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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Gargant
C C P C C P Alliance
505
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Posted - 2013.05.07 09:56:00 -
[1] - Quote
EVE Online: Retribution 1.2 and DUST 514 Uprising have been successfully deployed on Tranquility on May 6th, 2013.
With Retribution 1.2 capitals and ship hangars along with other entities receive the V3 treatment along with a host of fixes. Uprising brings with it further realizations of the EVE Online // DUST 514 link as planetary conquest in the Molden Heath region will start when DUST mercs have settled into the new build.
This thread is for general feedback. If you encounter any issues please use the Retribution 1.2 issues thread here.
Enjoy EVE Online: Retribution 1.2! CCP Gargant | Community Representative | EVE Illuminati |
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Kor'el Izia
40
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Posted - 2013.05.07 10:32:00 -
[2] - Quote
Great looking ships! What remains to be V3'ed now? |
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Chribba
Otherworld Enterprises Otherworld Empire
8102
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Posted - 2013.05.07 10:35:00 -
[3] - Quote
IS PRETTY.
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James Amril-Kesh
4S Corporation RAZOR Alliance
4899
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Posted - 2013.05.07 10:45:00 -
[4] - Quote
Kor'el Izia wrote:Great looking ships! What remains to be V3'ed now? As far as I know just T3s, station exteriors, and other structures. |
Sarmatiko
1078
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Posted - 2013.05.07 11:00:00 -
[5] - Quote
James Amril-Kesh wrote:Kor'el Izia wrote:Great looking ships! What remains to be V3'ed now? As far as I know just T3s T3's already V3'ed. Only Jove ships (excluding SoCT and Capsule) an Talocan are not V3'ed.
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
814
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Posted - 2013.05.07 11:03:00 -
[6] - Quote
Uhm..
Are the Gallente caps some sort of evil twisted joke or did the Gallente federation simply run out of paint? BYDI (Shadow cartel) Recruitment open!
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Malleus Sicarius
0utLaw. Northern Coalition.
1
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Posted - 2013.05.07 11:20:00 -
[7] - Quote
everything is looking fine now .. i like it very much ... but what bout the patch today (07.06.13) ?! .. i cant see the patch notes ...
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Romeo Deluxe
School of Applied Knowledge Caldari State
14
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Posted - 2013.05.07 11:24:00 -
[8] - Quote
Quite astonishing how that upgrade for the hangers impacted the look of the game. Also the ships flying by in the corridor off in the distance was a very nice touch. |
mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
128
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Posted - 2013.05.07 11:25:00 -
[9] - Quote
WTF.... my mackinaw was dirty like a mining ship should be then some bugger washed the damn thing and its all shiny . all jokes aside station hangers look great . i park my ship so i can watch all the other ships coming and going . job well done ccp real gamers only need one toon-á |
Trit
Q-Tech Solutions
62
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Posted - 2013.05.07 11:25:00 -
[10] - Quote
Just out of curiosity, has the bpo's for the cap ships been modified? Yesterday you still needed the capital launcher components to build a ship that had no launchers anymore lolz.
Shine on Crazy Nubbins |
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Raze Zindonas
Asgard. Exodus.
38
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Posted - 2013.05.07 11:42:00 -
[11] - Quote
Orca is so damn dark. Why did you change it? |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
297
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Posted - 2013.05.07 11:44:00 -
[12] - Quote
Sooo, the "click here for today's patchnotes" sends us to yesterdays patchnotes....unless i've time traveled and today is the 6th? That or none of the patch fromyesterday stuck and needed to be fully re-applied? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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CCP Fozzie
C C P C C P Alliance
5715
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Posted - 2013.05.07 11:51:00 -
[13] - Quote
Trit wrote:Just out of curiosity, has the bpo's for the cap ships been modified? Yesterday you still needed the capital launcher components to build a ship that had no launchers anymore lolz.
The Nag BPO will be adjusted to remove the capital launchers but that change was not released in 1.2 Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Nick Raynolds
DeWolf Slavery Holding Honey Badger Coalition
2
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Posted - 2013.05.07 11:55:00 -
[14] - Quote
The ships look really cool, I wish I still a little wear phenomena or scratches on the hull. Station is top. And otherwise again a successful patch through and through.
1000 thumbs up, keep it up |
Nerriana
Fistful of Finns Confederation of xXPIZZAXx
1
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Posted - 2013.05.07 12:04:00 -
[15] - Quote
Malleus Sicarius wrote:everything is looking fine now .. i like it very much ...
QFT. Like it very much. Very good progress after course correction from that ...unfortunate error... with closed door.
Keep up the good work, CCP.
"Anyone can make an error, Ensign. But that error doesn't become a mistake until you refuse to correct it." --Grand Admiral Thrawn |
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CCP Gargant
C C P C C P Alliance
505
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Posted - 2013.05.07 12:05:00 -
[16] - Quote
Panhead4411 wrote:Sooo, the "click here for today's patchnotes" sends us to yesterdays patchnotes....unless i've time traveled and today is the 6th? That or none of the patch fromyesterday stuck and needed to be fully re-applied?
The patch notes site will always show all notes for a particular point release, i.e. if you select 1.1 you'll get a listing from 1.1 to 1.1.10.
That said, there is a missing entry for 1.2.1. That will be fixed and I apologize for the inconvenience that this caused. CCP Gargant | Community Representative | EVE Illuminati |
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Heimer
Republic University Minmatar Republic
5
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Posted - 2013.05.07 12:26:00 -
[17] - Quote
The patch analyzing process is still taking inordinate amounts of time on one of my machines. 27 minutes to install the 9MB patch....most of that spent analyzing and creating the patch. Other machines took 2 minutes to install the same patch.
Is there some switch I can turn on to show what is taking so darned long? |
Freelancer117
So you want to be a Hero
63
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Posted - 2013.05.07 13:07:00 -
[18] - Quote
Why can I not look up when in a ship in stations ? CCP thx for listening: Super Gates-áhttps://forums.eveonline.com/default.aspx?g=posts&m=2291999
Eve rule no.1: The players will make a better version of the game, then CCP initially plans. |
Vincent Athena
V.I.C.E.
1823
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Posted - 2013.05.07 13:30:00 -
[19] - Quote
Freelancer117 wrote:Why can I not look up when in a ship in stations ? You can. Adjust the view so you are looking at you ship from above. Hold down a modifier key, the left mouse button and move the mouse side to side. (On a Mac the modifier key to hold is the command key. I'm not sure what it needed to hold on a PC. Experiment!) http://vincentoneve.wordpress.com/ |
Facsimilie
London Elektricity The Aurora Shadow
0
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Posted - 2013.05.07 13:40:00 -
[20] - Quote
Raze Zindonas wrote:Orca is so damn dark. Why did you change it? I second this. I don't have many ships, but they seem darker now; the Orca is extremely difficult to see any details unless zoomed all the way in.
The darkness/difficulty of seeing ships has always bugged me, but now it's worse.
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Trit
Q-Tech Solutions
62
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Posted - 2013.05.07 13:50:00 -
[21] - Quote
CCP Fozzie wrote:Trit wrote:Just out of curiosity, has the bpo's for the cap ships been modified? Yesterday you still needed the capital launcher components to build a ship that had no launchers anymore lolz.
The Nag BPO will be adjusted to remove the capital launchers but that change was not released in 1.2
Cart before the horse?
Perhaps you could expand a little. Will the changes be revenue neutral as far as build costs go? ie: will you require just as many comps to build but more of turret hardpoints and 0 launcher etc? Or perhaps you could tell us when these changes might occur.
Many people will be discontinuing making nags due to the fact that building them with these changes was not reviewed prior to the changes to the ship itself.
Shine on Crazy Nubbins |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
297
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Posted - 2013.05.07 15:45:00 -
[22] - Quote
Facsimilie wrote:Raze Zindonas wrote:Orca is so damn dark. Why did you change it? I second this. I don't have many ships, but they seem darker now; the Orca is extremely difficult to see any details unless zoomed all the way in. The darkness/difficulty of seeing ships has always bugged me, but now it's worse. This is the pattern CCP has been using over the past year since they started in with the V3' textures....take every hull, dip it in black ink...
Its either the dev's as a whole have gotten brand new monitors and turned all the brightness settings all the way up, thus the ship looks perfectly fine to them. Or, the feel that since they spent soo much time on all of the very annoying and VERY repetitive sounds for every little thing, that in order to see your ship's detail, they want you in as close as possible to force you to listen to the sounds? (i know i know, Eve has sound?)
Personally, i don't like these changes. Heck even in station the new orca model looks like its sitting under heavy cloud cover and sucking the light away from the surroundings.
For the 'realists'...yes space is dark in RL, but in RL you can't shoot through any/all objects between you and your target, along with many other things (sound in RL space anyone?).
But alas, CCP feels that they know best, and i have yet to notice even a single occurrence of them taking player feedback on the 'art' side and actually making a change...moreso when the typical response to feedback to anything under the art departments realm is "Art is not seeking feedback on this..." So i'm not hopeful for any change in this pattern of darker and darker hulls. I mean, it is 'spreasheets in space' anyways, so why should we really care if we can actually see our ships in the first place? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
BugraT WarheaD
63
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Posted - 2013.05.07 15:56:00 -
[23] - Quote
I don't know if it was mentionned before, but Eve Online and Dust 514 Players cannot speak via EveVoice on Corporation Channels, but they can on private chans ... Isn't this really sad and buggy ? |
IceDe4d
Kath's Menagerie
1
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Posted - 2013.05.07 16:10:00 -
[24] - Quote
market runs very nice good job ccp |
Hakaru Ishiwara
Republic Military School Minmatar Republic
436
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Posted - 2013.05.07 16:15:00 -
[25] - Quote
Panhead4411 wrote:Facsimilie wrote:Raze Zindonas wrote:Orca is so damn dark. Why did you change it? I second this. I don't have many ships, but they seem darker now; the Orca is extremely difficult to see any details unless zoomed all the way in. The darkness/difficulty of seeing ships has always bugged me, but now it's worse. This is the pattern CCP has been using over the past year since they started in with the V3' textures....take every hull, dip it in black ink... Its either the dev's as a whole have gotten brand new monitors and turned all the brightness settings all the way up, thus the ship looks perfectly fine to them. Or, the feel that since they spent soo much time on all of the very annoying and VERY repetitive sounds for every little thing, that in order to see your ship's detail, they want you in as close as possible to force you to listen to the sounds? (i know i know, Eve has sound?) Personally, i don't like these changes. Heck even in station the new orca model looks like its sitting under heavy cloud cover and sucking the light away from the surroundings. For the 'realists'...yes space is dark in RL, but in RL you can't shoot through any/all objects between you and your target, along with many other things (sound in RL space anyone?). But alas, CCP feels that they know best, and i have yet to notice even a single occurrence of them taking player feedback on the 'art' side and actually making a change...moreso when the typical response to feedback to anything under the art departments realm is "Art is not seeking feedback on this..." So i'm not hopeful for any change in this pattern of darker and darker hulls. I mean, it is 'spreasheets in space' anyways, so why should we really care if we can actually see our ships in the first place? Quoting for emphasis. When CCP V3'd various minmatar tech 2 ships, the charcoal camo seriously sucked. Paraphrasing my commentary from approximately 11 months ago: It appears that a child with a charcoal stick was placed in charge of the V3 minnie tech 2 redesign work.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Fillingkillboards
State War Academy Caldari State
12
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Posted - 2013.05.07 16:19:00 -
[26] - Quote
The Charon is so grey it makes pandas cry |
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CCP Fozzie
C C P C C P Alliance
5717
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Posted - 2013.05.07 18:54:00 -
[27] - Quote
Trit wrote:CCP Fozzie wrote:Trit wrote:Just out of curiosity, has the bpo's for the cap ships been modified? Yesterday you still needed the capital launcher components to build a ship that had no launchers anymore lolz.
The Nag BPO will be adjusted to remove the capital launchers but that change was not released in 1.2 Cart before the horse? Perhaps you could expand a little. Will the changes be revenue neutral as far as build costs go? ie: will you require just as many comps to build but more of turret hardpoints and 0 launcher etc? Or perhaps you could tell us when these changes might occur. Many people will be discontinuing making nags due to the fact that building them with these changes was not reviewed prior to the changes to the ship itself.
We'll be removing the 20 capital launcher hardpoints and adding 20 more capital turret hardpoints to the Naglfar. This change will release in Odyssey on June 4th.
In the meantime the Nag has literally the same build requirements as before, but is a better ship that will see more demand. If you made Nags before 1.2 and you're stopping now I would contend you're doing it wrong. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Erik Finnegan
Polytechnique Gallenteenne
90
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Posted - 2013.05.07 19:43:00 -
[28] - Quote
I always wondered where the CQs were located in the hangars and I am now very happy that at least Gallente, Minmatar, and Caldari station interiors are pretty consistent with the balcony. Pretty ! Only in Amarr stations, CQ from inside appears to be above the great undock passage where nothing can be spotted in hangar view.
Still well done, artists ! |
Steve Ronuken
Fuzzwork Enterprises
1384
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Posted - 2013.05.07 19:52:00 -
[29] - Quote
Panhead4411 wrote:Facsimilie wrote:Raze Zindonas wrote:Orca is so damn dark. Why did you change it? I second this. I don't have many ships, but they seem darker now; the Orca is extremely difficult to see any details unless zoomed all the way in. The darkness/difficulty of seeing ships has always bugged me, but now it's worse. This is the pattern CCP has been using over the past year since they started in with the V3' textures....take every hull, dip it in black ink... Its either the dev's as a whole have gotten brand new monitors and turned all the brightness settings all the way up, thus the ship looks perfectly fine to them. Or, the feel that since they spent soo much time on all of the very annoying and VERY repetitive sounds for every little thing, that in order to see your ship's detail, they want you in as close as possible to force you to listen to the sounds? (i know i know, Eve has sound?) Personally, i don't like these changes. Heck even in station the new orca model looks like its sitting under heavy cloud cover and sucking the light away from the surroundings. For the 'realists'...yes space is dark in RL, but in RL you can't shoot through any/all objects between you and your target, along with many other things (sound in RL space anyone?). But alas, CCP feels that they know best, and i have yet to notice even a single occurrence of them taking player feedback on the 'art' side and actually making a change...moreso when the typical response to feedback to anything under the art departments realm is "Art is not seeking feedback on this..." So i'm not hopeful for any change in this pattern of darker and darker hulls. I mean, it is 'spreasheets in space' anyways, so why should we really care if we can actually see our ships in the first place?
From what I remember:
Yes, things are darker. That's because a prerequisite of the new lighting system is getting things V3ed first. Once that's in place, the lighting will be updated, which should make things look shinier.
Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Shinta Kobi
Breathe.
1
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Posted - 2013.05.07 20:04:00 -
[30] - Quote
Very nice work. The level of detail from the cap ships to the station hangars are awesome. I especially like the touch of the ships passing in and out of the station. It gives a more interactive feel to the game.
Is there a chance that there will be some kind of visual docking and undocking in the future? |
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