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Dav Varan
Spiritus Draconis Sicarius Draconis
15
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Posted - 2013.04.12 14:24:00 -
[1] - Quote
After having looked though the recent proposed changes for BS and the attempt to define a "Attack" BS role one thing looks certain to happen.
Given that smaller ships classes are much faster and can fully tackle down larger classes the "Attack" BS are just going to become BS with weaker tanks and little advantage in mobility.
This is somewhat apparant allready in the cruiser class. Only the extreme fast cruisers ( vaga / sfi / stabber / cynabal ) tend to be able to take advantage of kiting tactics, other slower attack hull tend to get tackled down too easilly by frigs and destroyed by there combat bretherin.
What I propose is a system that makes Kiting Cruiser and BS viable against there own class.
Scrams / Disrupters and Webs should come in ( frig / cruiser / bs ) variants
Tech I base Disrupters 1 point.
Frig 20km Cruiser 30km BS 40km
Tech I base Scrams 2 points and able to switch off class equiv mwd
Frig 10km ( can switch off 1mn mwd ) Cruiser 15 km ( can switch off 10mn mwd ) BS 20km ( can switch off 100mn mwd )
Tech 1 Web 60% slowdown against same class hulls 20% slowdown against different class hulls
Frig 10km Cruiser 15km BS 20km
Scrams can only switch off mwd's of class equiv modules This prevents frigs from stopping cruisers / bs dead in the water
To prevent the extended range of larger modules overpowering smaller craft the effect of large modules on small craft is also reduced.
BS webs will web a frig / cruiser at 20km but only by 20% Frigs / crusiers will easilly keep up with bs but will only be able to slow them down a little. |
Arden Elenduil
Sebiestor Tribe Minmatar Republic
21
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Posted - 2013.04.13 12:17:00 -
[2] - Quote
Congratulations, you have now completely destroyed interceptors and all small tackling frigates. Thus ruining the chances of absolute noob pilots to be effective in a gang. One of the most fun things you can do as a rookie pilot is tackling larger ships while your fleetmates finish it off. It gives a sense of satisfaction. Not only that but your proposal of each module having a different effect on a different size of ship makes no sense whatsoever and would be an abolute nightmare to balance.
Not supported. |
Dav Varan
Spiritus Draconis Sicarius Draconis
21
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Posted - 2013.04.15 11:31:00 -
[3] - Quote
Arden Elenduil wrote:Congratulations, you have now completely destroyed interceptors and all small tackling frigates. Thus ruining the chances of absolute noob pilots to be effective in a gang. One of the most fun things you can do as a rookie pilot is tackling larger ships while your fleetmates finish it off. It gives a sense of satisfaction. Not only that but your proposal of each module having a different effect on a different size of ship makes no sense whatsoever and would be an abolute nightmare to balance.
Not supported.
The point of this is not to offer easy satisfaction to frigate pilots but to make all ship classes viable for PvP combat solo and in small gangs.
95% of Bs kills in PvP are either fleet engagements or PvE mission fit ships.
If you PvP against other PvP'rs and not just ganking mission runner corps you will hardly ever see battleships used unless its a very big op.
The reason for this is small ships are overpowered against large ships in propulsion modification and it only takes 1 scrub frig to commpletely nullify any manouvering tactics a BS pilot may try to employ.
In frig v frig battles there is a lot of PvP as players try to maintain there optimals while denying there opponents theres Kite v Brawler.
There is no Kite v Brawler possible in BS combat because tackle is not designed with the engagement ranges of BS sized weaponry in mind.
Even the shortest range BS weapons can do extreme damage at maximum disruption range.
If you want to mimic Frig combat tactics ( good ) at larger ranges and slower speeds for heavier ship classes then there tackle ranges need to be appropriate to weaponery ranges.
And smaller ship classes need to have there tackle power reduced but not removed.
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Stegas Tyrano
glu canu Open Space Consultancy
358
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Posted - 2013.04.15 12:36:00 -
[4] - Quote
I have had a similiar idea recently. Give ships warp points according to their class size so Frigates get 1 warp drive point cruisers get 2 and BS get 3. The warp disruptors for each class will then be equivalent to their own warp drive point and scramblers will be double. This means frigates will still be able to tackle BS, only they'd need more than one scram or a disruptor and a scrambler to tackle a BS.
Also, Interceptors and other tackle bonused ships can simply have their boni changed to to make equipped scrams/disruptors stronger.
This makes it a little bit harder to tackle bigger ships but not impossible. To tackle a larger ship you'll need to be in web range or have multiple points fitted, meaning more cap will be used.
Variations in range would be too overpowered. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Mole Guy
Xoth Inc Unclaimed.
59
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Posted - 2013.04.15 13:51:00 -
[5] - Quote
i dont know if you know anything about electronics or electricity in general, but it doesnt take much of a signal inbound to mess up harminics in anything that isnt EMP hardened.
change the mechanics a bit and lets revisit this idea. i dont know how u would, but think about it. |
Xe'Cara'eos
A Big Enough Lever
21
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Posted - 2013.04.15 15:35:00 -
[6] - Quote
not sure I like this, but if we carry on this idea - web's only work against their ship class for 60% (T2), outside class - 20% BS web - 20 km range cruz web - 15 km range frig web - 10 km range
interceptor hulls, or maybe the T2's only, get their web bonus increased by 100% for webs outside ship class so instead of 20% - 40%
I've changed my mind - I HATE this idea - the frig is supposed to be the tackler, while BS are the tanky buggers, and cruisers are supposed to be between |
a newbie
Kenbishi Heavy Industries Inc.
31
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Posted - 2013.04.15 15:56:00 -
[7] - Quote
Stegas Tyrano wrote:I have had a similiar idea recently. Give ships warp points according to their class size so Frigates get 1 warp drive point cruisers get 2 and BS get 3. The warp disruptors for each class will then be equivalent to their own warp drive point and scramblers will be double. This means frigates will still be able to tackle BS, only they'd need more than one scram or a disruptor and a scrambler to tackle a BS.
Also, Interceptors and other tackle bonused ships can simply have their boni changed to to make equipped scrams/disruptors stronger.
This makes it a little bit harder to tackle bigger ships but not impossible. To tackle a larger ship you'll need to be in web range or have multiple points fitted, meaning more cap will be used.
Variations in range would be too overpowered.
This is partially about the only idea I find reasonable in this currently short topic.
Battleships and Capitals should have a much stronger warp core that should require additional scram points. I would find it hard to believe a carrier can be stopped cold but a frigate fitted with a couple of warp core stabs can escape. I could see scramblers and disruptors using more capacitor to make tackles on a ship class 2 sizes larger. but nothing else really. If an idea is logically sound, then be constructive about it. -áIf an idea is illogically sound, burn it down. -áRational thought and utility is everything... Oh and fire. |
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