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Roxanne Dallas
Sebiestor Tribe Minmatar Republic
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Posted - 2013.04.30 18:10:00 -
[1] - Quote
CCP Fozzie at Fanfest in the ship Balancing section got into talking about future possible T3 ships and said and I am paraphrasing that the possible designs may not be and probably won't be frigates or Battleships.
This only leave's 2 other ship classes Battlecruisers and Destroyers which actually when I think about it would be awesome, tbh it will probably be battlecruisers considering there is only 1 tech 2 destroyer and its a interdictor which it would make sense for them to simply make a T2 attack/combat Destroyers at least before making a T3 destroyer.
So my money would be on a T3 Battlecruiser which is a little OP if the second lot of T3's are going to be anything like the first lot in my opinion and personally I would proffer a T3 destroyers but I just can't see it.
What do you think a T3 BC/Destroyer would be like, and which would you proffer?
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Roxanne Dallas
Sebiestor Tribe Minmatar Republic
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Posted - 2013.04.30 18:22:00 -
[2] - Quote
Anna Karhunen wrote:Neither. I would like to have Tech 3 industrials. One hull, which you could convert with different subsystems
I did actually contemplate a T3 industrial whilst writing this but I discarded it as an idea but you do have a point although I think like T3 cruisers they would have to be tanky and relatively fast. But I would still proffer a T3 desi. |
Roxanne Dallas
Sebiestor Tribe Minmatar Republic
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Posted - 2013.04.30 18:29:00 -
[3] - Quote
Tippia wrote:If T3 frigs and BSes are out of the picture (which they should be until they get the cruisers under control), the prospects for the mid-way classes GÇö already being close to cruisers GÇö is pretty much zilch.
There's no niche for them anyway.
That assumes that a T3 desi would be like a T3 cruiser you could make it more support oriented with remote rep subsystems which give a bonus to range as well, greater E-war capabilities etc etc with less damage and tank an T3 cruisers but greater maneuverability for example.
You lack imagination. |
Roxanne Dallas
Sebiestor Tribe Minmatar Republic
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Posted - 2013.04.30 18:38:00 -
[4] - Quote
Buzzmong wrote:I don't want any more T3 ships, even though I quite like my Legion.
They're a great concept as an out of game idea, but for EVE they're terrible.
EVE used to work very well when Rock, Paper, Scissors was the very core of the ship design philosophy, as it ensures that ships have counters and FOTM, although still present, is reduced by that school of thought.
Tbh if your used to fighting T3's you know there standard fits and can assume with a high probability from what ships they are flying around with what to counter them with.
You see a tengu few tengus with a bunch of armor ships the odd are great that they are ECM tengus etc it just take a little more thought. |
Roxanne Dallas
Sebiestor Tribe Minmatar Republic
1
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Posted - 2013.04.30 18:44:00 -
[5] - Quote
Kaire Koschuken wrote:T3 industrials? I rather dislike this idea, but if people can fit them shiny and leave them AFK in belts, I'm all for it, assuming that CCP doesn't deliver another round of nerfs to the already-hurting suicide ganking metagame.
I'm sorry but Tier 3's were a gift to suicide ganking even after the nerf there still better than the Apoc with 1400 mm's and you still have the Desi's which in a 0.5 system can take out a freighter for like 300 mill with like 30 ish destroyers |
Roxanne Dallas
Sebiestor Tribe Minmatar Republic
1
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Posted - 2013.04.30 18:59:00 -
[6] - Quote
Kaire Koschuken wrote:Roxanne Dallas wrote:Kaire Koschuken wrote:T3 industrials? I rather dislike this idea, but if people can fit them shiny and leave them AFK in belts, I'm all for it, assuming that CCP doesn't deliver another round of nerfs to the already-hurting suicide ganking metagame. I'm sorry but Tier 3's were a gift to suicide ganking even after the nerf there still better than the Apoc with 1400 mm's and you still have the Desi's which in a 0.5 system can take out a freighter for like 300 mill with like 30 ish destroyers I'm not sure whether you're saying that people are using T3's for suicide ganks or not, but if you are, that is a terrible idea. At any rate, the only gift that suicide ganking got out of T3's was a softer target for people to bling, and don't forget that insurance payments were removed from those ganks around when we got those destroyers. Oh, and picking the loot up from suicide gank wrecks became quite dangerous with the new and annoying suspect flags. RIP can bait. Oh, and if someone can coordinate a 30-man destroyer gank, they deserve to kill that for 300m.
No... Wtf are you on TIER 3 not TECH 3... When its over comms you have an excuse but when it is literally written down for you mixing up the words Tier 3 and Tech 3 not so excusable.
Tier 3 refers to Tier 3 Battlecruisers the Naga, Tornado, Talso and Oracle Tech 1 BC's which are tier 3 within the old tiering system.
Tech 3's are Tech 3 cruisers which have no tiers because there is only 1 ship in each race for T3's which is the Tengu, Legion, Loki and Proteus
See the difference Tier, Tech
Tier Tech
T T I E E C R H
Oh and the Goons can get 100's to do it for there burn Jita events |
Roxanne Dallas
Sebiestor Tribe Minmatar Republic
1
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Posted - 2013.04.30 20:02:00 -
[7] - Quote
Lady von Baroness wrote:Tech 3 Industrial got me thinking... And being bored at work over lunch, and having a few minutes to kill...
Go ahead and rip it apart; it took me about 10 minutes from thinking it up to typing it out (and doing those bloody markups was probably half the time).
I Like it :p but you would have to split some of those bonuses between subsystems so that its not OP, like the subsystems for T3 cruisers
I would probably Split it something like this with an ORE subsystem skill
ORE Prop Sub Sub 1; Bubble nullification, Mass decrease, extra debuff to HP Sub 2; MWD bloom reduction, warp speed bonus, sub-warp speed bonus, agility bonus, mass decrease Extra debuff to HP Sub 3; Larger cargohold Sub 4; Ship maintenance bay All previous Subs have debuffs to hitpoints Sub 5 Mid sized cargo hold (No debuffs to hitpoints)
ORE Electronics Sub Sub 1; Warp while cloaked plus ability to use a CovOps cloak Sub 2; Additional CPU Sub 3; Mining Foreman Link Sub 4; Bonus to salvagers and tractor beams. Sub 5; Bonus for salvager and mining drones
Ore Engineering Sub Sub 1; Medium large Addition to points for calibration & Power Grid Sub 2; Mid Addition to Cap and Powergrid Sub 3 ; Large Addition to Powergrid
I'm too board to finsh but you get the idea basically the same system as T3 Cruisers but just for industry
Make the (High High-Power Slot Modules) Electronics |
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