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Thread Statistics | Show CCP posts - 8 post(s) |
Atrum Veneficus
GoonWaffe Goonswarm Federation
93
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Posted - 2013.05.10 15:58:00 -
[151] - Quote
Jita Bloodtear wrote: Did you have a specific complaint with the numbers that you didn't understand?
The items which Weaselior pointed out and you have corrected. Regardless of the fact that I personally believe that Aryth & Weaselior's interpretations of the data are less error-prone, have better basic assumptions, and are overall better, from a macro standpoint their argument is a slam dunk.
Your arguments are detailed, but incredibly narrow focused. It's really the Washington Lobbyist kind of argument. Passionate about this ONE THING and to hell with everything else. I find the macro argument much more convincing. Even if every doom and gloom scenario you propose came to pass, it would be better for the game.
Should every individual who wants to fly their capital ship back and forth across the universe be able to do so? Should anyone who wants to hang a pos in high sec be able to do so? Scarcity of resources and the cut-throat struggle for those resources are supposed to be fundamental pillars of this game. The proposed changes support that stance better than the status quo.
Is it perfect? It's CCP, so probably not. Is it better than now? All of the indicators I've seen from this and various other threads point to Yes. What happens if Aryth and Weaselior get it wrong and you are right? A lot of people who speculated will profit immensely and it will get tweaked again.
In my day to day job, I've found getting things 80-90% right, then iterating on the remaining 10-20% is more efficient, more cost effective, and overall less stress than trying to get 100% on the first go. This is a video game, it's not a mission to mars. The current changes are overwhelmingly in the right direction and you should recognize that, even if it is personally detrimental to your style of play.
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Kismeteer
GoonWaffe Goonswarm Federation
267
|
Posted - 2013.05.10 16:34:00 -
[152] - Quote
So, Jita Bloodtears point is: LO3 shortage. And I might have to refine locally, paying taxes to the guys who I'm supposed to be loyal to.
And the way I see the results if that is actually true: Price goes up. More null sec miners to cash in said price increases. More null sec mining, because that's where dark glitter is. More PVP shooting those null sec miners. More content.
Sounds good to me, what's the problem? |
EvilweaselSA
GoonWaffe Goonswarm Federation
741
|
Posted - 2013.05.10 16:52:00 -
[153] - Quote
Jita Bloodtear wrote: The chart itself should be simple to understand. It's a flat comparison of ozone yields per hour of mining, before and after the expansion. What you're saying is that it's misleading because it's looking at per miner basis rather than accounting for an "expected nullsec miner increase of 230%". And you're correct in so far as, if you pour enough ice miners into nullsec they'll eventually be able to produce enough ozone to meet the current supply.
I don't have time to explain right now because I'm about to be late, but your simplifying assumptions are also misleading because they're not accounting for the reality of highsec isotope mining being far less, and the sheer number of nullsec miners needing to be far greater than a 230% increase. I'll also try to come up with numbers on how many nullsec miners there are right now after I get home from work. But it's greater than I'd have thought.
My basic argument is that of course LO will be undersupplied if null mining doesn't go up. All ice will be undersupplied, by at least 20%. Your focus on LO is misplaced because LO is only a big deal if it's undersupplied even if null has managed to boost mining enough to reach parity on isotopes, and you don't ever really start looking at those ratios.
If null mining doesn't pick up, it's just "there is not enough ice mining going on and we have a shortage of all useful ice products", not "we have an LO shortage". To the extent highsec production is not 80% of all ice mining and we need higher numbers of null miners, that weakens your argument: null mining produces much greater volumes of LO for each isotope mined. The more miners are forced into null, the less likely it is that LO becomes undersupplied and the more likely it is that it actually becomes oversupplied.
If you're arguing null mining just won't pick up as much as desired, then it's odd to focus on LO: it's going to be a general ice problem. |
pmchem
GoonWaffe Goonswarm Federation
473
|
Posted - 2013.05.10 17:09:00 -
[154] - Quote
EvilweaselSA wrote: If you're arguing null mining just won't pick up as much as desired, then it's odd to focus on LO: it's going to be a general ice problem.
It is less odd if you assume he's being disingenuous, and is trying to drive speculative purchases of LO because he's been running 50 ISBoxer dark glitter miners for years and has literal mountains of waste LO piled in nullsec stations, not worth the effort to export. Unless the price goes up pre-patch.
But, you know, that's only if you assume he's being disingenuous. |
Jita Bloodtear
Bloodtear Labs
270
|
Posted - 2013.05.10 19:28:00 -
[155] - Quote
EvilweaselSA wrote:To the extent highsec production is not 80% of all ice mining and we need higher numbers of null miners, that weakens your argument: null mining produces much greater volumes of LO for each isotope mined. The more miners are forced into null, the less likely it is that LO becomes undersupplied and the more likely it is that it actually becomes oversupplied.
If you're arguing null mining just won't pick up as much as desired, then it's odd to focus on LO: it's going to be a general ice problem. This is true. When I get home I wanted to take a look at how many nullsec miners will be expected to have to fill the gap to compensate for the lack of isotopes. And then to examine how much ozone that will produce compared to the current estimated supply. But you're right that the more nullsec miners there are, the better the ozone supply will be. So moving this direction will likely hurt my case for an ozone shortage, assuming nullsec adequately compensates with an increase in miners. When I do the post I'll explain every assumption and you can help me refine the analysis. |
Aryth
GoonWaffe Goonswarm Federation
894
|
Posted - 2013.05.10 20:05:00 -
[156] - Quote
Jita Bloodtear wrote:EvilweaselSA wrote:To the extent highsec production is not 80% of all ice mining and we need higher numbers of null miners, that weakens your argument: null mining produces much greater volumes of LO for each isotope mined. The more miners are forced into null, the less likely it is that LO becomes undersupplied and the more likely it is that it actually becomes oversupplied.
If you're arguing null mining just won't pick up as much as desired, then it's odd to focus on LO: it's going to be a general ice problem. This is true. When I get home I wanted to take a look at how many nullsec miners will be expected to have to fill the gap to compensate for the lack of isotopes. And then to examine how much ozone that will produce compared to the current estimated supply. But you're right that the more nullsec miners there are, the better the ozone supply will be. So moving this direction will likely hurt my case for an ozone shortage, assuming nullsec adequately compensates with an increase in miners. When I do the post I'll explain every assumption and you can help me refine the analysis.
Let me save you the effort. We had already run those numbers weeks ago. Null can easily supply it. Leader of the Goonswarm Economic Warfare Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
Qyl Anni'un
The Inf1dels EntroPraetorian Aegis
2
|
Posted - 2013.05.10 20:26:00 -
[157] - Quote
BEPOHNKA wrote:Your set is bit off I for one would like update on "rare" low sec ice. Their are some low sec systems which have Dark Glitter sir. Number two which I have a problem with is null sec should have a bit more outcome. extra 3500 and 4000. It's null sec should always get a bit more. 2500 - empire 3000 - low sec 3500 - 0.0 - 5.0 4000 - 5.0 - 1.0 Also would like updates on rare low sec ice belts? will their be any at all, if so how much ? CCP Fozzie wrote:Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.
Here's what we currently have planned for the volumes of ice in each Ice Anomaly:
Highsec: 2500 units of standard racial ice.
Lowsec: 3000 units of standard racial ice 400 units of Glare Crust
Nullsec with weak truesec (0.0 to -0.5): 3000 units of improved racial ice 400 units of Glare Crust 500 units of Dark Glitter 200 units of Gelidus
Nullsec with strong truesec (-0.5 to -1.0): 3500 units of improved racial ice 400 units of Glare Crust 1000 units of Dark Glitter 300 units of Gelidus 250 units of Krystallos
As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.
We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply: Heavy Water: 125 (+25) Liquid Ozone: 500 (+250) Stront: 125 (+25)
'There' not 'Their' |
Qyl Anni'un
The Inf1dels EntroPraetorian Aegis
2
|
Posted - 2013.05.10 20:29:00 -
[158] - Quote
CCP Fozzie wrote:Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.
Here's what we currently have planned for the volumes of ice in each Ice Anomaly:
Highsec: 2500 units of standard racial ice.
Lowsec: 3000 units of standard racial ice 400 units of Glare Crust
Nullsec with weak truesec (0.0 to -0.5): 3000 units of improved racial ice 400 units of Glare Crust 500 units of Dark Glitter 200 units of Gelidus
Nullsec with strong truesec (-0.5 to -1.0): 3500 units of improved racial ice 400 units of Glare Crust 1000 units of Dark Glitter 300 units of Gelidus 250 units of Krystallos
As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.
We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply: Heavy Water: 125 (+25) Liquid Ozone: 500 (+250) Stront: 125 (+25)
Maybe I've completely missed reading this somewhere else that it was officially posted, but are the ice sites going to respawn completely at each downtime or if, say, a single ice roid is left, does the ice spawn remain that way for four days? Or does it simply respawn every four hours from downtime no matter whether someone's mined it or not? |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
51
|
Posted - 2013.05.10 20:41:00 -
[159] - Quote
It respawns 4 hours after you mine them out completely. CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
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Danni stark
214
|
Posted - 2013.05.10 20:42:00 -
[160] - Quote
Qyl Anni'un wrote:Maybe I've completely missed reading this somewhere else that it was officially posted, but are the ice sites going to respawn completely at each downtime or if, say, a single ice roid is left, does the ice spawn remain that way for four days? Or does it simply respawn every four hours from downtime no matter whether someone's mined it or not?
if it works the way null sec grav sites currently work, then it only respawns after it's completely emptied, or after 4 days. totally independant of downtime. Ice Mining Skill Plan. |
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Qyl Anni'un
The Inf1dels EntroPraetorian Aegis
2
|
Posted - 2013.05.10 21:14:00 -
[161] - Quote
Makari Aeron wrote:It respawns 4 hours after you mine them out completely.
Yes, but my question was when does it respawn when NOT mined or NOT mined completely..... |
Qyl Anni'un
The Inf1dels EntroPraetorian Aegis
2
|
Posted - 2013.05.10 21:17:00 -
[162] - Quote
Danni stark wrote:Qyl Anni'un wrote:Maybe I've completely missed reading this somewhere else that it was officially posted, but are the ice sites going to respawn completely at each downtime or if, say, a single ice roid is left, does the ice spawn remain that way for four days? Or does it simply respawn every four hours from downtime no matter whether someone's mined it or not? if it works the way null sec grav sites currently work, then it only respawns after it's completely emptied, or after 4 days. totally independant of downtime.
That would go contrary to CCP's intent then. They made the 4-hour respawn so that everyone has a chance to mine ice no matter their timezone, but if someone leaves one roid with one ice block in it, then i doesn't respawn in 4 hours and the person logging on later is screwed? Logic (based on their reason for making the 4-hour respawn in the first place) would say it has to respawn every 4 hours no how much it's been (or not been) mined. |
Kalenn Istarion
Northstar Cabal Tactical Narcotics Team
10
|
Posted - 2013.05.10 22:50:00 -
[163] - Quote
Bugsy VanHalen wrote:Lexar Mundi wrote:Abyss Wyrm wrote:CCP Fozzie wrote:Soft Insanity wrote:Fozzie, can we get ice miners on the Venture Pwwwwease? I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that. Such ice miners definitely needed for lowsec. Otherwise no one gonna mine ice there - too risky. tbh making the venture not only a frig, but with built in warp stabs was a big mistake. I still don't know what they were thinking. Look at it this way. Low sec ice will give the Procurer a job. No one uses it atm. Nope, Procurer is still useless in low sec. What good does more tank do you if CONCORD is not on the way to save you? ... If it had its +2 warp strength back that would help a lot, but as it is, the procurer and skiff are not any more useful in low sec than they are in high sec.
That or you would have to suck it up and sacrifice yield or tank to fit a warp stab instead of a tank module. Heaven forfend! Try Harder. |
Dultas
Angels Of Death EVE Permanent Mental Syndrome
3
|
Posted - 2013.05.11 01:39:00 -
[164] - Quote
Removing Dark Glitter from low sec is a terrible idea, from experience it's the only thing that is currently mined in low sec with any regularity. Removing that source of Stront and LO is going to have a major hit on the economy. If the issue with ores before was there there wasn't enough low ends in null to make production viable because they'd have to ship so much in, now you have the major sources of ozone and stront confined to null so it will have to be shipped out of null to have any change for low sec capitals and high / low towers to meet their demands. |
Danni stark
215
|
Posted - 2013.05.11 09:04:00 -
[165] - Quote
Qyl Anni'un wrote:Danni stark wrote:Qyl Anni'un wrote:Maybe I've completely missed reading this somewhere else that it was officially posted, but are the ice sites going to respawn completely at each downtime or if, say, a single ice roid is left, does the ice spawn remain that way for four days? Or does it simply respawn every four hours from downtime no matter whether someone's mined it or not? if it works the way null sec grav sites currently work, then it only respawns after it's completely emptied, or after 4 days. totally independant of downtime. That would go contrary to CCP's intent then. They made the 4-hour respawn so that everyone has a chance to mine ice no matter their timezone, but if someone leaves one roid with one ice block in it, and if it doesn't respawn in 4 hours, then the person logging on later is screwed? Logic (based on CCP's reason for making the 4-hour respawn in the first place) would say it has to respawn every 4 hours no how much it's been (or not been) mined.
no it isn't, then.
because if there's ice in it, people can mine it. if there's no ice, then it's ticking down a 4hr respawn timer. Ice Mining Skill Plan. |
Arckaon
Les chevaliers de l'ordre Goonswarm Federation
0
|
Posted - 2013.05.11 11:32:00 -
[166] - Quote
i have one question about anomalies, in sisi i put a megathron in it for 30 min and no NPC spawn, are they clean about npc for mine or is it possible to have a spawn like belt ? or special spawn like anomalies ?
about the ice in good 0.0 :
3500 units of improved racial ice 400 units of Glare Crust 1000 units of Dark Glitter 300 units of Gelidus 250 units of Krystallos
so 5450 ice block
LO : 1615000 HW : 1268750 isotope : 1225000
this mine lack of isotope for 0.0 so i think we will import isotope and export LO |
EvilweaselSA
GoonWaffe Goonswarm Federation
741
|
Posted - 2013.05.11 15:54:00 -
[167] - Quote
Qyl Anni'un wrote:Danni stark wrote:Qyl Anni'un wrote:Maybe I've completely missed reading this somewhere else that it was officially posted, but are the ice sites going to respawn completely at each downtime or if, say, a single ice roid is left, does the ice spawn remain that way for four days? Or does it simply respawn every four hours from downtime no matter whether someone's mined it or not? if it works the way null sec grav sites currently work, then it only respawns after it's completely emptied, or after 4 days. totally independant of downtime. That would go contrary to CCP's intent then. They made the 4-hour respawn so that everyone has a chance to mine ice no matter their timezone, but if someone leaves one roid with one ice block in it, and if it doesn't respawn in 4 hours, then the person logging on later is screwed? Logic (based on CCP's reason for making the 4-hour respawn in the first place) would say it has to respawn every 4 hours no how much it's been (or not been) mined. why is someone going to leave that ice block in there |
Danni stark
216
|
Posted - 2013.05.11 16:02:00 -
[168] - Quote
EvilweaselSA wrote:why is someone going to leave that ice block in there
because somehow between a 100mn stabber and a few catalysts even a skiff won't be able to get that last ice asteroid. Ice Mining Skill Plan. |
Axe Coldon
Coldon Enterprises Gentlemen's Agreement
7
|
Posted - 2013.05.11 17:39:00 -
[169] - Quote
If the goal of the changes is to get NULL to mine more of its own ice products...then maybe the ice belts for null should be substantially larger with a shorter respawn.
About ice compression. In a Mack with Rorq bonuses I mine roughly 80 blocks an hour. 5 miners is 400. Rorqs compress roughly 400 an hour. so when you have an op with 10 miners (not large) and need to compress..you get way behind very quickly. It would really be nice if they did something about this.
And about that ice is bigger refined.
If they are bound and determined to stick to smaller belts..and they pop fast. Then the guys that really need ice are going to have to have multiple systems to mine. but oh wait..we are still compressing for the next 2 hours. (or more).
It will be interesting to see how this all plays out if CCP keeps it as planned. |
Giovannona Coscialunga
Imperial Academy Amarr Empire
0
|
Posted - 2013.05.11 17:44:00 -
[170] - Quote
The exact mechanic of the belt respawning bother me too, especially in lowsec/nullsec where one obviously mines the best ice first. I know that probably ice price will go up to a point where every kind of ice is somewhat good to mine anyway, but i still fear that it will go as in nullsec, where in gravi sites no one is bothered to mine low end ore to deplete it and just waits for the respawn after X days or just go to another gravi site. So again, what will happen if the ice belt is left "half" mined? |
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Jason Xado
Xado Industries
102
|
Posted - 2013.05.11 17:46:00 -
[171] - Quote
I don't understand why they are keeping ice compression the way they are. It isn't going to lead to people selling their ice in null sec. It is just going to cause people to AFK compress for longer periods. It's not like it is hard to AFK compress, it's just annoying and a bit out of character.
Anyway, just my two cents. I'm liking what I'm seeing for the expansion, but I really wish they would reconsider their stance on the ice compression thing. |
Hustomte
FutureTech Industrial Inc.
98
|
Posted - 2013.05.11 18:11:00 -
[172] - Quote
Arckaon wrote:i have one question about anomalies, in sisi i put a megathron in it for 30 min and no NPC spawn, are they clean about npc for mine or is it possible to have a spawn like belt ? or special spawn like anomalies ?
They get rats just like normal asteroid belts, I have confirmed this with my enyo on Sisi. ...Signature... |
Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
74
|
Posted - 2013.05.12 02:42:00 -
[173] - Quote
would be nice to get a CCP response to some of the questions in this thread
~R~ |
Sentamon
922
|
Posted - 2013.05.12 07:14:00 -
[174] - Quote
Reppyk wrote:CCP Fozzie wrote:Lowsec: 3000 units of standard racial ice 400 units of Glare Crust Ahahaha it can't be true. Lowsec ice belts have (atm) the improved racial ice AND some dark glitter, which is the most valuable ice in the game. Still, nobody is mining it. Nice lowsec nerf ! I'm fine with the numbers (THE ICE WARS yay), but seriously, the lowsec ice should stay the improved one.
Yeah agree with you but it still won't bring miners to low. :D ~ Professional Forum Alt -á~ |
Sir Marksalot
GoonWaffe Goonswarm Federation
443
|
Posted - 2013.05.12 13:26:00 -
[175] - Quote
Jason Xado wrote:I don't understand why they are keeping ice compression the way they are. It isn't going to lead to people selling their ice in null sec (because no one is buying). It is just going to cause people to AFK compress for longer periods. It's not like it is hard to AFK compress, it's just annoying and a bit out of character.
Anyway, just my two cents. I'm liking what I'm seeing for the expansion, but I really wish they would reconsider their stance on the ice compression thing.
I think I'm wrong here, but here's some math.
5450 units of ice in the new low-truesec 0.0 anom 4 production lines per rorq. (unsure on this one, it's hard as hell to find any documentation on this at all) 48s to compress a block of ice.
That's 18hrs to compress an ice anom that would come out to about 1.7m m^3 refined anyways. Almost 830k m^3 if you don't count the Heavy water or stront since they're both not going to sell in 0.0, and they're not worth the cost/effort of shipping to jita.
18 hours to compress 830k of usable material is beyond awful. |
Jason Xado
Xado Industries
103
|
Posted - 2013.05.12 14:16:00 -
[176] - Quote
Sir Marksalot wrote:Jason Xado wrote:I don't understand why they are keeping ice compression the way they are. It isn't going to lead to people selling their ice in null sec (because no one is buying). It is just going to cause people to AFK compress for longer periods. It's not like it is hard to AFK compress, it's just annoying and a bit out of character.
Anyway, just my two cents. I'm liking what I'm seeing for the expansion, but I really wish they would reconsider their stance on the ice compression thing. I think I'm wrong here, but here's some math. 5450 units of ice in the new low-truesec 0.0 anom 4 production lines per rorq. (unsure on this one, it's hard as hell to find any documentation on this at all) 48s to compress a block of ice. That's 18hrs to compress an ice anom that would come out to about 1.7m m^3 refined anyways. Almost 830k m^3 if you don't count the Heavy water or stront since they're both not going to sell in 0.0, and they're not worth the cost/effort of shipping to jita. 18 hours to turn 5.45m m^3 worth of ice into 545k m^3 when it would otherwise be 830k m^3 worth of usable refined material is beyond awful. e: I do realize that there is a small profit to be made in shipping heavy water from your local 0.0 post-office to Jita. Just putting that out there before someone points it out.
Currently I exclusively mine and compress Dark Glitter. Obviously that is going to change. I haven't really thought about the compression ratios of other ices. I need to do some math :-) |
Gen Jonson
EVE Pilots for the Ethical Treatment of Asteroids
0
|
Posted - 2013.05.13 01:21:00 -
[177] - Quote
Do you want to mine ice and always find out someone mined your ice anom before you can even log in? Would you like those other pesky carebears moved out of YOUR ice anomaly?
Contact EVE Pilots for the Ethical Treatment of Asteroids for help!
To get an ice anom all to yourself follow these steps: 1. Count how many non NPC corp/alliances are in the belt. 2. Mail me (Gen Jonson) an EVE Mail with the system and every corp or alliance name that is in your belt. 3. Send the isk amount we discuss for the war decs.
Presto! You and your corp mates have a belt all to yourselves! |
Loney
CyberDyne R-D
24
|
Posted - 2013.05.13 07:57:00 -
[178] - Quote
Jason Xado wrote:Sir Marksalot wrote:Jason Xado wrote:I don't understand why they are keeping ice compression the way they are. It isn't going to lead to people selling their ice in null sec (because no one is buying). It is just going to cause people to AFK compress for longer periods. It's not like it is hard to AFK compress, it's just annoying and a bit out of character.
Anyway, just my two cents. I'm liking what I'm seeing for the expansion, but I really wish they would reconsider their stance on the ice compression thing. I think I'm wrong here, but here's some math. 5450 units of ice in the new low-truesec 0.0 anom 4 production lines per rorq. (unsure on this one, it's hard as hell to find any documentation on this at all) 48s to compress a block of ice. That's 18hrs to compress an ice anom that would come out to about 1.7m m^3 refined anyways. Almost 830k m^3 if you don't count the Heavy water or stront since they're both not going to sell in 0.0, and they're not worth the cost/effort of shipping to jita. 18 hours to turn 5.45m m^3 worth of ice into 545k m^3 when it would otherwise be 830k m^3 worth of usable refined material is beyond awful. e: I do realize that there is a small profit to be made in shipping heavy water from your local 0.0 post-office to Jita. Just putting that out there before someone points it out. Currently I exclusively mine and compress Dark Glitter. Obviously that is going to change. I haven't really thought about the compression ratios of other ices. I need to do some math :-)
This is a good topic on ICE COMPRESSION BUFF: https://forums.eveonline.com/default.aspx?g=posts&t=229506&find=unread
If you want Ice Compression changes check it out!
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Jita Bloodtear
Bloodtear Labs
278
|
Posted - 2013.05.13 15:05:00 -
[179] - Quote
94% of all ice is mined in empire right now. Leaving 6% for low/nullsec. CCP wants to lower the ice mined in empire to about 80% and have nullsec mine the rest. If we're cutting back highsec isotope supply by a global 14%, then nullsec needs to increase in miner count to cover that shortfall. That means nullsec must rise from 6% up to 20% of all the ice miners in the game. A 233% increase in nullsec miners.
But the estimates of the highsec ice belts being completely mined out 5x a day is unrealistic due to timezone constraints of player activities. The actual mined out amount will probably be closer to 3x/day, bringing highsec ice block production down from the "perfect supply of 80%" down to 48%. In order for nullsec to effectively compensate for this, they'll have to contain 52% of the ice miners in the game. Up from 6%. That means nullsec would need a 766% increase in the number of miners, just to match the supply of isotopes that's needed. This is unrealistic.
This is what I envision the timezone ice mining coverage to be like in highsec after the expansion. Highsec is currently able to produce isotopes to supply the whole galaxy because it's timezone invariant. During your primetime you can log on and do ice mining without restriction. After the expansion there will be an artificial restriction in the name of "timezone balance". But this will only have the effect of punishing the major timezones. It may have the illusion of being fair, but it will vastly hurt the majority of the players. |
digi
GoonWaffe Goonswarm Federation
172
|
Posted - 2013.05.13 18:35:00 -
[180] - Quote
Jita Bloodtear wrote: It may have the illusion of being fair, but it will vastly hurt the majority of the players.
Change is scary, isn't it?
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