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Jinghua Liu
Ginger Ninja inc
0
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Posted - 2013.04.13 17:55:00 -
[1] - Quote
I don't know if anyone has mentioned this, but instead of changing ships that may or may not have been good. Why aren't you making more NEW ships! Instead of changing around what people are used to and comfortable with. How about creating more ships in each category. You boast about 13 years in developement/10 years running. But, each category of Standard ships except Frigates has only 3 choices. Really ...in 10 years and 1000's of game story years that is all? I am still fairly new to this game, but that is what really stood out for me right away. Give us more choices instead of changing around what really didn't need changing. Sure, some did, but if there were just more choices to begin with, it wouldn't cause quite as much of a stir.
P.S Rant You have one of the most complete character generators, but you hardly ever see any more than a snap shot. And the clothes are limited to boot. It makes no sense that I can buy 1-2 Battleships for the price of 1 set of clothes.
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Doc Fury
Furious Enterprises
1569
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Posted - 2013.04.13 17:59:00 -
[2] - Quote
Nope, not once in 10 years has someone suggested that CCP introduce new ships.
Also, confirming that we still have the same number of ship types in game since launch.
--> Features & Ideas Discussion
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Hazzard
Imperial Guardians Tribal Band
33
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Posted - 2013.04.13 18:04:00 -
[3] - Quote
I love new chips! What flavour? |
Solstice Project
Sebiestor Tribe Minmatar Republic
3200
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Posted - 2013.04.13 18:45:00 -
[4] - Quote
How about trying to think about actual downsides ?
You only see what *you* want, but not the potential downsides for *everybody* ! |
Shadow Lord77
Shadow Industries I
211
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Posted - 2013.04.13 18:50:00 -
[5] - Quote
We need new drones, ships, systems, items, UI, inventory management, POS structures!!!! ALLIANCE METHODS! COALITIONS! ALIENS! SPACE MONSTERS!!! AHA AHHAAhAHHHAAHA
Just being silly. |
celebro
Perpetuum Industries
62
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Posted - 2013.04.13 18:52:00 -
[6] - Quote
Cuz, there are no more role niches left after the changes, if they give us more roles, we will get more ships, right now I think all bases are covered. |
baltec1
Bat Country
5933
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Posted - 2013.04.13 18:52:00 -
[7] - Quote
I'll take more options and a lineup of ships that work over adding more ships for the sake of adding more ships.
Also we are getting navy BC this summer. |
Jinghua Liu
Ginger Ninja inc
0
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Posted - 2013.04.13 18:56:00 -
[8] - Quote
Solstice Project wrote:How about trying to think about actual downsides ?
You only see what *you* want, but not the potential downsides for *everybody* !
You obviously didn't read my post very well. Every ships in the factions has ups and downs ...which is why I said "may or may not have been good". Adding new ships has a downside for everybody??? |
Solstice Project
Sebiestor Tribe Minmatar Republic
3200
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Posted - 2013.04.13 19:02:00 -
[9] - Quote
Jinghua Liu wrote:Solstice Project wrote:How about trying to think about actual downsides ?
You only see what *you* want, but not the potential downsides for *everybody* ! You obviously didn't read my post very well. Every ships in the factions has ups and downs ...which is why I said "may or may not have been good". Adding new ships has a downside for everybody??? See and that's the problem. You didn't even *try* to think of actual downsides !
If there was a necessity to add more ships, CCP *would* add more ships, because people LOVE to have more ships ! Everybody loves new stuff to play with !
For now, after a long phase of tiericide, they'll give us new Navy BattleCruisers, because there's actual room for them without too much downsides. (not to mention that the new cane is the old cane ... xD)
If it was that easy, just to add ships without breaking anything, then they would do it. But as they don't, they must have good reasons not to !
You should be ashamed that other people have to think for you. |
Jinghua Liu
Ginger Ninja inc
0
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Posted - 2013.04.13 19:12:00 -
[10] - Quote
celebro wrote:Cuz, there are no more role niches left after the changes, if they give us more roles, we will get more ships, right now I think all bases are covered.
