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Fractal Muse
Sebiestor Tribe Minmatar Republic
260
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Posted - 2013.04.15 16:23:00 -
[61] - Quote
Advanced Salvaging:
Proficiency at salvaging modules from other ships. Required skill for the use of ship salvagers. 2% increase in chance of salvage retrieval per level.
Extended desc:
Allows a ship with advanced salvagers to target ships and attempt to obtain salvage from them directly. Salvage possibilities include fittings, items in cargo hold, or bits of the opposing ship's hull (damaging the ship in the process).
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Xonus Calimar
CaeIum Incognitum
4
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Posted - 2013.04.15 16:28:00 -
[62] - Quote
Avalon Champion wrote:Id set up the skill Rig Removal,
- fitting screen has a new feature with a base 10% chance.
- 10%/Level chance of safely removing a fitted rig
Pre-requisits would be Jury Rigging 5, with training time with a x5 multiplier. Fully skilled you would have a 60% chance of removing a rig without damaging it, failure and the rig is damaged beyond use as per the current mechinism.
Personally, I would rather have it work like reprocessing. Removing a rig gives you salvage as if you reprocessed it from your hangar. The Rig Removal skill would be used in place of the reprocessing skills if a rig is removed from your ship.
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Avalon Champion
Aliastra Gallente Federation
0
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Posted - 2013.04.15 17:58:00 -
[63] - Quote
Xonus Calimar wrote:Avalon Champion wrote:Id set up the skill Rig Removal,
- fitting screen has a new feature with a base 10% chance.
- 10%/Level chance of safely removing a fitted rig
Pre-requisits would be Jury Rigging 5, with training time with a x5 multiplier. Fully skilled you would have a 60% chance of removing a rig without damaging it, failure and the rig is damaged beyond use as per the current mechinism. Personally, I would rather have it work like reprocessing. Removing a rig gives you salvage as if you reprocessed it from your hangar. The Rig Removal skill would be used in place of the reprocessing skills if a rig is removed from your ship.
Actually, thats a very good idea, I did think of a rig reprocessing skill but that wouldnt work if you couldnt remove them in the first place. Your idea though is a best of both worlds. |
Rain6639
Team Evil
243
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Posted - 2013.04.15 17:59:00 -
[64] - Quote
Learning
it is new in the sense that the skill is not in anyone's head and you have to re-train it once its made
wait, how did I end up in GD I meant to click OOPE.
disregard this post EDM? you mean EFM |
Christopher AET
Segmentum Solar Nulli Legio
365
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Posted - 2013.04.15 22:46:00 -
[65] - Quote
RubyPorto wrote:Door Opening: At V, allows you to turn the knob on the Cabin door.
Button Pressing: At V, allows you to unlock the Cabin Door. Requires Door Opening V.
Prybar: At V, allows you to force the door open in spite of the barricade on the other side. Requires Button Pressing V and Jove Frigate I.
And behind the door is another door. I drain ducks of their moisture for sustenance. |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
268
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Posted - 2013.04.16 00:16:00 -
[66] - Quote
RubyPorto wrote:
Hey, you're the one calling for White Knights to arrive before CONCORD (something required for them to actually be doing something productive). I'm just pointing out the logical ramifications of that.
Except for the whole "player operated" part. There is nothing stopping you from running a HS intel channel (I know for a fact some miners do exactly that). Those are actually no different from nullsec player operated intel channels. A big part of being in an intel channel is learning h
They wouldn't have to use warp dynamics. There could be a Concord titan or a station somewhere that the would be hero's had to muster at. If someone is agresed then a bridge opens and they can cyno in, just like a hot drop.
Concord response times are a pretty standard thing, no reason to change them.
-áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
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zaminia
Sebiestor Tribe Minmatar Republic
3
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Posted - 2013.04.16 00:49:00 -
[67] - Quote
This one is easy -
Warp to 0 on auto pilot. :) |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3211
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Posted - 2013.04.16 01:17:00 -
[68] - Quote
Corey Fumimasa wrote:They wouldn't have to use warp dynamics. There could be a Concord titan or a station somewhere that the would be hero's had to muster at. If someone is agresed then a bridge opens and they can cyno in, just like a hot drop.
Concord response times are a pretty standard thing, no reason to change them.
So, if the white knights are just going to show up at the same time as CONCORD (and their insta-all-flavor-super-EWAR-powah-mehameha), what use are they?
Second, you were saying something about wanting protection to be more player provided. If the players are meant to shoulder more of the security burden, shouldn't NPCs shoulder less?
Third, there's a term for mechanic suggestions that need this many workarounds to fix problems the proposer did not consider.
Finally, White Knights can already engage gankers long before CONCORD arrives. They just have to plan ahead. Why should CCP have to spoonfeed the "good guys" everything to get them to fight the "bad guys"?
Let's count what you're asking for: 1. Free Titan bridge to targets that you will suffer no consequences for killing whatsoever. (And probably the ability to have the computer activate it for you because of 1.0 space response times.) 2. A guarantee that said targets cannot escape. 3. Unbeatable EWAR support. 4. Insta-death for the target some 10s after you've landed. 5. All in HS where you can just wander away safely when you're done. 6. All without affecting CONCORD's normal operation, so there's not even an aspect of "we need to stay in range of the player CONCORD death squad to stay safe(er)." CCP said something about their feelings toward entirely opt-in mechanics when they released Incursion.
I'm beginning to think the old aphorism, "Evil wins because Good is Stupid" needs to be modified for EVE. "Evil wins because Good is Lazy." This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Frostys Virpio
Lame Corp Name
369
|
Posted - 2013.04.16 02:56:00 -
[69] - Quote
Christopher AET wrote:RubyPorto wrote:Door Opening: At V, allows you to turn the knob on the Cabin door.
Button Pressing: At V, allows you to unlock the Cabin Door. Requires Door Opening V.
Prybar: At V, allows you to force the door open in spite of the barricade on the other side. Requires Button Pressing V and Jove Frigate I. And behind the door is another door.
Time to pull out the T2 prybar. |
Garresh
Tribal Liberation Force Minmatar Republic
100
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Posted - 2013.04.16 03:11:00 -
[70] - Quote
Signature limiting: Extends cloaking duration whenever cloak would break due to movement or collision. Adds .5 seconds to duration per level. This Space Intentionally Left Blank |
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Herzog Wolfhammer
Sigma Special Tactics Group
2617
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Posted - 2013.04.16 03:15:00 -
[71] - Quote
Skills I would want... should probably not be for like a new feature, just for a feature that already exists, but for doing it better...
D-Scanning skill: extra AU for D-Scan depending on skill, like 2 AU more per level or something like that.
Reloading Skill: less time to reload turrets and/or bays per skill level.
A "Tactical Armor Manipulation" like what we have for shields.
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Fredfredbug4
Eve Defence Force Tribal Band
697
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Posted - 2013.04.16 03:21:00 -
[72] - Quote
Spin Cycle
Increases the entertainment from ship spinning by 5% per skill level I accidentally my assets, is this bad?-á |
Shao Huang
University of Caille Gallente Federation
79
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Posted - 2013.04.16 03:21:00 -
[73] - Quote
INRE: white knights
First this sounds like Vigilantes and not white knights. Second, as has been argued its is by no means a level playing field you are suggesting.
Instead: You get a Vigilante mission from a security agent. When a gank occurs you get zapped to the scene of the crime in normal CONCORD response time. If you refuse you lose LP points or some such.
If there is Vigilante response then CONCORD does not show. You are there with the gank crew, maybe by yourself, maybe you can bring a gang.
If you kill them, that's that. If they kill you they get to flee the system.
Of course it would never work in great part because the ability to exploit it using alts, but that would be a level playing field.
Miners would hate you since there would be a good chance the Gank crew would kill you and get away. Without all the advantages you are wanting it is unlikely that many people would do it, even if the exploit potential could be mitigated.
Would you? I am inclined to think not, but that is a broad generalization based on absolutely nothing. "Those you see over there, with their long arms. Some of them have arms well nigh two leagues in length."-á"Take care, sir," cried Sancho. "Those over there are not giants but windmills." |
Stegas Tyrano
glu canu Open Space Consultancy
367
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Posted - 2013.04.16 03:24:00 -
[74] - Quote
Procrastination Defence - Reduces duration of procrastination by 20% per level trained. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
270
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Posted - 2013.04.16 04:18:00 -
[75] - Quote
RubyPorto wrote:
So, if the white knights are just going to show up at the same time as CONCORD (and their insta-all-flavor-super-EWAR-powah-mehameha), what use are they?
No, they show up before Concord via the cyno. This forces the gankers to account for an unknown quantity which is something that I think is lacking in the current dynamic.
RubyPorto wrote: Second, you were saying something about wanting protection to be more player provided. If the players are meant to shoulder more of the security burden, shouldn't NPCs shoulder less?
No
RubyPorto wrote: Third, there's a term for mechanic suggestions that need this many workarounds to fix problems the proposer did not consider.
There's no "workarounds" here. This is a new dynamic that mimics existing player created dynamics for new and casual players. It creates variables and opportunity for interaction that did not exist before.
RubyPorto wrote: Finally, White Knights can already engage gankers long before CONCORD arrives. They just have to plan ahead. Why should CCP have to spoonfeed the "good guys" everything to get them to fight the "bad guys"?
This contradicts your first statement. Beyond that its not "spoon feeding", it is NPC interaction that prepares players for the more serious matter of player V player interaction.
RubyPorto wrote: Let's count what you're asking for: 1. Free Titan bridge to targets that you will suffer no consequences for killing whatsoever. (And probably the ability to have the computer activate it for you because of 1.0 space response times.) 2. A guarantee that said targets cannot escape. 3. Unbeatable EWAR support. 4. Insta-death for the target some 10s after you've landed. 5. All in HS where you can just wander away safely when you're done. 6. All without affecting CONCORD's normal operation, so there's not even an aspect of "we need to stay in range of the player CONCORD death squad to stay safe(er)." CCP said something about their feelings toward entirely opt-in mechanics when they released Incursion.
I'm beginning to think the old aphorism, "Evil wins because Good is Stupid" needs to be modified for EVE. "Evil wins because Good is Lazy."
1. They do not have to be free bridges, the cost of the skill book can be set at whatever CCP deems appropriate. 1a. No, players on the Concord titan have to activate the bridge in the same way that player owned bridges are activated.
2. They get to ***** on the KM for a disposable ship! Boy that's gonna really throw the kill boards off! No it wont.
3. The gankers are going to die anyway, the only question this creates is will they manage to kill their target.
4. Yup, they are going to get blown up. The only question is...just reread 3.
5. Yup
6. The only difference is that the gankers have a significant variable added to the equation, whether it be a retriever or an freighter. Would this end freighter ganking? Only if there were enough people willing to stay at the Concord titan and to jump when the gate opened.
CCP has been pretty good at balancing new in game dynamics, I'm sure they could make this fair to, maybe they could use this to balance doing away with local or getting rid of faction police. -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
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Thor Kerrigan
Guardians of Asceticism
577
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Posted - 2013.04.16 04:21:00 -
[76] - Quote
Local Mastery
20% chance of ignoring a response in local chat per level.
At level V local chat becomes what it really is. "I do want to point out one "abuse" thing I did see however. *snipped* Please do not post details of possible exploits on the forums. - CCP Eterne" ... Because of Falcon. |
DeMichael Crimson
Republic University Minmatar Republic
6654
|
Posted - 2013.04.16 04:44:00 -
[77] - Quote
Judicial Reprieve : For each level trained, this skill will rescind a set percentage of any Bounty amount placed on a character with a +5.00 Security Status.
Level 1 = 20% of Bounty rescinded Level 2 = 30% of Bounty rescinded Level 3 = 40% of Bounty rescinded Level 4 = 50% of Bounty rescinded Level 5 = 60% of Bounty rescinded
Prerequisite : Character must have Security Status of +5.00 or higher to enable this skill.
Example : If a 100 mill Bounty is placed on a character who has Level 5 trained, only 40 mill of the 100 mill Bounty amount will actually be placed on the character, provided the character has a +5.00 or higher Security Status. If the character's Security Status is lower than +5.00, then the full amount of Bounty is placed on the character.
DMC
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Azrael Dinn
The 20th Legion Mildly Sober
84
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Posted - 2013.04.16 05:20:00 -
[78] - Quote
RubyPorto wrote:Azrael Dinn wrote:RubyPorto wrote:Azrael Dinn wrote:Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions. Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you You already get CONCORD assistance when shooting all of CONCORD's legal targets. CONCORD doesn't shoot Outlaws or Suspects (which you can shoot freely). So you're really asking for a nerf to your abilities by limiting your legal targets to Criminals.
Don't try to change my words. If you want to be and idiot fine by me but stop commenting like an idiot. OP wanted to know what kinds of skills people would want to have I wanted something like this and if your too thick not to understand what behind it then be an idiot I don't mind, but just don't try to twist my words.
And just for you last try. I'll make out from iron, mayby you understand it this time.
The skill allows you to engage ANY suspected / outlaw / criminal targets in space and concord will come into your aid. |
Katran Luftschreck
Royal Ammatar Engineering Corps
1382
|
Posted - 2013.04.16 06:19:00 -
[79] - Quote
Advanced Anchoring: (Requires Anchoring 5)
Allows even more anchoring options...
1 - Normal containers can now be anchored in 0.7 and below (they're still unsecure, however, and can be stolen from).
2 - Unmanned ships can now be anchored in place to prevent theft (though not necessarily destruction, for example lowsec).
3 - Normal jetcans can be anchored as Secure Containers (but still die in 2 hours if not picked up). Cannot be opened without password.
4 - Wrecks that you create are now considered personal/company property and salvaging them by outside parties will be considered theft.
5 - Can now perform all anchoring functions in 1/2 the normal time. Live Events are neither. |
Barrogh Habalu
Imperial Shipment Amarr Empire
431
|
Posted - 2013.04.16 08:11:00 -
[80] - Quote
Herzog Wolfhammer wrote:A "Tactical Armor Manipulation" like what we have for shields. Khe-he
Ahem, sorry, it's just my wild imagination showing me pictures of you running across your ship's hull with a crowbar trying to tactically manipulate those 1600 mm plates |
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lollerwaffle
Clandestine Vector THE SPACE P0LICE
39
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Posted - 2013.04.16 12:15:00 -
[81] - Quote
Azrael Dinn wrote:RubyPorto wrote:Azrael Dinn wrote:RubyPorto wrote:Azrael Dinn wrote:Law enforcement - allows player to operate as concord, lvl1 - 3 high sec, 4 low sec, 5 whole eve Already done. You can freely shoot any target that CONCORD would shoot anywhere in EVE with no repercussions. Lets just say that I ment that you can shoot pirates, suspects and thiefs as concord and concord would help you You already get CONCORD assistance when shooting all of CONCORD's legal targets. CONCORD doesn't shoot Outlaws or Suspects (which you can shoot freely). So you're really asking for a nerf to your abilities by limiting your legal targets to Criminals. Don't try to change my words. If you want to be and idiot fine by me but stop commenting like an idiot. OP wanted to know what kinds of skills people would want to have I wanted something like this and if your too thick not to understand what behind it then be an idiot I don't mind, but just don't try to twist my words. And just for you last try. I'll make out from iron, mayby you understand it this time. The skill allows you to engage ANY suspected / outlaw / criminal targets in space and concord will come into your aid.
So, you're saying that any suspect/outlaw/criminal should be taken down by Concord, including in 0.0, low, and W-space? Seriously?
Actually, that's a good idea. As a counter point, I would like to have:
Law Breaker - Allows you to aid NPC pirates, NPC pirates do not attack you.
Everytime a rat gets shot in a mission, a belt, or a plex, a beacon comes up on overview which you can warp to and legally shoot whoever is slaughtering those poor defenceless NPCs.
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3215
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Posted - 2013.04.16 14:46:00 -
[82] - Quote
Corey Fumimasa wrote:No, they show up before Concord via the cyno. This forces the gankers to account for an unknown quantity which is something that I think is lacking in the current dynamic. Sit a couple of cloaked bombers by some likely gank targets. No targeting delay means you can start torping the gankers as soon as they start shooting (or land on grid). The only reason the gankers don't have to account for unknowns is that the "white knights" are lazy. Why in the world not?Quote:There's no "workarounds" here. This is a new dynamic that mimics existing player created dynamics for new and casual players. It creates variables and opportunity for interaction that did not exist before. In what other part of the game do you get automatically bridged to targets that are absolutely prevented from escaping, who will momentarily be subject to overwhelming EWAR provided by NPCs, and will be destroyed in short order regardless of player actions?Quote:This contradicts your first statement. Beyond that its not "spoon feeding", it is NPC interaction that prepares players for the more serious matter of player V player interaction. You're asking for CONCORD to automatically warp you to gank sites for the sole purpose of KM whoring. If you want to ***** on ganker killmails, hang around in belts. If you want to actually be helpful, hang around in belts in an AC Tornado near miners or an Arty Nado if you want to cover more ground.
Quote:1. They do not have to be free bridges, the cost of the skill book can be set at whatever CCP deems appropriate. 1a. No, players on the Concord titan have to activate the bridge in the same way that player owned bridges are activated.
2. They get to ***** on the KM for a disposable ship! Boy that's gonna really throw the kill boards off! No it wont.
3. The gankers are going to die anyway, the only question this creates is will they manage to kill their target.
4. Yup, they are going to get blown up. The only question is...just reread 3.
5. Yup
6. The only difference is that the gankers have a significant variable added to the equation, whether it be a retriever or an freighter. Would this end freighter ganking? Only if there were enough people willing to stay at the Concord titan and to jump when the gate opened.
CCP has been pretty good at balancing new in game dynamics, I'm sure they could make this fair to, maybe they could use this to balance doing away with local or getting rid of faction police.
1. So, you're going to be paying CONCORD for fuel as well? Ok. Give me an Ibis and I'll just drain your wallets before heading out for my night of ganking. 1a. So you're not going to be doing anything for ganks occuring in higher security bands. Ok. 2. Your whole premise was that these "White Knights" would be doing something useful. Whoring on killmails when CONCORD is already on scene is not useful. 3. And you'll be showing up after that's decided, so.... 4. See 3. 5. So what're you risking to "help" the miners? Clearly you see these killmails as a reward. What are you willing to risk? 6. So sit in belts and countergank. Sit on popular HS gates and Countergank. You say you want protection to come from people willing to spend time providing it? The mechanics already exist to allow you to do that. Hop to.
How in the world does this have anything to do with Local? Faction Police have nothing to do with responding to criminal actions.
How about we "balance" this suggestion of yours with the elimination of the CONCORD cruisers? CONCORD will still kill you some 10s after they land, but you'll be free to do things until then, unless players happen to arrive on scene to actually be useful. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3215
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Posted - 2013.04.16 14:49:00 -
[83] - Quote
Azrael Dinn wrote:Don't try to change my words. If you want to be and idiot fine by me but stop commenting like an idiot. OP wanted to know what kinds of skills people would want to have I wanted something like this and if your too thick not to understand what behind it then be an idiot I don't mind, but just don't try to twist my words.
And just for you last try. I'll make out from iron, mayby you understand it this time.
The skill allows you to engage ANY suspected / outlaw / criminal targets in space and concord will come into your aid.
So you want to kill Lowsec?
CONCORD has only ever shot Criminals in High Sec. That is their entire purpose.
Why do you feel the need to have literally unbeatable, NPC provided backup come to your aid as soon as you take a potshot with your civvy railgun? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
270
|
Posted - 2013.04.16 15:48:00 -
[84] - Quote
You win Ruby! Its a terrible idea and my threditing are just not up to the task! No concord law enforcement skill books! -áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
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Aston Martin DB5
Republic Military School Minmatar Republic
14
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Posted - 2013.04.16 18:19:00 -
[85] - Quote
A Portal. Summon fleet members to your location. |
Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
270
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Posted - 2013.04.16 19:46:00 -
[86] - Quote
Aston Martin DB5 wrote:A Portal. Summon fleet members to your location.
Man I could really use this one, I get lost all the time
-áCorebloodbrothers & Ali Aras for CSM: Ring mining & bottom up income, new player balance, NRDS
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Makoto Priano
Priano Trans-Stellar State Services
123
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Posted - 2013.04.16 20:15:00 -
[87] - Quote
I may've missed some of the recommendations, but from my end:
"Projected propulsion jamming" +5% propulsion jamming range per level. At V? Suddenly that 24km T2 point becomes 30km, unheated. :D
"Warp field modulation" +10% warp speed per level
"Anomaly signature identification" Lowers threshold for site identification -10% per level. So instead of getting that cursed wormhole to 70% signal strength to realize you've scanned down yet another K162, at V, you're warned at 35%
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Avalon Champion
Aliastra Gallente Federation
2
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Posted - 2013.04.16 20:46:00 -
[88] - Quote
Makoto Priano wrote:I may've missed some of the recommendations, but from my end:
"Projected propulsion jamming" +5% propulsion jamming range per level. At V? Suddenly that 24km T2 point becomes 30km, unheated. :D
The problem with this is that someone with an Arazu would get a huge boost on the Point, at the moment the ship gives a 20%/level boost. That would then give a fully skilled Recon pilot about a 56KM range on the T2 point.
Use a faction (Republic Fleet/Domination) 30KM point and its going to be close on 72KM.
Thats a hell of a range for a point. Consider also the Other recon pilots could start to feel a little inadequat, especally the huggin pilots, who would have a range of about 40-50KM on thier webs, |
DeMichael Crimson
Republic University Minmatar Republic
6675
|
Posted - 2013.04.17 02:41:00 -
[89] - Quote
Corey Fumimasa wrote:You win Ruby! Its a terrible idea and my threditing are just not up to the task. No concord law enforcement skill books! No, it's actually a good idea, especially the part of having a muster point with an auto bridge connecting to the area where Empire Law was broken. The only thing Ruby wins is badgering others into submission.
Just ignore him. Nothing in the OP said anything about submitting skill ideas that are based on reality and maintain the balance of game mechanics.
Case in point :
RubyPorto wrote:Door Opening: At V, allows you to turn the knob on the Cabin door.
Button Pressing: At V, allows you to unlock the Cabin Door. Requires Door Opening V.
Prybar: At V, allows you to force the door open in spite of the barricade on the other side. Requires Button Pressing V and Jove Frigate I.
Frankly the first 2 skills are worthless and a big waste of time due to them not opening 'The Door'.
The 3rd skill can never be trained due to the prerequisite of needing 'Jove Frigate 1'.
DMC |
ZAKURELL0 LINDA
Arkhon Industries Solarmark Coalition
4
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Posted - 2013.04.17 02:56:00 -
[90] - Quote
Trolling - +1 font size in chat box per level
together with
Scamming - +5% more isk in successful scams (in Scamville) RIP Iron Lady |
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