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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Jarod Garamonde
Action Bastards
72
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Posted - 2013.05.01 03:50:00 -
[91] - Quote
KuroVolt wrote:This is the one Im really looking forward to.
But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.
Would you mind taking a few seconds longer to dock/undock in the name of immersion? And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?
Yes..... let's give people EVEN MORE OF A REASON TO PLAY UNDOCK GAMES! Gods, you carebears are all the same... "you can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose."-á --áBienator II |
Niko medes
Sonoran Shadow
27
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Posted - 2013.05.01 04:06:00 -
[92] - Quote
Make it absolutely stunning and make it optional. Done. |
Arkady Vachon
Center for Advanced Studies Gallente Federation
255
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Posted - 2013.05.01 06:55:00 -
[93] - Quote
What happens when the launch animation hangs up in lag... ;)
http://youtu.be/wa7zDfGVh74 Nothing Personal - Just Business...
Chaos Creates Content |
AndromacheDarkstar
Zebra Corp Gentlemen's Agreement
724
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Posted - 2013.05.01 07:12:00 -
[94] - Quote
Providing it takes the same amount of time as the prgress bar now, or a rule is addded saying it taeks 3 seconds ect for everyone to undock then anything that makes that process more immersive is great.
I would suggest that the Station doughnut your ship is spinning on retracts its arm or the arm is retracted from it and it lowers itself down off screen while lights flash on all sides in a downward pattern. Nice and quick, dosent have to show ship leaving station but does give some indication its gonig somewhere and removes loading bar.
my two cents Join the ZC Pub chat channel today and talk about joining-áZebra corp, hands down the best PVP corp in EVE keeping CFC killboards in the green singlehandedly |
Adria Kizama
Quantum Cascade
0
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Posted - 2013.05.01 07:34:00 -
[95] - Quote
Greetings, I think a short Animation that shows the pod been connected to the Ships Interface, while leaving the Stations Entrance, would exact the right thing for a undock Sequenze. This is exactly what we can see in the new "Origins" Trailer and that would perfectly match the loading time for undocking.
"Make it so Number One" |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
172
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Posted - 2013.05.01 12:24:00 -
[96] - Quote
I wouldnt mind if it took larger ships longer to undock. I think its something everyone would learn to live with and would be prepared for eventually.
Ofcource alot of people would call *outrage* at first, but CCP could have done it that way from the start and nobody would have complained if its all they ever knew. |
Sentient Blade
Walk It Off
916
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Posted - 2013.05.01 12:34:00 -
[97] - Quote
While station undocking is being looked into, how about giving certain ridiculously overpopulated stations like Jita 4 - 4 multiple undock ports? |
Singoth
The Scope Gallente Federation
173
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Posted - 2013.05.01 12:48:00 -
[98] - Quote
Could be done in multiple ways:
- Fast and simple, by seeing your ship on some launch pad, then watch it get launched into space while you fly through a short/long tunnel. (for as long as you would normally get a loading bar.) (example: http://youtu.be/B2L-D6_mvEs?t=1m )
- Slow, by seeing the intricate details of grappling hooks disengaging, watching your ship hover for a bit, then watch the thrusters engage as blast doors open and you fly out of the station. Obviously this would take a couple seconds. (example: http://www.youtube.com/watch?v=m6EHt4vt_IQ )
Docking sequence... I think a simple and fast animation of the ship flying in and stopping at where you normally spin your ship, would suffice. But an intricate and detailed clip of the ship flying in a-la Mass Effect (example vid: http://youtu.be/GPIQUKJGGoY?t=22s ) would be awesome as well :P Less yappin', more zappin'! |
FluffyDice
Kronos Research
555
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Posted - 2013.05.01 12:55:00 -
[99] - Quote
As far as undocking goes: http://www.youtube.com/watch?v=9XcBsmVgC3s
Do that. |
Samillian
Angry Mustellid
211
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Posted - 2013.05.01 13:12:00 -
[100] - Quote
I really don't mind this with the provisos that the animations used do not adversely affect docking / undocking times and that they are optional features. NBSI shall be the whole of the Law |
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Muad 'dib
The Imperial Fedaykin Amarrian Commandos
907
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Posted - 2013.05.01 13:13:00 -
[101] - Quote
I wouldn't mind so much about WiS if i could run out my cell, leap into my pod watch the pod dock into my ship somehow and the ship leave the hangers and out into space - in one non stop animation :D
Totally worth the extra seconds
+1 +1 Cosmic signature detected. . . . http://img299.imageshack.us/img299/4375/mynewsig2.jpg CCP Hilmar CEO > "why am i sweating, why is the game doing this to me"
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Remiel Pollard
Aliastra Gallente Federation
1463
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Posted - 2013.05.01 13:26:00 -
[102] - Quote
KuroVolt wrote:This is the one Im really looking forward to.
But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.
Would you mind taking a few seconds longer to dock/undock in the name of immersion? And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?
If there's a hotkey to skip it and opt for the loading bar if it's quicker, and an on/off toggle in the game menu, I see no problem with the feature. You don't scare me. I've been to Jita. |
Mathrin
Synthetic Solution Synthetic Systems
80
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Posted - 2013.05.01 13:46:00 -
[103] - Quote
Why not just combine the load screen and session change timer to one animation. IE load screen time is your ship moving just inside the exit on its way out. Then during that invul period you slide just out of the station exit. |
Esharan
Dissident Aggressors Mordus Angels
24
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Posted - 2013.05.01 14:08:00 -
[104] - Quote
CCP Sisyphus wrote:/me prepares to take notes.
Here's my feedback.
1. Do not make it optional. If you are going to add a docking/undocking animation it has to be universal and you gotta just go for it full throttle, do not half arse, everyone needs to have the same undock/dock time regardless of whether they want it or not.
2. Yes, create a more immersive dock/undock animation. Loading bars are so 2003. EVE has always been an evolving game, and in every way EVE matures year after year. Part of that maturity has been improved immersion. It's time to close the loop, realistic docking/undocking is long overdue.
3. Make it as quick as possible without being corny. A typical undock takes what, 3-6 seconds? Standardize the undock time to 5 seconds, make a neat little quick animation of the ship flying out to the exit and then you are pooped into space. I'm not all that creative but you get my drift. WE WILL ADAPT to the undock times, strategies for "Station camping" WILL ADAPT...players always adapt.
Docking you have more time as far as I'm concerned, once your ship is accepted you can't be targeted anyway so do what you want with the docking animation as far as i'm concerned; however I'd still keep it 6 seconds or less.
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Benny Ohu
Chaotic Tranquility Casoff
1064
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Posted - 2013.05.01 14:12:00 -
[105] - Quote
Muad 'dib wrote:I wouldn't mind so much about WiS if i could run out my cell, leap into my pod watch the pod dock into my ship somehow and the ship leave the hangers and out into space - in one non stop animation :D
Totally worth the extra seconds
+1 +1 actually benny ohu has a magic ring that transforms his clothes into a skintight suit when he says the codephrase and poses
i'll write it into my bio later |
Lfod Shi
Lfod's Ratting and Salvage
103
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Posted - 2013.05.01 14:12:00 -
[106] - Quote
(Didn't read all of previous 6 pages....)
How bout a manual or auto option? Auto spits you out current way. Manual makes you fly out by yerself. GÖ¬ They'll always be bloodclaws to me GÖ˝ ...end transmission... |
Sentient Blade
Walk It Off
918
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Posted - 2013.05.01 14:17:00 -
[107] - Quote
http://www.youtube.com/watch?v=059gbfT706s
This is a video from the very first version of Air Combat / Ace Combat on the PSX and it shows what I would really like to see from a hanger / undocking experience, rather than the current "My spaceship is alone in a hanger the size of a small moon"
You'll notice you can scroll through your planes (in our case, ships) and when one is selected it taxis out.
Clearly EVE visuals would be several orders of magnitude better than the video I gave, but the 'taxi out' is something I would really like to see. |
Ranger 1
Ranger Corp
4103
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Posted - 2013.05.01 14:24:00 -
[108] - Quote
As a side note to those mentioning watching your pod filled with goo fly over to the ship... in the new trailer the capsuleer pilot does not appear to be in a pod, or if they are it is not one filled with goo.
I believe lore is going to be updated soon concerning the mechanics of pods and how mind transference works at the point of death. I would not be surprised if pods remain, but are no longer filled with goo or a necessary part of the transference. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Logan LaMort
Screaming Hayabusa
1320
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Posted - 2013.05.01 15:27:00 -
[109] - Quote
Ranger 1 wrote:As a side note to those mentioning watching your pod filled with goo fly over to the ship... in the new trailer the capsuleer pilot does not appear to be in a pod, or if they are it is not one filled with goo.
I believe lore is going to be updated soon concerning the mechanics of pods and how mind transference works at the point of death. I would not be surprised if pods remain, but are no longer filled with goo or a necessary part of the transference.
I kind of took the part were they died and became capsuleers as having their clones stored in a clone bay, that you'd awaken in after pod death.
The bit where she's piloting a ship however, seemed to me like how she'd experience it in her mind while in the pod, so it wasn't a literal representation of the pilot in a pod as how we'd view them from outside, but a glimpse at what they 'see' while 'unconscious' plugged into the ship. Kind of like being plugged into one of the VR training programs in the Matrix, the program in this case being the view from outside the ship with holographic controls floating around you. This would probably make it a lot more natural for non Jovian interaction with the Pod and ship functions.
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YuuKnow
Terra-Formers
722
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Posted - 2013.05.02 00:10:00 -
[110] - Quote
KuroVolt wrote:This is the one Im really looking forward to.
But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.
Would you mind taking a few seconds longer to dock/undock in the name of immersion? And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?
Doesn't have to be real-time. A sped up '1st person view" through the station ending at the mouth of the station is probably immersive enough to be accepted, cool-looking, and not contribute to docking time significantly.
yk |
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Posta Wifda Mosta
Republic Military School Minmatar Republic
76
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Posted - 2013.05.02 00:39:00 -
[111] - Quote
I think little tug boat bots should pull your ship to the exit and then release you just as you transition to space. The larget your ship the more bots tugging you. |
Dubstepcat
Standing United Standing United.
26
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Posted - 2013.05.02 00:41:00 -
[112] - Quote
There should be an entire skill tree for docking and undocking. Basically every level of Docking would lower the default time (of probably 60 seconds) by 5 seconds. Then you'd have some advanced skill, called some stupid name like: "RCS maneuvering" or maybe "Reaction Control Systems" which would bring it down an additional 5 seconds or a percentage per level.
Another bonus could be that you could pay with aurum if you wanted a tug to instead pull you in, which would easily cost $1 USD per docking/undocking. An even better idea, an automatic teleportation docking, at the mere cost of a plex.
EDIT: why am I giving CCP ideas with my trollpost |
Montevius Williams
Eclipse Industrial Inc
453
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Posted - 2013.05.02 00:52:00 -
[113] - Quote
Is there a video of the new docking and undocking animation or is it still a WIP? "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
Cekle Skyscales
The Scope Gallente Federation
0
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Posted - 2013.05.02 01:42:00 -
[114] - Quote
Since the third person view of the ship is controlled by remote cameras, why not have the camera view stay anchored in the station and you watch your ship peel out of the station in 5 seconds, then have the screen fade to black, then fade back in from the rear of the ship as you exit the station?
This preserves immersion as the fade to black indicates time passing, and is less resource intensive than redoing stations to have a short journey from dock to undock. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
181
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Posted - 2013.05.02 03:13:00 -
[115] - Quote
Dubstepcat wrote:There should be an entire skill tree for docking and undocking. Basically every level of Docking would lower the default time (of probably 60 seconds) by 5 seconds. Then you'd have some advanced skill, called some stupid name like: "RCS maneuvering" or maybe "Reaction Control Systems" which would bring it down an additional 5 seconds or a percentage per level.
Another bonus could be that you could pay with aurum if you wanted a tug to instead pull you in, which would easily cost $1 USD per docking/undocking. An even better idea, an automatic teleportation docking, at the mere cost of a plex.
EDIT: why am I giving CCP ideas with my trollpost I disagree. CCP should make a system in which you could pay 2000 Aurum to be auto-teleported and docked in Jita no matter where you are or what you're doing. Titan about to blow up? Aurum time! 80 jumps out? Aurum time! This would make CCP money. |
Liu Ellens
Blame The Bunny The Dark Nation
84
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Posted - 2013.05.02 07:42:00 -
[116] - Quote
As for the transitions and removal of all loading bars: When I will have uninterrupted access to my NeoCom (especially chat - no focus loss or lost keystroke), I'd be very happy. The duration of them is secondary to me. upro - an online browser application to support navigation in New Eden and beyond. |
Harry Forever
Federal Navy Academy Gallente Federation
3
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Posted - 2013.05.02 08:51:00 -
[117] - Quote
they could easily fit an animation instead of that loading bar for docking/undocking, they could make a 3 cut short animation, first where you enter the capsule with your avatar 1 sec, then cut, nex the capsule flies to the ship 1 sec cut, then the ship flies through the station 1,5 seconds cut, just short flashing cuts until you are in space OMG! the asteroid is depleted! |
Sable Moran
Moran Light Industries
146
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Posted - 2013.05.02 09:06:00 -
[118] - Quote
KuroVolt wrote:Would you mind taking a few seconds longer to dock/undock in the name of immersion?
I definitely would mind.
KuroVolt wrote:And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?
I'd be OK with an animation where the ship starts flying towards the exit tunnel and the animations stops the very second the game has stopped loading the environment (and what not) outside the station. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Uzbeg Khan
Spartan Advanced Mining R O G U E
7
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Posted - 2013.05.02 09:10:00 -
[119] - Quote
Docking/jump graphics and station interiors are very important aspects of the game. Things I hate: - Signatures - Irony - Lists |
Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
64
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Posted - 2013.05.02 09:46:00 -
[120] - Quote
CCP Sisyphus wrote:/me prepares to take notes.
Some windows might be nice, or some other way of knowing what's outside the station before undocking. Don't Panic.
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