Pages: 1 2 3 [4] 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Yokai Mitsuhide
Rui Freelance Mining
3985
|
Posted - 2013.04.29 19:19:00 -
[91] - Quote
I never bother with scanning because it was needlessly time consuming for what should be a quicker task. I very much look fwd to the changes. :) |
Haulie Berry
559
|
Posted - 2013.04.29 19:21:00 -
[92] - Quote
Ana Fox wrote:Haulie Berry wrote:
Quick question: How the **** is this "dumbing down" anything, exactly?
Which aspect of the current system is more involved, more complex, or more challenging than the new system?
Is it the part where you have to click the "launch probe" button 4-7 times instead of once? Is that something you find personally taxing? Does it try the limits of your abilities?
Because I would totally believe that.
When someone need to probe you down ,he need a bit of time to do that .Some player are that good in probing that with this they will scan you even faster than you think.
No, they won't. I'm keenly aware of what to expect out of combat probers.
Quote:That will give you as player less time to react
Sounds fun.
Quote:and it was not nice feeling even if we dont apply this changes.
HTFU.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
239
|
Posted - 2013.04.29 19:27:00 -
[93] - Quote
Donedy wrote:Rebecha Pucontis wrote:Minmatar Citizen160812 wrote:you're talking out your butt. Your "arsenal of skills" is a dsp probe and a guide....please...I suggest you get a new dummy guide when the update goes live. Someone sounds like they are raging at the end of their keyboard. Check back in this thread where I've already mentioned 2 or 3 advanced techniques when speaking with greyscale. You obviously missed that as was too busy to rage posting. I'm not giving dummies like you even more of the advanced techniques. But if you are so great tell me the method for quickly setting up an 8 probe formation?? And tell me how to quickly scan an entire system of over 30 sigs in under 5 minutes?? Let me guess, you won't be able to because you've barely scratched the surface like I said to you before. Now go back to hunting carebears and let us intelligent people continue this discussion. lol Anyone who probed a bit knows your "advanced techniques". Ok, care to explain them then if they are so easy? :)
Love all the noobs teaching us how easy scanning is yet when I ask them basic questions none of them reply. ;) |
Ana Fox
Center for Advanced Studies Gallente Federation
66
|
Posted - 2013.04.29 19:30:00 -
[94] - Quote
So smug and so brave ,HTFU no problem.Sadly you are that dumb not to see it is all about HTFU.Now all players that did follow your HTFU and did some effort will not do that ,their job is even more easy.
Good example is poster above you
Yokai Mitsuhide wrote:
I never bother with scanning because it was needlessly time consuming for what should be a quicker task. I very much look fwd to the changes. :)
|
Kitanga
Lowsec Border Marshals
16
|
Posted - 2013.04.29 19:33:00 -
[95] - Quote
CCP Greyscale wrote: The functionality of the deep space probe should largely be replaced by the new scanner overlay doohickey, which gives you a nice visual overview of what signatures are present in system, and their *approximate* location (give or take a reasonable number of AU).
concerning DSP replacement: -Will this new scanner show Ship Signatures as well as Cosmic ? -Will this new scanner show signature percentages such as a deep space probe will? -Is the range on the new scanner adjustable, up to 256 AU?
concerning probe launch, what if you only want to launch 1 probe, could you? (this is in the case that DSP probes are still of use)
|
Chris Winter
Zephyr Corp V.A.S.T.
34
|
Posted - 2013.04.29 19:37:00 -
[96] - Quote
CCP Greyscale wrote:Cadava Mendosa wrote:Slight tangent.
Query about the new System scanner and it showing up "Ore" sites.. will this be the same in all space?
IE Miners in Low/Null&WH space are going to have a very hard time mining? All existing "Gravimetric Signatures" will become "Ore Anomalies". No changes to static belts are being made apart from the ice changes. Please reconsider this change. As someone who lives and mines in wormholes, I rely on the fact that any predators will need to put probes out to find me, thus giving me a chance to spot them on dscan and get to safety in time, in order to bring the risk/reward to acceptable levels.
By making these ore sites anomalies, a newcomer to a wormhole can track down a miner without the miner having any warning. No warning = no chance of defending themselves by getting away in time. |
Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
114
|
Posted - 2013.04.29 19:39:00 -
[97] - Quote
Ana Fox wrote:CCP Greyscale wrote: You can still break probes out of the formation and manipulate them manually, which I think answers most of your questions?
The functionality of the deep space probe should largely be replaced by the new scanner overlay doohickey, which gives you a nice visual overview of what signatures are present in system, and their *approximate* location (give or take a reasonable number of AU).
I think you dont understand why players have problems with this. First most of explorers wanted really small changes in UI ,maybe more sites to explore or better balance in terms of where some DED plexes should spawn,What you are giving us is lets make less PITA for players that had problem to go to youtube ,type "scanning eve" and get all answers . What is even worse exploring community did sick job to make exploring competative and you needed effort to skill up ,scan fast and learn how to travel to lower sec space. Now you gave us some so simple thing ,and on board scan that replace DSP probe that ask lvl 3 skill to train and bunch of other skills to perform better.Do you see problem there ?? Your dev team claimed on first day we dont want pandas in space,sorry to ask what is that loot pinjata breaking and running for green cookies ?? I mean come on it looks nice ,but that is so terrible idea. Exploration and scanning are niche profession ,with not 100% I win button and that needed bunch of luck with knowing how. Changes in scanning are making all affecting that so easy ,in game that is harsh ,ye right.For god sake you are even making player not do effort to mine better ores by scanning gravi sites.On board scan FTW.PVP scanning with preset probe formations will be hilarious.I really hope you had chance to be in situation to avoid combat probes.Do some of you people ever played this game ?I know I sound rude now,but this is really big problem. With changes to onboard scanner and gravi sites ,tell us how you imagine players in wormholes will mine now? What pisses me the most is ,for all ship balances we had nice sticky in features and ideas.Why that was not case about this?Why you need always to make your mind about some big as this without telling no one?Who ever was in dev team should check how CCP Fozzie and RIse communicated with community and learn how it should to be done. Btw for end ,I hope you understand how green and red shows for colorblind people when you were choosing cookies for loot pinjata mini game. Just FYI people made pretty much exactly the same points you've made here when probing was changed from the original system to the one we have today.
People said then it would be the end of competition in exploration, how "setting the bar so low means any noob can do it" and profits would evaporate, etc. Yet here we are, the world carried on spinning, and you're defending that "new" system now. In fact, unites you experienced the original probing/exploration system then technically you are that noob that those people who could only deal on absolutes complained about back then.
I have no doubt that a new, modified paradigm will emerge from the new system, and the same people who were able to adapt well will excel, as before. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
239
|
Posted - 2013.04.29 19:39:00 -
[98] - Quote
Chris Winter wrote:CCP Greyscale wrote:Cadava Mendosa wrote:Slight tangent.
Query about the new System scanner and it showing up "Ore" sites.. will this be the same in all space?
IE Miners in Low/Null&WH space are going to have a very hard time mining? All existing "Gravimetric Signatures" will become "Ore Anomalies". No changes to static belts are being made apart from the ice changes. Please reconsider this change. As someone who lives and mines in wormholes, I rely on the fact that any predators will need to put probes out to find me, thus giving me a chance to spot them on dscan and get to safety in time, in order to bring the risk/reward to acceptable levels. By making these ore sites anomalies, a newcomer to a wormhole can track down a miner without the miner having any warning. No warning = no chance of defending themselves by getting away in time.
Just use a venture or ship you dont care losing, either that or lock down the entire system and run a proper mining op. Now the ores are much more valuable so there is greater risk. So risk reward balance is correct. |
Riot Girl
RADIO RAMPAGE Initiative Mercenaries
732
|
Posted - 2013.04.29 19:43:00 -
[99] - Quote
There will always be selfish elitists who feel their playstyle is being threatened because it's becoming more accessible to other players. It's something similar to the "I was doing it before it was popular" syndrome. Oh god. |
Captain Tardbar
NEWB ALERT
346
|
Posted - 2013.04.29 19:44:00 -
[100] - Quote
I like how people in this thread call other people dumb and consider it "winning the argument".
I could only imagine the great Sophocles telling other Greek philosophers of the time:
"You are dumb."
"Q.E.D." "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |
|
Haulie Berry
559
|
Posted - 2013.04.29 19:45:00 -
[101] - Quote
Ana Fox wrote:So smug and so brave ,HTFU no problem.Sadly you are that dumb not to see it is all about HTFU.Now all players that did follow your HTFU and did some effort will not do that ,their job is even more easy. Good example is poster above you Yokai Mitsuhide wrote:
I never bother with scanning because it was needlessly time consuming for what should be a quicker task. I very much look fwd to the changes. :)
I.... What? Could you try that again in a fashion that isn't impossible to parse, please? |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
239
|
Posted - 2013.04.29 19:46:00 -
[102] - Quote
Captain Tardbar wrote:I like how people in this thread call other people dumb and consider it "winning the argument".
I could only imagine the great Sophocles telling other Greek philosophers of the time:
"You are dumb."
"Q.E.D." Yeah, I love it when noobs try and wade in on a discussion to try and teach us all we are dumb. It is hilarious. :) |
Nick Bete
The Scope Gallente Federation
207
|
Posted - 2013.04.29 19:48:00 -
[103] - Quote
Malcanis wrote: If only we had another server where such changes could be implemented for testing, a test server, if you will.
Gee, if only we had a non-sarcastic ass of a newly elected CSM rep who respected others' opinions and posted constructively instead of using far too much of his time in the forums making jabs and ad hominem attacks.
And you lot wonder why so many of the playerbase are either apathetic towards the CSM or outright hostile. I'd reccomend looking in the mirror to find the answer. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
239
|
Posted - 2013.04.29 19:49:00 -
[104] - Quote
Haulie Berry wrote:Ana Fox wrote:So smug and so brave ,HTFU no problem.Sadly you are that dumb not to see it is all about HTFU.Now all players that did follow your HTFU and did some effort will not do that ,their job is even more easy. Good example is poster above you Yokai Mitsuhide wrote:
I never bother with scanning because it was needlessly time consuming for what should be a quicker task. I very much look fwd to the changes. :)
I.... What? Could you try that again in a fashion that isn't impossible to parse, please?
Calm down and perhaps you'd be able to understand. From your posting so far in this thread it seems like you are raging like mad at your keyboard. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
239
|
Posted - 2013.04.29 19:51:00 -
[105] - Quote
Nick Bete wrote:Malcanis wrote: If only we had another server where such changes could be implemented for testing, a test server, if you will.
Gee, if only we had a non-sarcastic ass of a newly elected CSM rep who respected others' opinions and posted constructively instead of using far too much of his time in the forums making jabs and ad hominem attacks. And you lot wonder why so many of the playerbase are either apathetic towards the CSM or outright hostile. I'd reccomend looking in the mirror to find the answer.
Not that I support Malcanis, but at least he does post on the forums. Even though nearly all his post are sarcastic in tone. ;) |
Haulie Berry
559
|
Posted - 2013.04.29 19:53:00 -
[106] - Quote
Rebecha Pucontis wrote:Haulie Berry wrote:Ana Fox wrote:So smug and so brave ,HTFU no problem.Sadly you are that dumb not to see it is all about HTFU.Now all players that did follow your HTFU and did some effort will not do that ,their job is even more easy. Good example is poster above you Yokai Mitsuhide wrote:
I never bother with scanning because it was needlessly time consuming for what should be a quicker task. I very much look fwd to the changes. :)
I.... What? Could you try that again in a fashion that isn't impossible to parse, please? Calm down and perhaps you'd be able to understand. From your posting so far in this thread it seems like you are raging like mad at your keyboard.
I'm perfectly calm. I, in fact, am delighted with the changes being made so what, exactly, would I be "raging" about? I am having a jolly time watching the crybots snivelling (as I typically do).
With that said, what was quoted was completely ******* unintelligible. |
Nick Bete
The Scope Gallente Federation
210
|
Posted - 2013.04.29 20:09:00 -
[107] - Quote
Rebecha Pucontis wrote: Not that I support Malcanis, but at least he does post on the forums. Even though nearly all his post are sarcastic in tone. ;)
But, for what purpose? Occasionally he'll make a thoughtful contribution but, for the most part all we get from him are sarcasm, insults and showing off his supposed superior knowledge of the game.
We'll see if things change now that he's on the CSM. I'd hope to see posts that are more respectful, that communicate what he's doing for us players, how he's making player concerns known to CCP, etc. I'm not holding my breath on that, though.
|
Ranger 1
Ranger Corp
4090
|
Posted - 2013.04.29 20:10:00 -
[108] - Quote
Rebecha Pucontis wrote:Nick Bete wrote:Malcanis wrote: If only we had another server where such changes could be implemented for testing, a test server, if you will.
Gee, if only we had a non-sarcastic ass of a newly elected CSM rep who respected others' opinions and posted constructively instead of using far too much of his time in the forums making jabs and ad hominem attacks. And you lot wonder why so many of the playerbase are either apathetic towards the CSM or outright hostile. I'd reccomend looking in the mirror to find the answer. Not that I support Malcanis, but at least he does post on the forums. Even though nearly all his post are sarcastic in tone. ;) To put it another way, that stinging sensation you feel is called the truth... yes, it hurts.
Sometimes it takes a bit of pain to get your attention, and nudge you into using your head for something other than a hat rack. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Some Rando
University of Caille Gallente Federation
939
|
Posted - 2013.04.29 20:12:00 -
[109] - Quote
Nick Bete wrote:Malcanis wrote: If only we had another server where such changes could be implemented for testing, a test server, if you will.
Gee, if only we had a non-sarcastic ass of a newly elected CSM rep who respected others' opinions and posted constructively instead of using far too much of his time in the forums making jabs and ad hominem attacks. And you lot wonder why so many of the playerbase are either apathetic towards the CSM or outright hostile. I'd reccomend looking in the mirror to find the answer. At least he's here collecting your tears instead of blow-harding on some ****** blog.
Thank you Malcanis. CCP has no sense of humour. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
239
|
Posted - 2013.04.29 20:13:00 -
[110] - Quote
Ranger 1 wrote:To put it another way, that stinging sensation you feel is called the truth... yes, it hurts. Sometimes it takes a bit of pain to get your attention, and nudge you into using your head for something other than a hat rack.
Hmm, cant say Ive ever had that experience with Malcanis posts as of yet. :) But he does occasionally come out with something of value. And I respect the fact that he makes the effort to post on the forums and contribute. |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
239
|
Posted - 2013.04.29 20:15:00 -
[111] - Quote
Nick Bete wrote:Rebecha Pucontis wrote: Not that I support Malcanis, but at least he does post on the forums. Even though nearly all his post are sarcastic in tone. ;)
But, for what purpose? Occasionally he'll make a thoughtful contribution but, for the most part all we get from him are sarcasm, insults and showing off his supposed superior knowledge of the game. We'll see if things change now that he's on the CSM. I'd hope to see posts that are more respectful, that communicate what he's doing for us players, how he's making player concerns known to CCP, etc. I'm not holding my breath on that, though. Well people were well aware of his interaction style when they elected him. So the community is getting what it deserves. :) |
Chris Winter
Zephyr Corp V.A.S.T.
34
|
Posted - 2013.04.29 20:20:00 -
[112] - Quote
Rebecha Pucontis wrote:Just use a venture or ship you dont care losing, either that or lock down the entire system and run a proper mining op. Now the ores are much more valuable so there is greater risk. So risk reward balance is correct. A "proper mining op" might work for higher-class WHs that have a full corp living in them, but lower-class WHs aren't suitable for occupation by more than a couple of people.
The reward might be going up by 25% or something, but the risk is going up a lot more. It's moving from "if I'm not on the ball, someone who comes into my system can kill me" to "anyone who comes into my system can kill me regardless of anything I do." |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
239
|
Posted - 2013.04.29 20:25:00 -
[113] - Quote
Chris Winter wrote:Rebecha Pucontis wrote:Just use a venture or ship you dont care losing, either that or lock down the entire system and run a proper mining op. Now the ores are much more valuable so there is greater risk. So risk reward balance is correct. A "proper mining op" might work for higher-class WHs that have a full corp living in them, but lower-class WHs aren't suitable for occupation by more than a couple of people. The reward might be going up by 25% or something, but the risk is going up a lot more. It's moving from "if I'm not on the ball, someone who comes into my system can kill me" to "anyone who comes into my system can kill me regardless of anything I do."
Yep, your pretty much spot on. I'm affected by this also, but I guess we will just have to live with it. I can't see CCP changing this as WH space would become far too profitable with the new ore changes and the current grav site system. |
Ranger 1
Ranger Corp
4090
|
Posted - 2013.04.29 20:29:00 -
[114] - Quote
Rebecha Pucontis wrote:Ranger 1 wrote:To put it another way, that stinging sensation you feel is called the truth... yes, it hurts. Sometimes it takes a bit of pain to get your attention, and nudge you into using your head for something other than a hat rack. Hmm, cant say Ive ever had that experience with Malcanis posts as of yet. :) But he does occasionally come out with something of value. And I respect the fact that he makes the effort to post on the forums and contribute. Just wanted to make sure you realized that I was adding to your point, not trying to argue with you. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4090
|
Posted - 2013.04.29 20:33:00 -
[115] - Quote
Nick Bete wrote:Rebecha Pucontis wrote: Not that I support Malcanis, but at least he does post on the forums. Even though nearly all his post are sarcastic in tone. ;)
But, for what purpose? Occasionally he'll make a thoughtful contribution but, for the most part all we get from him are sarcasm, insults and showing off his supposed superior knowledge of the game. We'll see if things change now that he's on the CSM. I'd hope to see posts that are more respectful, that communicate what he's doing for us players, how he's making player concerns known to CCP, etc. I'm not holding my breath on that, though. I prefer a representative that knows what's up and is not afraid to speak bluntly as well as accurately, even if it's not what you want to hear or how you want to hear it.
I don't waste my time with those that place a priority on telling people what they want to hear with sugar on top. There are far to many mealy mouthed politicians in the world that excel at that nonsense already.
Or to put it another way, I'll take truth over tact any day of the week. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Georgina Parmala
Science and Trade Institute Caldari State
91
|
Posted - 2013.04.29 20:34:00 -
[116] - Quote
Gnoshia wrote: Don't forget that all probes can be launched at once. No more clicking for each individual probe to be launched. That alone is tons of saved time.
This I have some issue with not taking the launcher cycle time per probe used.
Jump hole, break gate cloak, launch probes, cloak up. Denies an attentive DScanner the potential of seeing at least the ship and it's name during the process. |
Ranger 1
Ranger Corp
4090
|
Posted - 2013.04.29 20:37:00 -
[117] - Quote
I would say a logical next step is the ability to put your scanner on auto sweep and be able to set it to scan for inbound ships in warp. Which would mean a lot of people would need to learn how to mine while properly aligned. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Mardris Fol
Den Sorte Loge
0
|
Posted - 2013.04.29 20:59:00 -
[118] - Quote
CCP Greyscale wrote: Assuming zero-sum play time, the more we can remove single-player mechanics, the more time people can spend using the remaining multi-player mechanics instead.
How does this read as anything but a declaration of war on solo players?
Besides, exploration is one of the more fun things to do when your corp mates aren't available.
And few other PvE activities involve multi-player mechanics. Hi-sec missions don't require multi-player skills and feature no competition what so ever. PI? Research? Manufacturing? None of these feature multi-player mechanics - are they going to be next?
I'm just hoping this isn't where CCP are actually going with the game. It needs a balance of solo and group mechanics. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
239
|
Posted - 2013.04.29 21:02:00 -
[119] - Quote
Ranger 1 wrote:I would say a logical next step is the ability to put your scanner on auto sweep and be able to set it to scan for inbound ships in warp. Which would mean a lot of people would need to learn how to mine while properly aligned. To be honest I was half expecting this to be coming with oddysey. Kind of surprised that it didn't make it in. |
|
CCP Greyscale
C C P C C P Alliance
1868
|
Posted - 2013.04.29 21:15:00 -
[120] - Quote
Mardris Fol wrote:CCP Greyscale wrote: Assuming zero-sum play time, the more we can remove single-player mechanics, the more time people can spend using the remaining multi-player mechanics instead. How does this read as anything but a declaration of war on solo players? Besides, exploration is one of the more fun things to do when your corp mates aren't available. And few other PvE activities involve multi-player mechanics. Hi-sec missions don't require multi-player skills and feature no competition what so ever. PI? Research? Manufacturing? None of these feature multi-player mechanics - are they going to be next? I'm just hoping this isn't where CCP are actually going with the game. It needs a balance of solo and group mechanics.
I'm using multi-player in a very broad sense, that encompasses basically any feature where the right choice depends on actions made by other players. Playing the market, for example, and all activities relating to that (research, manufacturing, some aspects of PI) are almost completely multi-player activities (excepting only interactions with NPC orders).
For activities that decidedly aren't, such as missions, we would generally prefer to adjust those features to include more player inputs (and probably outputs, in order to close the circle). We don't want to remove the features, we're just usually generally inclined to look for ways to strip out purely single-player mechanics and fill the gaps with multi-player ones. Note that there is extensive use of "generally" and the like here; again, we're case-by-case here, and sometimes there is a necessity to be flexible. In a specific case mentioned above, for example, it's critical that people have things to do when nobody else is around in order to keep people online and build momentum, and if we can't find a way to do this without a pure single-player mechanic, we'll bite that bullet |
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |