Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Haoibuni
Blue Republic RvB - BLUE Republic
41
|
Posted - 2013.04.27 07:17:00 -
[1] - Quote
I'm not gonna do the lore, just the mechanics.
We all know that implants can be a reason why people don't pvp. Noobs in their precious +3, +4s without jump clones. Carebears in their +5's that they don't want to go 24 hours without etc.
So why not make implants get put into a "helmet" that you can take on and off at any time (only in a station / pos). You can put whatever implants you want in there but they act like rigs, they can only be replaced by destroying what's in that slot already.
The helmet is unique to you and cannot be traded but you can buy a virgin one on the market, made by players.
Used helmets can be transported around when not being worn and get destroyed if the ship blows up.
Maybe a skill that increases the number of helmets you can own by +1 per level.
Any thoughts? |
Marcus Harikari
Guitar Players of EVE
158
|
Posted - 2013.04.27 07:52:00 -
[2] - Quote
I like your very bald head, is that where the helmet would go? |
dm2
Caldari Provisions Caldari State
1
|
Posted - 2013.04.27 10:02:00 -
[3] - Quote
its a verry bad idea .
if your ship explode , you are in a pod . if your pod explodes , your death body is hanging in space .
so , im more for the idea , for a t3 destroyer that have a pod tractor beam . and a small pod hangar . you can release the pod when he is paying , to stay alive . or you can kill him in the hangar . and **** his empty body out , after taken his nice implants .
|
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
74
|
Posted - 2013.04.27 10:39:00 -
[4] - Quote
dm2 wrote:its a verry bad idea .
if your ship explode , you are in a pod . if your pod explodes , your death body is hanging in space .
so , im more for the idea , for a t3 destroyer that have a pod tractor beam . and a small pod hangar . you can release the pod when he is paying , to stay alive . or you can kill him in the hangar . and **** his empty body out , after taken his nice implants .
initiating selfdestruct of a pod inside of said t3 destroyer will definately hurt your ship and skills it if same penalties are applied as for t3 cruisers. |
Dosan Yvormes
Vocare Ad Regnum
1
|
Posted - 2013.04.27 10:46:00 -
[5] - Quote
To be honest I like the idea of a helmet. I think what the OP is saying is that the helmet will also be destroyed in the process.
Which is not out of the realm of possibility :) |
dm2
Caldari Provisions Caldari State
1
|
Posted - 2013.04.27 10:51:00 -
[6] - Quote
yes , if you lose a t3 destroyer , you lose skills . no , if the pod selfdestruckt , your t3 destroyer have no damage . you get his implants . that hangar has a inside forcefield . but it wil destroy all the other pods in it , when 1 of the others selfdestructing .
|
Dave Stark
2881
|
Posted - 2013.04.27 11:03:00 -
[7] - Quote
give every one +3 stats across the board. scrap learning implants.
nobody will worry about losing training time swapping to pvp clones, or not having implants in.
reimbursement for all those implants already in people's hangar/on the market to be decided later. |
Alexa Coates
Federation Navy Assembly Group LLC
420
|
Posted - 2013.04.27 11:06:00 -
[8] - Quote
speaking of helmets, did you put yours on before hopping on the shortbus today op?
Because this idea is ********. That's a Templar, an Amarr fighter used by carriers. |
Sublime Rage
Soimii Patriei Nulli Secunda
15
|
Posted - 2013.04.27 11:14:00 -
[9] - Quote
carebears and their nightmares,so funny. bad idea,bad thread \o/ |
Bum Shadow
Es and Whizz Hedonistic Imperative
33
|
Posted - 2013.04.27 11:23:00 -
[10] - Quote
Instead of your head. Just implants are part of your pod. allowing you to bring some implant sets in pods to store for implant switching in wormholes. But not clone jumping. |
|
Patrice Macmahon
The Lost Minmatar Legion
2
|
Posted - 2013.04.27 11:30:00 -
[11] - Quote
How is this different from jump clones and Info morph psychology?
Implants are supposed to be permanent, and an isk sink. Something your supposed to choose carefully for your situation and not changed out easily.
They are worth at least 5 or more slots of fitting. Like rigs, they are semi permanent - sot he expensive ones tend to stay around, but unlike rigs, they affect any ship you can fly. Drawback is they are monetarily painfull to 'swap out' or loose...
This feels like a redundant feature to mechanics already in the game, and remove one of the play balance features of implants in general. -á"Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki."-á |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1124
|
Posted - 2013.04.27 11:58:00 -
[12] - Quote
dm2 wrote:its a verry bad idea .
if your ship explode , you are in a pod . if your pod explodes , your death body is hanging in space .
so , im more for the idea , for a t3 destroyer that have a pod tractor beam . and a small pod hangar . you can release the pod when he is paying , to stay alive . or you can kill him in the hangar . and **** his empty body out , after taken his nice implants .
I would grab pods and never release them. They would become my pets and there would be nothing they could do about it. :3
@OP; NO. Choices have consequences, that includes which implants you choose to out in your head. |
Haoibuni
Blue Republic RvB - BLUE Republic
42
|
Posted - 2013.04.27 17:44:00 -
[13] - Quote
Maybe helmet was a poor choice of word.
I meant that if you are podded, your helmet also dies.
Unless the helmet was being transported in a ship, in which case it also dies.
|
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1023
|
Posted - 2013.04.27 18:08:00 -
[14] - Quote
Unlimited clone jumps for clones in the same station. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Haoibuni
Blue Republic RvB - BLUE Republic
43
|
Posted - 2013.04.27 19:14:00 -
[15] - Quote
sabre906 wrote:Unlimited clone jumps for clones in the same station.
That's pretty much the same difference (apart from the transportation of "helmets" element) so ye I could go along with that.
But the issue that n00bs can't get jump clones is still hanging there though. |
Patrice Macmahon
The Lost Minmatar Legion
2
|
Posted - 2013.04.27 20:24:00 -
[16] - Quote
Haoibuni wrote:sabre906 wrote:Unlimited clone jumps for clones in the same station. That's pretty much the same difference (apart from the transportation of "helmets" element) so ye I could go along with that. But the issue that n00bs can't get jump clones is still hanging there though.
This is a fallacy. There are plenty of services out there that will "Give" noobs access to jump clones. Go check out Eve Universities webpage, they talk about their jump clone situation.
No, no, the only thing keeping noobs out of jump clones is information. Not the skills or standings. -á"Much of this is crystallised in our philosophy, or as others call it "the Intaki Faith". We simply call it Ida - the literal translation is "to consider", and is a good description of the Intaki."-á |
Friggz
Dirt Nap Squad Dirt Nap Squad.
89
|
Posted - 2013.04.27 20:55:00 -
[17] - Quote
Most of us prefer things in EvE to actually have to be risked.
If you did this everyone would buy a set of 5s they never actually undock with and get the benefit of accelerated skill training whenever they aren't online without having to risk anything. Everytime you vote for Trebor, DNSBlack's Arazu dies. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |