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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Vaerah Vahrokha
Vahrokh Consulting
4009
|
Posted - 2013.05.01 00:31:00 -
[631] - Quote
A much friendlier implementation would be a new skill: "mining permit" (yeah James, that's in your honor).
Each rank allows to mine for 1 more hour a day, then the account is disabled at ice mining till next downtime.
Doing this, everyone who has RL time constraints could still log in and do his job, while the total quantity would be reduced by 5-6 times vs today. That reduction would still cause prices to go above Hulkageddon days prices so the profitability CCP wants would be there. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Aryth
GoonWaffe Goonswarm Federation
882
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Posted - 2013.05.01 00:46:00 -
[632] - Quote
CCP Fozzie wrote:EvilweaselSA wrote:CCP Fozzie wrote: You'll always have the option of up to 72 offices in CCP-US if you fully upgrade, that should help with the overflow.
yes but it's like a dinner party the people slightly farther away at the less desirable table feel left out :argh: oh well, the new offices everywhere nearby should help enough, thanks! You need somewhere to put the children. Comedy answer: alternatively feel free to have fewer friends.
The problem is, to organize and secure anything you need corporate hangers. So why not decouple corporate hangers from offices so we are not forced into not being able to do real production in a station when any station with a refinery and slots (that you need hangers in) can't have many offices.
People want offices for corp hangers, it is silly to have some artificial limit on that. Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
EvilweaselSA
GoonWaffe Goonswarm Federation
622
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Posted - 2013.05.01 00:49:00 -
[633] - Quote
Vaerah Vahrokha wrote: I could be the most hard core ever, yet without an extensive playtime to cover 4 hours, I'd never get a decent belt.
you don't have a right to success
some things in this game are for the better players
(also a one hour miner will get some ice one out of four times) |
Crexa
Ion Industrials
34
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Posted - 2013.05.01 00:57:00 -
[634] - Quote
EvilweaselSA wrote:Vaerah Vahrokha wrote: I could be the most hard core ever, yet without an extensive playtime to cover 4 hours, I'd never get a decent belt.
you don't have a right to success some things in this game are for the better players (also a one hour miner will get some ice one out of four times)
No you don't have a right to success. But you have a right to get an equal chance at success.
Seriously, why are big alliance players concerned about this? By the way you would explain it, it doesn't impact you at all. So why comment on it at all? Unless it does impact you, impact you in a positive way. Say by giving you another commodity to export to highsec. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
Omnathious Deninard
The Scope Gallente Federation
939
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Posted - 2013.05.01 01:00:00 -
[635] - Quote
Crexa wrote:EvilweaselSA wrote:Vaerah Vahrokha wrote: I could be the most hard core ever, yet without an extensive playtime to cover 4 hours, I'd never get a decent belt.
you don't have a right to success some things in this game are for the better players (also a one hour miner will get some ice one out of four times) No you don't have a right to success. But you have a right to get an equal chance at success. Seriously, why are big alliance players concerned about this? By the way you would explain it, it doesn't impact you at all. So why comment on it at all? Unless it does impact you, impact you in a positive way. Say by giving you another commodity to export to highsec. Why would they export to high sec, high sec will produce ~66% more ice than it needs, if anything they will still import from high sec. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Crexa
Ion Industrials
34
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Posted - 2013.05.01 01:02:00 -
[636] - Quote
Omnathious Deninard wrote:Crexa wrote:EvilweaselSA wrote:Vaerah Vahrokha wrote: I could be the most hard core ever, yet without an extensive playtime to cover 4 hours, I'd never get a decent belt.
you don't have a right to success some things in this game are for the better players (also a one hour miner will get some ice one out of four times) No you don't have a right to success. But you have a right to get an equal chance at success. Seriously, why are big alliance players concerned about this? By the way you would explain it, it doesn't impact you at all. So why comment on it at all? Unless it does impact you, impact you in a positive way. Say by giving you another commodity to export to highsec. Why would they export to high sec, high sec will produce ~66% more ice than it needs, if anything they will still import from high sec.
Where are you getting that number? "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
EI Digin
Sniggerdly Pandemic Legion
619
|
Posted - 2013.05.01 01:07:00 -
[637] - Quote
Vaerah Vahrokha wrote:It's not effort, it's T I M E R S. There are approximately 80 systems that will have ice anomalies. No news on how many anomalies will spawn per system. Do you think every single one of them will be finished within 4 hours? |
Crexa
Ion Industrials
34
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Posted - 2013.05.01 01:11:00 -
[638] - Quote
EI Digin wrote:Vaerah Vahrokha wrote:It's not effort, it's T I M E R S. There are approximately 80 systems that will have ice anomalies. No news on how many anomalies will spawn per system. Do you think every single one of them will be finished within 4 hours?
Do you have any idea how many people play Eve and mine? "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
EI Digin
Sniggerdly Pandemic Legion
619
|
Posted - 2013.05.01 01:32:00 -
[639] - Quote
Crexa wrote:Do you have any idea how many people play Eve and mine? Not enough to finish completely 80+ new ice anomalies within 4 hours and lock players out from ice mining in highsec.
Crexa wrote: And anyone who mines the ice nearest the hubs has an advantage. So while there may be ice in another system, you won't know that for sure. And one of the worst enemies of the industrialist is travel time.
No one will know for sure when the site respawns (except for the people who were in the site when it was last finished, but if you put effort into scouting the site you should be rewarded), so everyone gets a fair shot at finding the next one. |
Frying Doom
2444
|
Posted - 2013.05.01 01:55:00 -
[640] - Quote
EI Digin wrote:Vaerah Vahrokha wrote:It's not effort, it's T I M E R S. There are approximately 80 systems that will have ice anomalies. No news on how many anomalies will spawn per system. Do you think every single one of them will be finished within 4 hours? 80 high sec systems? Are you sure? Any spelling and grammatical errors are because frankly, I don't care!! |
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EI Digin
Sniggerdly Pandemic Legion
619
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Posted - 2013.05.01 02:03:00 -
[641] - Quote
Frying Doom wrote:EI Digin wrote:Vaerah Vahrokha wrote:It's not effort, it's T I M E R S. There are approximately 80 systems that will have ice anomalies. No news on how many anomalies will spawn per system. Do you think every single one of them will be finished within 4 hours? 80 high sec systems? Are you sure?
24 Amarr systems (listed from blog) 19 Minmatar systems with Glacial Mass and secstatus above 0.5 23 Caldari systems with White Glaze and secstatus above 0.5 15 Gallente systems with Blue Ice and secstatus above 0.5
is 81 systems
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Frying Doom
2445
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Posted - 2013.05.01 02:25:00 -
[642] - Quote
EI Digin wrote:Frying Doom wrote:EI Digin wrote:Vaerah Vahrokha wrote:It's not effort, it's T I M E R S. There are approximately 80 systems that will have ice anomalies. No news on how many anomalies will spawn per system. Do you think every single one of them will be finished within 4 hours? 80 high sec systems? Are you sure? 24 Amarr systems (listed from blog) 19 Minmatar systems with Glacial Mass and secstatus above 0.5 23 Caldari systems with White Glaze and secstatus above 0.5 15 Gallente systems with Blue Ice and secstatus above 0.5 is 81 systems Thanks for that. I dont normally Ice mine but I will admit when I re-read the blog I noticed. " All low-security and null-security systems that currently contain static ice belts, as well as all high security systems in Caldari, Gallente and Minmatar space that contain static ice belts, will contain the new ice anomalies."
I thought it was just hi-sec that was getting the change. Any spelling and grammatical errors are because frankly, I don't care!! |
Nitrogen Isotopes
Deep Core Mining Inc. Caldari State
19
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Posted - 2013.05.01 02:27:00 -
[643] - Quote
Omnathious Deninard wrote:Why would they export to high sec, high sec will produce ~66% more ice than it needs, if anything they will still import from high sec.
High sec might produce ~66% more isotopes than it needs. Interestingly enough, there is more to ice than isotopes. |
Dasquirrel715
Wildly Inappropriate Goonswarm Federation
32
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Posted - 2013.05.01 02:31:00 -
[644] - Quote
Ereilian wrote:Are you willing to commit to revisiting the proportion of high sec/low sec/null sec distribution IF the market prices get out of control (and by that I mean if POS ownership becomes unviable). Alternatively would you be willing to commit to looking at reducing the respawn timer on the new anoms?
I know this is a little late in this thread, but you guys who whine about your poses not being worthwhile do realize that as fuel prices go up, the price of the things produced on, and by, those poses will go up naturally as well. That is how a market works. The current prices on things weren't set arbitrarily. They have evolved and developed as the market expanded. |
Crexa
Ion Industrials
37
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Posted - 2013.05.01 02:39:00 -
[645] - Quote
EI Digin wrote:Crexa wrote:Do you have any idea how many people play Eve and mine? Not enough to finish completely 80+ new ice anomalies within 4 hours and lock players out from ice mining in highsec. Its not about numbers to clear all 80, its about concentration. Take for instance the belt in Halaima, Caldari space on average their are 60-100 mining the belt at any given time. Now you are telling a good portion of them to **** off and go somewhere else. Which ok lets for arguments sake is just what we do. Now they go next door to Kamio and it has a likewise number of miners at any given time and surprise surprise that belt is gone too. So you would have the dog chasing its tail all over Caldari space looking for a belt to mine. In the mean time lets say 5 hours have elapsed, you have now added not just the numbers from Kamio, but all those who have logged on in the mean time. Will people spread out like water following the least path of resistance? Normally this is true, until frustration sets in and people just say frak it! Crexa wrote: And anyone who mines the ice nearest the hubs has an advantage. So while there may be ice in another system, you won't know that for sure. And one of the worst enemies of the industrialist is travel time.
No one will know for sure when the site respawns (except for the people who were in the site when it was last finished, but if you put effort into scouting the site you should be rewarded), so everyone gets a fair shot at finding the next one. But we made it "easier to find and mine grav sites" not my words Fozzie's. You just added a whole level (by implying scouting) of complexity and headache the average miner doesn't want. How is that easier? "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
Crexa
Ion Industrials
37
|
Posted - 2013.05.01 02:43:00 -
[646] - Quote
Dasquirrel715 wrote:Ereilian wrote:Are you willing to commit to revisiting the proportion of high sec/low sec/null sec distribution IF the market prices get out of control (and by that I mean if POS ownership becomes unviable). Alternatively would you be willing to commit to looking at reducing the respawn timer on the new anoms? I know this is a little late in this thread, but you guys who whine about your poses not being worthwhile do realize that as fuel prices go up, the price of the things produced on, and by, those poses will go up naturally as well. That is how a market works. The current prices on things weren't set arbitrarily. They have evolved and developed as the market expanded.
Ill tell that to the guys using it for research. I'm sure they will see things your way.
"...its breakfast time and i am very hungry. may i have some of your paint chips?" |
Omnathious Deninard
The Scope Gallente Federation
940
|
Posted - 2013.05.01 03:13:00 -
[647] - Quote
Crexa wrote:Omnathious Deninard wrote: Why would they export to high sec, high sec will produce ~66% more ice than it needs, if anything they will still import from high sec.
Where are you getting that number? It doesn't mean that higher prices won't influence some to mine it in 0.0 and return it to empire. Besides, if that was a concern you would think pos heavy alliances would want a lower ice price as it reduces their cost. Unless they already have so much isk that its of no concern and high pos costs keeps the riff raff out.
CCP Fozzie wrote:
Currently 98.4% of all isotope ice is mined in highsec.
While highsec uses less than 15% of the isotopes in EVE.
I suppose I should have said isotopes. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Star Dragonsbane
Haifa Shipworks and Logistics
1
|
Posted - 2013.05.01 03:21:00 -
[648] - Quote
This is nothing more than a setup to try to push miners into Null Sec or get rid of high sec miners by drying up demand for there labor in high sec. While that lasts anyway, doing away with high sec there Fozzie? I'll put it this way, I came to eve back in 2006 because I admired that vast world you guys had created. You even had a nice healthy balance of Good and Evil in the game i.e. High Sec - Good Null - Evil. Light and dark call it what you will it was balanced. As I see you guys progressing here, I cring at the thought you will suredly take high sec away. You do and I for one will quit Eve. The rest of you all probably will bash my post and knock yourself out but I know I speak for a lot of other capsuleers that don't bother with these forums that you will ultimately be changing Eve in a way that it no longer appeals to me. CCP major disappointment if this is your intentions. Over the years I have been a EON subscriber, clothing purchaser, PLEX purchaser and alt. holder. Add that revenue up and then multiply it by a modest guess of at least 5000 other members that are going to quit eve but for good if you go through with this type of change. My post is not to bash you but to put you on notice of the ramifications. You will lose the majority of the miners in this game, other than quad boxers and you might even lose a few of them. Good luck getting your crap built after that happens but hey it could happen I guess. And before you guys ask, yes my cotter does hurt. But mostly because I feel like CCP doesn't care about miners just PVP and in actuality that is fine if your prepared to face the ramifications. It will just be with one less subscriber :( and I don't say that happily or arrogantly but extremely sorrowful! Star |
Doukyou
Deafening Silence Syndiate In Umbra Mortis
5
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Posted - 2013.05.01 04:43:00 -
[649] - Quote
EvilweaselSA wrote:Doukyou wrote:Skia Aumer wrote:Doukyou wrote:Thanks alot Fozzie you just shut down my pos. ! No, its not a expression of my lack of desire for a challenge. I like challenges that make sense. This new way of setting up the ice fields is absolutely retard3d the amount of ice should NEVER be determined by player needs. It should be in an ort cloud, or if there is anomalies they should be comets. Ort clouds should be be non regenerative and be present in all systems in varying degrees based on security status. IE how long the system has been occupied and used in empire. The longer its been in use the less ice should be initially put in the cloud. The total high sec ice should be enough to take eve thru it's 20th anniversary. Anomalies should be comets which are moving till the ice is gone. Comet mining anyone? that is an incredibly dumb idea "lets make the game have a finite amount of this consumed resource for absolutely no reason other than i said it should be that way for reasons that are beyond logical comprehension"
Notice I said in High Sec. Plus I left room for anomalies like comets and upon further thought I think we could add Ice rings a round some gas giants. Either way the point is that even that would be better than an absolute limit of 80% of current needs. Further 10 more years supply out of high sec is a long time off. It also makes perfect sense, that something in the game can have a limit to it. This also forces people to move around instead of warping to the same spot every day, mining the same chunk of ice which magically regenerated in the 30 minutes the server was down. Also I am pointing out that CCP really needs to ease the players in to new ways of doing things instead of announcing what will happen.
I'll make a prediction " If they go thru with this change, it will become the next spinning ship issue." Something they just foisted on the players saying "Oh isn't your capsuleer's buttocks so perfect?"
NO MotherF#$Ker we want our God D@mn Spinning ship back!
I think I am going to have to write and article on this subject on theMittany.com , cause this is probably the 3rd or maybe 4th time I have seen something like this since 2009 when I started playing. I am beginning to think its a CCP corporate culture issue more than just CCP Fozzie being momentarily mentally handicap. I would say about 25% what his team does is great for the game, 85% of it is good for the game, But that last 15% usually falls in to the category of "why the hell did you think that was a good idea?" |
Vaerah Vahrokha
Vahrokh Consulting
4010
|
Posted - 2013.05.01 06:54:00 -
[650] - Quote
EvilweaselSA wrote:Vaerah Vahrokha wrote: I could be the most hard core ever, yet without an extensive playtime to cover 4 hours, I'd never get a decent belt.
you don't have a right to success some things in this game are for the better players (also a one hour miner will get some ice one out of four times)
A WoW player classic.
"We have loads of time in our no-life, we raid 14 hours a day to grind gear quicker thus we are better". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Vaerah Vahrokha
Vahrokh Consulting
4010
|
Posted - 2013.05.01 07:00:00 -
[651] - Quote
EI Digin wrote:Vaerah Vahrokha wrote:It's not effort, it's T I M E R S. There are approximately 80 systems that will have ice anomalies. No news on how many anomalies will spawn per system. Do you think every single one of them will be finished within 4 hours?
They systems that matter are Caldari. They are not 80, they feature *right now* 100+ mining ships. Come the patch, that number will possibly rise, in order to sgnatch the most ice ASAP and leave the belt empty.
How many *minutes* will such a belt last? Barely the time for a newly logged in guy to undock his Orca and 2-3 Macks and get there, just to find it strip bare. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Vaju Enki
Secular Wisdom
594
|
Posted - 2013.05.01 07:03:00 -
[652] - Quote
EvilweaselSA wrote:Vaerah Vahrokha wrote: I could be the most hard core ever, yet without an extensive playtime to cover 4 hours, I'd never get a decent belt.
you don't have a right to success some things in this game are for the better players (also a one hour miner will get some ice one out of four times)
Pretty much this.
This solution is not perfect, Ice should only exist in lowsec and nullsec. |
Vaju Enki
Secular Wisdom
594
|
Posted - 2013.05.01 07:04:00 -
[653] - Quote
Vaerah Vahrokha wrote:EI Digin wrote:Vaerah Vahrokha wrote:It's not effort, it's T I M E R S. There are approximately 80 systems that will have ice anomalies. No news on how many anomalies will spawn per system. Do you think every single one of them will be finished within 4 hours? They systems that matter are Caldari. They are not 80, they feature *right now* 100+ mining ships. Come the patch, that number will possibly rise, in order to sgnatch the most ice ASAP and leave the belt empty. How many *minutes* will such a belt last? Barely the time for a newly logged in guy to undock his Orca and 2-3 Macks and get there, just to find it strip bare.
Go to lowsec or nullsec. Risk vs Reward, Ice shouldn't eve exist in highsec. |
Vaerah Vahrokha
Vahrokh Consulting
4010
|
Posted - 2013.05.01 07:58:00 -
[654] - Quote
Vaju Enki wrote:Vaerah Vahrokha wrote:EI Digin wrote:Vaerah Vahrokha wrote:It's not effort, it's T I M E R S. There are approximately 80 systems that will have ice anomalies. No news on how many anomalies will spawn per system. Do you think every single one of them will be finished within 4 hours? They systems that matter are Caldari. They are not 80, they feature *right now* 100+ mining ships. Come the patch, that number will possibly rise, in order to sgnatch the most ice ASAP and leave the belt empty. How many *minutes* will such a belt last? Barely the time for a newly logged in guy to undock his Orca and 2-3 Macks and get there, just to find it strip bare. Go to lowsec or nullsec. Risk vs Reward, Ice shouldn't eve exist in highsec.
Balls.
CCP are slowly bleeding hi sec through a years long "many small papercuts" campaign (aka "slowly boiling the frog), fully endorsed by individuals like you, who have NO AUTHORITY on what other players SHOULD (or, better suiting your mentality, MUST) do or not do.
I have mined in low and null sec even years ago and you know what? It requires a decent organization, many hours spent in game and so on.
For many of us with a life this is NOT an option any more.
I wish I could return being a basement dweller like your kind, but no, at a certain age RL begins to matter and then games take a second rank seat. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Malcanis
Vanishing Point. The Initiative.
9033
|
Posted - 2013.05.01 08:37:00 -
[655] - Quote
Remember that time CCP bled hi-sec by tripling the rate at which belts spawned?
Or that time when they utterly shafted hisec by making all agents Q20?
Or.., ah sod it you get the idea. Stop whining because your incredibly priviliged lifestyle isn't at the front of the queue for once.
1 Kings 12:11
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Vaerah Vahrokha
Vahrokh Consulting
4010
|
Posted - 2013.05.01 08:41:00 -
[656] - Quote
Malcanis wrote:Remember that time CCP bled hi-sec by tripling the rate at which belts spawned?
Or that time when they utterly shafted hisec by making all agents Q20?
Or.., ah sod it you get the idea. Stop whining because your incredibly priviliged lifestyle isn't at the front of the queue for once.
Tripling the rate = nerf in income. All agents Q20 (plus FW selling faction items) = a nerf to all those who knew where to go find the good stuff.
As usual you have messed up by confusing making the game needlessy easier / streamlined / dumbed down with "locking somebody out of a feature". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Frying Doom
2447
|
Posted - 2013.05.01 09:16:00 -
[657] - Quote
Malcanis wrote:Remember that time CCP bled hi-sec by tripling the rate at which belts spawned?
Or that time when they utterly shafted hisec by making all agents Q20?
Or.., ah sod it you get the idea. Stop whining because your incredibly priviliged lifestyle isn't at the front of the queue for once. It is nice to see that your election to the CSM has humbled you, and turned you into a man of the people. Any spelling and grammatical errors are because frankly, I don't care!! |
Malcanis
Vanishing Point. The Initiative.
9034
|
Posted - 2013.05.01 09:36:00 -
[658] - Quote
Frying Doom wrote:Malcanis wrote:Remember that time CCP bled hi-sec by tripling the rate at which belts spawned?
Or that time when they utterly shafted hisec by making all agents Q20?
Or.., ah sod it you get the idea. Stop whining because your incredibly priviliged lifestyle isn't at the front of the queue for once. It is nice to see that your election to the CSM has humbled you, and turned you into a man of the people.
That was never part of the platform. I mean I've been pretty open about my game philosophy and never walked away from it.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9034
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Posted - 2013.05.01 09:37:00 -
[659] - Quote
Vaerah Vahrokha wrote:Malcanis wrote:Remember that time CCP bled hi-sec by tripling the rate at which belts spawned?
Or that time when they utterly shafted hisec by making all agents Q20?
Or.., ah sod it you get the idea. Stop whining because your incredibly priviliged lifestyle isn't at the front of the queue for once. Tripling the rate = nerf in income.
Then logically, the biggest hi-sec buff would be to reduce every ore belt into a single 1-unit rock that spawns once per week.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
9034
|
Posted - 2013.05.01 09:47:00 -
[660] - Quote
Seriously the V.V., you make the mistake that clever people often make which is to think that everyone else is stupid.
If I get 30 pies a day to sell and you get 30 pies a day to sell, then we both make about the same income: we each have half the pie market.
If your pie production triples to 90 pies, then even if the pie price falls by 50% to reflect increased supply, you're now getting 3/4 of the pie market, so you make 3 times as much as me from selling pies, and 50% more than you used to anyway.
If you then follow this up about how it's an unfair nerf when my pie allowance gets increased to 33 pies, you're not going to get much sympathy from anyone when they see that you're still getting 90 pies but you have become accustomed to getting 3x as much pie revenue and believe that you're entitled to it.
Certainly not from me, anyway.
This has been a pieconomics lesson from Malc, your CSM8 representative responsible for attacking bullshit wherever he sees it.
1 Kings 12:11
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