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Author |
Thread Statistics | Show CCP posts - 63 post(s) |
Rees Noturana
Red Rock Mining Company
34
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Posted - 2011.10.18 14:27:00 -
[91] - Quote
I vote for sovereignty holders not having an automatic blockade on foreign customs offices. This gives another item to fight over during sovereignty wars and if you aren't paying attention to your buffer zones you'll see squatters moving in and taking over planets. However, I suppose there are DUST mechanics being worked on that we can't see yet. Rees Noturana // Professional Treasure Hunter |
Raid'En
Apprentice Innovations
72
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Posted - 2011.10.18 14:27:00 -
[92] - Quote
CCP Omen wrote:Ra Voreen wrote:How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ? We are undecided on this topic, it could go either way right now any preference? Regards Omen
seems to me like a reason to want to have sov. from the little time i lived on sov nullsec i didn't really get the interest to pay for sov bill on lots of system, so if it give us advntage for PI it can be a good idea.
also about the position, it is said "100 000 km from planet", does that niclude on the grid of a moon where we have a pos with defense ? making it that we can use a pos to defend against attack, like for SBU ?
you didn't gave an idea of when this feature will be released, is it short term or long term stuff ? |
Highfield
Volition Cult The Volition Cult
0
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Posted - 2011.10.18 14:28:00 -
[93] - Quote
Like it, although I have a couple of questions:
1) as stated a couple of times already in this thread: what order of magnitude will the HP/resistances be in?
2) Can you use capitals to gank these structures??
Little context:
If they have a relative low HP compared to other structures they will be easy prey for (super)capital blobs. If they have too much HP small/medium sized fleets won't be able to touch them..This is a fairly important design decision in my opinion so I'd like some more insight in this. |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
6
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Posted - 2011.10.18 14:29:00 -
[94] - Quote
CCP Omen wrote:Starr Tookus wrote:So this makes setting up your planets for launches important in case jerks run the customs office. I like that.
Question: What kinds of defenses can be installed? Currently: Nothing. You will have to defend your customs office with space ships, (beside the reinforcement). From comments to the blog, we realize there is a worry that all customs offices will be griefed all the time. I promise we will keep an eye on this, but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.
Standing guard duty is lame (though actively fighting is fun).
Give customs offices enough natural defense to prevent individual ships from reinforcing them constantly. However, small gangs (8+, give or take) should have enough firepower to do the job. |
Neechi HollanderDanny
Sith Squirrels
0
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Posted - 2011.10.18 14:30:00 -
[95] - Quote
Question: What happens with items already inside the Custom Office during / after the change/patch? Will it be destroyed or transfered to nearest station or (death)clone station? |
Sir HappyPants
Phantom Squad Atlas.
19
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Posted - 2011.10.18 14:30:00 -
[96] - Quote
CCP Omen wrote:Dr Mercy wrote:Any comments on HP levels? =HP scpecification= * Customs Office Gantry ** Shield: 10,000,000 ** Armor: 500,000 ** Structure: 300,000 * Customs Office ** Shield: 10,000,000 ** Armor: 2,500,000 ** Structure: 2,000,000 Regards Omen
That would take a long time for a lone supercap pilot for anyone who may be wondering...
I doubt too many drive-by-POCO bimbing will happen with HP this high... Member of the #TweetFleet@thisurlnotfound |
Snowflake Tem
The Order of Symbolic Measures
0
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Posted - 2011.10.18 14:31:00 -
[97] - Quote
damn. just finished moving all my PI stuff to lowsec - risky as it is. now i have to worry about someone else's insane tolling fees? or failing that maintain a sitting duck. something i've managed to avoid thus far.
i don't wholly disapprove of the Machiavellian level of complexity you've added to my lil operation but it has made me sit up and take notice.
My suggestion is that lowsec regions retain the current stations in existence and allow player corps to bid on the auction contract market for their control.
i realise that that mechanic does not exist and prolly take a LOT of work defining who can legally bid but it would also solve a many high-sec POS transfer issues as well.
Come to think on it there is no reason why a controling alliance can not market its structures internally in nullsec using a modified auction contract system.
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hackjack
University of Caille Gallente Federation
1
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Posted - 2011.10.18 14:32:00 -
[98] - Quote
Is there any plans for - new items - to be made from pi 1 all way to pi 4 ( end product )
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Raziphan Rebular
Crypsus
0
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Posted - 2011.10.18 14:32:00 -
[99] - Quote
How long until this feature is rolled out? Are you planning to do it as part of an expansion or will it be dropped in on us in a regular patch? |
Wacktopia
Sicarius. Legion of The Damned.
16
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Posted - 2011.10.18 14:34:00 -
[100] - Quote
Nice :) |
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Jack Dant
The Gentlemen of Low Moral Fibre
1
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Posted - 2011.10.18 14:34:00 -
[101] - Quote
Sir HappyPants wrote:CCP Omen wrote:Dr Mercy wrote:Any comments on HP levels? =HP scpecification= * Customs Office Gantry ** Shield: 10,000,000 ** Armor: 500,000 ** Structure: 300,000 * Customs Office ** Shield: 10,000,000 ** Armor: 2,500,000 ** Structure: 2,000,000 Regards Omen That would take a long time for a lone supercap pilot for anyone who may be wondering... I doubt too many drive-by-POCO bimbing will happen with HP this high...
12 minutes to reinforce with a solo nyx is not "a long time". |
Andrea Griffin
29
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Posted - 2011.10.18 14:36:00 -
[102] - Quote
This is amazing. I now have a new passtime: Blowing up unattended customs offices. : > It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
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CCP Omen
C C P C C P Alliance
4
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Posted - 2011.10.18 14:37:00 -
[103] - Quote
Raquel Smith wrote:No sir, I don't like it. Although let's clear a few of my misgivings up:
- If there is no POCO will we be able to do imports and exports?
- Will I be able to anchor these things in enemy space to impede their PI?
- What does it mean to have an anchored POCO with a tax rate of 100% rate? How about 0%?
- Who collects the taxes?
- Coke Zero or Diet Coke?
- How many hitpoints and what resists on the POCO?
- Can I now set up planets in systems in which my alliance do not hold sov? (Ninja-PI?) Can my alliance stop enemies from setting up planets in our space?
- What is the equivalent tax rate of the existing customs offices?
No but you can do launches with your Command Center Yes, you might not be able to actually do PI though (this is undecided as visible in other comments) 100% means that the cost of an item is 100% of its tariff which is set by CCP per item, for instance 6000 ISK for 1 unit of Robotics. 0% means 0% of 6000. The corporation that owns the customs office get the taxed ISK in their corp wallet Zero! (because it's for boys apparently) See my other replies Yes and No, you have to enforce your space with spaceships, If your alliance have all planet's customs offices already then your enemy must first take them down before putting up their own 5% Regards Omen Game Designer Team Pi |
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Highfield
Volition Cult The Volition Cult
0
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Posted - 2011.10.18 14:38:00 -
[104] - Quote
CCP Omen wrote:Dr Mercy wrote:Any comments on HP levels? =HP scpecification= * Customs Office Gantry ** Shield: 10,000,000 ** Armor: 500,000 ** Structure: 300,000 * Customs Office ** Shield: 10,000,000 ** Armor: 2,500,000 ** Structure: 2,000,000 Regards Omen
WAY too high..this is a missed opportunity to get more action for medium subcapital fleets in EvE...divide numbers by 4 and we're getting closer + invulnerability from fighterbombers + doomsdays. |
David Grogan
The Motley Crew Reborn
74
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Posted - 2011.10.18 14:39:00 -
[105] - Quote
will it still be possible to launch pi goods via the rocket?
i cant see many people bothering with PI if the customs office becomes defenseless and vulnerable to attack.
i reckon we shall see a huge decline in pos usage....
PI's click fest was boring enough already now we will have to be even more bored repping the stupid customs offices every other day
way to go ccp you've just killed off PI
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Sir HappyPants
Phantom Squad Atlas.
19
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Posted - 2011.10.18 14:40:00 -
[106] - Quote
Jack Dant wrote:Sir HappyPants wrote:CCP Omen wrote:Dr Mercy wrote:Any comments on HP levels? =HP scpecification= * Customs Office Gantry ** Shield: 10,000,000 ** Armor: 500,000 ** Structure: 300,000 * Customs Office ** Shield: 10,000,000 ** Armor: 2,500,000 ** Structure: 2,000,000 Regards Omen That would take a long time for a lone supercap pilot for anyone who may be wondering... I doubt too many drive-by-POCO bimbing will happen with HP this high... 12 minutes to reinforce with a solo nyx is not "a long time".
12 minutes in space and potentially vulnerable, especially solo? Long enough to make some (most?) supercap owners think twice imo.
That said, with HP values that high, it'll be another thing that will "need" a blob. Member of the #TweetFleet@thisurlnotfound |
Rees Noturana
Red Rock Mining Company
36
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Posted - 2011.10.18 14:40:00 -
[107] - Quote
Who will receive notification when a CO is attacked or in reinforced? The original question was about someone that had items in the CO but didn't manage the office. Will they receive a notification that their items are at risk? Rees Noturana // Professional Treasure Hunter |
Ra Voreen
Federal Organization for Outerspace Freedom Fatal Ascension
3
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Posted - 2011.10.18 14:40:00 -
[108] - Quote
CCP Omen wrote:Ra Voreen wrote:How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ? We are undecided on this topic, it could go either way right now any preference? Omen Maybe restrict the ability to build the custom office to the alliance that have sov, but allow everybody to launch command center. That will allow "rogue PI" in enemy space, but keeping a (good) advantage to the sov holder. I dont think it will be used a lot, but it adds a nice little thing to the game, and a bit more immersion. Also, this will allow people to have 0.0 areas with open PI. I am thinking about CVA or the Goon's idea of Delve thunderdome here.
Also, please allow a corp to transfer the ownership of the CO to another, to allow corp that leave alliances to transfer CO, like the way they can transfer iHubs now. Ideally, you could also include it in the contract system, to allow a corp to sell its CO to another one, which can be a nice and interesting business ;) |
Captain Byte
RingWorld Engineering
1
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Posted - 2011.10.18 14:41:00 -
[109] - Quote
Why not simplify the whole idea, and make a Customs Office a POS module. One Customs Office per system. Having one at each planet makes NO sense. That way you address all the Sov questions posted. It also answers fueling questions, and vulnerability questions. BTW, who gets the tax on launches?
Something that is a real pain, and I wish you were addressing is the lack of corporate PI. Everything is geared to the individual, forcing each character to handle their own import/export, rather than production being corporate oriented.
Make the PI interface simpler overall. The click fest we have now is riduculous. The Science and Industry overview should be useful for more than opening Planet Mode to reset production cycles. Show the detail for each planet module, and allow use to reset them from there. Oh, and get rid of the timer slider. Let us enter the time directly. While it may be 'pretty', it's not very functional.
Leave wormholes alone. The only thing they're good for is PI and ratting. And jacking the tax in hi-sec? PI is a worthless endeavor there now. You need to be in null sec or a wormhole before the concentrations let you make any money. Even then, you can make more ISK per hour ratting.
That said, if you persist in this change, I'm hoarding my level 4 PI production, because their value is going through the roof. |
Bienator II
24th Imperial Crusade Amarr Empire
194
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Posted - 2011.10.18 14:42:00 -
[110] - Quote
Highfield wrote:CCP Omen wrote:Dr Mercy wrote:Any comments on HP levels? =HP scpecification= * Customs Office Gantry ** Shield: 10,000,000 ** Armor: 500,000 ** Structure: 300,000 * Customs Office ** Shield: 10,000,000 ** Armor: 2,500,000 ** Structure: 2,000,000 Regards Omen WAY too high..this is a missed opportunity to get more action for medium subcapital fleets in EvE...divide numbers by 4 and we're getting closer + invulnerability from fighterbombers + doomsdays. devide it by 400 and make it only engageable with rookie ships! You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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CCP Omen
C C P C C P Alliance
4
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Posted - 2011.10.18 14:42:00 -
[111] - Quote
Raziphan Rebular wrote:Why require corporations? Okay so I love PI it's something everyone can do with a little skill, and a lot of understanding. But this move, takes PI away from the little guy and moves it into the hands of corporations. Why must these custom offices be ran by corporations and not simply players? Why can't becoming a baron of a ton of profitable planets be another possibility for players? It's always irked me that only Corporations can setup Poses, and now it seems like only corporation will be able to run their own customs office despite the fact they seem to be well with in the range of the single player to afford and deploy.
PLEASE PLEASE PLEASE CCP make it so that we can launch our own personal custom offices as well not simply 'for the corporation'.
It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec.
Regards Omen Game Designer Team Pi |
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Hakaru Ishiwara
Republic Military School Minmatar Republic
20
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Posted - 2011.10.18 14:44:00 -
[112] - Quote
Nirnaeth Ornoediad wrote:.... (Thus, no PI in NPC 0.0). What are you smoking? PI is 100% feasible in NPC 0.0 to any poor slob who comes along.
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Sturmwolke
27
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Posted - 2011.10.18 14:44:00 -
[113] - Quote
To make this work right, you need to streamline the standings management, including having an easy to manage main customs control overview.
Nobody would like to speand a whole day managing hundreds of corp/alliance standings - not knowing who's who, who's active, who's dead and other whatnots. Their fine granularity makes them unwieldy. You can't oversimplify this part anymore (after your last prunig session) as its fairly integral to player generated content.
Don't over complicate things if you don't plan to support it with improved player tools. It'll be another half-cooked job. |
Rees Noturana
Red Rock Mining Company
36
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Posted - 2011.10.18 14:45:00 -
[114] - Quote
David Grogan wrote:will it still be possible to launch pi goods via the rocket?
i cant see many people bothering with PI if the customs office becomes defenseless and vulnerable to attack.
i reckon we shall see a huge decline in pos usage....
PI's click fest was boring enough already now we will have to be even more bored repping the stupid customs offices every other day
way to go ccp you've just killed off PI
I don't know of anyone that uses the rocket since the volume is so bad. Maybe that should be looked at to provide an alternative to smugglers. It'd be nice to make that an option. Perhaps it'll irritate the 'governor' enough that he'll send his tax collectors after them.
They haven't just killed off PI. They just took away the easy button for those operating outside of high sec. Low sec PI was too easy.
Rees Noturana // Professional Treasure Hunter |
captain curry
Empyrean Warriors The Obsidian Front
1
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Posted - 2011.10.18 14:46:00 -
[115] - Quote
My only worry is the ~300million isk sink i gotta fork out for my pi then a quiet part of low-sec.. cant wait DuckSex > my solution to solo pvp: create an alt account. hunt yourself. |
Highfield
Volition Cult The Volition Cult
0
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Posted - 2011.10.18 14:46:00 -
[116] - Quote
Bienator II wrote:Highfield wrote:CCP Omen wrote:Dr Mercy wrote:Any comments on HP levels? =HP scpecification= * Customs Office Gantry ** Shield: 10,000,000 ** Armor: 500,000 ** Structure: 300,000 * Customs Office ** Shield: 10,000,000 ** Armor: 2,500,000 ** Structure: 2,000,000 Regards Omen WAY too high..this is a missed opportunity to get more action for medium subcapital fleets in EvE...divide numbers by 4 and we're getting closer + invulnerability from fighterbombers + doomsdays. devide it by 400 and make it only engageable with rookie ships!
Yeah let's do that!
On a more serious note: the last thing eve needs is another structure which will in all honesty require eighter a battleship blob, a bunch of dreads or a couple of supers to kill it. Yes I know it can be done in bombers, I was there when FA prooved it. That being said I think it is in everyones best interest to avoid this. |
Rees Noturana
Red Rock Mining Company
36
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Posted - 2011.10.18 14:47:00 -
[117] - Quote
Will customs offices still appear on the overview as they do today? Rees Noturana // Professional Treasure Hunter |
Dinta Zembo
Snuff Box
1
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Posted - 2011.10.18 14:47:00 -
[118] - Quote
So this means that if I'm the only person using a bunch of planets for PI, I will have to personally invest hundreds of millions of ISK in to buying 5 customs offices? Don't think so.
Correct me if I'm wrong. |
Kasidis
Noble Company
2
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Posted - 2011.10.18 14:47:00 -
[119] - Quote
Make way for DUST 514 kids |
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CCP Omen
C C P C C P Alliance
4
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Posted - 2011.10.18 14:49:00 -
[120] - Quote
Bloodpetal wrote:CCP Omen wrote: You will have to defend your customs office with space ships, (beside the reinforcement). From comments to the blog, we realize there is a worry that all customs offices will be griefed all the time. I promise we will keep an eye on this, but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.
To continue to emphasize this Blob factor with a tangible example : Little tiny alliance of 100 people puts up Customs Offices in one low sec system. Goonswarm with 500 people goes and reinforces all the planetary timers in System X. Who is the tiny little alliance going to hire that is going to stop goonswarm? PL? Ya, ok. No way taxes are going to make up for hiring a major merc alliance to stop Goons. I also thought you were going to move away form the "Shooting Structures" bit? How long does it take to take a Customs Office down? Why not bring 500 people and 100 supercaps to do this? Because faster is better. How can anyone stop a mega-blob if they're not already mega-blob capable? Noone wants to shoot structures, so they just develop ways of shooting structures FASTER. So more supercaps and more death on the field. Low Sec is already screwed up with a boring Null Sec, that PL is living in Amamake and other null sec alliances have been trolling through low sec with super caps on stand by. Shooting structures is bad, do you have plans to change this as we go forward, just as has been mentioned for Null Sec sov changes? So, it becomes a population issue, the more populated areas will be more valuable, for more throughput for more taxes. But who can and will contest with the major alliances in low sec, if the major alliances want to take that all over?
We are avoiding "shooting at structures" but it's a catch 22. If you introduce a structure, nature sort of demands that it can be destroyed Our goal is that people will show up and fight around the structures, but it's a tough one. Your concern is duly noted, but it's a much larger issue than just this, and we are thinking about it.
Game Designer Team Pi |
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