"Role niches"?. If all you see is Offensive, Defensive and Utility, then so be it. But why only have 1 choice in the 3 if that is what they are. How about a couple of choices in each category. Maybe one has different bonuses then the other. That opens up more possibilities of variability instead of just one option. |
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Jinghua Liu
Ginger Ninja inc
0
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Posted - 2013.04.13 19:25:00 -
[11] - Quote
Solstice Project wrote:
If there was a necessity to add more ships, CCP *would* add more ships, because people LOVE to have more ships ! Everybody loves new stuff to play with !
You make my point! It is not about necessity though. Creating new choices might be difficult, but having more options to choose from is not a bad thing.
Solstice Project wrote: now, after a long phase of tiericide, they'll give us new Navy BattleCruisers, because there's actual room for them without too much downsides. (not to mention that the new cane is the old cane ... xD)
I don't know the ups and downs of the new Navy's, but these don't seem to be a big deal at all.
Solstice Project wrote: should be ashamed that other people have to think for you.
I can think just fine on my own thank you! |
Malcanis
Vanishing Point. The Initiative.
8649
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Posted - 2013.04.13 19:37:00 -
[12] - Quote
Jinghua Liu wrote:I don't know if anyone has mentioned this, but instead of changing ships that may or may not have been good. Why aren't you making more NEW ships! Instead of changing around what people are used to and comfortable with. How about creating more ships in each category. You boast about 13 years in developement/10 years running. But, each category of Standard ships except Frigates has only 3 choices. Really ...in 10 years and 1000's of game story years that is all? I am still fairly new to this game, but that is what really stood out for me right away. Give us more choices instead of changing around what really didn't need changing. Sure, some did, but if there were just more choices to begin with, it wouldn't cause quite as much of a stir.
P.S Rant You have one of the most complete character generators, but you hardly ever see any more than a snap shot. And the clothes are limited to boot. It makes no sense that I can buy 1-2 Battleships for the price of 1 set of clothes.
Have you counted how many ships there already are? There are close on 400.
Most of us are pretty happy that CCP are revisiting the existing designs rather than dumping news ones and leaving old content to rot.
Please vote for me for CSM8-áhere
My recommended voting list |
celebro
Perpetuum Industries
62
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Posted - 2013.04.13 19:42:00 -
[13] - Quote
Introducing new ships comes of a need for a new specialisation in game. Just adding new ships for the sake of it in the same role covered by other ships, is just a fancy eye candy hull, which can cause all sorts of balancing issues. Either the new ships are better in their role, making other tiers obsolete or worse which would be pointless to add.
Have any suggestions on what type of role you want covered, that no other ship already does and I can take this thread more seriously. |
Jinghua Liu
Ginger Ninja inc
0
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Posted - 2013.04.13 20:05:00 -
[14] - Quote
celebro wrote:I
Have any suggestions on what type of role you want covered, that no other ship already does? So I can take this thread seriously.
Mid level freighters. You go from 6 km3 Industrials to 750 km3 freighters. What about something in the middle without getting a Command ship. Something in the 100-250 range maybe, that is faster and has a little better protection. A hauler with the protection of something like a Cruiser or Destroyer of sorts. A hauler with Cruiser protection might be a little strong, but something like that.
OR a smaller frieghtor in the 15-25 km3 range.
Because right now you go from a couple million ISK ship to a 1.5B+ giant freighter. |
vyshnegradsky
Pentag Blade Curatores Veritatis Alliance
68
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Posted - 2013.04.13 20:11:00 -
[15] - Quote
Jinghua Liu wrote:celebro wrote:I
Have any suggestions on what type of role you want covered, that no other ship already does? So I can take this thread seriously. Mid level freighters. You go from 6 km3 Industrials to 750 km3 freighters. What about something in the middle without getting a Command ship. Something in the 100-250 range maybe, that is faster and has a little better protection. A hauler with the protection of something like a Cruiser or Destroyer of sorts. A hauler with Cruiser protection might be a little strong, but something like that. OR a smaller frieghtor in the 15-25 km3 range. Because right now you go from a couple million ISK ship to a 1.5B+ giant freighter.
I give to you the Orca This one's a bit over the edge guys.
Locked for breaking... well, pretty much all the rules.
- CCP Falcon |
mechtech
Ice Liberation Army
300
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Posted - 2013.04.13 20:32:00 -
[16] - Quote
Art resources are devoted to V3, and additionally CCP has decided that they would rather have a set of ships that entirely make sense than have 50%+ of ships that are worthless and basically un-flyable (like it was before the revamps started). I know you're a new player, but understand that the biggest complaint from players used to be that there were so many old and decrepit systems that just cluttered up and overcomplicated the game. Players begged for iteration (CCP used to release, maybe iterate once, and let features/ships die), and now we have it, and Eve is better off because of it.
As for expensive clothes... most of the new stuff is far cheaper than how it looked on release, again due to player feedback. The hyper-expensive clothes are just status symbols, which while ridiculous to some, is something that some players do want available.
The character engine was going to be a core feature of Eve. Remember Incarna? That was abandoned right as it neared completion because players were whining and subscriptions were dropping in protest of this direction.
So ultimately, no, you really don't want these suggestions to come true. We've been there, and it sucked. |
Solhild
Republic Military School Minmatar Republic
965
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Posted - 2013.04.13 20:32:00 -
[17] - Quote
celebro wrote:Cuz, there are no more role niches left after the changes, if they give us more roles, we will get more ships, right now I think all bases are covered.
We're lacking an assault carrier or assault dread that can also use gates. |
Jinghua Liu
Ginger Ninja inc
0
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Posted - 2013.04.13 20:33:00 -
[18] - Quote
The Orca is a Mining Command ship, I'm talking about regular mid-level freighters. |
Garreth Vlox
Shockwave Innovations Shockwave Sovereign Industries
121
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Posted - 2013.04.13 20:46:00 -
[19] - Quote
Jinghua Liu wrote:The Orca is a Mining Command ship, I'm talking about regular mid-level freighters.
So because its main use is mining support that makes the enormous cargo hold it has useless? Do you even think about what you type before you post it?
- I want new ships! Have you seen the new Navy BC's? I don't care about those.
- I want a mid level freighter! Have you seen the Orca hauler fit? I want something that is only intended to be a freighter.
Seems what you want is a bunch of nice new ships with new labels that do the same thing as ships that already exist. As it has been mentioned several times in the thread already when there is a "Need" for a new ship there will be one. Until then how about you fly the ships that do what you want that already exist for that purpose? The LULZ Boat. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2204
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Posted - 2013.04.13 21:06:00 -
[20] - Quote
Jinghua Liu wrote:[OR a smaller freighter in the 15-25 km3 range. Deep Space Transports. I have an Impel that, fitted for max cargohold, can hold 33k m3. And that's still not the biggest you can get at the "small" level. The Iteron Mark V, fitted for max cargohold, can get close to 35k m3.
What you are REALLY asking for is something between 35k and 750k... which the Orca does very nicely.
Quote:The Orca is a Mining Command ship, I'm talking about regular mid-level freighters. So what if its official designation is "Mining Command Ship?" It can functionally haul around 100k m3 worth of "loose stuff"... another 400k m3 worth in assembled ships (that's 3 cruisers and a frigate)... and another 50k in unprocessed ores.
Plus... it can provide bonuses and be fitted as a mobile HQ with a cloak. You can sit in wormhole systems... have a friend and/or another character of yours come to and fro, resupplying, reshipping, and maybe getting some repairs... Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
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Bellanea Rajanir
Poseidaon
9
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Posted - 2013.04.13 21:07:00 -
[21] - Quote
Quote:As it has been mentioned several times in the thread already when there is a "Need" for a new ship there will be one.
I need one ship, you need another, everyone needs a ship, so why are you hating on needing?
The need for ships is what makes us equal. Bad thing CCP can't take all our wishes and make it a reality. |
Jinghua Liu
Ginger Ninja inc
0
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Posted - 2013.04.13 21:50:00 -
[22] - Quote
I am thinking more specifically of a hauler with better offensive and defensive capabilities. Yes, I have seen the Itty V kills Mega vid. A larger hauler that can fight back. Industrials are fairly fragile unless you make them stronger with Lows/Mids, but they only have 1 high. What about 2-3 Highs for weapons in a 3/4/3 or 3/3/4 set up or something with a large cargo hold. A bonus to Damage and Cargo capacity or something like that. A dedicated, but beefier hauler that can defend itself. Perhaps that is an Orca to a degree as ShahFlutters mentions. But simplier ...just a Hauler, not a Command ship with multible other functions that most haulers don't need. |
Garreth Vlox
Shockwave Innovations Shockwave Sovereign Industries
121
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Posted - 2013.04.13 22:08:00 -
[23] - Quote
Jinghua Liu wrote:I am thinking more specifically of a hauler with better offensive and defensive capabilities. Yes, I have seen the Itty V kills Mega vid. A larger hauler that can fight back. Industrials are fairly fragile unless you make them stronger with Lows/Mids, but they only have 1 high. What about 2-3 Highs for weapons in a 3/4/3 or 3/3/4 set up or something with a large cargo hold. A bonus to Damage and Cargo capacity or something like that. A dedicated, but beefier hauler that can defend itself. Perhaps that is an Orca to a degree as ShahFlutters mentions. But simplier ...just a Hauler, not a Command ship with multible other functions that most haulers don't need.
So you don't want a freighter, you want full weapons capabilities (2-3 weapons points, given the direction this thread is going I'm going to assume you want them to be medium sized weapons at least) mounted on a hull with an orca sized cargo bay WITH a bonus to damage AND cargo capacity. You don't want a new ship you want CCP to smash a whole bunch of already existing ships together.
Why didn't you just say that you wanted a ship that has the ability to do a majority of the activities in eve while allowing you to carry everything you own with you and fight people off while doing it? It would have saved us all a lot of time posting and we could have moved directly to the trolling phase of this type thread.
The LULZ Boat. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2205
|
Posted - 2013.04.13 22:15:00 -
[24] - Quote
Jinghua Liu wrote:A larger hauler that can fight back. Industrials are fairly fragile unless you make them stronger with Lows/Mids, but they only have 1 high. What about 2-3 Highs for weapons in a 3/4/3 or 3/3/4 set up or something with a large cargo hold. A bonus to Damage and Cargo capacity or something like that. A dedicated, but beefier hauler that can defend itself. Perhaps that is an Orca to a degree as ShahFlutters mentions. But simplier ...just a Hauler, not a Command ship with multible other functions that most haulers don't need. Wait for the re balance to hit industrials. The common consensus (so far) is that they'll be worked over the same way Mining Barges were. 1 tanking oriented 1 speed oriented 1 cargo space oriented
With regards to your want of a hauler that can "defend itself"... remember that it is a "non combat" ship by it's very nature. Blurring this distinction and giving it traits of both combat and industrial lines will result in one of two things... 1. It will outclass some combat and/or industrial ships in its class... leaving them "obsolete." 2. They will be terrible in both roles and not used at all.
What you will most likely get is something like the current Procurer Mining Barge. Sturdy but low offensive power... it performs its primary focus and doesn't step on any other ships' toes... can be "lol-fit" and ensnare overconfident people but won't stand up alone without support. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
baltec1
Bat Country
5939
|
Posted - 2013.04.13 22:16:00 -
[25] - Quote
Jinghua Liu wrote:I am thinking more specifically of a hauler with better offensive and defensive capabilities. Yes, I have seen the Itty V kills Mega vid. A larger hauler that can fight back. Industrials are fairly fragile unless you make them stronger with Lows/Mids, but they only have 1 high. What about 2-3 Highs for weapons in a 3/4/3 or 3/3/4 set up or something with a large cargo hold. A bonus to Damage and Cargo capacity or something like that. A dedicated, but beefier hauler that can defend itself. Perhaps that is an Orca to a degree as ShahFlutters mentions. But simplier ...just a Hauler, not a Command ship with multible other functions that most haulers don't need.
No. |
Ai Shun
928
|
Posted - 2013.04.13 22:19:00 -
[26] - Quote
Jinghua Liu wrote:I am thinking more specifically of a hauler with better offensive and defensive capabilities. Yes, I have seen the Itty V kills Mega vid. A larger hauler that can fight back. Industrials are fairly fragile unless you make them stronger with Lows/Mids, but they only have 1 high. What about 2-3 Highs for weapons in a 3/4/3 or 3/3/4 set up or something with a large cargo hold. A bonus to Damage and Cargo capacity or something like that. A dedicated, but beefier hauler that can defend itself. Perhaps that is an Orca to a degree as ShahFlutters mentions. But simplier ...just a Hauler, not a Command ship with multible other functions that most haulers don't need.
No. |
Christopher AET
Segmentum Solar Nulli Legio
360
|
Posted - 2013.04.13 22:38:00 -
[27] - Quote
Jinghua Liu wrote:
P.S Rant . And the clothes are limited to boot.
Nope you can get jackets and robes too.
I drain ducks of their moisture for sustenance. |
Jinghua Liu
Ginger Ninja inc
0
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Posted - 2013.04.13 22:56:00 -
[28] - Quote
ShahFluffers wrote:Jinghua Liu wrote:A larger hauler that can fight back. Industrials are fairly fragile unless you make them stronger with Lows/Mids, but they only have 1 high. What about 2-3 Highs for weapons in a 3/4/3 or 3/3/4 set up or something with a large cargo hold. A bonus to Damage and Cargo capacity or something like that. A dedicated, but beefier hauler that can defend itself. Perhaps that is an Orca to a degree as ShahFlutters mentions. But simplier ...just a Hauler, not a Command ship with multible other functions that most haulers don't need. Wait for the re balance to hit industrials. The common consensus (so far) is that they'll be worked over the same way Mining Barges were. 1 tanking oriented 1 speed oriented 1 cargo space oriented With regards to your want of a hauler that can "defend itself"... remember that it is a "non combat" ship by its very nature. Blurring this distinction and giving it traits of both combat and industrial lines will result in three possible problems... 1. It will outclass some combat and/or industrial ships in its class... leaving them "obsolete." 2. They will be terrible in both roles and passed over in favor of ships that can "specialize" more (players will prefer to min/max when they can). 3. It will violate one of the top mantras of EVE; no one ship should be able to do "everything" without making equal amounts of sacrifices. What you will most likely get is something like the current Procurer Mining Barge. Sturdy but low offensive power... it performs its primary function and a little extra without stepping on any other ships' toes... can be "lol-fit" and ensnare overconfident people but won't stand up alone without support.
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ShahFluffers
Ice Fire Warriors Late Night Alliance
2208
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Posted - 2013.04.13 23:36:00 -
[29] - Quote
Jinghua Liu wrote:Thank You Shah. I was thinking of the Millenium Falcon as an example of a Freighter that is tougher than the run of the mill ones. Bear in mind that the Miillenium Falcon was highly modified from its original design. You were watching Harrison Ford flying the equivalent of a station wagon with a muscle car's engine installed. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Ai Shun
929
|
Posted - 2013.04.14 00:00:00 -
[30] - Quote
ShahFluffers wrote:Jinghua Liu wrote:Thank You Shah. I was thinking of the Millenium Falcon as an example of a Freighter that is tougher than the run of the mill ones. Bear in mind that the Miillenium Falcon was highly modified from its original design. You were watching Harrison Ford flying the equivalent of a station wagon with a muscle car's engine installed.
It's also only 34m x 25m x 10m roughly; isn't it? 100 metric tonne cargo capacity or similar? And a rifter is what; 120m with 130m3 of cargo space? The Falcon, although billed as a Freighter, is nothing like what we know as Freighters Maybe a tiny, tiny, tiny Crane? |
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