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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Donedy
Snuff Box Urine Alliance
45
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Posted - 2013.04.24 14:12:00 -
[31] - Quote
So you did not understand and you want me to reformulate it, may be my english is too bad, or may be... meh whatever.
Quote:Well hybrids were **** during years, and CCP let them be **** during years, it would be crap to have a whole ship line unbalanced for years.
Also, i can fly all the ships, so i will fly the new "OP" ships anyway if the game is unbalanced. |
Acac Sunflyier
FLA5HY RED
570
|
Posted - 2013.04.24 14:29:00 -
[32] - Quote
I feel the OP's pain, but then again the alpha fleets consist of what exactly? CCP don't make us wait another decade for a drone overhaul; DRONE OVERHAUL NOW! |
Mina Sebiestar
Mactabilis Simplex Cursus
321
|
Posted - 2013.04.24 14:35:00 -
[33] - Quote
Donedy wrote:So you did not understand and you want me to reformulate it, may be my english is too bad, or may be... meh whatever. Quote:Well hybrids were **** during years, and CCP let them be **** during years, it would be crap to have a whole ship line unbalanced for years. Also, i can fly all the ships, so i will fly the new "OP" ships anyway if the game is unbalanced. But, i dont know why, i prefer having diversity in a game, i find that way more funny, having options, liberty, this kind of things, you know?
Nah man putting ships with weakest tank and gank in line with others is exactly what this game needs..and look it from bright side if they become so bad you can still shoot missiles and be boss.
We amarr and caldary are missile shooters now say yaay for diversity as is same with different hulls...oh wait. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 14:35:00 -
[34] - Quote
Donedy wrote:Hello mates, With odyssey there is a lot of stuff coming, and among it there is a lot of rebalance. Im posting here because im concerned about what they are doing with sub capital minmatar ships.
Tracking Enhancers severely needed to be nerfed as right now they give the same benefit to tracking "and" falloff as a tracking computer does which is an active capacitor using mod using double the cpu and can only provide the same levels of tracking or falloff by loading a script and thus only providing one of the attributes at a time. Anyone who flies minmatar should know this is kind of ridiculous situation.
I like what they are doing as with the addition of the reactive hardener, and now the nerf of tracking enhancers, armour setups will become much more viable as currently shield is far too powerful in terms of its flexibilty and ease of fitting in comparison to armour ships which are a bit*ch to fit well.
I agree with you I would like to see minmatar racial identity preserved. The Tempest is actually getting quite a buff to its HP and the expense of 20 extra signature so I don't know where you get the idea its getting nerfed. Also, it has a similar layout to the old hurricane, one of the most powerful and used ships in the game, so definitley not useless at all.
I would like to see Minmatar ships maintain the speed advantage and sig advantage at the loss of the EHP though. Also the ability to fit shield armour auto or artillery with lots of extra utility slots is one of the defining features of minmatar ships and so I want that to remain.
I am concerned with what they are doing to the Typhoon though at the moment, I think it needs a rethink as it is too similar to the Raven. Apart from that though the minmatar line up looks good though. And I am almost exclusively a minmatar pilot.
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Ruskarn Andedare
Lion Investments
126
|
Posted - 2013.04.24 14:39:00 -
[35] - Quote
Donedy wrote:Ruskarn Andedare wrote:Donedy wrote:Well hybrids were **** during years, and CCP let them be **** during years, i dont want that for a ship line. Don't worry, hybrids are still pretty **** except the small ones. e.g. medium artillery is often used on Domis as it's better than heavy rails Hybrids are not perfect, but its till WAY better than what it was before. And about the gallente recon, i dont see AT ALL what you're talking about. Domi is becoming a true drone boat, whats wrong with that?
Personally I'm 'interested' in what they're doing to the Domi but not totally impressed so far as it seems to be focussing a little too much on sentries.
My point was that even as it is now with the bonus to heavy hybrid damage you see few Domis with heavy hybrids on board - after the change there'll be even fewer of them following the 'official' Gallente party line of drones and hybrids as the racial flavour is being washed away. |
Diesel47
Bad Men Ltd.
609
|
Posted - 2013.04.24 14:44:00 -
[36] - Quote
Zangorus wrote:Donedy wrote:Liam Inkuras wrote:I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.
The way it was: GÇó Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively. GÇó Caldari: Long range capabilities and slow and chunky. Thick tanks. GÇó Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit. GÇó Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.
How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them. This Yes but isnt that balanced?
That is how a bunch of amateurs would go about balancing a game.
I expect more from CCP with their 10 years of experience with EvE. |
Donedy
Snuff Box Urine Alliance
45
|
Posted - 2013.04.24 14:56:00 -
[37] - Quote
Rebecha Pucontis wrote:Tracking Enhancers severely needed to be nerfed as right now they give the same benefit to tracking "and" falloff as a tracking computer does which is an active capacitor using mod using double the cpu and can only provide the same levels of tracking or falloff by loading a script and thus only providing one of the attributes at a time. Anyone who flies minmatar should know this is kind of ridiculous situation.
I like what they are doing as with the addition of the reactive hardener, and now the nerf of tracking enhancers, armour setups will become much more viable as currently shield is far too powerful in terms of its flexibilty and ease of fitting in comparison to armour ships which are a bit*ch to fit well.
Im mainly flying armor ships, my corp has only armor doctrines. And i dont see in what armor is so weak. Actually if i was a preck i would be happy with this changes.
I dont think at all shield fleets are ultimately OP atm. So yeah, TE nerf is not needed in my eyes, and from far.
Rebecha Pucontis wrote: I agree with you I would like to see minmatar racial identity preserved. The Tempest is actually getting quite a buff to its HP and the expense of 20 extra signature so I don't know where you get the idea its getting nerfed. Also, it has a similar layout to the old hurricane, one of the most powerful and used ships in the game, so definitley not useless at all.
I would like to see Minmatar ships maintain the speed advantage and sig advantage at the loss of the EHP though. Also the ability to fit shield armour auto or artillery with lots of extra utility slots is one of the defining features of minmatar ships and so I want that to remain.
I am concerned with what they are doing to the Typhoon though at the moment, I think it needs a rethink as it is too similar to the Raven. Apart from that though the minmatar line up looks good though. And I am almost exclusively a minmatar pilot.
The Tempest is getting a HP nerf not a HP buff, and about his "20" sig radius thingie, thats not relevant for a battleship even less relevant as a counterpart... |
Capt Retard
Federal Navy Academy Gallente Federation
32
|
Posted - 2013.04.24 15:05:00 -
[38] - Quote
Liam Inkuras wrote:I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.
The way it was: GÇó Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively. GÇó Caldari: Long range capabilities and slow and chunky. Thick tanks. GÇó Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit. GÇó Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.
How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them.
Wheres the Gallente or Minmater EWAR ship? |
Caviar Liberta
Moira. Villore Accords
109
|
Posted - 2013.04.24 15:05:00 -
[39] - Quote
Ruskarn Andedare wrote:Donedy wrote:Well hybrids were **** during years, and CCP let them be **** during years, i dont want that for a ship line. Don't worry, hybrids are still pretty **** except the small ones. e.g. medium artillery is often used on Domis as it's better than heavy rails
My tech 2 heavy neutrons on my Naga would disagree with that assestment. |
Tippia
Sunshine and Lollipops
13806
|
Posted - 2013.04.24 15:06:00 -
[40] - Quote
Donedy wrote:The Tempest is getting a HP nerf not a HP buff, and about his "20" sig radius thingie, thats not relevant for a battleship even less relevant as a counterpart... The problem is that the numbers don't match the description of them. They say the HP is getting lowered, and the sig is kept low, but then you look at the stats:
Defense (shields / armor / hull) : 7000 (+46) / 7300 (+1089) / 6800 (+259) Signature radius: 360 (+20)
GǪunless they mean to say that the HP increase is lower than first intended, and that the sig penalty is also lower than the first iteration. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 15:06:00 -
[41] - Quote
Donedy wrote:Im mainly flying armor ships, my corp has only armor doctrines. And i dont see in what armor is so weak. Actually if i was a preck i would be happy with this changes.
I dont think AT ALL shield fleets are ultimately OP atm. So yeah, TE nerf is not needed in my eyes, and from far. Ok, so you think its acceptable that tracking enhancers are far better then TC's despite the fact they cost less cpu, dont use any cap, and also give both tracking and range bonus at the same time? lol
So basically what Im getting is your dont have any experience in fitting ships as your corp babysits you and does it all for you because you clearly know nothing.
Donedy wrote:Check better, the Tempest is getting a HP nerf, and dont tell me about his "20" sig radius thingie, thats not relevant for a battleship even less relevant as a counterpart... Lets see.
Current Temepst stats;
armour - 6954 shield - 6211 structure - 6641
Tiericide Tempest stat;
armour - 7300 shield - 7000 structure - 6800
You just lost all credibility, please go away and biomass yourself. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 15:09:00 -
[42] - Quote
Tippia wrote:GǪunless they mean to say that the HP increase is lower than first intended, and that the sig penalty is also lower than the first iteration.
Yes, and that is explained in the thread clearly by CCP Rise saying that due to feedback sig was dropped which was going to by over 400 and EHP has been slightly reduced.
"Updated based on feedback to make the Tempest Minmatar's second attack battleship. This keeps its sig down, lowers its mass slightly, at the cost of lower hp."
Although I'm not surprised someone as dumb as the OP wouldn't understand that. |
Liam Inkuras
Chaotic Tranquility Casoff
243
|
Posted - 2013.04.24 15:15:00 -
[43] - Quote
Capt ****** wrote:Liam Inkuras wrote:I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.
The way it was: GÇó Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively. GÇó Caldari: Long range capabilities and slow and chunky. Thick tanks. GÇó Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit. GÇó Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.
How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them. Wheres the Gallente or Minmater EWAR ship? Gallente have the exceptional Celestis and the Minmatar have the (lol)Bellicose. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 15:18:00 -
[44] - Quote
Rebecha Pucontis wrote: Lets see.
Current Temepst stats;
armour - 6954 shield - 6211 structure - 6641
Tiericide Tempest stat;
armour - 7300 shield - 7000 structure - 6800
You just lost all credibility, please go away and biomass yourself.
My mistake, I misunderstood CCP Rises point :
CCP Rise wrote:Tempest:
Updated based on feedback to make the Tempest Minmatar's second attack battleship. This keeps its sig down, lowers its mass slightly, at the cost of lower hp.
I biomass and i come back.
But still doesnt change the rest. |
George Wilkes Hill
Science and Trade Institute Caldari State
16
|
Posted - 2013.04.24 15:21:00 -
[45] - Quote
Rebecha Pucontis wrote:Donedy wrote:Im mainly flying armor ships, my corp has only armor doctrines. And i dont see in what armor is so weak. Actually if i was a preck i would be happy with this changes.
I dont think AT ALL shield fleets are ultimately OP atm. So yeah, TE nerf is not needed in my eyes, and from far. Ok, so you think its acceptable that tracking enhancers are far better then TC's despite the fact they cost less cpu, dont use any cap, and also give both tracking and range bonus at the same time? lol So basically what Im getting is your dont have any experience in fitting ships as your corp babysits you and does it all for you because you clearly know nothing. Donedy wrote:Check better, the Tempest is getting a HP nerf, and dont tell me about his "20" sig radius thingie, thats not relevant for a battleship even less relevant as a counterpart... Lets see. Current Temepst stats; armour - 6954 shield - 6211 structure - 6641 Tiericide Tempest stat; armour - 7300 shield - 7000 structure - 6800 You just lost all credibility, please go away and biomass yourself.
And there you have it folks that's the thread. I want to thank everyone for coming out today. I want to give a big round of applause to Rebecha for a good show! Thanks, and enjoy the rest of your day. |
Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 15:28:00 -
[46] - Quote
Yeah because the thread is just about the Tempest EHP. I recognize my mistakes, you should recognize when you shouldnt post. |
George Wilkes Hill
Science and Trade Institute Caldari State
16
|
Posted - 2013.04.24 15:29:00 -
[47] - Quote
Donedy wrote:Yeah because the thread is just about the Tempest EHP. I recognize my mistakes, you should recognize when you shouldnt post. Oh that quote wasn't just about the tempest's EHP. Maybe you should realize when to give up? |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
726
|
Posted - 2013.04.24 15:33:00 -
[48] - Quote
Op no offense but I think you're a little bit overlooking some numbers.
We didn't called Minmatar ships line "winmatar" for nothing, there's a good reason for it. After all the changes already don, those coming soon and hope others will follow to adjust whatever is wrong, I can finally have the feeling that now you have a good reason to specialize in one race rather than cross train for whatever op thing of the moment.
This is an important change, of course some ships will still be better either because of meta gaming or because some bonus/whatever the heck stat is clearly too much, but the end of line is that while races are getting their flavor back they're not equal but all or at least most are more interesting than ever. This is a huge and important change.
Minmatar will still be the fastest ones, will still be the race applying huge amounts of dps with short range weapons at ranges where some operate in optimal of their long range ones, on top of dmg selection that is a very important factor to retain.
They're not the best at everything anymore? -yes and this is good, this is fantastic, this is great for all pilots that some day choose another race than Minmatar for their first months training just to figure out they're loosing their time with consequences with in the game it self (minmatar everywhere) and also in players retention (smaller number but still).
I'm not saying it's perfect, I'm the first one moaning and never happy because when it's done I always think better is possible, I'm just trying to explain from my point of view that now races and ships are getting much better balanced which is a good thing so players have more options. Also because ships that we wouldn't see anywhere than BPC's and market a year or two ago, now are used and people have fun with, this is also fantastic and good on the long term for the game and the community.
*removed inappropriate ASCII art signature* - CCP Eterne |
Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 15:34:00 -
[49] - Quote
George Wilkes Hill wrote:Donedy wrote:Yeah because the thread is just about the Tempest EHP. I recognize my mistakes, you should recognize when you shouldnt post. Oh that quote wasn't just about the tempest's EHP. Maybe you should realize when to give up? I do, and there is nothing to give up there. Rebalance is till not balanced.
About TCs, do you ever heard about scripts? Moreover, its more a question of slots, do you ever heard about getting ewar in low slots? |
Fredfredbug4
Eve Defence Force Tribal Band
747
|
Posted - 2013.04.24 15:37:00 -
[50] - Quote
I think this is less about the Minmatar getting nerfed, but being put in line with everyone else.
After being on top by a MASSIVE margin in the past putting them in line is going to seem like a big nerf.
It's hard to tell from the numbers alone, lets see how the races stack up against each other 4 months after oddesy. By then it will be clear if anything is overpowered or underpowered. Watch Fred Fred Frederation and stop cryptozoologist! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it! |
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Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 15:40:00 -
[51] - Quote
Sergeant Acht Scultz wrote:Op no offense but I think you're a little bit overlooking some numbers.
We didn't called Minmatar ships line "winmatar" for nothing, there's a good reason for it. After all the changes already don, those coming soon and hope others will follow to adjust whatever is wrong, I can finally have the feeling that now you have a good reason to specialize in one race rather than cross train for whatever op thing of the moment.
This is an important change, of course some ships will still be better either because of meta gaming or because some bonus/whatever the heck stat is clearly too much, but the end of line is that while races are getting their flavor back they're not equal but all or at least most are more interesting than ever. This is a huge and important change.
Minmatar will still be the fastest ones, will still be the race applying huge amounts of dps with short range weapons at ranges where some operate in optimal of their long range ones, on top of dmg selection that is a very important factor to retain.
They're not the best at everything anymore? -yes and this is good, this is fantastic, this is great for all pilots that some day choose another race than Minmatar for their first months training just to figure out they're loosing their time with consequences with in the game it self (minmatar everywhere) and also in players retention (smaller number but still).
I'm not saying it's perfect, I'm the first one moaning and never happy because when it's done I always think better is possible, I'm just trying to explain from my point of view that now races and ships are getting much better balanced which is a good thing so players have more options. Also because ships that we wouldn't see anywhere than BPC's and market a year or two ago, now are used and people have fun with, this is also fantastic and good on the long term for the game and the community.
Well i hope it will be like you say, looking at the numbers atm doesnt make me fell like if it will be the case. |
George Wilkes Hill
Science and Trade Institute Caldari State
16
|
Posted - 2013.04.24 15:46:00 -
[52] - Quote
Donedy wrote:George Wilkes Hill wrote:Donedy wrote:Yeah because the thread is just about the Tempest EHP. I recognize my mistakes, you should recognize when you shouldnt post. Oh that quote wasn't just about the tempest's EHP. Maybe you should realize when to give up? I do, and there is nothing to give up there. Rebalance is till not balanced. About TCs, do you ever heard about scripts? Moreover, its more a question of slots, do you ever heard about getting ewar in low slots? Re-read her posts about TCs with scripts etc. then and re-read it again. It's a module issue the module is overpowered. Passive should in theory never be better than something that it's actively using your ships resources, and not only that it's way easier to fit. Like I said reread her posts where she explains all that you. Anyways this will be my last post in this thread I'm not a big fan of arguing with rocks and the likes. You've been given point after point and refuse to see it any other way or even consider it. |
Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 15:52:00 -
[53] - Quote
You must be kidding me. The scripted TC gives 3x more tracking than the TE while giving the same optimal/fallof bonus if scripted. If the only problem is that TC scripted have same bonuses for fallof/opti than TEs, then buff TCs.
You can check killboards, as i said i fly mainly armor ships, why would I fckin defend TEs if i didnt thought there is no need to nerf it as its already balanced? |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 16:04:00 -
[54] - Quote
Donedy wrote:You must be kidding me. The scripted TC gives 3x more tracking than the TE while giving the same optimal/fallof bonus if scripted. If the only problem is that TC scripted have same bonuses for fallof/opti than TEs, then buff TCs.
You can check killboards, as i said i fly mainly armor ships, why would I fckin defend TEs if i didnt thought there is no need to nerf it because this is already balanced?
The point is the tracking enhancer gives both tracking and range benefits at the same time and uses no capacitor, half the cpu, and doesn't need to be loaded with scripts. Also shield setups are much easier to fit than armour setups which are much more intensive in nearly every requirement, the strength of the TE over the TC adds to this even further. If you can't see that this needs changing then you are a lost cause. |
Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 16:11:00 -
[55] - Quote
Will you ever fit a TC on a shield setup? |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 16:14:00 -
[56] - Quote
Donedy wrote:Will you ever fit a TC on a shield setup?
Seeing as a TC is a mid slot item then it will reduce your shield tank if your fit it and use up space which you could use for Ewar. That and also the fact you would have to be crazy to fit a TC when you can simply fit a TE which is much better and leaves more CPU for other mods. |
Donedy
Snuff Box Urine Alliance
47
|
Posted - 2013.04.24 16:18:00 -
[57] - Quote
Well, indeed but with the TE nerf, i think that people will clearly rethink what they will fit instead of their second TE. That just reduce your choice. Its already a huge compromise to fit a TC, dont make it even harder. |
Tippia
Sunshine and Lollipops
13807
|
Posted - 2013.04.24 16:21:00 -
[58] - Quote
Donedy wrote:You must be kidding me. The scripted TC gives 3x more tracking than the TE while giving the same optimal/fallof bonus if scripted. GǪand that's the problem. The TC should be better than the TE when unscripted, and better in one area when scripted.
Optimal Range +15%, Falloff +30%, Tracking Speed +9.5% for a passive, easy-to-fit module compared to half that when you fit an active, hard-to-fit module. On those two facts alone, the TE and TC should swap bonuses.
Quote:If the only problem is that TC scripted have same bonuses for fallof/opti than TEs, then buff TCs. Big GÇ£ifGÇ¥. As it happens, it's not the only problem with TEs. Another is what they simply give too high a bonus. They push the ranges turrets far too far, so buffing the TC to be even worse is a particularly bad solution. TEs need their bonuses reduced just because. On top of that, they need their bonuses reduced in comparison with TCs. On top of that, they need their bonuses reduced to match their fitting requirements.
GǪoh, and on top of that, they need to have their bonuses reduced to make it sensible to fit something else in those lowslots and not turn all but the most specialist armour-tanking ships into shield tankers. TEs made it worth-while to shield tank a 3-mid Thorax because it gave you better gank'n'tank than if you put armour in the lowslots.
They should have been nerfed into the ground ages ago. Now is just a better time since it coincides with a large-scale ship rebalance that provides some context and bigger picture. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
Mina Sebiestar
Mactabilis Simplex Cursus
321
|
Posted - 2013.04.24 16:22:00 -
[59] - Quote
oh i see now te is nerfed because poor armor setups will not sacrifice their mids for it..seems legit http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Donedy
Snuff Box Urine Alliance
47
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Posted - 2013.04.24 16:27:00 -
[60] - Quote
Tippia wrote:Donedy wrote:You must be kidding me. The scripted TC gives 3x more tracking than the TE while giving the same optimal/fallof bonus if scripted. GǪand that's the problem. The TC should be better than the TE when unscripted, and better in one area when scripted. Optimal Range +15%, Falloff +30%, Tracking Speed +9.5% for a passive, easy-to-fit module compared to half that when you fit an active, hard-to-fit module. On those two facts alone, the TE and TC should swap bonuses. Quote:If the only problem is that TC scripted have same bonuses for fallof/opti than TEs, then buff TCs. Big GǣifGǥ. As it happens, it's not the only problem with TEs. Another is what they simply give too high a bonus. They push the ranges turrets far too far, so buffing the TC to be even worse is a particularly bad solution. TEs need their bonuses reduced just because. On top of that, they need their bonuses reduced in comparison with TCs. On top of that, they need their bonuses reduced to match their fitting requirements. GǪoh, and on top of that, they need to have their bonuses reduced to make it sensible to fit something else in those lowslots and not turn all but the most specialist armour-tanking ships into shield tankers. TEs made it worth-while to shield tank a 3-mid Thorax because it gave you better gank'n'tank than if you put armour in the lowslots. They should have been nerfed into the ground ages ago. Now is just a better time since it coincides with a large-scale ship rebalance that provides some context and bigger picture.
Well thats my fear, having TEs not worthing to fit because of crap range bonus and becoming a dusty module in my hangar. |
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