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Auduin Samson
Do not disturb Sanctuary Pact
16
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Posted - 2013.04.23 19:19:00 -
[1] - Quote
I'm going to preface this by saying that I did a quick search and could not find any similar topic. If this has already been discussed, just point me there and it will be appreciated.
Onto further business though, Advanced Spaceship Command seems like a massive time sink of a skill. Correct me if I'm wrong, but I could not find a single ship that will require ASC at a level lower than 5 after Odyssey is released. This would be fine if it applied a bonus to all ships, but the agility bonus only goes to ships that specifically require this skill, making it an all-or-nothing kind of deal. In effect, there will now be a skill that is entirely useless until almost a month has been spent training it.
Now, I recognize that with re balancing going on to the extent that it is, there are going to be some loose ends like this, so I present a couple solutions that may work to remedy this in the future. I'm interested in hearing what others think.
1) Get rid of ASC and make Spaceship Command a much slower-training skill with higher bonuses. For example, if all Tech 1 subcaps required SC1 and Tech 2/Tech 3/Capitals required higher levels. The downside, of course, is a lot of further rebalancing would be needed.
2) Make ASC's bonus apply to all ships. This way you actually gain something usable during training with levels 1-4. The downside here is that higher SP players would have a further advantage over lower SP players, but that isn't exactly a new phenomenon in Eve.
I would like to hear what everyone else has to say about this, especially other ideas for how it can be "fixed."
PS: Sorry if this ends up double posting. Had all sorts of issues getting it to work. |

Ryuu Shi
School of Applied Knowledge Caldari State
34
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Posted - 2013.04.24 04:52:00 -
[2] - Quote
I do recall flying a freighter with ASC at least to level 2 does help it with its ability to turn better.... could be wrong though. Ganking miners has gone too far. Ganking is wrong, and bad. There should be a new, stronger word for Ganking like badwrong or badong. Yes, Ganking is badong. From this moment, I will stand for the opposite of Ganking, gnodab. - Said no-one, ever. |

Sable Moran
Moran Light Industries
139
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Posted - 2013.04.24 12:06:00 -
[3] - Quote
ASC is required at level 1 to fly a freighter so that skill has its uses for levels 1 through 4 too. Malcanis for CSM 8 Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Caldari 5
The Element Syndicate
57
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Posted - 2013.04.24 12:13:00 -
[4] - Quote
I believe that he is referring to this http://community.eveonline.com/news/dev-blogs/the-great-skill-change-of-blessed-2013/
Quote:Now requires Advanced Spaceship Command 5 instead of 1 Meaning that there will be no ships after the expansion that will requires ASC 1-4, and the only reason to train it is for Freighters and Capitals, both of which will require the skill at 5 |

Velicitia
Nex Exercitus
1424
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Posted - 2013.04.24 12:41:00 -
[5] - Quote
yeah, that's a pretty dumb change ... doesn't the Orca use it at L1 though? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Zor'katar
Matari Recreation
55
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Posted - 2013.04.24 12:45:00 -
[6] - Quote
Velicitia wrote:yeah, that's a pretty dumb change ... doesn't the Orca use it at L1 though? Apparently not (never flown one, but the requirements are pictured in the linked article).
It looks like the issue was brought up on the comments for that devblog entry, but I can't bring myself to sift through 53 pages to see if it was addressed. I agree... pretty silly way to do it. ASC<5 is only going to be meaningful for those with the skills injected before the change. |

Daniel Plain
Science and Trade Institute Caldari State
961
|
Posted - 2013.04.24 13:26:00 -
[7] - Quote
hm, guess it's time to inject freighters skill books on my hauler toons.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Jack Miton
Aperture Harmonics K162
1697
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Posted - 2013.04.25 00:05:00 -
[8] - Quote
It's always been a time sink, nothing is changing. (cmon, no one cares about freighters.) |

ZAKURELL0 LINDA
Arkhon Industries Solarmark Coalition
7
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Posted - 2013.04.25 03:20:00 -
[9] - Quote
Jack Miton wrote:It's always been a time sink, nothing is changing. (cmon, no one cares about freighters.) the gankers do RIP Iron Lady |

Angelique Duchemin
Serenity Prime Kraken.
508
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Posted - 2013.04.25 04:48:00 -
[10] - Quote
This is like the T1 skill bonuses on T2 ships.
They all have level from 1-5 and offer a bonus based on level but all T2 ships require the skill to be at 5 anyway so no one will ever have the 1-4 bonuses on the ships. We miss you Saede. |

Zor'katar
Matari Recreation
55
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Posted - 2013.04.25 12:28:00 -
[11] - Quote
Angelique Duchemin wrote:This is like the T1 skill bonuses on T2 ships. Not exactly. The T1 ship command skills still have benefit at <5: better bonuses on T1 ships. After the change, ASC will have zero benefit at <5 for anyone who hadn't pre-injected any Freighter skills. |

Mara Pahrdi
The Order of Anoyia
332
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Posted - 2013.04.25 17:24:00 -
[12] - Quote
Auduin Samson wrote:I would like to hear what everyone else has to say about this, especially other ideas for how it can be "fixed."
Personally I do not think there is anything to fix. It's a skill I take to V. Almost all my haulers have it at V and the last one will be there by 2013-06-05 20:50.
Remove insurance. |

Caldari 5
The Element Syndicate
57
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Posted - 2013.04.25 18:01:00 -
[13] - Quote
Angelique Duchemin wrote:This is like the T1 skill bonuses on T2 ships.
They all have level from 1-5 and offer a bonus based on level but all T2 ships require the skill to be at 5 anyway so no one will ever have the 1-4 bonuses on the ships. Yes but in the case of T1 skill bonuses on T2 ships, the skill still increases the effectiveness of the T1 ships when you keep training it. However in the case of ASC it will effect no ship until it is trained to 5. |

Auduin Samson
Do not disturb Sanctuary Pact
35
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Posted - 2013.04.28 16:23:00 -
[14] - Quote
Mara Pahrdi wrote:Auduin Samson wrote:I would like to hear what everyone else has to say about this, especially other ideas for how it can be "fixed."
Personally I do not think there is anything to fix. It's a skill I take to V. Almost all my haulers have it at V and the last one will be there by 2013-06-05 20:50.
I agree, it's a good skill to have at 5. However, I think it should have at least some use before it reaches Level 5.
Also, it isn't at all like T1 bonuses for T2 ships. Yes, the bonus only applies to T2 ships once you're fully trained in the T1 skills, but the T1 skills still have a use until then. This change is going to make ASC completely useless until it is fully trained. |

Ryuu Shi
School of Applied Knowledge Caldari State
34
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Posted - 2013.04.30 06:20:00 -
[15] - Quote
I suppose the easy fix is to make ASC 1 - 5 also affect BS hulls.. this could make using them a lot more appealing in PVP then... Ganking miners has gone too far. Ganking is wrong, and bad. There should be a new, stronger word for Ganking like badwrong or badong. Yes, Ganking is badong. From this moment, I will stand for the opposite of Ganking, gnodab. - Said no-one, ever. |

Caldari 5
The Element Syndicate
64
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Posted - 2013.04.30 08:14:00 -
[16] - Quote
Ryuu Shi wrote:I suppose the easy fix is to make ASC 1 - 5 also affect BS hulls.. this could make using them a lot more appealing in PVP then... Welcome to the thought process. :)
ASC 1-4 needs to be actually useful as something other than just pre-req to ASC5 and by extension then Freighters/Capitals etc
Ideally I would like to see ASC effect more than just BS+, ideally it would be useful for all ships, or heck maybe even just T2 ships, Advanced Spaceship Command for Advanced Spaceships kinda makes sense.
But all of these ideas are just to get the ball rolling on what might/would be good. |

Lady Naween
Immortalis Inc. Shadow Cartel
114
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Posted - 2013.04.30 13:37:00 -
[17] - Quote
Angelique Duchemin wrote:This is like the T1 skill bonuses on T2 ships.
They all have level from 1-5 and offer a bonus based on level but all T2 ships require the skill to be at 5 anyway so no one will ever have the 1-4 bonuses on the ships.
You know unless you get podded with the wrong clone insurance and lose SP. :) So it can happen |
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