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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Octoven
Phoenix Productions Headshot Gaming
123
|
Posted - 2013.05.12 08:14:00 -
[181] - Quote
Heimer wrote: Just did some side by side testing, same char, same ship, same gate, on TQ and SiSi.
Jump time: essentially the same, overall.
But instead of hitting Jump, seeing "JUMPING" at bottom of the screen as the gate fires (a few seconds) and then seeing a brief black screen, a too brief to read calibration message, and being in the next system, what we get is....
Hit Jump, camera swings around wildly to line up with the gate, gate fire, you're in a tunnel, the graphics lag and stutter, and then you arrive, but oh wait, more unnecessary camera motion as you land in system.
Really, this is first time I've gotten that motion sickness feeling in 15 years of gaming.... and I'm not the only one. Check the other threads here.
Hard to imagine anything more immersion breaking that taking a 5 minute break to go puke in a toilet.
Need an option to turn parts of this or all of this off.
Thank you.
Oh, lag and stutter? Probably because of my crap graphics card, right? This sad ol' GTX 660 Ti is all I could afford. Sorry.
If you had actually been reading the other forums as you are claiming, you would know CCP has already admitted there is issues with the session changing optimization and even stated that before putting Odyssey on sisi...but who reads that kind of stuff right?
To be honest....there is this notion that this is making people sick. Umm it may be making a few people sick if they have VIMS (Visually Induced Motion Sickness) However, since there has not been an outcry to get rid of the current tracking cam on TQ I am more inclined to believe people are exaggerating this in order to do away with the effect which to me seems almost childish. I really hope CCP isn't taking those comments seriously.
It bewilders me to try to understand how a warp tunnel can do nothing to someone for motion sickness but a hyperspace tunnel and a bit of camera tracking makes you throw up... I mean really?
I agree though, the exiting cam tracking is not needed, but the entry cam swing is very much so to give the entire immersive feel. As a player I want to actually FEEL like I am going through a gate, not sit there and go room to room to room..
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Smoking Blunts
ZC Industries Dark Stripes
412
|
Posted - 2013.05.12 08:52:00 -
[182] - Quote
Octoven wrote:Heimer wrote: Just did some side by side testing, same char, same ship, same gate, on TQ and SiSi.
Jump time: essentially the same, overall.
But instead of hitting Jump, seeing "JUMPING" at bottom of the screen as the gate fires (a few seconds) and then seeing a brief black screen, a too brief to read calibration message, and being in the next system, what we get is....
Hit Jump, camera swings around wildly to line up with the gate, gate fire, you're in a tunnel, the graphics lag and stutter, and then you arrive, but oh wait, more unnecessary camera motion as you land in system.
Really, this is first time I've gotten that motion sickness feeling in 15 years of gaming.... and I'm not the only one. Check the other threads here.
Hard to imagine anything more immersion breaking that taking a 5 minute break to go puke in a toilet.
Need an option to turn parts of this or all of this off.
Thank you.
Oh, lag and stutter? Probably because of my crap graphics card, right? This sad ol' GTX 660 Ti is all I could afford. Sorry.
If you had actually been reading the other forums as you are claiming, you would know CCP has already admitted there is issues with the session changing optimization and even stated that before putting Odyssey on sisi...but who reads that kind of stuff right? To be honest....there is this notion that this is making people sick. Umm it may be making a few people sick if they have VIMS (Visually Induced Motion Sickness) However, since there has not been an outcry to get rid of the current tracking cam on TQ I am more inclined to believe people are exaggerating this in order to do away with the effect which to me seems almost childish. I really hope CCP isn't taking those comments seriously. It bewilders me to try to understand how a warp tunnel can do nothing to someone for motion sickness but a hyperspace tunnel and a bit of camera tracking makes you throw up... I mean really? I agree though, the exiting cam tracking is not needed, but the entry cam swing is very much so to give the entire immersive feel. As a player I want to actually FEEL like I am going through a gate, not sit there and go room to room to room..
the tracking cam can be turned off, can this much more annoying jump gate thing be turned off? OMG when can i get a pic here
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
316
|
Posted - 2013.05.12 10:52:00 -
[183] - Quote
Octoven wrote:[quote=Heimer]It bewilders me to try to understand how a warp tunnel can do nothing to someone for motion sickness but a hyperspace tunnel and a bit of camera tracking makes you throw up... I mean really?
The thing is, some people will literally complain about anything, that's what they do, its like a hobby to them. These are the kind of people that would have probably even complained about something as good as sliced bread.
And also there are some massive exaggerations too. Sorry but I don't believe people who said they threw up because of this effect, your just being ridiculous, and you should feel ashamed.
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Sarmatiko
1093
|
Posted - 2013.05.12 10:53:00 -
[184] - Quote
Octoven wrote:To be honest....there is this notion that this is making people sick. Umm it may be making a few people sick if they have VIMS (Visually Induced Motion Sickness) However, since there has not been an outcry to get rid of the current tracking cam on TQ I am more inclined to believe people are exaggerating this in order to do away with the effect which to me seems almost childish. I really hope CCP isn't taking those comments seriously. Not sure if trolling, station alt that never jumped more than ten jumps in row on Sisi or just plain stupid. You can feel as special snowflake that eats all raw features with smile on your face without providing any adequate critique, but the majority strongly dislikes post-jump camera tracking and it will go, whether you like it or not. If post-jump tracking will stay in current state, then CCP will get another forum disaster similar to Inventory UI in the next minute after Odyssey release. You don't need a crystal ball to predict this.
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gawrshmapooo
Es and Whizz Hedonistic Imperative
0
|
Posted - 2013.05.12 11:02:00 -
[185] - Quote
Good first:
Gū¦It's pretty, I think you can still do more with it, but it's pretty.
Gū¦It is put together rather well.
Bad:
Gū¦Although it is put together well the execution in the context of the game and traveling as a whole is poor.
Gū¦It feels like it is taking a much, much longer time to actually travel. All the camera movement and extra flair adds all this stuff that has to get done before I can actually do anything, and I found myself getting really, really tired of it after only a few jumps.
Suggestions:
Gū¦OPTION to turn it off. Options are good, people who hate it can have their way, people who want it can use it, everyone is happy.
Gū¦KEEP THE UI VISIBLE AND INTERACTIVE (Hell, make this an option too, as far as I could tell it was still THERE, I just couldn't see it, let us see it please). I was looking at the market and such, going over mails and when I would go to jump, "Bu...but I was reading that..."
Overall I perceived jumps to take longer, and in my 30-jump test of the feature I was getting very annoyed with how much longer everything seemed to take.
I like my peaceful everything-cuts-black-without-camera-shennanigans jumping, and would like the ability to keep it that way if I so chose.
Thank you o7 |
marVLs
136
|
Posted - 2013.05.12 13:39:00 -
[186] - Quote
Please only change that camera movement on gate activation for something else, it's getting real boring and don't feel like game |
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
216
|
Posted - 2013.05.12 17:21:00 -
[187] - Quote
Rebecha Pucontis wrote:Octoven wrote:It bewilders me to try to understand how a warp tunnel can do nothing to someone for motion sickness but a hyperspace tunnel and a bit of camera tracking makes you throw up... I mean really? The thing is, some people will literally complain about anything, that's what they do, its like a hobby to them. These are the kind of people that would have probably even complained about something as good as sliced bread. And also there are some massive exaggerations too. Sorry but I don't believe people who said they threw up because of this effect, your just being ridiculous, and you should feel bad.
You should feel bad for your lack of empathy. If anything you seem to be the one trolling legitimate feedback that you don't like.
Why not just stick to posting constructive feedback of your own instead of criticizing the feedback of others describing their own subjective experience of the proposed changes? |
Messoroz
AQUILA INC Verge of Collapse
360
|
Posted - 2013.05.12 18:07:00 -
[188] - Quote
Wormhole jumping is EXTREMELY weird. You end up focusing on the wormhole ala stargate for like 10 seconds, and then just appear in the other system. No transition at all. Granted a wormhole is different than a stargate but there should either be a loading bar or a transition effect of some sort. |
Octoven
Phoenix Productions Headshot Gaming
125
|
Posted - 2013.05.12 20:16:00 -
[189] - Quote
Sarmatiko wrote:Octoven wrote:To be honest....there is this notion that this is making people sick. Umm it may be making a few people sick if they have VIMS (Visually Induced Motion Sickness) However, since there has not been an outcry to get rid of the current tracking cam on TQ I am more inclined to believe people are exaggerating this in order to do away with the effect which to me seems almost childish. I really hope CCP isn't taking those comments seriously. Not sure if trolling, station alt that never jumped more than ten jumps in row on Sisi or just plain stupid. You can feel as special snowflake that eats all raw features with smile on your face without providing any adequate critique, but the majority strongly dislikes post-jump camera tracking and it will go, whether you like it or not. If post-jump tracking will stay in current state, then CCP will get another forum disaster similar to Inventory UI in the next minute after Odyssey release. You don't need a crystal ball to predict this.
Actually I set a course from Jita to the furthest system on the edge of the map I could get to SPECIFICALLY to test the longevity of using this feature, I have to admit after jumping for a very long period of time I felt no worse then when I started. If you had read my earlier post I am actually in support of removing post-tracking cams please don't assume by my supporting the entire effect that I don't think there isn't room for improvement; however, there is no need to completely remove the feature either.
Utremi Fasolasi wrote: You should feel bad for your lack of empathy. If anything you seem to be the one trolling legitimate feedback that you don't like.
Why not just stick to posting constructive feedback of your own instead of criticizing the feedback of others describing their own subjective experience of the proposed changes?
Forgive me, but nagging about a feature in an attempt to completely disable it is not constructive feedback either. If you are providing a means to enhance it such as the session change optimization or lack of cam-tracking at the end of the effect then yes that would be constructive feedback. However, the effect is integrated into the database and thus the entire effect will most likely stay as it is. As I have stated multiple times though, I believe the post-tracking cam is un-needed and is most likely the culprit to so many not feeling well (if they are indeed throwing up).
marVLs wrote: Please only change that camera movement on gate activation for something else, it's getting real boring and don't feel like game
CCP has stated several times they dont want to make eve feel like a game, they would rather it be more like their trailers with realism. Also, that same level of realism is what drew me to this game in the first place, it was the only space game that everything scaled right and provided a sense of reality and immersion.
However, correct me if I am wrong...you want to change something that is animated and moving to something that isnt and doesnt move because the moving bits make you bored??? Sorry, but logically that makes zero sense to want something still shot over moving because you are bored.
Messoroz wrote: Wormhole jumping is EXTREMELY weird. You end up focusing on the wormhole ala stargate for like 10 seconds, and then just appear in the other system. No transition at all. Granted a wormhole is different than a stargate but there should either be a loading bar or a transition effect of some sort.
You will be pleased to announce that in CCP's effort to enhance this effect, one of the things they are looking at is adding this into wormholes and bridging |
Logan LaMort
Screaming Hayabusa
1337
|
Posted - 2013.05.12 20:41:00 -
[190] - Quote
Logan LaMort wrote:
- During the Fanfest art panel we saw the camera enter warp at an angle to the gate, this looked equally cool and might fix the problem with gates that obscure the warp effect (I'm looking at you Gallente gates).
By the way, this is what I was talking about.
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Octoven
Phoenix Productions Headshot Gaming
125
|
Posted - 2013.05.12 20:50:00 -
[191] - Quote
Logan LaMort wrote:Logan LaMort wrote:
- During the Fanfest art panel we saw the camera enter warp at an angle to the gate, this looked equally cool and might fix the problem with gates that obscure the warp effect (I'm looking at you Gallente gates).
By the way, this is what I was talking about.
Most of the gates will not need this as they have a direct opening from back to front; however, yes the Gallente gates are backasswards lol so I would support the offset cams on them so you arent going through the plating of a gate and defying physics. |
gawrshmapooo
Es and Whizz Hedonistic Imperative
1
|
Posted - 2013.05.13 02:29:00 -
[192] - Quote
Most of the gates will not need this as they have a direct opening from back to front; however, yes the Gallente gates are backasswards lol so I would support the offset cams on them so you arent going through the plating of a gate and defying physics. [/quote]
Eve and physics in the same sentence :D
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Haseo Antares
Corollary Forest Fairytail.
36
|
Posted - 2013.05.13 03:06:00 -
[193] - Quote
I support the "war" against loading bars.
However, I do not support this particular campaign. Don't get me wrong the jump animation is VERY cool - with the exception of uncontrollable camera movement...that is annoying. Failing to extend similar to animations to cynos, whs, docking/undocking session change sequences may seem half-assed to the new customers this animation targeting. IMO the new jump animations should not be released until all session change sequence animations can be updated. We currently have the world's greatest linguists and scientists trying to decode whatn++ you just said. |
Montevius Williams
Eclipse Industrial Inc
521
|
Posted - 2013.05.13 04:36:00 -
[194] - Quote
CCP Sisyphus wrote:Howdy all.
