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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
James Amril-Kesh
4S Corporation RAZOR Alliance
4771
|
Posted - 2013.04.28 17:51:00 -
[91] - Quote
Since this thread has dev attention, I'd like to ask a somewhat unrelated but still important question: is the titan bridge bug going to be fixed? The bug where if you join fleet or otherwise have a session change while a bridge is up then when trying to take that bridge or a subsequent one it says "this person is not a member of your fleet" or something along those lines? The only way to fix this is to log out, then log back in and rejoin fleet while the bridge is down.
It's never happened to me personally but hearing it happen to others EVERY. SINGLE. TIME gets really frustrating. Please, please, please tell me you've fixed it.
Anyway, thank you for replying to my post earlier. I guess if it really is as optimized as you say it is then I don't really have a problem with not having the option to disable the effect. It is an awesome effect. I'm just not sure how good it will look on lower texture/shader settings, but I'm sure you have that part figured out. |
Morganta
Peripheral Madness Clockwork Pineapple
1847
|
Posted - 2013.04.28 21:05:00 -
[92] - Quote
CCP Sisyphus wrote:Yep, this is intended to replace the loading bars. Runs during the time taken for the client and server to resynchronise in the new system.
We also did a LOT of optimisation on how the client unloads and reloads assets on jumping. So not only is it pretty, it's less load :)
here's one you won't hear every day
How will this impact my gameplay? where on average 90% of my black screen time is under 5 seconds, I'm not sure I even see the loading bars most of the time.
the fanfest video showed an animation that runs 3-5 times as long as my usual session change, will this scale on an individual basis?, or will it be a fixed length animation that simply ends randomly depending on your load times (possibly in mid-flight) or will it force clients to view the whole thing?
I love this, I really do, but honestly its 10 years too late and should not interfere with gameplay at this stage of the game. |
Saheed Cha'chris'ra
Krautz WH Exploration and Production
6
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Posted - 2013.04.28 22:27:00 -
[93] - Quote
Also i would like to now, if this new effect of traveling will apply also on wormholes. This would be awesome. :) |
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CCP Blaze
C C P C C P Alliance
2
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Posted - 2013.04.28 23:28:00 -
[94] - Quote
Wanted to clarify a few things.
We are working on hooking this effect up to jump bridges, cynos etc. so they should have the same/very similar effect. Wormholes will get their own effect as this effect doesn't fit for them.
A very quick exit animation is played as soon as the target system is loaded, most of the effect is played before you would previously get any fade to black and loading bars which may make it seem like the transition takes longer than before, but I assure you that's not the case. We realize that slowing down the jump transition is a big no-no.
The basic mechanics of jumping haven't changed so you will be just as safe/unsafe in your travels as before.
Cheers |
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Ranger 1
Ranger Corp
4081
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Posted - 2013.04.28 23:30:00 -
[95] - Quote
Morganta wrote:CCP Sisyphus wrote:Yep, this is intended to replace the loading bars. Runs during the time taken for the client and server to resynchronise in the new system.
We also did a LOT of optimisation on how the client unloads and reloads assets on jumping. So not only is it pretty, it's less load :) here's one you won't hear every day How will this impact my gameplay? where on average 90% of my black screen time is under 5 seconds, I'm not sure I even see the loading bars most of the time. the fanfest video showed an animation that runs 3-5 times as long as my usual session change, will this scale on an individual basis?, or will it be a fixed length animation that simply ends randomly depending on your load times (possibly in mid-flight) or will it force clients to view the whole thing? I love this, I really do, but honestly its 10 years too late and should not interfere with gameplay at this stage of the game. The new effect shown in the video lasted about as long as a session change does now, there was just more going on which likely made it seem like it was longer.
Not trying to be snarky, but it really is over very quickly. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Oberine Noriepa
1188
|
Posted - 2013.04.28 23:58:00 -
[96] - Quote
CCP Blaze wrote:Wanted to clarify a few things.
We are working on hooking this effect up to jump bridges, cynos etc. so they should have the same/very similar effect. Wormholes will get their own effect as this effect doesn't fit for them.
A very quick exit animation is played as soon as the target system is loaded, most of the effect is played before you would previously get any fade to black and loading bars which may make it seem like the transition takes longer than before, but I assure you that's not the case. We realize that slowing down the jump transition is a big no-no.
The basic mechanics of jumping haven't changed so you will be just as safe/unsafe in your travels as before.
Cheers Awesome. Can't wait to see it. |
Bienator II
madmen of the skies
1672
|
Posted - 2013.04.29 00:34:00 -
[97] - Quote
first of all: thank you for doing this it looks awesome.
here my feedback so far: the camera rotation rollercoaster ride certainly looks cool but i am not sure if it is still cool after you did 20+ drunk jumps in a row :) I also noticed that CCP soundwave centered the cam around the gate before the jump, i suppose if he wouldn'T have done that the cam would have been shot off center through the gate which wouldn't look as good. The other thing i noticed is that the warptunnel animation does not stop at the destination gate.. it stops at the point where you will decloak (so its basically the same problem just on the other side). It would look even more epic if the cam would land at the destination gate.
All this little problems could be avoided by replacing the cam rotation animation with a short fullscreen effect.
something like that:
jump button -> fullscreen effect -> cam appears inside start gate -> warp tunnel -> cam stops at destination gate -> fullscreen effect -> cam points at your cloaked ship
but i should probably wait before we can test it on SISI, maybe its really no problem at all. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Some Rando
University of Caille Gallente Federation
909
|
Posted - 2013.04.29 01:01:00 -
[98] - Quote
Bienator II wrote:the camera rotation rollercoaster ride certainly looks cool but i am not sure if it is still cool after you did 20+ drunk jumps in a row :) This is a valid concern and I think I will have to extensively test this once it hits Sisi. CCP has no sense of humour. |
CMD Ishikawa
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.04.29 04:00:00 -
[99] - Quote
Freaking aweeeeeesomeeeeeee........!!!!!!!!!!!!!!!!!!!!!!!!!!
Reporting Nerd superboner...!!!
I can't wait to see it in the game. Amazing job guys thx a lot for it. |
Jarnis McPieksu
432
|
Posted - 2013.04.29 05:59:00 -
[100] - Quote
Some Rando wrote:Bienator II wrote:the camera rotation rollercoaster ride certainly looks cool but i am not sure if it is still cool after you did 20+ drunk jumps in a row :) This is a valid concern and I think I will have to extensively test this once it hits Sisi.
I'm sure Icelandic devs are capable of in-house testing this.
I mean, all it involves is
a) Getting drunk b) Conducting a long series of jumps
|
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dark heartt
I Own Four Sheep The Methodical Alliance
138
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Posted - 2013.04.29 06:06:00 -
[101] - Quote
Destoya wrote:CCP Sisyphus wrote:Yep, this is intended to replace the loading bars. Runs during the time taken for the client and server to resynchronise in the new system.
We also did a LOT of optimisation on how the client unloads and reloads assets on jumping. So not only is it pretty, it's less load :) The new effect is nice and all, but during a long trip it sure seems like it would get disorienting and repetitive. An option to turn it off (and replace with a simple black screen) would be very welcome. I also have some concerns about load time in high-lag situations, but too early to tell
Whaaaa...
You must not have seen the stream where they mentioned they actually got it loading smoother now? Or the comment from the dev. |
Galega Ori
Universal Mining And Manufactoring
48
|
Posted - 2013.04.29 06:18:00 -
[102] - Quote
Dread SinJin wrote:just by looking it over seems like they are moving towards flying in a first person. maybe inside if ships will be coming soon.
first person (bridge/cockpit) dose not make sense for EVE when your supposed to be sealed away in the center of your ship in an egg.
A first person view dose not make sense as well because it reduces your situational awareness by forcing you to view only what is in front and to the sides of your ship. No view above, below, or behind.
if you want a first person view your just going to have to wait for star citizen or for CCP to develop the oculus rift demo into a full game.
I would like to see that demo developed into a full game. just sayin, it was AWSOME.
http://www.youtube.com/watch?v=J4T7KtX_FBQ
now THIS would be cool to take control of fighters but as far as going first person in current EVE ships (frigate,cruiser,battleship,etc.), my answer is an uncompromising loud NO.
That would be to big of a step away from what EVE is today and ruin the experience that EVE provides. CCP Eterne: Silly Player, ALL devs are evil. |
William Loire
Forced Penetration
46
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Posted - 2013.04.29 06:39:00 -
[103] - Quote
CCP Blaze wrote:Wanted to clarify a few things.
We are working on hooking this effect up to jump bridges, cynos etc. so they should have the same/very similar effect. Wormholes will get their own effect as this effect doesn't fit for them.
Cheers
Dear CCP, please add lightning to the edges of the effect upon exit for cynoing in.
You know what I'm talking about. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
149
|
Posted - 2013.04.29 08:26:00 -
[104] - Quote
Aprudena Gist wrote:CCP WhiteNoiseTrash wrote:Aprudena Gist wrote:CCP WhiteNoiseTrash wrote:Aprudena Gist wrote:there better be a way to disable this it will crash computers when jumping into busy systems that would mean it would crash anyway with the old jump effect. Yes exactly so get rid of all them all together. what you are saying is that we should disable jumping at all? The animations they cause all kinds of problems. Jump gate ones too.
That part is also taken care of. Bj++rn Jacobsen | Audio Designer | EVE Online, CCP Games | Anything sound related, ask away. |
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Cesar Caltrans
Caltrans
13
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Posted - 2013.04.29 09:45:00 -
[105] - Quote
just saw it loved it :) I Really Love LIKES.. -á PLEASE Sir / Miss Can I get a Like :)-á Thank you |
Aprudena Gist
GoonWaffe Goonswarm Federation
32
|
Posted - 2013.04.29 14:25:00 -
[106] - Quote
CCP Blaze wrote:Wanted to clarify a few things.
We are working on hooking this effect up to jump bridges, cynos etc. so they should have the same/very similar effect. Wormholes will get their own effect as this effect doesn't fit for them.
A very quick exit animation is played as soon as the target system is loaded, most of the effect is played before you would previously get any fade to black and loading bars which may make it seem like the transition takes longer than before, but I assure you that's not the case. We realize that slowing down the jump transition is a big no-no.
The basic mechanics of jumping haven't changed so you will be just as safe/unsafe in your travels as before.
Cheers Dont belive you, It sounds like your adding more useless visual cruft to a game that is already unstable at the best of times.
how much testing of this have you done?
have you tried jumping into systems with tons of players or large of battles going on? |
John Ratcliffe
Sausy Sausages
149
|
Posted - 2013.04.29 14:28:00 -
[107] - Quote
Aprudena Gist wrote:Dont belive you, It sounds like your adding more useless visual cruft to a game that is already unstable at the best of times.
The game has been fine for me during the last 2 years - no instability at all. You might want to try feeding the mice inside your PC... Plus +ºa change, plus c'est la m+¬me chose |
Some Rando
University of Caille Gallente Federation
921
|
Posted - 2013.04.29 14:41:00 -
[108] - Quote
Galega Ori wrote:first person (bridge/cockpit) dose not make sense for EVE when your supposed to be sealed away in the center of your ship in an egg. Camera drones fly back to the ship and attach to the hull, looking forward. Makes perfect sense. CCP has no sense of humour. |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1116
|
Posted - 2013.04.29 14:42:00 -
[109] - Quote
Dread SinJin wrote:just by looking it over seems like they are moving towards flying in a first person. maybe inside if ships will be coming soon.
+1
Even though this is a dream, a wishlist item, my simple maths says 1+1=2
https://forums.eveonline.com/default.aspx?g=posts&t=229494
Personnel Division Director --áBene Gesserit Chapterhouse
"The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another." - STILGAR, From the Sietch to the Stars. |
Debora Tsung
The Investment Bankers Guild
108
|
Posted - 2013.04.29 15:01:00 -
[110] - Quote
Beckie DeLey wrote:EVE players... always amazing how they can find something to whine about in everything. You could hand them a 100$ note and they would complain about how it's folded.
Nah, I'd look for the part were that idiot that gave me 100$ tries to scam me and think of ways to keep the 100$ and make him feel stupid at the same time.
EDIT: the complaining about how it's folded may be part of that tho. There's nothing a million chinese guys can't do cheaper. |
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Dring Dingle
Polaris Rising Gentlemen's Agreement
11
|
Posted - 2013.04.29 15:10:00 -
[111] - Quote
The first ship I take through this thing is going to be named TARDIS.... :D |
Aprudena Gist
GoonWaffe Goonswarm Federation
32
|
Posted - 2013.04.29 15:46:00 -
[112] - Quote
John Ratcliffe wrote:Aprudena Gist wrote:Dont belive you, It sounds like your adding more useless visual cruft to a game that is already unstable at the best of times. The game has been fine for me during the last 2 years - no instability at all. You might want to try feeding the mice inside your PC... Then you have never played the game with lots of people. |
Morganta
Peripheral Madness Clockwork Pineapple
1847
|
Posted - 2013.04.29 15:56:00 -
[113] - Quote
Aprudena Gist wrote:John Ratcliffe wrote:Aprudena Gist wrote:Dont belive you, It sounds like your adding more useless visual cruft to a game that is already unstable at the best of times. The game has been fine for me during the last 2 years - no instability at all. You might want to try feeding the mice inside your PC... Then you have never played the game with lots of people.
I have
game is fine
|
John Ratcliffe
Sausy Sausages
150
|
Posted - 2013.04.29 21:12:00 -
[114] - Quote
Aprudena Gist wrote:John Ratcliffe wrote:Aprudena Gist wrote:Dont belive you, It sounds like your adding more useless visual cruft to a game that is already unstable at the best of times. The game has been fine for me during the last 2 years - no instability at all. You might want to try feeding the mice inside your PC... Then you have never played the game with lots of people.
I have.
Game is fine.
Less QQ like a little girl x
Plus +ºa change, plus c'est la m+¬me chose |
Tamus Rochenko
Maya Galactic Commerce
1
|
Posted - 2013.05.02 15:45:00 -
[115] - Quote
Aprudena Gist wrote:John Ratcliffe wrote:Aprudena Gist wrote:Dont belive you, It sounds like your adding more useless visual cruft to a game that is already unstable at the best of times. The game has been fine for me during the last 2 years - no instability at all. You might want to try feeding the mice inside your PC... Then you have never played the game with lots of people.
Geeze Settle Petal. Could it be that maybe you're over reacting? If you experience lag jumping into a congested system then your graphics card isn't rendering the images fast enough. Or processor isn't up to the task..
EVE runs fine on low end machines but the best experience is always going to be with higher end equipment...ahem... |
Montevius Williams
Eclipse Industrial Inc
478
|
Posted - 2013.05.02 16:48:00 -
[116] - Quote
Aprudena Gist wrote:CCP Blaze wrote:Wanted to clarify a few things.
We are working on hooking this effect up to jump bridges, cynos etc. so they should have the same/very similar effect. Wormholes will get their own effect as this effect doesn't fit for them.
A very quick exit animation is played as soon as the target system is loaded, most of the effect is played before you would previously get any fade to black and loading bars which may make it seem like the transition takes longer than before, but I assure you that's not the case. We realize that slowing down the jump transition is a big no-no.
The basic mechanics of jumping haven't changed so you will be just as safe/unsafe in your travels as before.
Cheers Dont belive you, It sounds like your adding more useless visual cruft to a game that is already unstable at the best of times. how much testing of this have you done? have you tried jumping into systems with tons of players or large of battles going on?
I've been playing EVE since 2009 and I have NEVER had an issue wtih my computer crashing. I was running EVE for 4 years on a computer from 2008, on Max settings and never had any issues jumping into busy systems.
Why dont you stop complaining and get a better PC.
"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
Red Frog Rufen
Red Frog Freight Red-Frog
267
|
Posted - 2013.05.03 17:36:00 -
[117] - Quote
They remind me of Asheron's Call portal animations! |
Caviar Liberta
Moira. Villore Accords
116
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Posted - 2013.05.03 17:46:00 -
[118] - Quote
Some Rando wrote:James Amril-Kesh wrote:I don't even notice the loading bars. Aren't you special. James Amril-Kesh wrote:I will notice a huge fullscreen animation that could possible cause my computer to stutter. I'll almost guarantee you it's using the normal in-game rendering engine rather than loading a pre-built video, so it should be seamless. If your system is that old perhaps you should upgrade?
Not everyone has the spare money to upgrade their computer to often perhaps?
I was still using an old celeron (p4) till about a year or so ago that I'd upgraded everywhere in the system I could. The bottleneck was the processor that I couldn't work around. Had that machine for about 5 years and finally got tired of poor performance from the games I played , etc and upgraded to a i3.
The loading bar is effected by the drive you use I believe. SSD vs a phsyical drive will make a world of difference. |
Caviar Liberta
Moira. Villore Accords
116
|
Posted - 2013.05.03 17:58:00 -
[119] - Quote
Jame Jarl Retief wrote:Beckie DeLey wrote:EVE players... always amazing how they can find something to whine about in everything. You could hand them a 100$ note and they would complain about how it's folded. Yes and no. I suppose it's true to a degree. My own reaction to the animation was "Nice...and?" Because after all this is just an animation. They didn't really do anything earth-shattering. All they did was hide the loading bar, and show you an animation while the game still does same old stuff in the background. It's just eye candy, it's not even quality of life improvement. A placebo if you will. Some game developers tweak/change animations in their MMOs and it doesn't even end up in the bloody patch notes, never mind at a keynote presentation on a 10-year anniversary of the game's launch. Off the top of my head I can remember three MMOs where some major eye candy was added, and it was never even in patch notes because it was considered to be such a minor change as to not even be worth mentioning. So, EVE players complain too much? As far as I'm concerned, they don't complain nearly enough. In fact, they're easily distracted by shiny objects. Ork crush, ork smash....oooh, shiney...
Nice write up. It might be eye candy yes but I'm sure you are aware that big changes often have small beginnings. Hopefully the visual change will lead to a faster server side change with the system session changes. |
Provence Tristram
Federal Navy Academy Gallente Federation
97
|
Posted - 2013.05.04 08:49:00 -
[120] - Quote
I was fairly unmoved by the whole thing, but I understand that I am in the minority. |
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