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Xeniris
State War Academy Caldari State
0
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Posted - 2013.05.29 12:04:00 -
[61] - Quote
Afraid of the hotdrops?
1. Learn to know who are the enemies Titan pilots who bridge the hotdropers in your region and where they are. (Put them in your watchlist). 2. Make the same for the usual cloaked cyno pilots. 3. Once one of the titan pilot is connected and the cyno is roaming around looking for nullbears targets, send a scout to report the composition of the ennemy fleet waiting next to the titan. 4. Form a counter fleet of that composition and sit it next to a friendly titan ready to bridge at any moment. 5. Fit a cyno on a cheap barge and park it in system's belt (ot better, an Ice belt !) on the road of the ennemy cyno and wait. 6. Enjoy your free delivery of killmails. 7. ??? 8. Profit.
Hotdropers are no longer a problem. |
Victoria Sin
Center for Advanced Studies Gallente Federation
149
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Posted - 2013.05.29 19:43:00 -
[62] - Quote
I don't know many people who "just mine" in null. Can't be all that popular (perhaps some renters do). It gets very old, very quickly. Things I do kind-of regularly:
(1) Mine high (2) Mine low (3) Mine ice (until I've got enough to exchange for fuel blocks I need, price-wise) (4) High sec industry/invention (5) WH day-trip for sleeper loot if I find a good, emptyish one (6) Exploration/anoms (7) Level 4 missions (which I now do instead of buying meta items for invention)
(8) Extremely rarely, like never at all except in RvB sometimes, PvP.
I go to null for ABCM and when I've got enough for building, I'm back in high sec. I pay refine tax and docking fees at the stations I use there. Will I move all my stuff to null and do industry there?
No!
Mostly because it's pretty insecure. One day everything's great, the next someone else owns the station and you're locked out, along with all of your stuff.
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Jinn Kyo
Dirty Old Bastards Nulli Secunda
1
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Posted - 2013.06.13 17:25:00 -
[63] - Quote
My alt has max mining/refining/ and working on max production skills, he sit's on a roid, while my main rats in the Sentry Domi of excellence. After bookmarking all of the finished anoms, the miner docks up and breaks out the noctis to clean up my mess. Although it is true that my mining account does not deal any real DPS, he is both a command ship pilot, and Logistics pilot; both of which contribute greatly to fleets.
I wouldn't be using him to dual box rat, because frankly I don't like to focus on multiple accounts locking up the right targets. So he's making passive income, and salvaging for me, as well as building extra battleships for our CTAs. There are miners in null, they aren't all useless. It just depends on the type of person they are; and that goes for miners, PVPers, traders etc... There are useless douches and helpful dudes everywhere. |
Shizuken
Venerated Stars
140
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Posted - 2013.06.13 20:16:00 -
[64] - Quote
Bugsy VanHalen wrote:xCassiopiax wrote:Reuben Johnson wrote:The nature of miners and PvP'ers dont mix. Miners are not going to make a huge exodus to null to set up the large-scale mining ops that CCP invisions for null without some protection. PvP'ers arent going to sit around all day twitteling thumbs hoping someone might attack the mining op their protecting. There will be some who go and find some success, but most wont go, or quickly turn around and head home to Hi.
As for people suggesting null PvP'ers bring their mining alts back to null, I doubt it. They mine in hi so theycan afk while they PvP their main. They won't be able to do that if they have to babysit their mining alt. The ones that do go, would be dedicated miners, who are awake at the keyboard chatting up while mining. Question is, how long will they stay when they become a primary target with no protection from the crp they mine for? ^^ This, this upcoming patch will benefit miners that are already established in null. how many already established miners in null rely on the safety of hidden belts for protection against roaming gangs? With this change that protection will be gone. Fozzie says this protection will need to be replaced by the corp/alliance combat pilots(PVPers) protecting the mining fleets. That is not going to happen. Currently established miners in null will see there risk going up 1000% with only a small boost to profits. If anything this will drive a lot of those established miners out of null sec.
Another problem too is finding a place to put all the ore. Unless you are in an alliance you can quickly mine way more ore than can be transported to high sec in one trip. And making multiple trips through low sec is asking to get popped. |
Q 5
Royal Amarr Institute Amarr Empire
61
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Posted - 2013.06.14 01:49:00 -
[65] - Quote
Bugsy VanHalen wrote:Zappity wrote:I think it will depend on whether the outpost changes have gone far enough. Local production would drive local mining, not just prices. Not if the risk for miners goes up. Some simple facts about null sec mining. Currently less than 1 in 10 null sec roaming ships fits a probe launcher for tracking down targets. the only way to find a miner in a hidden belt grav site is by using probes to scan them down. This means only about 1 in 10 or 10% of the roaming PVPers are a threat to the miners, as the rest do not have probe launchers. With the change from grav sites to anomalies that number goes from 10% to 100%. That is at a minimum 10 times the threat level or a 1000% increase in risk. If null sec mining is not so popular now, how is it going to be more popular at 1000% higher risk? Will a 10-20% increase in reward be enough to offset that increase in risk? If you think the answer is yes, you must be smoking the same stuff as Fozzie....
I know this may suprise you but I mined in null in belts exclusively never went on mining ops in anomalies. As siad before you dock up when a newt or red was nearby or in system. I always felt reasonably safe cause they're we're 10+ belts they would have to guess which one and be lucky to catch me not paying attention....but rats never let me get to comfortable.
But as said before you do mining only in deep null not near low sec high sec entrance. |
Jumfat Kohlah
Dark Sacred Night
5
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Posted - 2013.06.14 09:13:00 -
[66] - Quote
Want to share some info from yesterday doing a bit of mining in hi-sec. Normal method I use is warp to location from startpoint - turn and re-align back, moving very slowly, knowing the roid will pop before I get out of the buffed 25km range. The aligning and moving means an instantaneous warp .. right? - but yesterday I got a shock. It did not and I took at least 5 sec to warp and that is not acceptable. Has anyone else tried this and found the same? |
Bugsy VanHalen
Society of lost Souls
696
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Posted - 2013.06.14 13:40:00 -
[67] - Quote
Jumfat Kohlah wrote:Want to share some info from yesterday doing a bit of mining in hi-sec. Normal method I use is warp to location from startpoint - turn and re-align back, moving very slowly, knowing the roid will pop before I get out of the buffed 25km range. The aligning and moving means an instantaneous warp .. right? - but yesterday I got a shock. It did not and I took at least 5 sec to warp and that is not acceptable. Has anyone else tried this and found the same? Aligning only gives you instant warp if you are going full speed, or close to it. Mining ships have crap acceleration. So yes, even being aligned. A fast ship can jump into system, and into your belt if they are lucky, before you can warp off. You need to really be paying attention.
That is why I always mined in grav sites. The sites spawned by upgraded sov were not the only grav sites. There are random ones in null as well, and they are quite common. The advantage of a grav site was, you did not have to worry about who was next door, when a neut or hostile jumped into the system they had to scan down your ship of the site you were in before they could warp to you, D-scan would alert you to this. You could mine at an acceptable level of risk, even with neuts and hostiles in system. Occasionally you would be targeted by an organized group, they would scan down the sites before you got there, or set up a bubble camp between you and your safe spot/POS. But that was a rare occurrence, and anyone putting that kind of effort into a miner gank deserved the kill.
Moving the grav sites to anomalies added risk to an activity that was already high enough risk that it was very unpopular. With the other changes that Odyssey brought, had the grav sites been left as signatures it would have gone a long way to helping null sec mining and industry to grow. Even if just the static sites spawned by upgraded sov were left as signatures,and have all the random sites appear as anomalies, would still be much better than what we have now. |
Shock
Interim Industries
0
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Posted - 2013.06.14 13:42:00 -
[68] - Quote
The main reason why there are so few miners in null are jump freighters, period.
This low-cost, low-risk and low-hassle way of importing everything needed from empire, means that there is no reason for alliances to bother much with mining unless it's exceptionally profitable.
As long as CCP ignores this, they can mess around with the ore composition all they want, but It won't improve the mining industry in null.
Since the introduction of jump-freighters null has become more crowded, alliances can now effectively secure their hinterlands, the demand for low-ends is much higher and the amount of stations and null production capacity has grown hundred-fold (and has been increased even further with the latest update).
Yet with this massively improved circumstances for mining corporation to thrives, most mining going on is still merely cherry-picking the high-ends and some botters hidden away in low-pop areas. For those that can remember: compare that with the massive amount of in-house mining done by pre-JF alliances like XETIC or FIX.
Also, CCP now adding too many low-end 'byproduct' to the current of high-end mining process, might cause even further problems by messing with the high-ends for low-ends trade relationship between null and empire. |
Revolution Rising
Norse'Storm Battle Group Circle-Of-Two
383
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Posted - 2013.06.14 19:06:00 -
[69] - Quote
Taxation.
There is currently no way for mining corps to tax miners for ore short of owning a station (lol). As such there is no real progression for mining corps to go to low-sec or 0.0.
Several times it has been suggested to CCP that they create a pos module which can buy ore and minerals from the corp for prices set by the CEO/Officer. This would help the corp for tax, help newer miners in 0.0 and lowsec not have to move ore around and allow CEO's/Officers to not get bogged down by 30-40 contracts a day for larger corps.
However, as we are second class citizens and the CSM is basically powerless, no such changes have come about.
I would point you at Seleene's page for CSM 7 election in which he said he'd instigate an "Industrial Revolution"
http://seleenes-sandbox.blogspot.com.au/2012/02/fighting-for-industry.html
He was then voted in as CHAIRMAN!!@@!! And at no point in CSM 7 was mining even mentioned with the exception of some Jesus features (Ring Mining, etc) which have since been shelved (Yet again). So it seems the chairman can't even get a mention made of his main platform for running in CSM at all.
You're a miner? You're a second class citizen. Get used to it. Welcome to Eve. (And yeah after so many years you should basically already know that).
Try bringing this up with the current CSM, I would say best of luck and would imagine you'll get the same kind of replies I did "Put it in features and ideas and if a lot of people like it, we'll mention it" - Frankly I doubt there are enough miners left who comprehend this issue (aren't just social miners and want to follow the profession into low-sec/0.0) in the game at all. CSM7 Skype Leak
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