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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Atise Astmar
NoChumps Corp
0
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Posted - 2013.05.08 23:01:00 -
[31] - Quote
Back online? Is this a new mirror or something? I am still waiting to get in, I am activated. I'm just can't wait to test those stuff out |
Novah Soul
12
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Posted - 2013.05.08 23:06:00 -
[32] - Quote
Rees Noturana wrote:Old Battlecruiser and Destroyer skills on still visible but set to zero. I have all the new racial variants to 5. Same here. |
Sugar Kyle
The humbleless Crew
231
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Posted - 2013.05.08 23:06:00 -
[33] - Quote
How does one abort an undock now that there is no bar and abort button? Dead feature? Tilde soaked words from something kinda like a pirate. |
Steve Ronuken
Fuzzwork Enterprises
1387
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Posted - 2013.05.08 23:13:00 -
[34] - Quote
If you resize the probes with a drag, the range in the scanner doesn't update until you hit scan. likewise if you change the size from the menu. They change on screen, but the range doesn't update.
The pinpoint formation is nice :) though if you resize the probes from the menu, it doesn't recentre them.
Probes don't have any duration any more? (I hadn't seen that update)
Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Anariasis
Boris Johnson's Love Children
3
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Posted - 2013.05.08 23:16:00 -
[35] - Quote
Am I blind or is the "abort undock" feature gone? I like that back, saved my ass a couple times! |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
171
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Posted - 2013.05.08 23:17:00 -
[36] - Quote
When undocking, if you have Ui tab open, you don't know at all if you had clicked undock or not until you're out, as the only indication is on the middle bottom of the screen. That can be dangerous, like hitting the undock button by mistake on a camped station, and only realizing it when you're dead. |
Ceragor
Future Corps Sleeper Social Club
0
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Posted - 2013.05.08 23:24:00 -
[37] - Quote
unsure if this is correct area to post, This toon cannot log into sisi due to password or username error but works in Retribution, my other toon had to use my old password but this one won't work with either one on sisi, where can i submit a ticket if i can't get in?
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Kor'el Izia
41
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Posted - 2013.05.08 23:32:00 -
[38] - Quote
When jumping having the browser open, the frame of it disappears but the page remains, intended?
If you click jump and then dont move the camera around with mouse, land in other system and in overview warp off(don't move the camera)... when you warp off the camera twists strangely, it's like it's focused on the area between your ship and the gate you came in from, intended? |
Detes cald
Sacred Templar Knights Claimed.
0
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Posted - 2013.05.08 23:36:00 -
[39] - Quote
well unsure where to post but when i open the assets windows and try to expand a menun seems like the pic http://i44.tinypic.com/2ef3uw8.jpg
i tried relog changed some graphics settings still there .. !! it seems that if we expand the others tabs they will resize correctly !! |
Tilly Delnero
University of Caille Gallente Federation
0
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Posted - 2013.05.08 23:37:00 -
[40] - Quote
I've only been on this new build for a little while but I have to take this opportunity to say a huge THANK YOU to everyone involved in the new Apocalypse/Paladin model.
Finally it has enough bulk to convey its mass and power and it really does look like a premiere holy war machine: intimidating but also with the graceful signature Amarrian curves that make the race such a pleasure to look at.
It is literally the most beautiful ship I have ever seen in EVE and is absolutely perfect - there's nothing about it I don't love from a graphical viewpoint.
Seriously, great work guys you've done an amazing job! |
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James Amril-Kesh
4S Corporation RAZOR Alliance
4908
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Posted - 2013.05.08 23:46:00 -
[41] - Quote
Why have deep space scan probes been removed from the game? |
theelusiveyoda
Hostile. PURPLE HELMETED WARRIORS
16
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Posted - 2013.05.08 23:52:00 -
[42] - Quote
First off, good job on the gate jumping effects and client loading i saw a decrease in time for undocking and jumping, but i have a few gripes:
I found it almost impossible to drag a locked target on the overview, this was due to the radial menu getting in the way constantly and activating whenever i held down the left mouse button on the target.
Second probing results doesn't have a distance from your ship, as a few others have said this can cause a few issues while trying to warp to hostiles. Also when changing the radius of probes it doesn't display the size the probes are.
Also i found that i could get a frigate to 100% with 8au probes with the new modules, while i think the new modules are a good idea, i think there boost amounts need tweaking a little.
The last thing i noticed is that scan probes no longer display a expiration timer, i didnt have time to test it but does this mean probes will now stay in space until recalled? |
Evelgrivion
Calamitous-Intent
248
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Posted - 2013.05.09 00:08:00 -
[43] - Quote
I can't say I'm a fan of the new undocking indicators created to replace the loading bar. The visual feedback that is presently given to indicate that you've hit the button is a bit too subtle, making it a greater visual and cognitive effort to realize that an undock is in progress - likewise for the cancellation of an undock.
The removal of the progress bar presents an overall loss of functionality. The amount of time needed to disembark from a station is a variable, dependent on system CPU load; it's now much harder to know when you're actually going to be out in space.
Overall, the changes to undock functionality feel like a net regression for the sake of removing a popup window. This feature could use a bit more thought to make it a worthwhile replacement for the pre-Oddyssey popup. |
monkfish2345
D'reg The Methodical Alliance
79
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Posted - 2013.05.09 00:24:00 -
[44] - Quote
with the changes to the UI it seems there are gonna be several bugs that get reported over and over, so can get a known issues thread for this build somehwere? |
Dex Tera
DIVERGENT PROXY
92
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Posted - 2013.05.09 00:41:00 -
[45] - Quote
dear ccp tell me more about how you plan to **** ice miners and their playstyle dex |
Dex Tera
DIVERGENT PROXY
92
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Posted - 2013.05.09 00:42:00 -
[46] - Quote
Dex Tera wrote:dear ccp tell me more about how you plan to **** ice miners and their playstyle dex this is what happens when nullsec takes over csm |
Naomi Hale
Children of New Eden
13
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Posted - 2013.05.09 01:33:00 -
[47] - Quote
I like it so far.
Scanning for exploratioin is easier (not tried combat scanning yet), the sensor overlay is a god send as I know straight out the (stunning) gate if the system is worth probing or if I should move on (a lifesaver in low and null).
The fact that the npcs are gone for relic and data sites means I can use a exploration fitted Heron with max scanning points rather than a combat ship with a probe launcher (or covert ops and then switching to a combat ship) which is great and cheap to replace if destroyed.
Not sure about the hacking mini-game yet, but it looks to be in the early stages so I'll wait and see. It's not bad but it's bugged and unpolished right now.
The new Apoc looks good and I'm now tempted to fly one. But I'll probably aim for the new navy Battlecruisers as I've maxed that skill. On that note, why do navy spaceships need camo? Is it for when they are in orbit so they blend with the planet? Because we have sensors and can still see them, sleek black or empire colours would make more sense.
The only issue I have so far is art assets (as it always is with me, more art is always welcome). The sites I've explored so far, both data and relic seem to use the same two pieces, a data hub with spinning rings and the ancient terran cruiser. I hope to see other objects and eye candy added (even if it's over several expansions).
Overall impressions are great and I look forward to a polished release in early June.
Great work guys |
Degin'eth
Dreddit Test Alliance Please Ignore
0
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Posted - 2013.05.09 01:41:00 -
[48] - Quote
Dex Tera wrote:Dex Tera wrote:dear ccp tell me more about how you plan to **** ice miners and their playstyle dex this is what happens when nullsec takes over csm
Delicious tears... and the changes aren't even live yet.
Did the bad and evil null sec people ruin your fun? They're meanies..!
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Degin'eth
Dreddit Test Alliance Please Ignore
0
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Posted - 2013.05.09 01:43:00 -
[49] - Quote
Naomi Hale wrote:I like it so far. Not sure about the hacking mini-game yet, but it looks to be in the early stages so I'll wait and see. It's not bad but it's bugged and unpolished right now. Great work guys
How did you manage to hack? When I tried I got some error along the lines "You can't use Data Analyzer I on Hacking Site 2".
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Naomi Hale
Children of New Eden
13
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Posted - 2013.05.09 01:50:00 -
[50] - Quote
Degin'eth wrote:Naomi Hale wrote:I like it so far. Not sure about the hacking mini-game yet, but it looks to be in the early stages so I'll wait and see. It's not bad but it's bugged and unpolished right now. Great work guys How did you manage to hack? When I tried I got some error along the lines "You can't use Data Analyzer I on Hacking Site 2".
Right click the object/target/overview and select "open" (I think, not "open container") and the game appears. Not actually managed to sucessfully hack something yet (maybe bugged or by design). The data and relic modules are actually passive now but still appear as actives.
Hope that helps
Edit: I'm not sure, but it looked like skills and equipment didn't affect the hacking game. I always had 15 coherence and 3 strength no matter the ship, rigs, skills or implants. |
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Degin'eth
Dreddit Test Alliance Please Ignore
0
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Posted - 2013.05.09 01:52:00 -
[51] - Quote
Naomi Hale wrote:Degin'eth wrote:Naomi Hale wrote:I like it so far. Not sure about the hacking mini-game yet, but it looks to be in the early stages so I'll wait and see. It's not bad but it's bugged and unpolished right now. Great work guys How did you manage to hack? When I tried I got some error along the lines "You can't use Data Analyzer I on Hacking Site 2". Right click the object/target/overview and select "open" (I think, not "open container") and the game appears. Not actually managed to sucessfully hack something yet (maybe bugged or by design). The data and relic modules are actually passive now but still appear as actives. Hope that helps
Awesome, thank you!
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MyrddinBishop
Future Corps Sleeper Social Club
19
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Posted - 2013.05.09 03:09:00 -
[52] - Quote
Lazarus Telraven wrote:Mister Vee wrote:So I've tested the new probe window, and while the formations are really cool, the functionality is severely lacking.
- It's now impossible to resize the columns in probe results. Most people (or at least, I did) minimized the 'Ship ID', 'Ship' and often even 'Ship class'. For combat probing the only worthwhile columns are 'Ship type' and 'Distance'
- Speaking of the distance column, it's entirely gone. I hope this is a bug -- if not, it kills the entire pvp metagame. F.e. bombing will be impossible and tier3 snipers will dominate everything
- It's also not possible to sort results by any column. The usual way to have probe results setup is sorted by distance close>far or far>close.
- The colors are very bright and distracting, it also doesn't line up with any other interface in Eve. Not a big fan of this.. although I do like the way percentage is shown by the length of the colored bar (just tone down the colors a bit)
- The 'warp to' button is a bit silly, hardly anyone will do a personal warp to a result at 0. Most of the times a covops will warp at distance to not get decloaked, or someone would warp squad/wing/fleet. If in most cases a right click is required anyway, why waste so much space on a 'warp to 0' button?
- Looks like 'Ignore result' and 'Ignore other results' are either reversed or just bugged in general. Results definitely aren't being hidden like they should be.
- For the love of christ let us center the camera in the probe map on celestials from the overview again. This was changed a while ago and it sucks. CCP Karkur made some inquiries to this change, but I don't know if it's on the list to put back in the client. Previously a single click on a celestial on the overview (stations, planets, moons, everything) centered the camera on it
- Probe formations are cool and useful. Dragging the entire probe set without holding shift is good too.
This interface really needs work before it's actually an improvement... Oh god this... a member of my alliance took a screenshot http://i.imgur.com/4KK99GX.jpgBeing able to see the distance to a target is MANDATORY for pvp many times there are multiple fleets of the same ship types on the grid that you need to know distance to distinguish them if you hadn't already ignored the results of your own fleet. And not being able to sort columns makes it extremely complicated to find the one ship that you want to warp to if you don't have a filter for every possible ship class. This feature needs a lot of work prior to being released.
I am going to reiterate these facts because they are so crucial to the PvP aspects of the game. This feature, like everyone before me has point out, needs quite a bit of work before rolling it out to TQ. At the moment it looks promising, but only after a few polish passes.
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MyrddinBishop
Future Corps Sleeper Social Club
19
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Posted - 2013.05.09 03:18:00 -
[53] - Quote
Can we please get the camera tracking feature added to the sigs and anoms that show up on the sensor overlay. This would be incredibly useful in PvP applications. To be able to jump into a system, have all the anoms show up on overlay, then click on them in rapid succession to track down ratters would be absolutely amazing.
Another thought is if the anoms that show up on the Sensor Overlay matched what is in the System Scan window. For example, if I remove and anom I dscanned towards and found no targets, I could ignore it and then it would disapear from space. Would be extremely helpful to help filter through anoms and track down targets even more efficiently and even expanding on that a little bit. How about if we could ignore specific anoms by right clicking on them from the sensor overlay.
Just a couple random thought that I think could really make this feature pop. |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
156
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Posted - 2013.05.09 03:32:00 -
[54] - Quote
Please do not take ship distances out of the probing results. This is extremely important for fleet warp-ins when you're on grid with an enemy fleet and need to determine which ship you're warping to. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |
Octoven
Phoenix Productions Headshot Gaming
112
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Posted - 2013.05.09 03:36:00 -
[55] - Quote
Sooo I just notice the influx of new skills required to fly a chimera....I went from being able to fly a Chimera to not being able to for 45 days?! Wow, surely this isnt part of the re balancing? I mean when you decided to adjust skills for destroyers and battle cruisers it was put forward that if you can fly it now, you can fly it after the change. How come this isnt also true to capital ships? |
Sable Blitzmann
Fweddit I Whip My Slaves Back and Forth
65
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Posted - 2013.05.09 03:58:00 -
[56] - Quote
Hacking game seems very bugged. Not to mention I don't know wtf I'm doing. I get to the datacore and then everything just freezes (can't click to explore anything, can't defeat it) |
Sable Blitzmann
Fweddit I Whip My Slaves Back and Forth
65
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Posted - 2013.05.09 04:00:00 -
[57] - Quote
Octoven wrote:Sooo I just notice the influx of new skills required to fly a chimera....I went from being able to fly a Chimera to not being able to for 45 days?! Wow, surely this isnt part of the re balancing? I mean when you decided to adjust skills for destroyers and battle cruisers it was put forward that if you can fly it now, you can fly it after the change. How come this isnt also true to capital ships?
This is still the case. Take a look at the skills required. You only need the topmost skills. If you don't have the requirements to those skills it matters not.
eg: I have Minmatar Carrier 1, which requires capital ships IV (which I don't have). But since I have the topmost skill, it doesn't matter, and I can still sit in it. |
Milton Middleson
Rifterlings Point Blank Alliance
272
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Posted - 2013.05.09 04:10:00 -
[58] - Quote
Ore anomalies appear to be lacking ore. I have no prior experience with them, but I suspect this is not intended. |
Omnathious Deninard
The Scope Gallente Federation
970
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Posted - 2013.05.09 04:10:00 -
[59] - Quote
Dex Tera wrote:dear ccp tell me more about how you plan to **** ice miners and their playstyle dex ? There is a "play" style to ice mining? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
James Amril-Kesh
4S Corporation RAZOR Alliance
4909
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Posted - 2013.05.09 04:18:00 -
[60] - Quote
Octoven wrote:I went from being able to fly a Chimera to not being able to for 45 days?! No you didn't. |
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