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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Ziphis
Aegis Consolidated
11
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Posted - 2013.04.26 19:26:00 -
[31] - Quote
Firstly Team Five-O needs a raise.
Secondly HOLY SH*T All this stuff looks fantastic and cant wait to be playing with all these new features.
Hilmar in underpants haha! brilliant. |
Zagdul
Clan Shadow Wolf Fatal Ascension
1323
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Posted - 2013.04.26 19:28:00 -
[32] - Quote
No credit?
dayum.
=/ Dual Pane idea: Click!
CCP Please Implement |
Malcanis
Vanishing Point. The Initiative.
8847
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Posted - 2013.04.26 19:28:00 -
[33] - Quote
Ahahah those ore changes
Oh god this is like christmas Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
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Pak Narhoo
Splinter Foundation
935
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Posted - 2013.04.26 19:29:00 -
[34] - Quote
Altrue wrote:What about wormhole ice anomalies ?
Simple, you don't get them. WH's where never intended to be lived in. That you guys decided otherwise is what some call "emergent" game play. Doesn't mean you should be hold your hand. Actually you're doing fine against what CCP thought was possible. |
Draconus Lofwyr
EntroPrelatial Industria EntroPraetorian Aegis
42
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Posted - 2013.04.26 19:29:00 -
[35] - Quote
any fomula or reasoning why some systems in amarr /kahnid got to keep their ice spawns and others were not? and any way to alter those choices? |
Karak Terrel
As Far As The eYe can see Chained Reactions
197
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Posted - 2013.04.26 19:29:00 -
[36] - Quote
DJ P0N-3 wrote:You mean...I'll be able to land on miners in w-space without ever having to drop probes?
It's...beautiful... my first thought exactly! |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3284
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Posted - 2013.04.26 19:31:00 -
[37] - Quote
Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there.
I would hope that the remaining slots can be made up for through POSes. Sure, they suck right now but with boosts from Surface Installations they'll be a bit better. And then when CCP get around to rebalancing activity slots throughout empire and lowsec, POSes should be better.
Day 0 advice for new players: Day 0 Advice for New Players |
Jenn aSide
STK Scientific Initiative Mercenaries
1656
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Posted - 2013.04.26 19:31:00 -
[38] - Quote
if you put frigs (scrambling or otherwise) in forsaken hubs, you will have nerfed the last little bit of good isk making in null sec anoms. The close range battlecruisers that a lot of people use to do them will become un-usable (unless you add drones bays to all the former tier 3s that do't have them, namely the naga).
The frigless forsaken hub is the only anomaly that sub caps can use to match some empire isk making pve techniques (liek incursions and empire DED farming). This seems a big huge mistake as it will only nerf individual pilot isk making. Not fatal, but defineately a serious wound.
A better idea would be scramming cruisers for hubs with like a 35 km scram range. The problem with forsaken hubs is lack of scramming things, not lack of frigs. |
Dilbert HighSeed
Pirannha Corp
1
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Posted - 2013.04.26 19:33:00 -
[39] - Quote
Also, nice to see that moons are getting MORE valuable, as the new R64 materials are embedded in moons. Sure, tech itself goes down in value, but it is conceivable, depending on this random seeding of R64 mins, a tech moon might be worth MORE than it is today. |
Gilbaron
Free-Space-Ranger Nulli Secunda
858
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Posted - 2013.04.26 19:35:00 -
[40] - Quote
Oh wow, that's like the best thing ever, you are my hero fozzie, time to dust off the hulks, We are recruiting german-speaking PVP players, contact me :)
Malcanis - CSM 8 |
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Lord Haur
Grim Determination Nulli Secunda
61
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Posted - 2013.04.26 19:36:00 -
[41] - Quote
Jenn aSide wrote:if you put frigs (scrambling or otherwise) in forsaken hubs, you will have nerfed the last little bit of good isk making in null sec anoms. The close range battlecruisers that a lot of people use to do them will become un-usable (unless you add drones bays to all the former tier 3s that do't have them, namely the naga).
The frigless forsaken hub is the only anomaly that sub caps can use to match some empire isk making pve techniques (liek incursions and empire DED farming). This seems a big huge mistake as it will only nerf individual pilot isk making. Not fatal, but defineately a serious wound.
A better idea would be scramming cruisers for hubs with like a 35 km scram range. The problem with forsaken hubs is lack of scramming things, not lack of frigs. Please quote where it was said that frigates (specifically) were going to be added. All that was mentioned was that warp disruption will be added to anoms that lack it. |
Malcanis
Vanishing Point. The Initiative.
8849
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Posted - 2013.04.26 19:36:00 -
[42] - Quote
Dilbert HighSeed wrote:Also, nice to see that moons are getting MORE valuable, as the new R64 materials are embedded in moons. Sure, tech itself goes down in value, but it is conceivable, depending on this random seeding of R64 mins, a tech moon might be worth MORE than it is today.
tech is an R32 Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
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LanFear TyRaX
Lead Farmers Kill It With Fire
24
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Posted - 2013.04.26 19:36:00 -
[43] - Quote
How is increasing production slots on POS-es beneficial when refining arrays are in this shameful situation.
Oh guys btw you can now mine more ore, and make more at towers. But we forgot that you have to refine them in stations. |
Lord Haur
Grim Determination Nulli Secunda
61
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Posted - 2013.04.26 19:37:00 -
[44] - Quote
LanFear TyRaX wrote:How is increasing production slots on POS-es beneficial when refining arrays are in this shameful situation.
Oh guys btw you can now mine more ore, and make more at towers. But we forgot that you have to refine them in stations. Outposts != POS's |
Callic Veratar
Power of the Phoenix
353
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Posted - 2013.04.26 19:37:00 -
[45] - Quote
James Amril-Kesh wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. This. I haven't done the analysis myself but I know that Tippia understands these things a lot better than I do.
I get 410 on an Amarr Factory Outpost (50 + 6*60). DirectX 11, it's not rocket appliance! |
Tau Cabalander
Retirement Retreat Working Stiffs
1753
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Posted - 2013.04.26 19:38:00 -
[46] - Quote
Tippia wrote:CCP Fozzie wrote:Ice anom sizes are tuned so that high sec is capable of providing about 80% of the ice needs of New Eden right now, if fully mined. GÇ£Fully minedGÇ¥ meaning 23.5/7, and every anomaly sucked dry, presumably? Sounds reasonably scarce. In my experience, not all ice fields were occupied, let alone 23/7.
Some systems with multiple ice belts only had one belt commonly used.
[Farewell to my quiet Amarrian systems.]
I imagine a great deal of pressure on belts closest to hubs, and an initial shortage of ice products. Miners don't like to move, and might find other things to do with their time as a result. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3284
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Posted - 2013.04.26 19:38:00 -
[47] - Quote
CCP, what about replacing the 11 Nocxium in a refining batch of Pyroxeres with about 400 Pyerite?
I can't see that putting lowend minerals into high end ores is really going to help anyone: if they want tritanium they'd focus on veldspar. If they're mining ABCSG those folks are surely trying to maximise ISK/hr and are willing to trade surplus high ends for the vast quantities of lowends that they will need? Keep the numbers on the refining spreadsheet on that nice diagonal.
And moving grav sites to anomalies? Really? You guys probably didn't read my Mining is Boring blog post, so I'll give you the link here and you can reconsider the monumental mistake you're making. Perhaps you can rectify your thinking before releasing Odyssey? I'll try to put my skepticism aside and approach this with an open mind (thus consider this post to be a purge of that opinion, though I will mention it in the rebalancing round table tomorrow)
Thank you for at least looking at the mineral-to-ore distribution problems, even if you are going at it arse about Day 0 advice for new players: Day 0 Advice for New Players |
Akrasjel Lanate
Naquatech Conglomerate
1109
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Posted - 2013.04.26 19:38:00 -
[48] - Quote
Those Ore changes... so the high end ores will be now hybrid ores |
Gladi
Liga Freier Terraner Northern Coalition.
0
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Posted - 2013.04.26 19:38:00 -
[49] - Quote
I like! |
Lord Haur
Grim Determination Nulli Secunda
61
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Posted - 2013.04.26 19:39:00 -
[50] - Quote
Also eagerly awaiting the Akita T thread detailing where CCP has ****** up the new T2 moon mineral requirements to move the bottleneck to (say) Mercury. |
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James Amril-Kesh
4S Corporation RAZOR Alliance
4729
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Posted - 2013.04.26 19:39:00 -
[51] - Quote
Jenn aSide wrote:if you put frigs (scrambling or otherwise) in forsaken hubs, you will have nerfed the last little bit of good isk making in null sec anoms. The close range battlecruisers that a lot of people use to do them will become un-usable (unless you add drones bays to all the former tier 3s that do't have them, namely the naga).
The frigless forsaken hub is the only anomaly that sub caps can use to match some empire isk making pve techniques (liek incursions and empire DED farming). This seems a big huge mistake as it will only nerf individual pilot isk making. Not fatal, but defineately a serious wound.
A better idea would be scramming cruisers for hubs with like a 35 km scram range. The problem with forsaken hubs is lack of scramming things, not lack of frigs. Sanctums are apparently being rebalanced though for higher isk/hr. We'll just have to wait and see what that means. Hopefully it's a good rebalance and you can make more decent isk than you can now. Module activation timers are buggy. CCP please fix. |
islador
Frontier Explorer's League Sadistica Alliance
36
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Posted - 2013.04.26 19:40:00 -
[52] - Quote
Randomly adding high value materials to moons. I like that you're being random about it, but was there really no other way? Those of us that keep moon databases now have to rescan our entire database. That is a HUGE amount of work and isk. Could the production not be balanced further somehow? |
DarthNefarius
Minmatar Heavy Industries
936
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Posted - 2013.04.26 19:42:00 -
[53] - Quote
allEVE's tears are FROZEN BECAUSE OF IMPENDING LACK OF ICE due to depletion An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
Tau Cabalander
Retirement Retreat Working Stiffs
1753
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Posted - 2013.04.26 19:43:00 -
[54] - Quote
Lord Haur wrote:Also eagerly awaiting the Akita T thread detailing where CCP has ****** up the new T2 moon mineral requirements to move the bottleneck to (say) Mercury. I was sure you were gonna say Thulium. |
Lord Haur
Grim Determination Nulli Secunda
61
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Posted - 2013.04.26 19:43:00 -
[55] - Quote
Callic Veratar wrote:James Amril-Kesh wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. This. I haven't done the analysis myself but I know that Tippia understands these things a lot better than I do. I get 410 on an Amarr Factory Outpost (50 + 6*60). I get 230 max manufacturing slots.
50 (base) + 2*20 (basics) + 2*40 (standard) + 1*60 (improved). |
Domina Trix
McKNOBBLER DRINKING CLAN
38
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Posted - 2013.04.26 19:43:00 -
[56] - Quote
meh, nothing about actually making mining at least a little bit interesting. Bringing "hi-sec" ore to low sec sounds a good thing though. Two of the defining characteristics of a carebear are wanting other players to play the way the carebear wants and whining on the forums for the game to change when they don't. Yet I see more threads on these forums from gankers than I do miners whining about wanting the game changed to suit them. |
Alx Warlord
SUPERNOVA SOCIETY Last Resort.
427
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Posted - 2013.04.26 19:43:00 -
[57] - Quote
Congratulations Guys!!!! The content on fanfest was awesome!!!!!! You guys are on the right path!!! and the next expansion, if features what he hope for the pos, I ensure you that I will be a subscriber of eve for the rest of my life! Please read these! > New POS system > New SOV system |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
6
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Posted - 2013.04.26 19:44:00 -
[58] - Quote
CCP Fozzie wrote:Tippia wrote:One question and one immediate observation:
How much ice will actually be in the new belts? On of the main problem with the current design is that they simply are too large GÇö even at a decent depletion rate, they'd stick around forever.
Ice anom sizes are tuned so that high sec is capable of providing about 80% of the ice needs of New Eden right now, if fully mined. All you are only allowing for a 25% growth in consumption before things get really interesting? Can you smell topetec just around the corner?
Off to the pub crawl!! |
Herzog Wolfhammer
Sigma Special Tactics Group
2659
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Posted - 2013.04.26 19:44:00 -
[59] - Quote
Jenn aSide wrote:if you put frigs (scrambling or otherwise) in forsaken hubs, you will have nerfed the last little bit of good isk making in null sec anoms. The close range battlecruisers that a lot of people use to do them will become un-usable (unless you add drones bays to all the former tier 3s that do't have them, namely the naga).
The frigless forsaken hub is the only anomaly that sub caps can use to match some empire isk making pve techniques (liek incursions and empire DED farming). This seems a big huge mistake as it will only nerf individual pilot isk making. Not fatal, but defineately a serious wound.
A better idea would be scramming cruisers for hubs with like a 35 km scram range. The problem with forsaken hubs is lack of scramming things, not lack of frigs.
Behold, the nullsec griefalanche will start here.
I fly BC and deal with scrambling frigs all of the time.
The key is to be properly equipped to operate in the environment. Given that, the use of drones, or if using a missile ship, go to precision missiles when needed and use an AB to deal with the speed loss and cut down on damage from the heavies. Naturally one could expect to take out the scrambling frigs first.
This of course requires that someone actually be at the keyboard and make decisions, plans, etc, and possible even bring extra players as enti-frigate support - emergent gameplay and all that.
Overall, I think the solution is to do what high sec players are told to do: team up with people, learn to adapt, etc.
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
112
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Posted - 2013.04.26 19:45:00 -
[60] - Quote
does this mean that all T2 mods/ships will end up cheaper on the market to buy? and if so by how much roughly? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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