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Thread Statistics | Show CCP posts - 6 post(s) |
coolzero
Mortis Angelus WHY so Seri0Us
76
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Posted - 2013.06.03 22:42:00 -
[181] - Quote
Kelmurdoch wrote:Has anyone else read the patch notes with a raised eyebrow? Quote: The composition of these anomalies will be as follows:
Highsec
2500 units of standard racial ice.
Lowsec
3000 units of standard racial ice. 400 units of Glare Crust.
Nullsec with weak truesec (0.0 to -0.5)
3000 units of improved racial ice. 400 units of Glare Crust. 500 units of Dak Glitter. 200 units of Gelidus.
Nullsec with strong truesec (-0.5 to -1.0)
3500 units of improved racial ice. 400 units of Glare Crust. 200 units of Gelidus. 250 units of Krystallos
I hope the lack of Dark Glitter in strong truesec belts is an oversight. Previous notes indicated 1000 blocks/beltspawn.
Highsec: 2500 units of standard racial ice.
Lowsec: 3000 units of standard racial ice 400 units of Glare Crust
Nullsec with weak truesec (0.0 to -0.5): 3000 units of improved racial ice 400 units of Glare Crust 500 units of Dark Glitter 200 units of Gelidus
Nullsec with strong truesec (-0.5 to -1.0): 3500 units of improved racial ice 400 units of Glare Crust 1000 units of Dark Glitter 300 units of Gelidus 250 units of Krystallos
https://forums.eveonline.com/default.aspx?g=posts&m=2994788 |
Bugsy VanHalen
Society of lost Souls
676
|
Posted - 2013.06.04 16:10:00 -
[182] - Quote
Danni stark wrote:Bugsy VanHalen wrote:A max yield HULK can still have well over 20k ehp. A MAX dps Talos can only do 16,000 damage before CONCORD shows up. A MAX damage Catayst can do at best about 8,000 damage before CONCORD shows up.
Before the mining ship buff you could gank a max yield hulk with a single catayst, now you need 3-4 catalysts or 2 talos. Ganking miners costs much more than it used to. a talos puts out over 1.5k dps, at ~20 seconds concord response time in 0.5 that's 30k of damage. that'll melt your 20k ehp hulk before concord is even there. EFT warrior stats?
Looking at average DPS does not give you accurate numbers unless the time frame ends exactly when a volley is shot. A Talos does ~8000 damage per volley, they can get off at best two volleys before concord shows up. That is ~16000 damage. You will never get close to 30,000 damage.
The reason these are better than the Ganknado is that while a Ganknado can do ~14000 damage per volley, they do not get a second shot in before concord shows up.
This is Ganking 101 not EFT warrioring.
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Bugsy VanHalen
Society of lost Souls
676
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Posted - 2013.06.04 17:30:00 -
[183] - Quote
Infinite Force wrote:CCP Fozzie wrote:Xavier Thorm wrote:"Wormhole systems" are just normal solar systems which we only connect to via wormholes, and the idea of a solar system without any moons seems very strange to me. If this was going to be done, I'd want some kind of artificial explanation of why there are no moons, or at least why we can't use them. The sleepers consumed them (and the planets) with giant mining machines in order to build their endless fleets. And we can build these giant mining machines with sleeper materials ... when exactly ??? :D Never, But ORE is working on new module technology based on remnants of this ancient sleeper mining technology that will eventually develop into capital class mining lasers. T3 modules that will be fit on T1 capital ships. |
Arronicus
Chromeria WHY so Seri0Us
657
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Posted - 2013.06.05 10:42:00 -
[184] - Quote
Karak Bol wrote:Well, the Rorqual can surely compress the leftover ice in the 4 h downtime, can-Št it?
Aside from the fact that you'd have the rorq stuck constantly compressing while the miners twiddle their thumbs for 4 hours; No. Rorq can keep up with 2 ice miners. Best quality nullsec ice fields have 5350 (or 5250?) Ice blocks. at 180 blocks per miner, per hour, and with 20 miners in a field (good field near a decent refinery), the field will be gone in under 2 hours. However, it will take that one rorqual, full tilt, about 18 hours to compress all the ice mined. Thus, just to keep up with the miners, if you were compressing during the 4 hour downtimes, nonstop, you'd not only have to be running something like 3 rorqs for those 20 miners, but you'd also have to refine a lot of your blocks for heavy water, and be stuck with lots of ozone and stront out in 0.0
Even with a small workband of 10 hulks, 1 rorq still can't keep up running full tilt through the 4hour breaks. |
Ganja Beard
24th Imperial Crusade Amarr Empire
0
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Posted - 2013.06.06 09:52:00 -
[185] - Quote
Quote:"CCP Fozzie" wrote: When Odyssey is released, the current static ice belts spread throughout space will be removed from the game, and replaced by a series of Ore Anomalies that will spawn and respawn only in systems that previously contained the aforementioned static ice belts. These belts will respawn in exactly the same system four hours after they are completed, to ensure that players from all time zones will be able to partake.
I have a very specific time schedule alotted for when i can log on and off every day. I am what you may call a casual gamer, but i still get to have 3 hours a day online. In the area of space where i "live" there are 5 such Ice Belt anomolies apparently which are within a 23 jump circular route i can take. I say apparently because since the update i haven't seen one. I understand that players form all "time zones" should be able to partake, but obviously not all "players" can.
Would it be too much to suggest maybe a timer in system to let you know when the next anomoly may appear so i could at least gauge when i should come back to try. Or maybe leave the anomoly in space, and have message updates on it, a bit like the wormhole anomoly information messages we get already. |
wentrox
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.06.06 10:12:00 -
[186] - Quote
Ganja Beard wrote:
Would it be too much to suggest maybe a timer in system to let you know when the next anomoly may appear so i could at least gauge when i should come back to try. Or maybe leave the anomoly in space, and have message updates on it, a bit like the wormhole anomoly information messages we get already.
Yea, also sms and email notifiacation, but better direct call to my phone xD I realy dont like this changes. Bots is the problem, and now ccp double it.
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Dave Stark
3089
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Posted - 2013.06.06 10:41:00 -
[187] - Quote
Ganja Beard wrote:Quote:"CCP Fozzie" wrote: When Odyssey is released, the current static ice belts spread throughout space will be removed from the game, and replaced by a series of Ore Anomalies that will spawn and respawn only in systems that previously contained the aforementioned static ice belts. These belts will respawn in exactly the same system four hours after they are completed, to ensure that players from all time zones will be able to partake. I have a very specific time schedule alotted for when i can log on and off every day. I am what you may call a casual gamer, but i still get to have 3 hours a day online. In the area of space where i "live" there are 5 such Ice Belt anomolies apparently which are within a 23 jump circular route i can take. I say apparently because since the update i haven't seen one. I understand that players form all "time zones" should be able to partake, but obviously not all "players" can. Would it be too much to suggest maybe a timer in system to let you know when the next anomoly may appear so i could at least gauge when i should come back to try. Or maybe leave the anomoly in space, and have message updates on it, a bit like the wormhole anomoly information messages we get already.
take some of your game time and use garpa or dotlan and do some research. there's the same amount of belts in a 2 jumps in the forge.
alternatively, ice isn't the only thing you can mine in a barge. treat ice as what it is, a nice boost for miners when there's an anomaly up. |
George Holden
The Shadow Plague Fidelas Constans
7
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Posted - 2013.06.06 10:46:00 -
[188] - Quote
Well some sort of timer like "new ice will form in approximately an hour" with lets say 30min +/- deviation? Sounds fair :>
As for the Rorqual "issue". Why don't you just get more Rorquals? You also assume that nullsec will suddenly set up large scale ice mining operations to feed the carebear POS in highsec. Who says that's gonna happen? I can only speak for me and some of my corp mates but unless prices skyrocket that ice mining is more profitable than anything else remotely fun we will not export ice and only mine for our own needs. |
Dave Stark
3089
|
Posted - 2013.06.06 10:51:00 -
[189] - Quote
George Holden wrote:Well some sort of timer like "new ice will form in approximately an hour" with lets say 30min +/- deviation? Sounds fair :>
some sort of timer like, getting to know the locals and making friends with them? |
Ganja Beard
24th Imperial Crusade Amarr Empire
0
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Posted - 2013.06.06 10:59:00 -
[190] - Quote
Quote: Dave Stark Wrote: take some of your game time and use garpa or dotlan and do some research. there's the same amount of belts in a 2 jumps in the forge.
alternatively, ice isn't the only thing you can mine in a barge. treat ice as what it is, a nice boost for miners when there's an anomaly up.
I hear what your saying Dave, but i was hoping to not have to explain why moving would be a bit of an imposition as it just starts to sound too much like whining. Lets just say i mined for myself so i could run a POS, i only ever mined enough to keep it running per month, as i dual boxed between watching my miner on one screen and playing with friends on the other screen. Moving location would entail a butt load of work for me on gaining rep in system again or if i actually had the cash spare (which i dont) paying someone to get rep up just so i can mount a POS in system.
