Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zyrbalax III
Core World Imperium
81
|
Posted - 2013.04.30 14:48:00 -
[1] - Quote
Hi all,
I've read that the new mag/radar sites with the new hacking/archaeology minigame will not have any NPC ship spawns. Can anyone (ideally someone who was at fanfest) confirm whether this means that post Odyssey even W-space mag/radar sites will lose their sleeper spawns?
If so, it means (at least marginally) less blue loot and nanoribbons available for harvest in w-space; whether this is good or bad for w-space dwellers' wallets I guess depends on how lucrative the new hacking/archaeology sites will be... but it would mean even solo w-space nomads in exploration-fit covops will be able to get something out of even C6 mag/radar sites - previously a bit too difficult to get anything from solo.
All hail Bob. Z3 |
Samuel Cole
Legion of the Lucid Misfits Ushra'Khan
0
|
Posted - 2013.04.30 15:08:00 -
[2] - Quote
Personally, I would welcome this change - it provides a range of content for people living in high-class wormholes. Do you have a 15-person gang with capital support? Great, run some capital escalations in your combat anoms. Are you the only person logged in 30 minutes after downtime because all of your fellow alliance members live in the US? Great, go run some hacking sites.
Reduced overall income is a fair trade for a wider selection of ways to engage your wormhole.
(Also, it encourages people ninja hacking/archeology sites in occupied systems, which increases opportunities for PvP.) |
Phaderift
Sky Fighters Talocan United
20
|
Posted - 2013.04.30 18:13:00 -
[3] - Quote
when asked if it was going to remove escalations or npc from Wh site the devs at the exploration roundtable didn't know |
ExookiZ
The Dark Space Initiative Scary Wormhole People
65
|
Posted - 2013.04.30 18:29:00 -
[4] - Quote
Grayscale didnt think they are taking away the npcs as that would make them too easy and profitable. Inc comparison the NPCs in nullsec sites are pushovers anyways, easily solable by anyone and theyre isk contribution to the site is minimal. In WH space the sleepers are much harder and are the only thing stopping high end radar/mags from being free floating heaps of isk.
But in the end i have heard both answers all with uncertainty. so Maybe well see an official announcement, otherwise it will be a surprise |
Zyrbalax III
Core World Imperium
81
|
Posted - 2013.04.30 19:18:00 -
[5] - Quote
Thanks for the replies guys, it'll be interesting to see how this turns out! |
Chitsa Jason
Infinity Explorers Exhale.
514
|
Posted - 2013.04.30 21:12:00 -
[6] - Quote
Hopefully I will be able to start using my new gained CSM powers to get you guys the information you need in timely manner on such questions. Chitsa Jason for CSM 8 Twitter:-á@ChitsaJason Skype: Casparas
|
Derath Ellecon
Washburne Holdings Situation: Normal
1331
|
Posted - 2013.04.30 21:22:00 -
[7] - Quote
I would think these would not necessarily be the same as in k-space. K-space radars and mags have always been light on defense. On the flip side radars and mags are generally a touch harder than their WH class anoms. |
Jack Miton
Aperture Harmonics K162
1760
|
Posted - 2013.04.30 22:15:00 -
[8] - Quote
Removing rats from WH sites would be pretty funny. An absolutely guaranteed way of making WH radar and mag loot absolutely worthless.
Hell, even as is you can run (as in get the cans) half the C5/C6 mag/rad sites in a well tanked drake and something with an analyzer/codebreaker. |
Josilin du Guesclin
University of Caille Gallente Federation
23
|
Posted - 2013.05.01 00:57:00 -
[9] - Quote
The Drake and the hacking ship can be one and the same, too.
|
Kalel Nimrott
EG CORP Talocan United
272
|
Posted - 2013.05.01 10:30:00 -
[10] - Quote
I alwyas bring 2 drakes. One light tanked with 2 analyzers and the other with a tp. Last time I didnt check the weather of the wh..., damn wolf-rayets! |
|
Oxandrolone
Bite Me inc Bitten.
172
|
Posted - 2013.05.01 10:35:00 -
[11] - Quote
I was at fanfest and they did not know if wormhole sites would keep the battleship escalations, its quite remarkable how many devs forget about wormhole space altogether.
Fozzie told me when he is ship balancing they definatly take wormholes into account, Greyscale said independently from Fozzie that wormholes are always considered when they make balance changes.
I know that devs can never reveal what corps/alliances they have been in but I did not come across any that i felt have been involved with the high class wormhole mechanics.
I think they should hire a wormhole specific Game Designer :) |
CeNSeR
Jazz Associates Azgoths of Kria
21
|
Posted - 2013.05.01 10:45:00 -
[12] - Quote
Hopefully the whole having to move the roundtable because the wormhole community could have filled that room 5 times over debacle has opened CCP's eye's to the fact that we need to be heard. |
MisterAl tt1
Pretenders Inc W-Space
73
|
Posted - 2013.05.01 12:15:00 -
[13] - Quote
I hope neither mag/radar changes, nor gravimetrics found without probes would come to wormholes. |
unimatrix0030
Viperfleet Inc. Transmission Lost
33
|
Posted - 2013.05.01 18:05:00 -
[14] - Quote
It depended on wich dev you talked with at fanfest. But i think they said in the exploration wormhole table that the only thing change-ing is the mechanic to open and analyse/hack the cans. The rest stays. You will still need the module combined with some ful item(virus, firewall breakers,... ) . Although it could have some bad stuff hapening if you fail the hack/analyse, they weren't sure if the same thing would happen like in some radar/magneto sites where a new wave spawns. CCP beattik and CCP greyscale were the people to talk to. Maybe our new csm guys can found out what is making the cut.
|
Two step
Aperture Harmonics K162
3690
|
Posted - 2013.05.02 02:20:00 -
[15] - Quote
I pointed CCP Affinity to this thread, hopefully she should respond shortly. She is actually the person working on the new mag/radar changes. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Britta Nolen
Science and Trade Institute Caldari State
2
|
Posted - 2013.05.02 03:04:00 -
[16] - Quote
Jack Miton wrote:Removing rats from WH sites would be pretty funny. An absolutely guaranteed way of making WH radar and mag loot absolutely worthless.
Hell, even as is you can run (as in get the cans) half the C5/C6 mag/rad sites in a well tanked drake and something with an analyzer/codebreaker.
After just fact checking how much a passive drake can tank. umm WOW. 875dps on passive. |
Azemar
Yggdrasil Academy
10
|
Posted - 2013.05.02 05:58:00 -
[17] - Quote
I actually really hope that WH is at least *partially* affected by these changes.
Just from a sheer realism standpoint, it's stupid how *everything* in WH space has to be fought to obtain. There's an easy solution here: Just add more sites. Keep the combat sites, but I'd LOVE to see sites that are non-combat.
People get worried, and for good reason. If the mini-games are too easy, then at the end of the day the loot will be next to worthless. But that's literally the answer, right there. Just make the mini-games difficult. Say each minigame covers a basic theme and you go through "stages" in the game. It gets harder the farther you go, but your chance to get better loot (or guaranteed loot---but that isn't the mantra of eve exploration---especially in WH space) goes up.
As long as the mini-games are extremely skill dependent and hard, then I wholly support non-combat sites in WH space. I am a resident of a C4 with a static C2, and sometimes I really don't feel like getting my scanning ship, scanning down even a ladar, waiting 30 minutes for sleepers to spawn, go kill them, get in my salvager, then FINALLY get in my ship that's meant to actually do the site.
Yes, CCP has opened a can of worms here; but, if done properly it could be a massive + for the game. Eve shouldn't just be about combat. I really hope Odyssey changes that and I hope the playerbase recognizes you don't need combat to make something difficult. |
Tiger Armani
Mialto Corp The Last Chancers.
41
|
Posted - 2013.05.02 06:31:00 -
[18] - Quote
Azemar wrote:I actually really hope that WH is at least *partially* affected by these changes.
As long as the mini-games are extremely skill dependent and hard, then I wholly support non-combat sites in WH space. I am a resident of a C4 with a static C2, and sometimes I really don't feel like getting my scanning ship, scanning down even a ladar, waiting 30 minutes for sleepers to spawn, go kill them, get in my salvager, then FINALLY get in my ship that's meant to actually do the site.
There is no need to wait sleepers spawn to do ladar sites.... just saying... |
Terrorfrodo
Renegade Hobbits for Mordor
430
|
Posted - 2013.05.02 09:43:00 -
[19] - Quote
If they change w-space sites, in whatever way, it is very important that they can NOT be done in a simple cov ops.
They brought us the Venture, which eliminated 70m harvesting battlecruisers and replaced them with 10m near-uncatchable junk that isn't even worth scanning down.
If they now allow people to rake in the ISK with cloaky cheap frigates, another big chunk of worthwile ganking targets will disappear and be replaced with ships that are nearly impossible to catch and not even worth catching anyway.
If you want to make good ISK in w-space, you should always have to put expensive and vulnerable ships on the line. This principle was sadly abandoned with the Venture, please don't do it again! . |
Alx Warlord
SUPERNOVA SOCIETY
475
|
Posted - 2013.06.06 00:38:00 -
[20] - Quote
Time to investigate this. Please read these! > New POS system > New SOV system |
|
Asarles
Hard Knocks Inc.
3
|
Posted - 2013.06.06 00:44:00 -
[21] - Quote
Sleepers still exist, I am very interested as to what changes are coming though...or was it just the certain can mechanic changes? |
Leopold Jakuard
Nex Angelus.
12
|
Posted - 2013.06.06 02:39:00 -
[22] - Quote
Do the hacking and archeology skills affect the new mini games in anyway? I looted one can with very poor skills in a c3 w/o any trouble, other than taking a couple of minutes figuring what I had to do. |
D'Angelo Barksdale
He's got a pineapple on his head
4
|
Posted - 2013.06.06 05:59:00 -
[23] - Quote
Keep rats in radar/mag sites |
Forhandler
suptrader Corp
0
|
Posted - 2013.06.06 11:15:00 -
[24] - Quote
Well, the rats are still present. But they have made analysing the relic sites almost imposible in C6-C5 mag sites. Havn't done to many to have a real statistic yet, but as far as i have gotten now, it seams that it takes me between 5-7 tries before geting a can open. That means 1 out of 3-4 cans, rest get destroyed. So if you have mag site loot, keep it for now. As i think the price is going up. |
Asarles
Hard Knocks Inc.
3
|
Posted - 2013.06.06 21:50:00 -
[25] - Quote
I have yet to destroy a can in WH space, I think it may be chance based, i usually just go on a clicking frenzy hoping to find the core before i don't. Seems to be the fastest way to do it for me. Skills help a ton, T2 will make life so much easier. |
Cameron Zero
Red Federation
190
|
Posted - 2013.06.07 01:11:00 -
[26] - Quote
Confirming the Unsecured Perimeter Comms Relay I just warped to in a C2 definitely had rats. "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |