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Roxanne Dallas
Sebiestor Tribe Minmatar Republic
0
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Posted - 2013.04.30 18:10:00 -
[1] - Quote
CCP Fozzie at Fanfest in the ship Balancing section got into talking about future possible T3 ships and said and I am paraphrasing that the possible designs may not be and probably won't be frigates or Battleships.
This only leave's 2 other ship classes Battlecruisers and Destroyers which actually when I think about it would be awesome, tbh it will probably be battlecruisers considering there is only 1 tech 2 destroyer and its a interdictor which it would make sense for them to simply make a T2 attack/combat Destroyers at least before making a T3 destroyer.
So my money would be on a T3 Battlecruiser which is a little OP if the second lot of T3's are going to be anything like the first lot in my opinion and personally I would proffer a T3 destroyers but I just can't see it.
What do you think a T3 BC/Destroyer would be like, and which would you proffer?
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Unsuccessful At Everything
The Troll Bridge
3359
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Posted - 2013.04.30 18:13:00 -
[2] - Quote
As OP as the T3 Cruisers are now..the T3 BC would be super OP and would cause all T3s to get beat to **** with the nerf bat. I vote T3 desi. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Florian Kuehne
Tech3 Company
10
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Posted - 2013.04.30 18:14:00 -
[3] - Quote
T3 Destroyer would be a bit to expensive i think.
I would wish me a T3 BC. |
NickyYo
SpaceFroggy
357
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Posted - 2013.04.30 18:14:00 -
[4] - Quote
would a t4 bs be the new titan? .. |
Anna Karhunen
Inoue INEXP
39
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Posted - 2013.04.30 18:15:00 -
[5] - Quote
Neither. I would like to have Tech 3 industrials. One hull, which you could convert with different subsystems to: 1) Hauler 2) Blockade Runner 3) Q-ship 4) Merchant carrier (maybe 1 fighter in it... or drones. Not sure which way would be best) 5) Give it limited jump capability 6) Miner 7) Salvager
Obviously, it would not be as good as dedicated ships in stuff like mining, or so forth, but it would have greater flexibility. |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
168
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Posted - 2013.04.30 18:16:00 -
[6] - Quote
NickyYo wrote:would a t4 bs be the new titan? Doubt it, T4 BS actually sounds usefull. |
Tippia
Sunshine and Lollipops
13972
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Posted - 2013.04.30 18:17:00 -
[7] - Quote
If T3 frigs and BSes are out of the picture (which they should be until they get the cruisers under control), the prospects for the mid-way classes GÇö already being close to cruisers GÇö is pretty much zilch.
There's no niche for them anyway. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
Roxanne Dallas
Sebiestor Tribe Minmatar Republic
0
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Posted - 2013.04.30 18:22:00 -
[8] - Quote
Anna Karhunen wrote:Neither. I would like to have Tech 3 industrials. One hull, which you could convert with different subsystems
I did actually contemplate a T3 industrial whilst writing this but I discarded it as an idea but you do have a point although I think like T3 cruisers they would have to be tanky and relatively fast. But I would still proffer a T3 desi. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1469
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Posted - 2013.04.30 18:24:00 -
[9] - Quote
It's probably not a T3 combat ship. I think we can safely expect a T3 industrial or mining ship. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |
Stegas Tyrano
GLU CANU Open Space Consultancy
396
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Posted - 2013.04.30 18:26:00 -
[10] - Quote
I can see them doing T3 Industrials. T3 Cruisers cover all the combat needs anyone could ever have and the T3 Industrials for everything else. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
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Buzzmong
Aliastra Gallente Federation
259
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Posted - 2013.04.30 18:27:00 -
[11] - Quote
I don't want any more T3 ships, even though I quite like my Legion.
They're a great concept as an out of game idea, but for EVE they're terrible.
EVE used to work very well when Rock, Paper, Scissors was the very core of the ship design philosophy, as it ensures that ships have counters and FOTM, although still present, is reduced by that school of thought.
T3's are like Swiss Army Knives, and that's not a good thing, as they're either totally rubbish and you'll want to specialise to get max returns (T2 ships), or like they currently are, they're good enough that they eat into the specialist ships' niches enough to make them much more desirable over said specialist ships most of the time.
Personally, I'd like to see them (and Supercarriers) removed but that will never happen. |
Roxanne Dallas
Sebiestor Tribe Minmatar Republic
0
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Posted - 2013.04.30 18:29:00 -
[12] - Quote
Tippia wrote:If T3 frigs and BSes are out of the picture (which they should be until they get the cruisers under control), the prospects for the mid-way classes GÇö already being close to cruisers GÇö is pretty much zilch.
There's no niche for them anyway.
That assumes that a T3 desi would be like a T3 cruiser you could make it more support oriented with remote rep subsystems which give a bonus to range as well, greater E-war capabilities etc etc with less damage and tank an T3 cruisers but greater maneuverability for example.
You lack imagination. |
Roxanne Dallas
Sebiestor Tribe Minmatar Republic
1
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Posted - 2013.04.30 18:38:00 -
[13] - Quote
Buzzmong wrote:I don't want any more T3 ships, even though I quite like my Legion.
They're a great concept as an out of game idea, but for EVE they're terrible.
EVE used to work very well when Rock, Paper, Scissors was the very core of the ship design philosophy, as it ensures that ships have counters and FOTM, although still present, is reduced by that school of thought.
Tbh if your used to fighting T3's you know there standard fits and can assume with a high probability from what ships they are flying around with what to counter them with.
You see a tengu few tengus with a bunch of armor ships the odd are great that they are ECM tengus etc it just take a little more thought. |
Kaire Koschuken
Zarnfell
11
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Posted - 2013.04.30 18:39:00 -
[14] - Quote
T3 industrials? I rather dislike this idea, but if people can fit them shiny and leave them AFK in belts, I'm all for it, assuming that CCP doesn't deliver another round of nerfs to the already-hurting suicide ganking metagame. |
Tubrug1
161
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Posted - 2013.04.30 18:41:00 -
[15] - Quote
NickyYo wrote:would a t4 bs be the new titan?
Clearly not. www.tubrug1.blogspot.co.uk
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Roxanne Dallas
Sebiestor Tribe Minmatar Republic
1
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Posted - 2013.04.30 18:44:00 -
[16] - Quote
Kaire Koschuken wrote:T3 industrials? I rather dislike this idea, but if people can fit them shiny and leave them AFK in belts, I'm all for it, assuming that CCP doesn't deliver another round of nerfs to the already-hurting suicide ganking metagame.
I'm sorry but Tier 3's were a gift to suicide ganking even after the nerf there still better than the Apoc with 1400 mm's and you still have the Desi's which in a 0.5 system can take out a freighter for like 300 mill with like 30 ish destroyers |
Kaire Koschuken
Zarnfell
11
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Posted - 2013.04.30 18:50:00 -
[17] - Quote
Roxanne Dallas wrote:Kaire Koschuken wrote:T3 industrials? I rather dislike this idea, but if people can fit them shiny and leave them AFK in belts, I'm all for it, assuming that CCP doesn't deliver another round of nerfs to the already-hurting suicide ganking metagame. I'm sorry but Tier 3's were a gift to suicide ganking even after the nerf there still better than the Apoc with 1400 mm's and you still have the Desi's which in a 0.5 system can take out a freighter for like 300 mill with like 30 ish destroyers
I'm not sure whether you're saying that people are using T3's for suicide ganks or not, but if you are, that is a terrible idea.
At any rate, the only gift that suicide ganking got out of T3's was a softer target for people to bling, and don't forget that insurance payments were removed from those ganks around when we got those destroyers. Oh, and picking the loot up from suicide gank wrecks became quite dangerous with the new and annoying suspect flags. RIP can bait.
Oh, and if someone can coordinate a 30-man destroyer gank, they deserve to kill that for 300m. |
Roxanne Dallas
Sebiestor Tribe Minmatar Republic
1
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Posted - 2013.04.30 18:59:00 -
[18] - Quote
Kaire Koschuken wrote:Roxanne Dallas wrote:Kaire Koschuken wrote:T3 industrials? I rather dislike this idea, but if people can fit them shiny and leave them AFK in belts, I'm all for it, assuming that CCP doesn't deliver another round of nerfs to the already-hurting suicide ganking metagame. I'm sorry but Tier 3's were a gift to suicide ganking even after the nerf there still better than the Apoc with 1400 mm's and you still have the Desi's which in a 0.5 system can take out a freighter for like 300 mill with like 30 ish destroyers I'm not sure whether you're saying that people are using T3's for suicide ganks or not, but if you are, that is a terrible idea. At any rate, the only gift that suicide ganking got out of T3's was a softer target for people to bling, and don't forget that insurance payments were removed from those ganks around when we got those destroyers. Oh, and picking the loot up from suicide gank wrecks became quite dangerous with the new and annoying suspect flags. RIP can bait. Oh, and if someone can coordinate a 30-man destroyer gank, they deserve to kill that for 300m.
No... Wtf are you on TIER 3 not TECH 3... When its over comms you have an excuse but when it is literally written down for you mixing up the words Tier 3 and Tech 3 not so excusable.
Tier 3 refers to Tier 3 Battlecruisers the Naga, Tornado, Talso and Oracle Tech 1 BC's which are tier 3 within the old tiering system.
Tech 3's are Tech 3 cruisers which have no tiers because there is only 1 ship in each race for T3's which is the Tengu, Legion, Loki and Proteus
See the difference Tier, Tech
Tier Tech
T T I E E C R H
Oh and the Goons can get 100's to do it for there burn Jita events |
Lady von Baroness
Ravenflight Enterprises The Volition Cult
26
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Posted - 2013.04.30 19:14:00 -
[19] - Quote
Tech 3 Industrial got me thinking... And being bored at work over lunch, and having a few minutes to kill...
ORE Tech 3 Industrial
Propulsion Modules
- Warp while cloaked plus ability to use a CovOps cloak
- Bubble nullification
- MWD bloom reduction, warp speed bonus, sub-warp speed bonus, agility bonus
Hull and Cargo Modules
- Larger cargohold
- Ship maintenance bay
- Bonus to armor resists, and/or bonus to armor and structure repair modules
High-Power Slot Modules
- Bonus to mining lasers (NOT capable of strip miners)
- Bonus to salvagers and tractor beams.
- Bonus for weapons turrets (cap, cpu, power grid, and/or rate of fire?)
Drone Modules
- Bonus for salvager and mining drones
- Bonus for logistics drones
- Bonus for combat drones
General Modules
- Additional points for calibration, plus bonus to CPU, Power Grid, and/or Cap
- Additional high- and low-power slots, plus additional high-slot turret hardpoints
- Capable of using a warfare link module (or whatever it is that miners use for bonuses)
Go ahead and rip it apart; it took me about 10 minutes from thinking it up to typing it out (and doing those bloody markups was probably half the time). Donations of any doll items are graciously accepted anywhere in the universe of EvE! |
Lady Ayeipsia
Red Federation RvB - RED Federation
615
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Posted - 2013.04.30 19:28:00 -
[20] - Quote
Add my vote for t3 Indy. Additional modules could include:
Jump clone generator (could cost multiple slots) Ice or ore compression Module that acts as a mobile or advance lab, however research/copying/invention slots stop if the capsuler is not in the ship Improved probing module Ninja moon mining module (you anchor at a moon, mine for an hour to pull x resources)
Heck, add in some PvP module options: Capital ewar, allows fitting of capital ewar modules which can only target other capital and super capital ships. Capital scram/disrupt module
My view, make 2 size ships... Orca size and rorqual size. Orca is allowed in hi sec and uses gates, rorq size is limited to low/nul and must travel using jump drive.
As for why I want this, i just find it funny that my main Indy alt can build a titan or a space station, but since he is not a miner, the best he can fly is an itty V or a buzzard. |
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Kaire Koschuken
Zarnfell
11
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Posted - 2013.04.30 19:56:00 -
[21] - Quote
Roxanne Dallas wrote:Kaire Koschuken wrote:Roxanne Dallas wrote:Kaire Koschuken wrote:T3 industrials? I rather dislike this idea, but if people can fit them shiny and leave them AFK in belts, I'm all for it, assuming that CCP doesn't deliver another round of nerfs to the already-hurting suicide ganking metagame. I'm sorry but Tier 3's were a gift to suicide ganking even after the nerf there still better than the Apoc with 1400 mm's and you still have the Desi's which in a 0.5 system can take out a freighter for like 300 mill with like 30 ish destroyers I'm not sure whether you're saying that people are using T3's for suicide ganks or not, but if you are, that is a terrible idea. At any rate, the only gift that suicide ganking got out of T3's was a softer target for people to bling, and don't forget that insurance payments were removed from those ganks around when we got those destroyers. Oh, and picking the loot up from suicide gank wrecks became quite dangerous with the new and annoying suspect flags. RIP can bait. Oh, and if someone can coordinate a 30-man destroyer gank, they deserve to kill that for 300m. No... Wtf are you on TIER 3 not TECH 3... When its over comms you have an excuse but when it is literally written down for you mixing up the words Tier 3 and Tech 3 not so excusable. Tier 3 refers to Tier 3 Battlecruisers the Naga, Tornado, Talso and Oracle Tech 1 BC's which are tier 3 within the old tiering system. Tech 3's are Tech 3 cruisers which have no tiers because there is only 1 ship in each race for T3's which is the Tengu, Legion, Loki and Proteus See the difference Tier, Tech Tier Tech T T I E E C R H Oh and the Goons can get 100's to do it for there burn Jita events
Your topic is about Tech 3 ships.
Also, not everyone is Goons, and Goons don't make their living burning Jita. Some people do, however, make their living with solo ganks, and that lifestyle needs to be given some buffs to remain not only affordable, but be profitable. |
marVLs
124
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Posted - 2013.04.30 19:58:00 -
[22] - Quote
Only T3 indy, BS, destroyer (instead of frigate), and don't forget T3 don't need to be the same way as cruisers, it can be something new like T3 not modular but transforming BS's |
Lady von Baroness
Ravenflight Enterprises The Volition Cult
27
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Posted - 2013.04.30 19:59:00 -
[23] - Quote
Lady Ayeipsia wrote: Heck, add in some PvP module options: Capital ewar, allows fitting of capital ewar modules which can only target other capital and super capital ships. Capital scram/disrupt module
I don't think there should be too many PvP modules for it; I was hesitant to even put in what I put in, but figured minor PvP capabilities (turret bonuses for things like fitting and rate of fire, as well as combat drone bonuses) would be more useful defensively than offensively, though I absolutely know people would jump on it as an expensive Battle Badger.
The mobile lab module might be interesting, but would probably be difficult to do, or at least difficult to balance well. And what happens when a person logs off? Does it only work while logged in? What about downtime, then? It would only be useful for runs with a short duration.
I like the idea of a Clone Vat Bay; that would be an additional high-power-slot module, while the ore compressor might be fun for future ganks (how much is 1 unit of compressed Veldspar worth, and how much would even, say, a T1 industrial filled with it worth? Imagine the value of the ganks that this module could create).
A moon-mining module would have to be in low- or nul-sec space only, though maybe it could be used in Wormholes if it has a low-enough pull on resources? Though, wormholes are, if you find the right ones, rather quiet.
Improved probing? Absolutely! that would work under the Drones Modules (changing "drones" modules to something like "remote command" modules).
I do disagree on the sizes, though; make it one size-only, and make it a half-way point between Industrials and Freighters.
Lady Ayeipsia wrote:As for why I want this, i just find it funny that my main Indy alt can build a titan or a space station, but since he is not a miner, the best he can fly is an itty V or a buzzard.
That is changing in the upcoming expansion, is it not?
Really, what I find the most humorous about it all is that an industrialist is able to build all of these ships, having to know all of the various specs regarding the ships, and must be able to deal with the programming required to pilot it, but are incapable of piloting it themselves. Then again, it isn't like the individual capsuleer is doing all of the building themselves; that work is being done by sophisticated machinery under the instructions of some advanced form of a blueprint (it had better be an advanced form of a blueprint... if they are still paper blueprints, then I demand the creation of pencils, paper, or photocopiers). Donations of any doll items are graciously accepted anywhere in the universe of EvE! |
PotatoOverdose
SONS of LEGION RISE of LEGION
115
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Posted - 2013.04.30 20:00:00 -
[24] - Quote
T3 industrials. It's going to be t3 industrials. |
Roxanne Dallas
Sebiestor Tribe Minmatar Republic
1
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Posted - 2013.04.30 20:02:00 -
[25] - Quote
Lady von Baroness wrote:Tech 3 Industrial got me thinking... And being bored at work over lunch, and having a few minutes to kill...
Go ahead and rip it apart; it took me about 10 minutes from thinking it up to typing it out (and doing those bloody markups was probably half the time).
I Like it :p but you would have to split some of those bonuses between subsystems so that its not OP, like the subsystems for T3 cruisers
I would probably Split it something like this with an ORE subsystem skill
ORE Prop Sub Sub 1; Bubble nullification, Mass decrease, extra debuff to HP Sub 2; MWD bloom reduction, warp speed bonus, sub-warp speed bonus, agility bonus, mass decrease Extra debuff to HP Sub 3; Larger cargohold Sub 4; Ship maintenance bay All previous Subs have debuffs to hitpoints Sub 5 Mid sized cargo hold (No debuffs to hitpoints)
ORE Electronics Sub Sub 1; Warp while cloaked plus ability to use a CovOps cloak Sub 2; Additional CPU Sub 3; Mining Foreman Link Sub 4; Bonus to salvagers and tractor beams. Sub 5; Bonus for salvager and mining drones
Ore Engineering Sub Sub 1; Medium large Addition to points for calibration & Power Grid Sub 2; Mid Addition to Cap and Powergrid Sub 3 ; Large Addition to Powergrid
I'm too board to finsh but you get the idea basically the same system as T3 Cruisers but just for industry
Make the (High High-Power Slot Modules) Electronics |
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