Also with the new sisi build, you should get the new jump transitions. Yes I know they look cool and all, but there has been a LOT of under the hood work done, and we need to know if anything "hinky" is going on when you are changing systems. Things not loading properly, bugs in UI etc. Anything unusual that can be attributed to how the client is handling you changing systems :)
System transitions are amazing. I have a question:
1. It looks like when in the Jump tunnel that "star streaks" are passing by. Are these representative of stars you pass in interstellar space? If so, nice touch. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
Desukupus
FSPalm Banderlogs Alliance
2
|
Posted - 2013.05.13 06:15:00 -
[195] - Quote
Change the wild camera swing into a short "align" animation, synched with gate animation and followed by actual tunnel without fading UI. Here, problem solved, it still is very similar to mission gates and warping, just a different way to move. Would actually probably do more for smooth transitions than camera swings. Oh, and just in case. Hands off my cam It looks where i need it to. |
Octoven
Phoenix Productions Headshot Gaming
125
|
Posted - 2013.05.13 07:12:00 -
[196] - Quote
Smoking Blunts wrote:Octoven wrote:Heimer wrote: Just did some side by side testing, same char, same ship, same gate, on TQ and SiSi.
Jump time: essentially the same, overall.
But instead of hitting Jump, seeing "JUMPING" at bottom of the screen as the gate fires (a few seconds) and then seeing a brief black screen, a too brief to read calibration message, and being in the next system, what we get is....
Hit Jump, camera swings around wildly to line up with the gate, gate fire, you're in a tunnel, the graphics lag and stutter, and then you arrive, but oh wait, more unnecessary camera motion as you land in system.
Really, this is first time I've gotten that motion sickness feeling in 15 years of gaming.... and I'm not the only one. Check the other threads here.
Hard to imagine anything more immersion breaking that taking a 5 minute break to go puke in a toilet.
Need an option to turn parts of this or all of this off.
Thank you.
Oh, lag and stutter? Probably because of my crap graphics card, right? This sad ol' GTX 660 Ti is all I could afford. Sorry.
If you had actually been reading the other forums as you are claiming, you would know CCP has already admitted there is issues with the session changing optimization and even stated that before putting Odyssey on sisi...but who reads that kind of stuff right? To be honest....there is this notion that this is making people sick. Umm it may be making a few people sick if they have VIMS (Visually Induced Motion Sickness) However, since there has not been an outcry to get rid of the current tracking cam on TQ I am more inclined to believe people are exaggerating this in order to do away with the effect which to me seems almost childish. I really hope CCP isn't taking those comments seriously. It bewilders me to try to understand how a warp tunnel can do nothing to someone for motion sickness but a hyperspace tunnel and a bit of camera tracking makes you throw up... I mean really? I agree though, the exiting cam tracking is not needed, but the entry cam swing is very much so to give the entire immersive feel. As a player I want to actually FEEL like I am going through a gate, not sit there and go room to room to room.. the tracking cam can be turned off, can this much more annoying jump gate thing be turned off?
As stated before, the jump effect is integrated into the DB just as the texture for your standard raven or apocalypse. Just there is no way to turn it off, there is no way to turn this off either. CCP can either keep it all on or turn it all off. Sorry, but Im with CCP on this one, it seems quite stupid for a few players to say, "hey, we dont like this get rid of it." Especially when the majority like the effect overall. The only issues ive been hearing are due to the post-jump tracking cam, THAT actually can be turned off I believe. They have pretty much optimized the session change due to this effect.
If you can think of a way to enhance these effects, I encourage you to voice those opinions; however, asking for them to completely remove an effect just because you and a few others are un happy isn't going to happen. CCP has already said, they are destroying this whole concept of fade to black, loading bars, and such. They will be cannibalized by the new effects that come out. So no, the effects will not be disabled sorry. |
ISquishWorms
202
|
Posted - 2013.05.13 11:45:00 -
[197] - Quote
Not really liking the new transition, although I thought I would when I initially saw it demonstrated on the Fanfest feed. It's intention was to make changing systems more immersive? For me it has not achieved this, now when changing systems it feels like I am being taken out of game to watch the same repetitive animation again before being thrown back into the game.
I have to say that I have not yet found one thing about this Odyssey release that I am looking forward to. . |
Herroth
Impaired Morality
2
|
Posted - 2013.05.13 17:02:00 -
[198] - Quote
my only qualm with the new system transition is when it fades out a window I am trying to read or a chat I am trying to type in. I keep thinking, "Hey, I was doing something!" |
Lord Xyon
Old Timers Guild Inc.
6
|
Posted - 2013.05.13 17:11:00 -
[199] - Quote
My only issue with the jump transition is your windows disappear.
Many times in war or just traveling in more dangerous areas I jump through a gate only to see in the overview an enemy uncloak before the screen transition. So I now can expect him on the other side. Or I know he was hiding waiting for me to pass through before warping off. With the jump transitions now all the windows disappear and you can't see whats going on.
I would love to have my chat windows and overview stay on top. |
bowlofmilk
Aliastra Gallente Federation
22
|
Posted - 2013.05.13 20:55:00 -
[200] - Quote
I like the new jump affect the first time i saw it. Now i want to turn it off. it gives me a slight headache and i feel like i am now playing "Jump tunnel online"
Please give us the option to keep our UI windows visible.
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Octoven
Phoenix Productions Headshot Gaming
125
|
Posted - 2013.05.13 21:09:00 -
[201] - Quote
ISquishWorms wrote:Not really liking the new transition, although I thought I would when I initially saw it demonstrated on the Fanfest feed. It's intention was to make changing systems more immersive? For me it has not achieved this, now when changing systems it feels like I am being taken out of game to watch the same repetitive animation again before being thrown back into the game. I have to say that I have not yet found one thing about this Odyssey release that I am looking forward to.
Most people who do not like change wont like anything about this expansion...I would suggest playing a different game that doesnt change often. |
Babbette
Steel Dogs
0
|
Posted - 2013.05.13 23:20:00 -
[202] - Quote
Looks cool and all but I absolutely hate the fact that it pulls me camera around automagically. Please put an option to turn that off in. |
CirroWing
Athanah Industries
6
|
Posted - 2013.05.13 23:52:00 -
[203] - Quote
The new sensor overlay doesn't fade out properly (or just not fast enough) in the jump gate transition.
How to reproduce: - enable the option to turn the sensor overlay on permanently (the green scanning effect keeps spinning) - Jump through stargate right before the green sensor sweep texture would pass over your screen. Since the green sensor overlay texture is only visible on +/- 25% of your 360 degree view at any given time, this takes some timing.
Well timed example picture included below :) http://i.imgur.com/201yo48.jpg
Note how weird this looks, especially at the edges of the jump animation, even though you wouldn't see this 75% of the time, it's still something that you'd occasionally get a glimpse of and think, hmmm, not quite right.
The diamond '<>' shaped icons for the anomalies and signatures in space on the sensor overlay do disappear fast enough, at least fast enough for me to notice. Might still be an idea to spawn a few of those behind a gate's alignment and test it, kinda hard to find such a situation in-game.
Otherwise, everything looks awesome!
[Ninja edit] Also had a little better look at my own screenshot, you can also still see the destination route plotted in space. could be removed depending on how cinematic you want to make the jump effect. |
CirroWing
Athanah Industries
6
|
Posted - 2013.05.14 00:24:00 -
[204] - Quote
Also, in addition to the earlier mentioned fitting menu and item preview renders staying up, the tutorial window and mouse-over popups (including the top left system info/autopilot/incursion/faction warfare icon mouse-overs)
http://i.imgur.com/qYIzSje.jpg http://i.imgur.com/dySVjKG.jpg |
Terrorfrodo
Renegade Hobbits for Mordor
448
|
Posted - 2013.05.14 08:34:00 -
[205] - Quote
After having travelled 40 jumps on Sisi, I noticed some things:
1. The transition animation, except for the first cool and new part with the gate, is actually very similar to warping, so I always get confused when only half-paying attention... am I warping to the next gate or am I jumping? It's surprisingly disorienting. Maybe you should change the jumping so it's not like a warp tunnel, but something else.
2. The fading out of the UI, especially chat channels, is indeed quite disruptive, even if it enhances the cool new effect. Currently, you only lose the ability to read and write in chat for 1-2 seconds on every jump, with the new system this would become a lot more. This is not good. I think you need to either make the fade-out optional or to at least not fade out the open chat windows. . |
impli
Tr0pa de elite. Pandemic Legion
35
|
Posted - 2013.05.14 09:29:00 -
[206] - Quote
Hi,
some more information's related to the transition. Any open Window like 3d view of a ship, fitting screen etc stays open during jump. More specific all 3d renderings stay open UI fades...
greetings |
AndromacheDarkstar
Zebra Corp Gentlemen's Agreement
743
|
Posted - 2013.05.14 10:40:00 -
[207] - Quote
Finally got around ot playing in SISI a bit and the new jump feature although its very pretty just dosent feel right.
1. After every jump it spins your camera round and zooms you incredibly close to your ship, meaning after every single jump i have to zoom out again and try and work out where i am and where im going
2. It seems to take longer than the load bar for some reason
3. All of your chat windows just disappear while your jumping and wont come back until grid has loaded after the camera spinning animation, this disconnects me from overview/scanner/fleet chat/broadcasts for too long
just my little bit of feed back sofar Join the ZC Pub chat channel today and talk about joining-įZebra corp, hands down the best PVP corp in EVE keeping CFC killboards in the green singlehandedly |
ISquishWorms
205
|
Posted - 2013.05.14 11:52:00 -
[208] - Quote
Octoven wrote:ISquishWorms wrote:Not really liking the new transition, although I thought I would when I initially saw it demonstrated on the Fanfest feed. It's intention was to make changing systems more immersive? For me it has not achieved this, now when changing systems it feels like I am being taken out of game to watch the same repetitive animation again before being thrown back into the game. I have to say that I have not yet found one thing about this Odyssey release that I am looking forward to. Most people who do not like change wont like anything about this expansion...I would suggest playing a different game that doesnt change often.
I don't mind change at all so please do not assume that I have an issue with change as a whole. Assumption is the mother of all f ups. Are you one of those that also assume that because you are in highsec you are safe? (Just asking)
As for suggesting playing a different game that does not change often really is that the best you could come up with, think about your reply. If I was to change game that would be a change in itself and mean learning a completely different game and thus would mean that I was happy to make a change and learn something new. I have been playing EVE since 2008 I think I have seen a lot of changes and obviosuly been ok with them up until this point don't you?
I have a problem when change is for the worse, I appreciate that this is just my personal view and that some will like this change, I was simply expressing my own personal feed back sorry if that bothers you. I thought that is what CCP was after in these posts about up and coming changes along with bug / issue reports.
Anyway I have been thinking some more about the new transition. I now think that maybe the reason I get the feeling that I am being taken out of game to watch an animation is simply because the UI (windows) are being removed and hidden from us. Maybe having the interface that we use to interact with the game removed is causing me to have the disjointed removed from the game feeling. Perhaps all that is needed is for the UI (windows) to remain on screen like some others have suggested in this thread already for other reasons. I can't really tell if this would change my perception though without having the chance to try a jump where the UI remains on screen. . |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
306
|
Posted - 2013.05.14 12:03:00 -
[209] - Quote
Yes, option to not remove all windows would be great.
The fact it happens only reinforces my belief that you (CCP) did not truely test and question the "why are we doing this particular thing" with yet another part of an expansion...just like believing that not a single player PREFERRED to use multiple inventory windows to be more efficient...even after a month of us saying we wanted that back....
Seriously, what do you guys do with all your development time...you create an idea, without really truely researching what the player base would like, code it to where it 'functions'...then do no peer testing, except, "look at this shiney feature i just made, isn't it pretty"....then....no second set of reworking until its almost on TQ? (or in alot of cases months AFTER it is on TQ)
There are many examples of this, some even as detrimental as neutral repping war targets while they were being shot at, then not saying a word until almost 2 months later. (likely after you received thousands of petitions before you realized it was 'not as intended') http://blog.beyondreality.se/shift-click-does-nothing -į-į < Unified Inventory is NOT ready... |
Laylle Nightblade
Grimm Hounds SONS of BANE
2
|
Posted - 2013.05.14 15:25:00 -
[210] - Quote
1) I've noticed some jumpiness (*not* FPS loss) during the animation where it rotates around to the back of the gate. Doesn't happen very often.. maybe 1 out of 10 jumps if not less.
2) I noticed that if you press alt ("look at" modifier) right after landing that the camera stops rotating back to the gate. It would be nice if you could hold down alt *during* the gate animation to override the camera rotation entirely. (Right now alt only stops the rotation if you press it *after* landing).
3) The radial menu does not hide during the animation, and only goes away at the point the client has changed systems. |
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