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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Aliventi
Burning Napalm Northern Coalition.
67
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Posted - 2013.05.10 05:48:00 -
[91] - Quote
This thread popped up in S&I section of the forum earlier. Just wanted to see if this was a bug or not:
Thread: https://forums.eveonline.com/default.aspx?g=posts&t=234011&find=unread Issue is interfaces are being consumed during invention: http://imageshack.us/photo/my-images/59/inventiong.jpg/ |
Smoking Blunts
ZC Industries Dark Stripes
408
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Posted - 2013.05.10 06:09:00 -
[92] - Quote
Octoven wrote:Nalha Saldana wrote:Smoking Blunts wrote:new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open This, there is no reason why the UI should be hidden while jumping. Currently, you can not interact with the UI while jumping on TQ anyway...if you try to type, buy something off the market, or open in info window...you cant because it will reset the option from a session change. There is really no need to have a UI up while jumping since you cant interact with it anyway.
well actually you can.
when under tidi and that jump takes 10mins you can type and chat. under tidi now all your going to see is that jump effect for an age OMG when can i get a pic here
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JD No7
Malevolent Intentions Ineluctable.
39
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Posted - 2013.05.10 06:35:00 -
[93] - Quote
Reminds me of Portalling on Asherons Call
Good times :-) |
James Amril-Kesh
4S Corporation RAZOR Alliance
4917
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Posted - 2013.05.10 07:01:00 -
[94] - Quote
Some minor things: Some Caldari and Amarr stargates appear to be facing backwards Amarr station interiors also have the player's ship facing away from the station traffic. The other three all have the ship facing towards the traffic. |
Octoven
Phoenix Productions Headshot Gaming
116
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Posted - 2013.05.10 07:31:00 -
[95] - Quote
Smoking Blunts wrote:Octoven wrote:Nalha Saldana wrote:Smoking Blunts wrote:new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open This, there is no reason why the UI should be hidden while jumping. Currently, you can not interact with the UI while jumping on TQ anyway...if you try to type, buy something off the market, or open in info window...you cant because it will reset the option from a session change. There is really no need to have a UI up while jumping since you cant interact with it anyway. well actually you can. when under tidi and that jump takes 10mins you can type and chat. under tidi now all your going to see is that jump effect for an age
lol I wonder how that effect would work with TIDI; however, yeah the UI hidden could do with an option to turn off but leave it as it is by default. |
Vizvig
Savage Blizzard Bright Side of Death
81
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Posted - 2013.05.10 09:43:00 -
[96] - Quote
At the same time as graphical progress evolves may emerge a new problem:
Most of players just prefer to shot red crosses, they do not want carnival show of jump/warp/etc, but client force them to watch it.
How about disable effects option or introduce full text client?
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Slaktoid
Aperture Harmonics K162
21
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Posted - 2013.05.10 10:31:00 -
[97] - Quote
Scanning system pros and cons:
Pros: Easy to use/understand for newbie probers. Sufficient for entry level scanners.
Cons: Not sophisticated enough for wormhole people/people who scan a lot. No programmable probe formations (Give us the tools to decide. Do not decide whats best for us, you don't know!). Tool tips are gone. Cannot easily center on probes. 7 probes are not enough for wormhole dwellers who are maybe scanning three digit number of sigs in a day. The "Bracket" icons in space are a cool idea, but you cannot interact with them in the usual manner (right click align/warp to x/broadcast etc). This needs to be worked on. And while you're at it, can we please get normal bookmark brackets/icons in space (and even on overview). Thanks =)
To clarify why 7 probes is not enough: When you scan a lot (wh-chains for example), the signature you're scanning isn't the important one, it's the next one you intend to scan after you're done with the one you're currently scanning. 4 probes in 8.0 au box formation will show you the nearby signatures, and 4 probes in 2.0 au box formation will identify all signatures (with good skills/rigs etc). So you can quickly identify ie 20 signatures in a matter of minutes, and only fully scan down the ones you are interested in (wormholes). The quicker you scan down chains, the quicker you can find some potential pew-pew.
I'll come back with more if I feel something is overlooked.
Keep on working guys. You got lots of good stuff in there, even though we tend to focus on the negative, you're doing great. |
Ason Osiris
Osiriszi Industrial Robotics and Innovation
0
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Posted - 2013.05.10 11:15:00 -
[98] - Quote
nvm |
Octoven
Phoenix Productions Headshot Gaming
119
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Posted - 2013.05.10 11:19:00 -
[99] - Quote
Slaktoid wrote:Scanning system pros and cons:
Pros: Easy to use/understand for newbie probers. Sufficient for entry level scanners.
Cons: Not sophisticated enough for wormhole people/people who scan a lot. No programmable probe formations (Give us the tools to decide. Do not decide whats best for us, you don't know!). Tool tips are gone. Cannot easily center on probes. 7 probes are not enough for wormhole dwellers who are maybe scanning three digit number of sigs in a day. The "Bracket" icons in space are a cool idea, but you cannot interact with them in the usual manner (right click align/warp to x/broadcast etc). This needs to be worked on. And while you're at it, can we please get normal bookmark brackets/icons in space (and even on overview). Thanks =)
To clarify why 7 probes is not enough: When you scan a lot (wh-chains for example), the signature you're scanning isn't the important one, it's the next one you intend to scan after you're done with the one you're currently scanning. 4 probes in 8.0 au box formation will show you the nearby signatures, and 4 probes in 2.0 au box formation will identify all signatures (with good skills/rigs etc). So you can quickly identify ie 20 signatures in a matter of minutes, and only fully scan down the ones you are interested in (wormholes). The quicker you scan down chains, the quicker you can find some potential pew-pew.
I'll come back with more if I feel something is overlooked.
Keep on working guys. You got lots of good stuff in there, even though we tend to focus on the negative, you're doing great.
Who needs 8 probes to double your scan time when they have adjusted the actual scanning system so you can use 7 to do the job of 8 lol |
Slaktoid
Aperture Harmonics K162
22
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Posted - 2013.05.10 12:19:00 -
[100] - Quote
Lets have this discussion when you've lived in wormspace for 4 years and scanned tens of thousands of signatures. If you have, then I respect your opinion but disagree. I realize there is a dedicated thread for the probing changes, lets continue the debate there and leave this for general patch discussions.
Greatly looking forward to the patch either case. Loving the new ships, pos improvements and the interesting UI stuff we're seeing. |
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Ibrahim Vaughn Holtzman
Center for Advanced Studies Gallente Federation
17
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Posted - 2013.05.10 14:37:00 -
[101] - Quote
Crossposting from the sensor overlay thread:
2. The scanner swoop yet again adds unnecessary chirps and blips. I say we really need a way to selectively disable UI sounds. The 'Audio Alerts' submenu (in the Gëí Menu below the HUD) could do exactly that. It could easily be expanded to control virtually every UI sound/alert/whatever.
[Edit] Believe it or not; even the freaken' radial menues have been given sound effects what the actual fsck. |
Tritanium Amaranth
Ekchuah's Shrine Comporium Kill It With Fire
1
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Posted - 2013.05.10 20:14:00 -
[102] - Quote
The gate jump effects are completely fubar in the case that you're jumping a gate or wormhole when in another view (i.e. solar system map, planet mode, etc.) -- what happens is the view stays the same but the UI just goes *poof*. This seems silly.
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Sugar Kyle
The humbleless Crew
234
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Posted - 2013.05.10 20:39:00 -
[103] - Quote
I love the jump effects but a lot of people want them to be an environment option that can turn off. Tilde soaked words from something kinda like a pirate. |
Ahwall Utrigas
Amarr Security Conglomerate
0
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Posted - 2013.05.11 00:09:00 -
[104] - Quote
The new apoc is fine but its ICON is still the old apoc. The Armageddon Icon is also screwy (polygons on the opposite side of the ship from the viewing position are showing through the ship.)
Thanks! People cheer on the succesful more than they encourage the weak. |
Jack Ogeko
Republic University Minmatar Republic
8
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Posted - 2013.05.11 00:41:00 -
[105] - Quote
..... new apoc model hm...... textures are nice i like them color shemat is also nice i like them only thing is little wierd for me, is the shape of end of the ship, part with engines, i more like, shape of that part from old one. |
Milton Middleson
Rifterlings Point Blank Alliance
272
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Posted - 2013.05.11 00:52:00 -
[106] - Quote
CCP Habakuk wrote:Milton Middleson wrote:Ore anomalies appear to be lacking ore. I have no prior experience with them, but I suspect this is not intended. Can you remember which one you checked?
Never mind. The culprit appears to be a mix of sleep deprivation and being bad at overviews. |
Tash'k Omar
0ne Percent. Transmission Lost
17
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Posted - 2013.05.11 06:51:00 -
[107] - Quote
CCP Goliath wrote:Team Game of Drones
- Pirate Rookie Frigates
- Skill Changes to every ship in the game
- If you could fly it before you can fly it now. Destroyers and Battlecruiser skills were split into 4 racial variants. Users can expect to be in ships for which they do not have all prerequisite skills
- Skill reimbursement will apply in certain specific scenarios
- New Navy Battlecruisers
- Tier 3 Battlecruisers rebalanced (now Attack Battlecruisers)
- Cruise Missile Changes
- Large Energy Turret Changes
- Tier 1 Battleship rebalance
Anyone have a link to what was changed here, or a link to a/the discussion thread? Not finding any specifics, other than the dev blog detailing the skill changes that was released a few months ago.
Most interested in the second half of that list. |
Salpun
Paramount Commerce
493
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Posted - 2013.05.11 16:59:00 -
[108] - Quote
Tash'k Omar wrote:[quote=CCP Goliath] Team Game of Drones
- Pirate Rookie Frigates
- Skill Changes to every ship in the game
- If you could fly it before you can fly it now. Destroyers and Battlecruiser skills were split into 4 racial variants. Users can expect to be in ships for which they do not have all prerequisite skills
- Skill reimbursement will apply in certain specific scenarios
- New Navy Battlecruisers
- Tier 3 Battlecruisers rebalanced (now Attack Battlecruisers)
- Cruise Missile Changes
- Large Energy Turret Changes
- Tier 1 Battleship rebalance
Anyone have a link to what was changed here, or a link to a/the discussion thread? Not finding any specifics, other than the dev blog detailing the skill changes that was released a few months ago.
https://forums.eveonline.com/default.aspx?g=topics&f=270
Check this forum board for the threads with the info you want. |
Shuin Pa
Ministry of War Amarr Empire
5
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Posted - 2013.05.11 22:39:00 -
[109] - Quote
CCP Habakuk wrote:Milton Middleson wrote:Ore anomalies appear to be lacking ore. I have no prior experience with them, but I suspect this is not intended. Can you remember which one you checked?
On this subject, the Ice anomalies seem to be a bit shorted also. I do understand that they will respawn in 4 hours, but I checked 4 different systems in null and hisec and found on avg 1300 units of ice for the entire anomaly. Given max 5 respawns per day that's ~6500 units of ice per day per system.
Are these numbers going live to TQ?
I get the whole finite resources and all, but these numbers seem a bit extreme.
Thank you for listening to your community!
Pa |
Setsune Rin
Bite Me inc Bitten.
32
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Posted - 2013.05.11 22:57:00 -
[110] - Quote
Probe strength needs adjustment
the current build increases probe strength on a (what i project is going to be) standard covops by ~30% while its not a disaster for core probes, combat scanner probes are going to be OP
especially if you factor the removal of deployment and positioning time for probes, 5 second combat scans are now a pretty solid posibilty |
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Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
214
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Posted - 2013.05.11 23:50:00 -
[111] - Quote
Is the latest market re-organizing on Sisi the doing of FoxFour again? If so he is my favorite dev, and I hope he gets a barrel of beer and shark. Well, maybe two separate barrels. |
Vassal of Doom
Imperial Academy Amarr Empire
1
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Posted - 2013.05.12 02:02:00 -
[112] - Quote
The new jump effects are f***ing terrible. Hell, on a trip of 15 jumps it ended up making one of my corpmates sick. We should be able to turn that (along with the scan) off. |
gawrshmapooo
Es and Whizz Hedonistic Imperative
0
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Posted - 2013.05.12 12:54:00 -
[113] - Quote
The jump effect is my biggest concern. There is a HUGE gap between "The fun I am having jumping to Amarr to buy something." and "How fun CCP thinks this activity is."
For example:
Me: Alright...I need a BCU...let's go get one. Jump effect: ARE YOU F*CKING READY?!?!? Me: Uh...Okay, I was just one my way to get a BCU to- Jump effect: THAT'S COOL, BUT CHECK THIS SH*T OUT! Me: Oh uh...do you really have t- Jump Effect: BRO LEMME BORROW YOUR CAMERA FOR A SECOND *At this point my cat is howling at me, my desk is shaking, and something is exploding outside* Jump Effect: CHECK OUT THESE COOL CAMERA SWEEPS *SWOOOOOSH* ISN'T THIS AWESOME?!?! Me: Uh...Can I mute you...or make you go away...? Jump Effect: NO CHANCE IN HELL :D NOW LEMME JIGGLE THE CAMERA AROUND A LITTLE BEFORE I LET YOU HAVE IT BACK. Me: Oh thank god...ugh...One jump down. Jump Effect: LET'S F*CKING DO IT AGAIN!!!!! :D :D :D :D
It just feels like a cutscene that you have to watch over...and over...and over...and over again. I don't like cutscenes. I just want to eat my Quiche, go get a goddam PCU because I forgot to get one earlier, and go back, not SWOOSH SWOOSH BOOM FSHHHHHHHHHH etc.
Also: -Deep Space Probes are a legitimate tool. -If the option was available I would completely disable the sweepy scanner thing permanently. -custom probe formations
Thank you o7
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Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
215
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Posted - 2013.05.12 14:35:00 -
[114] - Quote
gawrshmapooo wrote:The jump effect is my biggest concern. There is a HUGE gap between "The fun I am having jumping to Amarr to buy something." and "How fun CCP thinks this activity is."
For example:
Me: Alright...I need a BCU...let's go get one. Jump effect: ARE YOU F*CKING READY?!?!? Me: Uh...Okay, I was just one my way to get a BCU to- Jump effect: THAT'S COOL, BUT CHECK THIS SH*T OUT! Me: Oh uh...do you really have t- Jump Effect: BRO LEMME BORROW YOUR CAMERA FOR A SECOND *At this point my cat is howling at me, my desk is shaking, and something is exploding outside* Jump Effect: CHECK OUT THESE COOL CAMERA SWEEPS *SWOOOOOSH* ISN'T THIS AWESOME?!?! Me: Uh...Can I mute you...or make you go away...? Jump Effect: NO CHANCE IN HELL :D NOW LEMME JIGGLE THE CAMERA AROUND A LITTLE BEFORE I LET YOU HAVE IT BACK. Me: Oh thank god...ugh...One jump down. Jump Effect: LET'S F*CKING DO IT AGAIN!!!!! :D :D :D :D
It just feels like a cutscene that you have to watch over...and over...and over...and over again. I don't like cutscenes. I just want to eat my Quiche, go get a goddam PCU because I forgot to get one earlier, and go back, not SWOOSH SWOOSH BOOM FSHHHHHHHHHH etc.
Also: -Deep Space Probes are a legitimate tool. -If the option was available I would completely disable the sweepy scanner thing permanently. -custom probe formations
Thank you o7
This is the most hilarious thing I've read all week. I laughed so hard. If I was female I would be pregnant right now from how boss this is.
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Jack Ogeko
Republic University Minmatar Republic
8
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Posted - 2013.05.12 16:20:00 -
[115] - Quote
add number of waypoints info added to route, at pleace after number of jumps info in route ui |
Beaver Retriever
Science and Trade Institute Caldari State
85
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Posted - 2013.05.12 16:37:00 -
[116] - Quote
gawrshmapooo wrote:The jump effect is my biggest concern. There is a HUGE gap between "The fun I am having jumping to Amarr to buy something." and "How fun CCP thinks this activity is."
For example:
Me: Alright...I need a BCU...let's go get one. Jump effect: ARE YOU F*CKING READY?!?!? Me: Uh...Okay, I was just one my way to get a BCU to- Jump effect: THAT'S COOL, BUT CHECK THIS SH*T OUT! Me: Oh uh...do you really have t- Jump Effect: BRO LEMME BORROW YOUR CAMERA FOR A SECOND *At this point my cat is howling at me, my desk is shaking, and something is exploding outside* Jump Effect: CHECK OUT THESE COOL CAMERA SWEEPS *SWOOOOOSH* ISN'T THIS AWESOME?!?! Me: Uh...Can I mute you...or make you go away...? Jump Effect: NO CHANCE IN HELL :D NOW LEMME JIGGLE THE CAMERA AROUND A LITTLE BEFORE I LET YOU HAVE IT BACK. Me: Oh thank god...ugh...One jump down. Jump Effect: LET'S F*CKING DO IT AGAIN!!!!! :D :D :D :D
It just feels like a cutscene that you have to watch over...and over...and over...and over again. I don't like cutscenes. I just want to eat my Quiche, go get a goddam PCU because I forgot to get one earlier, and go back, not SWOOSH SWOOSH BOOM FSHHHHHHHHHH etc.
Also: -Deep Space Probes are a legitimate tool. -If the option was available I would completely disable the sweepy scanner thing permanently. -custom probe formations
Thank you o7
Needs a dubstep drop for each jump. |
gawrshmapooo
Es and Whizz Hedonistic Imperative
1
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Posted - 2013.05.13 03:18:00 -
[117] - Quote
Beaver Retriever wrote:Needs a dubstep drop for each jump.
CCP should just get Skrillex to WUBWUBWUB it up and it would be no less obnoxious.
If jumping wasn't an every day fact of life in Eve, if jumping through a stargate wasn't a matter of course, the effect would be awesome. Take the reaction at fanfest. First time: WOOOOOOOOOOOOOOOOOOOOOO Second time: Woooooooooooo! Third time: Silence. (Even just those three jumps got old FAST.)
But the fact is that jumping is something you do A ALOT. Capsuleers go through jump gates like we go through doors, it isn't this massive ordeal, it's par for the course.
So, jumping, which is not an exciting activity in and of itself, is given this very exciting and IN YOUR FACE cutscene that does NOT match how I feel about jumping, and thusly it gets very monotonous and annoying. I don't watch the opening EVe cinematic ever god damned time I start eve, and I don't want to watch this long repetitive cutscene every time I go for a jump.
Note: Even if the actual jump times are the same or possible shorter, it feels much, much longer and more interruptive than a loading bar ever was.
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Sobic
Quantum Cats Syndicate Samurai Pizza Cats
25
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Posted - 2013.05.13 04:47:00 -
[118] - Quote
gawrshmapooo wrote:Beaver Retriever wrote:Needs a dubstep drop for each jump. CCP should just get Skrillex to WUBWUBWUB it up and it would be no less obnoxious. If jumping wasn't an every day fact of life in Eve, if jumping through a stargate wasn't a matter of course, the effect would be awesome. Take the reaction at fanfest. First time: WOOOOOOOOOOOOOOOOOOOOOO Second time: Woooooooooooo! Third time: Silence. (Even just those three jumps got old FAST.) But the fact is that jumping is something you do A ALOT. Capsuleers go through jump gates like we go through doors, it isn't this massive ordeal, it's par for the course. So, jumping, which is not an exciting activity in and of itself, is given this very exciting and IN YOUR FACE cutscene that does NOT match how I feel about jumping, and thusly it gets very monotonous and annoying. I don't watch the opening Eve cinematic every god damned time I start eve, and I don't want to watch this long repetitive cutscene every time I go for a jump. Note: Even if the actual jump times are the same or possible shorter, it feels much, much longer and more interruptive than a loading bar ever was.
Space feels seamless now. I agree the camera before the jump could be sped up. Also the camera angle change at the end could be done away with, or optional.
Other than that you seem to just not like change. I find it more immersive. The only thing that makes it like a cut scene is the fact that the UI disappears. Which may be part of how they unload/load assets. Which if they have to do it to make it all seamless and faster I could care less. I think the big question is how this all works in massive fleet movements. |
gawrshmapooo
Es and Whizz Hedonistic Imperative
2
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Posted - 2013.05.13 06:00:00 -
[119] - Quote
I am totally okay with a jump effect of some sort. It's just too...too big. The tunnel part is cool, it's just what happens before and after that. The camera should not be out of your control for longer than absolutely required.
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Tash'k Omar
0ne Percent. Transmission Lost
18
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Posted - 2013.05.13 15:37:00 -
[120] - Quote
Dropped 2 jetcans last night and they are still there when I logged in this morning.
Dropped 30 minutes before downtime, and still here as of this posting.
In a C5 pulsar. |
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