Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
FAIL Communicator
The Scope Gallente Federation
1
|
Posted - 2011.10.17 17:49:00 -
[1] - Quote
Al these new blogs, inside info on changes that lie ahead hopefully, excuse letter, all great. Job weldone so far CCP, u got me again. Now the hardest part: delivering to a community where its hard to make everyone happy. Big stuff comming, nuf said everywhere about that.
modern communication, social media is often used wrong, by compagnies that think sending 1 way is enough. they send harder and harder without listening, and more important show they listen. CCP show now they listen too the big voice, the loudest yeller, the majority. Like any compagny does if their income is at stake. That however is not goign to cut it with current generation. U have to actually care, share, listen, follow up and show it on a individual scale.
SO here s the challenge and idea for CCP. Open up 1 tread or other a way of letting people suggest small stuff. Evaluate it on use, effect and cost to implement. Then relay it back in a growing list. Not about 0,0 change or capitals, no the small stuff, the fun stuff for the nyche players. I am sure there is a ton of easy ideas.
to help get it started here s a few for CCP: 1. show implant losses on pod killmails 2. right click in overview should be able too show pilot info, like from local 3. make a new skill: remote reprocessing, with range like trade skills (gives local markets in 0,0 a boost) 4. offlined posses should be scooped aftehr a certain timer. 5. mods on offline posses shouldnt have a 99 structure resist 6. remove bounties from npc and put value in tags. reduce bot ratting liek that and balance tag value (either isk or LP trade in at bounty office)
So now CCP, check if its viable ideas, and cheap to build, then show that u follow up, and people will see u pick it up liek that. Make a program of search forums and show the small stuff.
ingame main : corebloodbrothers, feel free to contact |
Llanthas
Dads Of Gaming
14
|
Posted - 2011.10.18 02:13:00 -
[2] - Quote
And stop paying insurance for CONCORD kills. thank you. |
FAIL Communicator
The Scope Gallente Federation
1
|
Posted - 2011.10.18 11:10:00 -
[3] - Quote
Oh nice one Lianthas, i ll add it too the main list on orginal post, thank u! |
FAIL Communicator
The Scope Gallente Federation
1
|
Posted - 2011.10.19 07:11:00 -
[4] - Quote
added afk cloaking with a expire timer or cloack running out |
Prime FLux
Max Hamburgers The Volition Cult
5
|
Posted - 2011.10.19 20:06:00 -
[5] - Quote
Add drag and drop from show info to chat window.... |
Katja Kaos
The Rising Stars The Volition Cult
0
|
Posted - 2011.10.19 20:09:00 -
[6] - Quote
Core you awesome! CCP should hire you. |
Nova Fox
Novafox Shipyards
82
|
Posted - 2011.10.19 20:22:00 -
[7] - Quote
Prime FLux wrote:Add drag and drop from show info to chat window.... +1 |
Skullair
Red Bat Inc. Union 0f Revolution
2
|
Posted - 2011.10.20 03:15:00 -
[8] - Quote
to help get it started here s a few for CCP:
1. show implant losses on pod killmails No if i invest 2bil in implants and fly a 3b ship and use a 500mil booster alt... thats for me to know not you lol... also how can u tell whats in the head of a body? capslers can now can study pathology?
2. right click in overview should be able too show pilot info, like from local If your low sec or null... its already to late if you see em on your overview to see if there friend or foe
3. make a new skill: remote reprocessing, with range like trade skills (gives local markets in 0,0 a boost) Dont care about this as i have never needed or thought i needed this
4. offlined posses should be scooped aftehr a certain timer. People put POSes offline some times as a moon holder IE u put ur tower on this moon before some one els so u can have the moon goo or u put a POS on every moon in your WH to close people out (offline dosent mean people didnt want it)
5. mods on offline posses shouldnt have a 99 structure resist Guns have this resist but corp hangers and inside stuff is easy to kill when tower is offline
6. remove bounties from npc and put value in tags. reduce bot ratting liek that and balance tag value (either isk or LP trade in at bounty office) Bot are able to loot so this wont change anything
7. remove insurance pay out from concord kills, reducing suicide minimum isk (freighter above 1 bill cargo is gankable these days) (send in by as reply) Only person sad when ganking is the fool who didnt tank there Hulk
8. remove afk coacking by increase change of probing over time (send my mail to me) AFK cloaking is a tactic... cause how do u truely know there AFK.... some people would sit 5hours + waiting for a kill trust me
9. Add drag and drop from show info to chat window Not bad idea sence window stacking makes it a pain
10. introduce alliance fittings, same as with corp and individual Not a Bad idea |
Thur Barbek
Republic University Minmatar Republic
3
|
Posted - 2011.10.20 05:26:00 -
[9] - Quote
2. if you select the ship/pilot, by clicking on it, in the current target info tab you can just click on the guy's portrait. 3. Not sure how this helps any market really... You realize that 1/2 the stations cant refine right? And 1/2 of the ones that can have horrible refine rates. For nullsec, the amount of decent refine stations is even less. 4. if its offline... just shoot it? not that hard. 5. see #4 6. This forces everyone to loot/salvage... goto the drone lands for a week then tell me this is a good idea again. 7. Will not prevent suicide ganks, not sure what this would accomplish. Other than screwing over the few real pirates in the game. 10. These are what forums are for.
agree with 1, 8, 9. 2, and 10 would be nice... but personally i would almost never use these.
Skullair wrote: 1. show implant losses on pod killmails No if i invest 2bil in implants and fly a 3b ship and use a 500mil booster alt... thats for me to know not you lol... also how can u tell whats in the head of a body? capslers can now can study pathology?
I assume the same way they figure out what mods were destroyed? Since you know... they were destroyed, how can the killer tell what it originally was. You get a corpse when you kill a pod... how hard is it to scan its frozen head? |
Joe Risalo
State War Academy Caldari State
59
|
Posted - 2011.10.20 05:41:00 -
[10] - Quote
1) Sell multiple items at once
2) Bring back hitting enter to sell an item
3) Do the math for us with missiles, just display our maximum missile flight range (missile acceleration time also factored)
4) Give mining lasers an option to display an actual timer that shows numbers instead of a stupid meter... This is for those of use who like to do the math and be precise on timing our mining.
5) Increase wardec costs. It's way too cheap to bribe concord and the related faction to look the other way while you blow crap up. |
|
|
CCP Spitfire
C C P C C P Alliance
261
|
Posted - 2011.10.20 06:41:00 -
[11] - Quote
There was a wonderful "Thousand Papercuts" thread by Akita T on the old forums (resurrected here), and we took quite a lot of ideas from there.
Your list (and all the suggestions in this thread, as a matter of fact) is also very good and I'll make sure to pass it on to team BFF.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|
Schnoo
EC Riders Mech Alliance
3
|
Posted - 2011.10.20 09:00:00 -
[12] - Quote
also remove people who you aren't mutually friends with from showing their online status in the contact list |
Bienator II
24th Imperial Crusade Amarr Empire
197
|
Posted - 2011.10.20 11:51:00 -
[13] - Quote
CCP Spitfire wrote:There was a wonderful "Thousand Papercuts" thread by Akita T on the old forums (resurrected here), and we took quite a lot of ideas from there. Your list (and all the suggestions in this thread, as a matter of fact) is also very good and I'll make sure to pass it on to team BFF. please take also a look at this thread: https://forums.eveonline.com/default.aspx?g=posts&t=20433&find=unread You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
|
CCP Spitfire
C C P C C P Alliance
270
|
Posted - 2011.10.20 11:52:00 -
[14] - Quote
Bienator II wrote:CCP Spitfire wrote:There was a wonderful "Thousand Papercuts" thread by Akita T on the old forums (resurrected here), and we took quite a lot of ideas from there. Your list (and all the suggestions in this thread, as a matter of fact) is also very good and I'll make sure to pass it on to team BFF. please take also a look at this thread: https://forums.eveonline.com/default.aspx?g=posts&t=20433&find=unread
Ah-ha, thanks, I forgot about it. Added the link to my post above.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|
Ingvar Angst
Nasty Pope Holding Corp Talocan United
207
|
Posted - 2011.10.20 11:56:00 -
[15] - Quote
There is a better way to handle the "afk cloaking" non issue...
https://forums.eveonline.com/default.aspx?g=posts&t=23439&find=unread
Six months in the hole... it changes a man. |
Renan Ruivo
Hipernova Vera Cruz Alliance
195
|
Posted - 2011.10.20 12:45:00 -
[16] - Quote
Laser crystals breaking and turret groups. When a crystal breaks inside a turret group it does not get automatically reloaded, it just makes the whole group stop working and i have to unload ALL crystals and reaload them again.
If this is by design, its serioulsy ****** up. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
FAIL Communicator
The Scope Gallente Federation
4
|
Posted - 2011.10.20 13:59:00 -
[17] - Quote
thanks for the attention so far, i updated the list with remarks people are sending me and will try to keep doing that on a daily basis. Some sound baised and seem to focus on givign advantage to a particular line of bussiness u persui in eve, like increasing wardec cost. I try to filter those out, though i admit i am baised myself ofc as well, since dev follows the whole thread, i asume u wil be heard when u reply. I will keep updating it, so dont hesitate, to think of ideas. Its the small ideas, nto the major sov overhauling stuff. The things that make your daily eve more fun and working, fixing bug, stuff that might be easy to implement (hopefully) |
FAIL Communicator
The Scope Gallente Federation
4
|
Posted - 2011.10.20 17:36:00 -
[18] - Quote
http://www.eveonline.com/devblog.asp?a=blog&nbid=2922 cannot believe, its not this post ofc that contributes solo to it, put it sure feels great to see something from a post u made appear in eve. that, ccp is puttign value to players experience also, keep it up |
Jugernauth
The Rising Stars The Volition Cult
0
|
Posted - 2011.10.20 17:46:00 -
[19] - Quote
My name is jugernauth........
Local cyno jammer is to kill the hotdroppers... it should be module on a hic or something
and the poss scooping should be in fases
fase 1 mods go offline fase 2 mods lose resists fase 3 poss can be scooped by everybody
For more brilant ideas pay me 1 bil in game!! |
Prime FLux
Max Hamburgers The Volition Cult
6
|
Posted - 2011.10.20 17:59:00 -
[20] - Quote
How about give us wrecks which can be probed out. |
|
Tanya Powers
Science and Trade Institute Caldari State
44
|
Posted - 2011.10.20 20:39:00 -
[21] - Quote
Prime FLux wrote:How about give us wrecks which can be probed out.
Just use your virtue set clone, T2 dedicated ship, Sisters stuff, T2 rigs, train your skills up to 5 and you'll be able to bm tengus.
NO! |
FAIL Communicator
The Scope Gallente Federation
4
|
Posted - 2011.10.21 05:59:00 -
[22] - Quote
someone pm-ed me and togtehr we came with next some ideas, shoudl be hilarious
1. add too the clothing store around christmas: 1 pair of santa outfit for yoru character walk in station 5.000 aur, 1 time only offer 2. as for the christmas gift: 1 pair of santa hat, female and male 3. add a christmas tree too captians quaters 4. can we get fireworks missiles with effects for christmas ? |
Flameship
Protagonists Of Doom
0
|
Posted - 2011.10.21 18:43:00 -
[23] - Quote
I'm liking the ideas in this |
Joe Risalo
State War Academy Caldari State
63
|
Posted - 2011.10.21 19:27:00 -
[24] - Quote
got another one for you.
Allow queing skills that require a skill currently being trained.
In other words, if I wanna train for transport ships, I have to wait for the related faction industrial skill to finish completely training industrial lvl 5.
What i'm saying is allow transports to be placed into que behind the related skill.
If for some reason the related skill is removed, then so is the following skill.
To go along with this.
Allow all skills to be injected even if you can't train them just yet.
Just because you can't train the skill doesn't mean you can't memorize the book. |
arcca jeth
Dark Alliance Dark Empire Alliance
1
|
Posted - 2011.10.21 19:33:00 -
[25] - Quote
i dont want to type it out again so ill link it
https://forums.eveonline.com/default.aspx?g=posts&m=225336#post225336 |
FAIL Communicator
The Scope Gallente Federation
4
|
Posted - 2011.10.22 15:29:00 -
[26] - Quote
thnx arcca i added the link as a whole |
FAIL Communicator
The Scope Gallente Federation
4
|
Posted - 2011.10.23 06:46:00 -
[27] - Quote
i scooped this of a post with no replies, not bad ideas 1. Functionality: How is it that when it comes to UI's, WL's get the short end of the stick? Eve has stated that they want the UI's to be customizable, resizeable, toggeable, etc, but the WL seems to have been excluded from this plan. How come I can't sort my WL? I should be able to filter and sort it all sorts of ways, but the only commands available to me are "Add this member" and "Add these squad members" to WL. I can't even "remove these squad members!" I have to remove them all manually! I should be able to sort, asc and desc, by name, shiptype, and maybe even damage% and squad! Then I can sort my logi's up top, followed by the rest of the fleet.
2. Hierarchy: Clearly, as fleets get bigger, having a flat watchlist makes sorting through for relevant data more difficult. We need a hierarchy for WL. As a logi pilot, I like some sort of Logi squad followed by DPS squad order in my WL. Since the WL is a flat list, I can't tell. I can't even see the shiptype. Why not designate some sort of squad section or flag for ppl in certain functions or squads? As mentioned in other posts, fleet leadership may use WL to keep tabs on certain people of importance. Why not add WL functionality for summary squad health, or overallsquadhp? Even a CommanderSummary listing SquadCmdrhp, WingCmdrhp, Boosterhp, etc. This would help with making decisions based on squad capability or population
3. Number: 10? Just 10? Really CCP? Bc there are no fleets greater than 10, right? There is no real reason for a limit of ten. The way I see it, the the whole point of a WL is to keep tabs on ppl who aren't locked. If I had all ten locked, then I would not need the WL because I'd already be scanning their armor/shield/hull hp. This part of WL is redundant. It is still appreciated, but again, why do I have a WL limit of ten?
4. Capacitor: If we had a toggleable functionality for capacitor, then any Guard/Basi fleets could just watch cap levels and take care of that before cap broadcasts even happen. Are we introducing more data? Yes. Could this make a logi's life harder? Yes. Is there a toggle function to eliminate this for logi's who find the prospect of looking at an extra bar too difficult? Yes
ill compress them in the list |
Bubanni
SniggWaffe
2
|
Posted - 2011.10.23 08:29:00 -
[28] - Quote
"34. a nullified cloacking t3 travevling through 0,0 is unstoppable when operated right. where s paper rock sizzor ?" One fix for this would being, covert ops cloak or interdiction nulifier :3 not both |
zxsteel
5
|
Posted - 2011.10.23 15:22:00 -
[29] - Quote
Time we went for bigger changes for no law in unknown, REMOVE, the star-gates !
or
At least allow capitals to move with out cyno's would be very interesting to see different fleet sizes move through the unknown. |
Bonny Lee
Nordgoetter Viking Empire
0
|
Posted - 2011.10.23 15:38:00 -
[30] - Quote
Those below are my favourites.
4. offlined posses should be scooped aftehr a certain timer.
5. mods on offline posses shouldnt have a 99 structure resist
6. remove bounties from npc and put value in tags. reduce bot ratting liek that and balance tag value (either isk or LP trade in at bounty office) If you allow corps to get tax if someone sells to bounty office its ok. And yes it will help vs. botters cause they will have to leave their systems to get money. I dont understand why this isnt in already.
7. remove insurance pay out from concord kills Just because it is logical that they dont get money for this.
8. remove afk coacking by increase change of probing over time (send my mail to me) YES! it should be hard and probably not possible vs people not afk but it should be posssible vs afk-people. Active players should always have a chance to fight back.
10. introduce alliance fittings, same as with corp and individual |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |