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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Mei Ling Cobon-Han
MM Prospects
0
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Posted - 2013.04.30 04:53:00 -
[1] - Quote
I've notice these type of modules were removed from the market in Sisi. And the only way to get them is if players are selling them. Any reason why you guys would remove them from Sisi? I mean, it is a test server and all, how're we supposed to test items like that if we can't buy them like any other T1 module at stations that sell 100k of them? |
Alexa Coates
Federation Navy Assembly Group LLC
461
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Posted - 2013.04.30 05:21:00 -
[2] - Quote
inb4 people whine that "durr hurr teh test survur isnt 4 u lul iz 4 ccp lel" That's a Templar, an Amarr fighter used by carriers. |
Rengerel en Distel
Amarr Science and Industry
1387
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Posted - 2013.04.30 11:30:00 -
[3] - Quote
Alexa Coates wrote:inb4 people whine that "durr hurr teh test survur isnt 4 u lul iz 4 ccp lel"
well, that's the reason ... if CCP needs those things tested, they seed them.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Mei Ling Cobon-Han
MM Prospects
0
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Posted - 2013.04.30 11:34:00 -
[4] - Quote
Rengerel en Distel wrote:Alexa Coates wrote:inb4 people whine that "durr hurr teh test survur isnt 4 u lul iz 4 ccp lel" well, that's the reason ... if CCP needs those things tested, they seed them. That's the exact same thing my friend said. And I see your point entirely. But what I don't get is. Why they have every other variation of those modules in for us to use/test, but not those specific ones. They have T1 and T2 Modules, and even Faction ammo. Why wouldn't Faction/Storyline/etc. modules be in? I would imagine those need testing, too. Don't you think? |
Mei Ling Cobon-Han
MM Prospects
0
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Posted - 2013.04.30 11:58:00 -
[5] - Quote
Alexa Coates wrote:inb4 people whine that "durr hurr teh test survur isnt 4 u lul iz 4 ccp lel" And for the record; and I'm not trying to be rude or mean, like you *seem* to be, I'm not whining. I'm thinking from a testers mind here. People buy/sell and use those in TQ, despite their overpriced nature due to the player economy. We should be able to use those on Sisi because of that fact. That comment, Alexa, isn't helping. Sorry. |
Salpun
Paramount Commerce
492
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Posted - 2013.04.30 13:31:00 -
[6] - Quote
Mei Ling Cobon-Han wrote:Alexa Coates wrote:inb4 people whine that "durr hurr teh test survur isnt 4 u lul iz 4 ccp lel" And for the record; and I'm not trying to be rude or mean, like you *seem* to be, I'm not whining. I'm thinking from a testers mind here. People buy/sell and use those in TQ, despite their overpriced nature due to the player economy. We should be able to use those on Sisi because of that fact. That comment, Alexa, isn't helping. Sorry. If they where seeded that is all people would fly which would mess up the testing CCP wants to get metrics on. everyone uses the best stuff they can get their hands on that is just human nature. |
Mei Ling Cobon-Han
MM Prospects
0
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Posted - 2013.04.30 13:46:00 -
[7] - Quote
I disagree, and this may just be me. But I try to use what I actually can in Sisi, not the best stuff. I usually try to make good fits for my skills in Sisi before putting them in TQ. That way I don't waste ISK. I don't use Deadspace/etc. on ships. Just on the ones I'm going to mess around in, such as the Bhaalgorn. I'm not spending 1.2 billion on a ship that's ridiculous. So I do that in Sisi. But I use normal stuff that I can actually use on ships I'm going to buy in TQ. But I would; and I'm sure many others would like the option to use those kinds of modules. And most people are probably using T2 stuff anyway, not much testing there when everyone is going to use T2. Am I right? |
Matthew97
Pro Synergy
162
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Posted - 2013.04.30 14:20:00 -
[8] - Quote
Mei Ling Cobon-Han wrote:I disagree, and this may just be me. But I try to use what I actually can in Sisi, not the best stuff. I usually try to make good fits for my skills in Sisi before putting them in TQ. That way I don't waste ISK. I don't use Deadspace/etc. on ships. Just on the ones I'm going to mess around in, such as the Bhaalgorn. I'm not spending 1.2 billion on a ship that's ridiculous. So I do that in Sisi. But I use normal stuff that I can actually use on ships I'm going to buy in TQ. But I would; and I'm sure many others would like the option to use those kinds of modules. And most people are probably using T2 stuff anyway, not much testing there when everyone is going to use T2. Am I right?
As much as I agree with you, this is one of the reasons they were removed. People started using Singularity as a "Live EFT" as well as "Dreamshipping (Fully officer fitted ****)" Run level 4 missions? Don't want to salvage? Let us salvage for you, and then pay you for it! -áJoin our Channel: Pro Synergy
Now open in Waskisen ! |
Aglais
Liberation Army Li3 Federation
235
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Posted - 2013.04.30 14:23:00 -
[9] - Quote
And then everyone is in officer fit bhaalgorns, vindicators and capitals and nothing gets done besides cap fights. The only faction things I ever used were faction ships themselves, and faction ammo- other faction or higher modules don't really create a 'valid' test, because that's not going to reflect the environment of TQ at all. |
Mei Ling Cobon-Han
MM Prospects
0
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Posted - 2013.04.30 14:26:00 -
[10] - Quote
Matthew97 wrote:Mei Ling Cobon-Han wrote:I disagree, and this may just be me. But I try to use what I actually can in Sisi, not the best stuff. I usually try to make good fits for my skills in Sisi before putting them in TQ. That way I don't waste ISK. I don't use Deadspace/etc. on ships. Just on the ones I'm going to mess around in, such as the Bhaalgorn. I'm not spending 1.2 billion on a ship that's ridiculous. So I do that in Sisi. But I use normal stuff that I can actually use on ships I'm going to buy in TQ. But I would; and I'm sure many others would like the option to use those kinds of modules. And most people are probably using T2 stuff anyway, not much testing there when everyone is going to use T2. Am I right? As much as I agree with you, this is one of the reasons they were removed. People started using Singularity as a "Live EFT" as well as "Dreamshipping (Fully officer fitted ****)" Yes, but I'm not that stupid. I don't just get on there to build a ship, go to the PvP systems and go blow it up. I actually do stuff on there. And to make a point to farther getting them back. Not having them on there doesn't provide exactly accurate scenarios. My Corp. leader has 4 Deadspace modules and 1 Faction module on his ship in TQ. They should be put back in to provide more accurate PvP scenarios and stats that people would have on TQ |
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Mei Ling Cobon-Han
MM Prospects
0
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Posted - 2013.04.30 14:28:00 -
[11] - Quote
Aglais wrote:And then everyone is in officer fit bhaalgorns, vindicators and capitals and nothing gets done besides cap fights. The only faction things I ever used were faction ships themselves, and faction ammo- other faction or higher modules don't really create a 'valid' test, because that's not going to reflect the environment of TQ at all. And the only things I use when I'm actually doing stuff is the Faction ships if I would actually buy them in TQ. Maybe Faction ammo, but that's kind of hard to come by, considering the price |
DJWiggles
Eve Radio Corporation
56
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Posted - 2013.04.30 16:29:00 -
[12] - Quote
CCP did a trial of seeding them a while ago (along with supercaps) and the server just turned in to "supercapsonlinewithdeadspacefitZ0MG!!!!!!!!" Live on Eve Radio Wednesdays 20:00 GMT with me & friends blabbering on about Eve and stuff-áFollow me on twitter http://twitter.com/WigglesGRN, like me on facebook http://facebook.com/wigglesGRN or check out my blog http://wiggles.gamingradio.net/blog
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Mei Ling Cobon-Han
MM Prospects
0
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Posted - 2013.05.01 16:18:00 -
[13] - Quote
DJWiggles wrote:CCP did a trial of seeding them a while ago (along with supercaps) and the server just turned in to "supercapsonlinewithdeadspacefitZ0MG!!!!!!!!" And what exactly do you think they were doing with them? Blowing each other up in the PvP system. No matter what you allow them to have; be it Officer or Deadspace, all they're going to do is blow each other up in the PvP systems. They're using T2 stuff right now as I type this. That's not testing, that's blowing everyone up with T2 items. You could even restrict them to only using T1 stuff and they would still blow each other up in the PvP system. |
bassie12bf1
Militaris Industries Northern Coalition.
38
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Posted - 2013.05.01 17:23:00 -
[14] - Quote
on TQ the average PVP ship has t1/t2 mods with faction ammo.
Why would they do it any different on sisi. |
Mei Ling Cobon-Han
MM Prospects
0
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Posted - 2013.05.01 18:24:00 -
[15] - Quote
bassie12bf1 wrote:on TQ the average PVP ship has t1/t2 mods with faction ammo.
Why would they do it any different on sisi. That's not the point. The point is, on Sisi. No matter what you give them, that's what they'll use. And right now they can't use the Faction/Officer/Etc. stuff, so they're using mainly T2. And we're not talking about TQ, we're talking about Sisi. It's a test server, made for CCP to test stuff. Yet all they do (Normal players) is go to the PvP systems and blow each other up with the best stuff they can get their hands on. Right now that's T2. Now, some people; like me, are trying to get the Faction/Officer/Etc. modules back to provide a more accurate stats. You mustn't have been paying attention when I said that my friend had 4 Deadspace modules and 1 Faction module on his ship. Doesn't matter if it's PvP or PvE. He has those modules on there. You can' get accurate stat for those modules in PvP or PvE in Sisi if we can't use them |
Bugsy VanHalen
Society of lost Souls
587
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Posted - 2013.05.02 14:27:00 -
[16] - Quote
Mei Ling Cobon-Han wrote:Rengerel en Distel wrote:Alexa Coates wrote:inb4 people whine that "durr hurr teh test survur isnt 4 u lul iz 4 ccp lel" well, that's the reason ... if CCP needs those things tested, they seed them. That's the exact same thing my friend said. And I see your point entirely. But what I don't get is. Why they have every other variation of those modules in for us to use/test, but not those specific ones. They have T1 and T2 Modules, and even Faction ammo. Why wouldn't Faction/Storyline/etc. modules be in? I would imagine those need testing, too. Don't you think? The purpose of testing is to test what will be used on TQ. If DED and officer modules were seeded on SiSi everyone would use them and the standard common builds used on TQ would not get tested.
If you want officer/DED modles on SiSi go farm them, there is far less competition there. You can farm 10/10 DED sites all day without fear of getting ganked, and even the best ship is not a big loss it only cost 100 isk for each ship and module.
These things were not removed. I have only ever seen DED and officer modules seeded in one build on SiSi and it was when those modules had been updated with the new graphics/effects. They needed to be tested and were added.
Just like you almost never see super caps seeded. But recent patches have affected them, so everyone was given supers to test. Provided you have the skills to fly them. This time they were not seeded, but given through the redeeming system, but still. Such things are only seeded/handed out when they need to be tested.
SiSi is not just a free PVP server where you don't have to pay for the ships you lose. it is there for testing. Use can use it for what ever you want provided you follow the test server rules. But complaining about not being able to do something that is not testing related will not get you any where on SiSi. |
Solhild
Republic Military School Minmatar Republic
985
|
Posted - 2013.05.03 18:00:00 -
[17] - Quote
There will be some people who'd fit the deadspace stuff and play SISI EFT. They'd decide a particular fit was great then try to copy it onTQ by sourcing the mods there. These people would find that the price is ridiculous and need lots of isk for it. As they'd tried the kit and liked it on SISI, nothing else would do at all so they's stump up PLEX to pay for it. The end result is as follows: -stronger market for PLEX to buy deadspace stuff -more activity in sanctums etc. to get mods -more uber fit missioning ships in EVE -more suicide ganking of mission ships to collect deadspace mods -more players working lowsec to improve sec status so they can gank again -more PLEX being bought/sold from impatient players who can't be bothered to work lowsec and need tags -more active EVE -more cash for CCP
true story |
Raze Zindonas
Asgard. Exodus.
37
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Posted - 2013.05.04 02:21:00 -
[18] - Quote
As many have said, SiSi is not EFT, which is what most people treat it as. When CCP seeded deadspace mods, etc everyone ran deadspace Baals and Vindicators, or pimped out Frigs...Srsly..Estamels Invuls on a frig...ok...
EFT and even prfya are amazing tools for ship stats and are very accurate...PVP on sisi is totally not the same on TQ..Everyone not in the same corp/alliance dog piles on you in the pvp areas.
Hell, when they seeded supers on sisi, I tried to fight a Nyx in my Hel and the Nyx pilot warped off. |
Blod Bladelicker
Flashpoint Chaos Sexy Alliance
0
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Posted - 2013.05.04 08:10:00 -
[19] - Quote
I don't see the problem with seeing deadspace etc, since people not "testing" right now, won't be doing it either when it gets seeded, while some real testing people will be able to properly test their usual fits from TQ. But I can also see why it is a bad idea to seed it all if CCP gets any info at all from 6-c, but incase they don't get info from 6-c, I don't see the problem of it. |
J3ssica Biel
Fatal Ascension
37
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Posted - 2013.05.04 08:24:00 -
[20] - Quote
Don't seed deadspace |
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Mei Ling Cobon-Han
MM Prospects
4
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Posted - 2013.05.04 16:28:00 -
[21] - Quote
Blod Bladelicker wrote:I don't see the problem with seeing deadspace etc, since people not "testing" right now, won't be doing it either when it gets seeded, while some real testing people will be able to properly test their usual fits from TQ. But I can also see why it is a bad idea to seed it all if CCP gets any info at all from 6-c, but incase they don't get info from 6-c, I don't see the problem of it. Finally, a shining star in a dark Solar System. At least someone is on my side about getting them seeded again. No non Dev players are testing anyway, using T2 stuff all the time. Wouldn't be any different than with DED or Officer |
Mei Ling Cobon-Han
MM Prospects
4
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Posted - 2013.05.04 16:30:00 -
[22] - Quote
Solhild wrote:There will be some people who'd fit the deadspace stuff and play SISI EFT. They'd decide a particular fit was great then try to copy it onTQ by sourcing the mods there. These people would find that the price is ridiculous and need lots of isk for it. As they'd tried the kit and liked it on SISI, nothing else would do at all so they's stump up PLEX to pay for it. The end result is as follows: -stronger market for PLEX to buy deadspace stuff -more activity in sanctums etc. to get mods -more uber fit missioning ships in EVE -more suicide ganking of mission ships to collect deadspace mods -more players working lowsec to improve sec status so they can gank again -more PLEX being bought/sold from impatient players who can't be bothered to work lowsec and need tags -more active EVE -more cash for CCP
true story And you, have an extremely good point. End result, CCP gets more money, meaning they're happy. Seems like they gain from seeding. Theoretically anyway |
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CCP Goliath
C C P C C P Alliance
1494
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Posted - 2013.05.06 10:10:00 -
[23] - Quote
Mei Ling Cobon-Han wrote:Solhild wrote:There will be some people who'd fit the deadspace stuff and play SISI EFT. They'd decide a particular fit was great then try to copy it onTQ by sourcing the mods there. These people would find that the price is ridiculous and need lots of isk for it. As they'd tried the kit and liked it on SISI, nothing else would do at all so they's stump up PLEX to pay for it. The end result is as follows: -stronger market for PLEX to buy deadspace stuff -more activity in sanctums etc. to get mods -more uber fit missioning ships in EVE -more suicide ganking of mission ships to collect deadspace mods -more players working lowsec to improve sec status so they can gank again -more PLEX being bought/sold from impatient players who can't be bothered to work lowsec and need tags -more active EVE -more cash for CCP
true story And you, have an extremely good point. End result, CCP gets more money, meaning they're happy. Seems like they gain from seeding. Theoretically anyway
Unless they just sit on Sisi playing with infinite Deadspace fits of course, which they have done. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Mei Ling Cobon-Han
MM Prospects
4
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Posted - 2013.05.06 10:59:00 -
[24] - Quote
CCP Goliath wrote:Mei Ling Cobon-Han wrote:Solhild wrote:There will be some people who'd fit the deadspace stuff and play SISI EFT. They'd decide a particular fit was great then try to copy it onTQ by sourcing the mods there. These people would find that the price is ridiculous and need lots of isk for it. As they'd tried the kit and liked it on SISI, nothing else would do at all so they's stump up PLEX to pay for it. The end result is as follows: -stronger market for PLEX to buy deadspace stuff -more activity in sanctums etc. to get mods -more uber fit missioning ships in EVE -more suicide ganking of mission ships to collect deadspace mods -more players working lowsec to improve sec status so they can gank again -more PLEX being bought/sold from impatient players who can't be bothered to work lowsec and need tags -more active EVE -more cash for CCP
true story And you, have an extremely good point. End result, CCP gets more money, meaning they're happy. Seems like they gain from seeding. Theoretically anyway Unless they just sit on Sisi playing with infinite Deadspace fits of course, which they have done. Not going against your authority here, but so what? (With all due respect of course) To get into the Sisi server, you have to pay for EVE anyway. But right now, people in Sisi (At least 150) are in the PvP System right now, killing each other with Caps and Super Caps. And at this very moment, they're fighting on the Station. I'd give you a screenshot, but I'm not really sure how to do that |
Angmar Udate
Aura of Darkness Nulli Secunda
13
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Posted - 2013.05.06 12:10:00 -
[25] - Quote
Mei Ling Cobon-Han wrote:CCP Goliath wrote:Mei Ling Cobon-Han wrote:And you, have an extremely good point. End result, CCP gets more money, meaning they're happy. Seems like they gain from seeding. Theoretically anyway Unless they just sit on Sisi playing with infinite Deadspace fits of course, which they have done. Not going against your authority here, but so what? (With all due respect of course) To get into the Sisi server, you have to pay for EVE anyway. But right now, people in Sisi (At least 150) are in the PvP System right now, killing each other with Caps and Super Caps. And at this very moment, they're fighting on the Station. I'd give you a screenshot, but I'm not really sure how to do that
Because sisi is a development and testing server and not meant for this kind of behavior and at the same time it would go against CCPs non-sharding philosophy. |
Blod Bladelicker
Flashpoint Chaos Sexy Alliance
1
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Posted - 2013.05.06 13:05:00 -
[26] - Quote
CCP Goliath wrote:Mei Ling Cobon-Han wrote:Solhild wrote:There will be some people who'd fit the deadspace stuff and play SISI EFT. They'd decide a particular fit was great then try to copy it onTQ by sourcing the mods there. These people would find that the price is ridiculous and need lots of isk for it. As they'd tried the kit and liked it on SISI, nothing else would do at all so they's stump up PLEX to pay for it. The end result is as follows: -stronger market for PLEX to buy deadspace stuff -more activity in sanctums etc. to get mods -more uber fit missioning ships in EVE -more suicide ganking of mission ships to collect deadspace mods -more players working lowsec to improve sec status so they can gank again -more PLEX being bought/sold from impatient players who can't be bothered to work lowsec and need tags -more active EVE -more cash for CCP
true story And you, have an extremely good point. End result, CCP gets more money, meaning they're happy. Seems like they gain from seeding. Theoretically anyway Unless they just sit on Sisi playing with infinite Deadspace fits of course, which they have done.
I understand your point, which is a very valid point. But does it really matter whether they play with infinite T2 or deadspace fits? - I guess I answered this below... I don't know how much info you get from 6-cz49 battles, if any, so I personally don't see the problem currently. I was there when you last seeded the mods and altho it's true that 95% of the people in 6-c used them non-stop it might have helped some people test deadspace fits in non-pvp situations and see how that works.(Because the contracts and markets from TQ are basicly empty on the same day so that is not a real place to get the mods) But I also agree that fully testing T2 fits is important, especially with the upcoming changes, and sadly there is no middle ground.(Only thing I could think of would be each few mirrors(For example 3 normal 1 fully) everything gets seeded but that would probaly require a bit of non-important work for devs that could be spent better) |
Isbariya
The Dancer. Initiative Mercenaries
45
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Posted - 2013.05.06 16:15:00 -
[27] - Quote
CCP Goliath wrote:Mei Ling Cobon-Han wrote:Solhild wrote:There will be some people who'd fit the deadspace stuff and play SISI EFT. They'd decide a particular fit was great then try to copy it onTQ by sourcing the mods there. These people would find that the price is ridiculous and need lots of isk for it. As they'd tried the kit and liked it on SISI, nothing else would do at all so they's stump up PLEX to pay for it. The end result is as follows: -stronger market for PLEX to buy deadspace stuff -more activity in sanctums etc. to get mods -more uber fit missioning ships in EVE -more suicide ganking of mission ships to collect deadspace mods -more players working lowsec to improve sec status so they can gank again -more PLEX being bought/sold from impatient players who can't be bothered to work lowsec and need tags -more active EVE -more cash for CCP
true story And you, have an extremely good point. End result, CCP gets more money, meaning they're happy. Seems like they gain from seeding. Theoretically anyway Unless they just sit on Sisi playing with infinite Deadspace fits of course, which they have done.
How about seeding some Revenant super carriers ? I would like to get a feel on them to better figure out if i want to farm the 150b isk for it.
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Just Lilly
69
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Posted - 2013.05.06 21:43:00 -
[28] - Quote
I've collected quite a few deadspace modules on TQ over the years.
I dare not fit em on TQ, so I play around with em on sisi instead. Should someone decide to gank me there, they'll get banned, and all of my shiny toys will be back in my ownership with each new mirror =)
I like it Powered by Nvidia GTX 690 |
Unkind Omen
Russian Thunder Squad Darkness of Despair
14
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Posted - 2013.05.06 21:45:00 -
[29] - Quote
Why dont just change the principle of seeding stuff itself?
You can provide faction and deadspace mods at 100mil-1B isk each and force those who want to test stuff like that into a massive selfdestruct ops which will limit the amount of people who would like to pvp using that stuff.
The other way is to give players the devhack to spawn plexes and anomalies or create a system nearby to main PvP system where all of the plexes would be present with the instant respawn. That system should certainly contain several W-space entrances also. That would provide a nice plex testing playerbase alongside with the supply of such stuff for those who want to test it on their ships. |
Jonny Copper
Caldari Provisions Caldari State
5
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Posted - 2013.05.07 05:18:00 -
[30] - Quote
CCP Goliath wrote:Mei Ling Cobon-Han wrote:Solhild wrote:There will be some people who'd fit the deadspace stuff and play SISI EFT. They'd decide a particular fit was great then try to copy it onTQ by sourcing the mods there. These people would find that the price is ridiculous and need lots of isk for it. As they'd tried the kit and liked it on SISI, nothing else would do at all so they's stump up PLEX to pay for it. The end result is as follows: -stronger market for PLEX to buy deadspace stuff -more activity in sanctums etc. to get mods -more uber fit missioning ships in EVE -more suicide ganking of mission ships to collect deadspace mods -more players working lowsec to improve sec status so they can gank again -more PLEX being bought/sold from impatient players who can't be bothered to work lowsec and need tags -more active EVE -more cash for CCP
true story And you, have an extremely good point. End result, CCP gets more money, meaning they're happy. Seems like they gain from seeding. Theoretically anyway Unless they just sit on Sisi playing with infinite Deadspace fits of course, which they have done.
Thats really the problem right there... Infinite...
Seeing as how people want to test deadspace/officer/faction why not just give them 2-6 of each module, or at the very least the most common ones. (Warp disruptor, Armor and shield tanking mods, damage mods, ewar, etc) just covering the basics.... That way they have a certain amount they can test, but if they lose them they are done with them and have to resort to T2 from there on out... I mean, especially for this mirror where everyone has 1 of each super and people with carrier 3 and fighters 1 are flying moms with fighters, i dont think implementing a limited amount of dead/officer/faction mods for each player the same way supers were given would change much as it is right now.
And you dont need to worry about people raging about super builds... Because you cant build these mods (which would be another option) |
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