I fully agree about researching where you live, its why i live where i do. I liked to have my one guy mine on one screen so i could watch his hold get full and warp him back to station and back, plus be able to join in with my mates on the other, but now i have to pay attention to both screens while i hunt down Anomolies to mine. A timer would just be more informative for me, so once in system i can take a quick look and then carry on.
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Dave Stark
3090
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Posted - 2013.06.06 12:10:00 -
[191] - Quote
Ganja Beard wrote:Quote: Dave Stark Wrote: take some of your game time and use garpa or dotlan and do some research. there's the same amount of belts in a 2 jumps in the forge.
alternatively, ice isn't the only thing you can mine in a barge. treat ice as what it is, a nice boost for miners when there's an anomaly up.
I hear what your saying Dave, but i was hoping to not have to explain why moving would be a bit of an imposition as it just starts to sound too much like whining. Lets just say i mined for myself so i could run a POS, i only ever mined enough to keep it running per month, as i dual boxed between watching my miner on one screen and playing with friends on the other screen. Moving location would entail a butt load of work for me on gaining rep in system again or if i actually had the cash spare (which i dont) paying someone to get rep up just so i can mount a POS in system. I fully agree about researching where you live, its why i live where i do. I liked to have my one guy mine on one screen so i could watch his hold get full and warp him back to station and back, plus be able to join in with my mates on the other, but now i have to pay attention to both screens while i hunt down Anomolies to mine. A timer would just be more informative for me, so once in system i can take a quick look and then carry on.
sounds like a ****** situation but on the other hand, ore doesn't move. you could mine that, sell it, and buy ice products instead. |
Eian Romola
The Crimson Kiss
27
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Posted - 2013.06.06 12:11:00 -
[192] - Quote
I too would like an unlikely / likely / imminent on the anomaly or halve the ice content and have it spawn on a two hour timer. I don't get more than a couple of hours a night away from RL. I do like the changes, they just need some tweaking. |
energypills
Federal Navy Academy Gallente Federation
10
|
Posted - 2013.06.06 18:27:00 -
[193] - Quote
Quote:
This is stated to be a means of throttling the supply of highsec ice into the game, but is believed to be an anti-bot measure. The new system is making mining operations miserable for everyone in order to mildly inconvenience mining bots. Bots don't care about mining during off-hours, but real players with busy schedules will no longer be able to mine at all when they get home. In short, the 4hr respawn timer on ice belts is not a good idea.
This is so true. I can't mine anymore and I just finished a miner toon completely trained up with ice processing. It is my only miner. I sit there on the undock waiting to for my scanner to pick up a re-spawned ice belt. It is horrid. Then anytime I do find it spawn -- I see 25 Mackinaws (a botter) eating it all up in about 30 min I kid you not. I can't get a cycle finished. |
Markus Navarro
Osmon Integrated Robotics
40
|
Posted - 2013.06.06 20:10:00 -
[194] - Quote
energypills wrote:Quote:
This is stated to be a means of throttling the supply of highsec ice into the game, but is believed to be an anti-bot measure. The new system is making mining operations miserable for everyone in order to mildly inconvenience mining bots. Bots don't care about mining during off-hours, but real players with busy schedules will no longer be able to mine at all when they get home. In short, the 4hr respawn timer on ice belts is not a good idea.
This is so true. I can't mine anymore and I just finished a miner toon completely trained up with ice processing. It is my only miner. I sit there on the undock waiting to for my scanner to pick up a re-spawned ice belt. It is horrid. Then anytime I do find it spawn -- I see 25 Mackinaws (a botter) eating it all up in about 30 min I kid you not. I can't get a cycle finished.
You should let him bot your account, since he can apparently mine 200 ice block/hour.
I'm sorry, but i have no patience for drama. I sell drones and drones accessories. |
energypills
Federal Navy Academy Gallente Federation
10
|
Posted - 2013.06.06 20:16:00 -
[195] - Quote
Markus Navarro wrote:energypills wrote:Quote:
This is stated to be a means of throttling the supply of highsec ice into the game, but is believed to be an anti-bot measure. The new system is making mining operations miserable for everyone in order to mildly inconvenience mining bots. Bots don't care about mining during off-hours, but real players with busy schedules will no longer be able to mine at all when they get home. In short, the 4hr respawn timer on ice belts is not a good idea.
This is so true. I can't mine anymore and I just finished a miner toon completely trained up with ice processing. It is my only miner. I sit there on the undock waiting to for my scanner to pick up a re-spawned ice belt. It is horrid. Then anytime I do find it spawn -- I see 25 Mackinaws (a botter) eating it all up in about 30 min I kid you not. I can't get a cycle finished. You should let him bot your account, since he can apparently mine 200 ice block/hour. I'm sorry, but i have no patience for drama.
I do want you to feel sorry for me. I just thought I'd throw that in... |
Markus Navarro
Osmon Integrated Robotics
40
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Posted - 2013.06.06 20:24:00 -
[196] - Quote
energypills wrote:Markus Navarro wrote:energypills wrote:Quote:
This is stated to be a means of throttling the supply of highsec ice into the game, but is believed to be an anti-bot measure. The new system is making mining operations miserable for everyone in order to mildly inconvenience mining bots. Bots don't care about mining during off-hours, but real players with busy schedules will no longer be able to mine at all when they get home. In short, the 4hr respawn timer on ice belts is not a good idea.
This is so true. I can't mine anymore and I just finished a miner toon completely trained up with ice processing. It is my only miner. I sit there on the undock waiting to for my scanner to pick up a re-spawned ice belt. It is horrid. Then anytime I do find it spawn -- I see 25 Mackinaws (a botter) eating it all up in about 30 min I kid you not. I can't get a cycle finished. You should let him bot your account, since he can apparently mine 200 ice block/hour. I'm sorry, but i have no patience for drama. I do want you to feel sorry for me. I just thought I'd throw that in...
Slip of the tongue ? I'll stop giving you attention, fed you enough. I sell drones and drones accessories. |
energypills
Federal Navy Academy Gallente Federation
10
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Posted - 2013.06.06 20:54:00 -
[197] - Quote
Markus Navarro wrote:energypills wrote:Markus Navarro wrote:energypills wrote:Quote:
This is stated to be a means of throttling the supply of highsec ice into the game, but is believed to be an anti-bot measure. The new system is making mining operations miserable for everyone in order to mildly inconvenience mining bots. Bots don't care about mining during off-hours, but real players with busy schedules will no longer be able to mine at all when they get home. In short, the 4hr respawn timer on ice belts is not a good idea.
This is so true. I can't mine anymore and I just finished a miner toon completely trained up with ice processing. It is my only miner. I sit there on the undock waiting to for my scanner to pick up a re-spawned ice belt. It is horrid. Then anytime I do find it spawn -- I see 25 Mackinaws (a botter) eating it all up in about 30 min I kid you not. I can't get a cycle finished. You should let him bot your account, since he can apparently mine 200 ice block/hour. I'm sorry, but i have no patience for drama. I do want you to feel sorry for me. I just thought I'd throw that in... Slip of the tongue ? I'll stop giving you attention, fed you enough.
Ok. |
Jason Xado
Xado Industries
135
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Posted - 2013.06.06 21:30:00 -
[198] - Quote
energypills wrote:25 Mackinaws (a botter)
Please do not confuse multiboxing with botting.
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Draconus Lofwyr
EntroPrelatial Industria EntroPraetorian Aegis
63
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Posted - 2013.06.07 01:49:00 -
[199] - Quote
Jason Xado wrote:energypills wrote:25 Mackinaws (a botter) Please do not confuse multiboxing with botting.
in this case, either one has the same unfair advantage as they are removing the ice before anyone else can get a chance at it. this is what happens when the sound bite is more important than the actual effects it has on the market. |
Arronicus
Chromeria WHY so Seri0Us
659
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Posted - 2013.06.07 05:07:00 -
[200] - Quote
Draconus Lofwyr wrote:Jason Xado wrote:energypills wrote:25 Mackinaws (a botter) Please do not confuse multiboxing with botting. in this case, either one has the same unfair advantage as they are removing the ice before anyone else can get a chance at it. this is what happens when the sound bite is more important than the actual effects it has on the market.
Simply not true. A botter has the ability to be mining while they are off at work, asleep, or having dinner. The multiboxer still has to be present at the computer, and as such, cannot simply be there every time the belt pops, to strip it out. The multiboxer has no 'unfair' advantage. |
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energypills
Federal Navy Academy Gallente Federation
10
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Posted - 2013.06.07 15:00:00 -
[201] - Quote
One reason I have an issue with not being able to just undock and go to an ice belt to mine is that. I run a PVP toon. I don't like plexing to pay for the ships I loose. So I thought I'd be more practical, pay another 15 a month for a regular mining toon that I could side-train as a cyno pilot as well while mining to pay for my PVP habit.
So I spent time training him up and now I can't mine it. I think that is a pretty valid reason to be frustrated. |
ClusterCuss1
Moonraker Mutual Industries Co operative Fortuna Alliance
0
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Posted - 2013.06.07 15:21:00 -
[202] - Quote
energypills wrote:One reason I have an issue with not being able to just undock and go to an ice belt to mine is that. I run a PVP toon. I don't like plexing to pay for the ships I loose. So I thought I'd be more practical, pay another 15 a month for a regular mining toon that I could side-train as a cyno pilot as well while mining to pay for my PVP habit.
So I spent time training him up and now I can't mine it. I think that is a pretty valid reason to be frustrated. What worries me is that CCP is banking on and catering to botter/multiboxers (one player with multiple Eve characters) instead of people who play solo. I have been playing sine 2003 - don't think I'd be too stoked if they dropped the ball on solo players.
First off, you just said you are one of the "player(s) with multiple Eve characters", second this has been a know update for a very long time so either you just trained up ice mining and after the announcement and then hadn't gotten a chance to use to you it in which case you shouldn't of trained ice mining. or you trained it up before the announcement in which case you have gotten to use it and should be so upset.
Ice mining is a quick train, and you should have the skills to easily go over to ore mining. Or even better do what I did, go find a belt that isn't mined out in a couple of min. last night me and my multibox team (orca and 3 Macks) were able to pull 1572 ice cubes out of a belt in one spawn. |
Ekaterina 'Ghetto' Thurn
Department 10
17
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Posted - 2013.06.07 16:43:00 -
[203] - Quote
Bugsy VanHalen wrote:Mara Rinn wrote:Danni stark wrote:people probably fly a covetor or a hulk because if they are in a fleet then tank and cargo are both as relevant as a fruit cake is to a venus fly trap plant. Even a hulk has a 14s align time. So either you're flying aligned to a celestial and retargeting ice as you move past the previous block, or you get ganked. Try it sometime before Odyssey. Head out to an ice field with a max-yield Hulk fitted with Ice Harvester IIs A max yield HULK can still have well over 20k ehp. A MAX dps Talos can only do 16,000 damage before CONCORD shows up. A MAX damage Catayst can do at best about 8,000 damage before CONCORD shows up. Before the mining ship buff you could gank a max yield hulk with a single catayst, now you need 3-4 catalysts or 2 talos. Ganking miners costs much more than it used to.
You really shouldn't print incorrect statistics as noobie miners might accept them as fact and end up shipless or podded. I don't have that much knowledge of Talos/Tornado etc but I'm fairly certain one will be able to gank a 'max yield' Hulk even with Orca support. Admittedly it would be uneconomic to do so but if you wish to grief or remove the competition then use a sledgehammer to crack a nut. You probably need to define what you mean by 'max yield hulk' but if you use more than one T2 upgrade you won't have 'well over' 20k ehp. With about 20.3k ehp you will JUST ABOUT survive a gank from a single T2 fitted Catalyst and get to collect the Catalysts T2 wreck items. That is in a 0.5 system. I'm uncertain where you get the 8,000 damage for a max damage Catalyst from. Maybe that happens in a 0.9 system. I don't know. It is still very common for a single T2 Catalyst to gank successfully Hulks and Mackinaws especially as so many pilots think a small extender and a civilian shield repairer is sufficient tank. And with so many Mackinaws gathering around the last rocks in ice anomalies it's going to be well worth bringing out the disco-bombing battleships even with 'extra materials' added.
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Erloas
Unorthodox Operations
1
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Posted - 2013.06.07 17:38:00 -
[204] - Quote
energypills wrote:One reason I have an issue with not being able to just undock and go to an ice belt to mine is that. I run a PVP toon. I don't like plexing to pay for the ships I loose. So I thought I'd be more practical, pay another 15 a month for a regular mining toon that I could side-train as a cyno pilot as well while mining to pay for my PVP habit.
So I spent time training him up and now I can't mine it. I think that is a pretty valid reason to be frustrated. What worries me is that CCP is banking on and catering to botter/multiboxers (one player with multiple Eve characters) instead of people who play solo. I have been playing sine 2003 - don't think I'd be too stoked if they dropped the ball on solo players. I don't get the complaint. You are implying high-sec ice mining (because it doesn't seem like low or null sec ice fields are running out constantly) and up until about a week ago you made more from mining scordite in high-sec then you did mining ice by about 30%. So if you were mining ice before you were not making as much as you could have been with the same ship and most of the same skills in high-sec.
And having just updated the Isk per Hour program with the newest prices... ice is about the same as ore in terms of income with the winner being decided by your exact refining skills. So in short you haven't lost any income with these changes if you just switch from ice to ore and if you were only doing ice before you were making less they could could have been making with ore anyway.
I'm not entirely sure if the program takes into account the faster cycle times of ice harvesters now, which would increase its current isk per hour but doesn't change the fact that you were making less mining ice before the patch then you would be mining ore before or after the patch. |
Wyndeigo
USDA Prime
6
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Posted - 2013.06.08 22:44:00 -
[205] - Quote
Just some post expansion feedback from my personal experience so far, I have logged on everyday during my usual online times, since the expansion release and was within 1 jump of a major ice belt system in high sec . So far , to date, no ice to be found within 15 jumps .
I have 2 accounts in which I can mine ice, to cut my costs down on capital fuels, and also any ores ( both are perfect skilled ) and both are now somewhat useless if i wanted to mine ice quietly after a long work day. If I wanted to mine ore i could or would do so, but a major portion of game play has now been removed for me. So, basically those are 2 paying accounts that I have little incentive to log in to based on my current post Odyssey experience to date.
I have been reading the concerns from others and finding that belts are being mined out so quickly that unless you catch them when they spawn your out of luck. I am not a happy paying customer at this point so, consolidating accounts would be better than scrapping 2 60 million plus xp toons. That's 2 less subs a month for CCP, which may not mean much as a whole but, I am pretty sure i am not the only one with the same experience.
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Dave Stark
3123
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Posted - 2013.06.08 23:26:00 -
[206] - Quote
Wyndeigo wrote:Just some post expansion feedback from my personal experience so far, I have logged on everyday during my usual online times, since the expansion release and was within 1 jump of a major ice belt system in high sec . So far , to date, no ice to be found within 15 jumps .
I have 2 accounts in which I can mine ice, to cut my costs down on capital fuels, and also any ores ( both are perfect skilled ) and both are now somewhat useless if i wanted to mine ice quietly after a long work day. If I wanted to mine ore i could or would do so, but a major portion of game play has now been removed for me. So, basically those are 2 paying accounts that I have little incentive to log in to based on my current post Odyssey experience to date.
I have been reading the concerns from others and finding that belts are being mined out so quickly that unless you catch them when they spawn your out of luck. I am not a happy paying customer at this point so, consolidating accounts would be better than scrapping 2 60 million plus xp toons. That's 2 less subs a month for CCP, which may not mean much as a whole but, I am pretty sure i am not the only one with the same experience.
considering ice mining was one of the lowest isk/hour activities, you weren't cutting your costs as much as shooting yourself in the foot if you were mining ice for personal use.
why don't you just use your 2 accounts to do something that generates more isk/hour and just buy the ice products that you need instead? |
Sapegu
the muppets DARKNESS.
6
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Posted - 2013.06.09 21:55:00 -
[207] - Quote
Hi all,
I mine in -0.5 to -1.0 As i am not the only one mining in the systems where ice belts form and i mine, i cant find out if belts respawn after some days without beeing mined. I can insure that it will not respawn after DT as a new belt, it will be the same as before DT. But does it have a timer that force New Belt formation after 3 days ore something like that? I ask this because when i mined Ore, we mined only High End minerals off Extra Large hidden belts, and it would respawn a couple off days latter.
Another thing, is RORQ going to be Buffed in Ice Compression?
Thanx all.
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Mathrin
Synthetic Solution Synthetic Systems
85
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Posted - 2013.06.10 12:58:00 -
[208] - Quote
Sapegu wrote:Hi all,
I mine in -0.5 to -1.0 As i am not the only one mining in the systems where ice belts form and i mine, i cant find out if belts respawn after some days without beeing mined. I can insure that it will not respawn after DT as a new belt, it will be the same as before DT. But does it have a timer that force New Belt formation after 3 days ore something like that? I ask this because when i mined Ore, we mined only High End minerals off Extra Large hidden belts, and it would respawn a couple off days latter.
Another thing, is RORQ going to be Buffed in Ice Compression?
Thanx all.
At one point we had about 3 rocks in a belt 4 over days so no it doesn't respawn unless its cleared. |
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