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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Sipphakta en Gravonere
4S Corporation RAZOR Alliance
87
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Posted - 2013.05.10 15:24:00 -
[541] - Quote
zar dada wrote:The 100% results in wspace don't save in the history Is this working as intended? In a system with 10+ sigs how do we keep track of what we have scanned to 100%?
As was said dozens of times in this thread already: That is a bug.
Read before posting maybe? I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |
Kitanga
Lowsec Border Marshals
16
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Posted - 2013.05.10 15:43:00 -
[542] - Quote
alot of good points are already made against the removal of deep space probes.
One DSP at 256au provides alot of intel. ships, POS and mods, drones, cosmic sigs with readable percentages. a great deal of intel. currently you have not replaced this intel gathering ability with anything. i would like to know if the removal of DSP is because you (CCP) feel it is something you want removed from the game? or was the removal of this intel gathering technique an oversight because you were very focused on PVE probing only?
Expanding the directional scanner range to 256au would make the removal of Deep Space Probes easier to digest. but still i do hope you reconsider the removal of DSP and there is a change they are left in the game.
i feel that all you really needed to do to buff probing was to allow a user defined launch pattern of up to 8 probes defined in that pattern (and allow the launching of 1 probe by holding shift). that simple change would have been awesome. |
AtomYcX
Cold Moon Destruction. Transmission Lost
9
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Posted - 2013.05.10 15:45:00 -
[543] - Quote
Kitanga wrote:Expanding the directional scanner range to 256au
No. |
Capqu
Love Squad
98
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Posted - 2013.05.10 15:53:00 -
[544] - Quote
CCP Paradox wrote:Just acknowledging this thread still, so you know we are here. We're talking about all of your feedback right now. Investigating, talking things through, and prioritizing what we need to do.
Omnathious Deninard, the NPE/Tutorial stuff is still to come for the changes.
can you confirm whether or not distance not showing up anymore for combat probing is intentional? http://pizza.eve-kill.net |
SemperAtrox
Dark Quantum Singularity
0
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Posted - 2013.05.10 15:54:00 -
[545] - Quote
Bum Shadow wrote:Jenn Rose wrote:I hate you Paradox and not going to read the past 21 pages of hurr durr for other replies. I have used DSP's daily for the past 3 years and you will be changing my game play considerably.
Nothing I see in your post encourages better exploration, which is much needed, but continues to nerf it even further. If CCP does not like exploration, just remove it from the game altogether. Do not keep ******* us year after year. I feel your pain. But take the time to read just page 21 and you'll notice a few people have found that the DSP functions remain. Just in a new form :) Different in presentation but similar in function.
did you ever use DSP's, did you ever notice that their max range is 256au? and combats only 64au? you say in another post that you can scan a full system in 8 seconds without DSP's. nice! but with one DSP, you don't need even 1 second to do this and be warned for ships lurking around. so, once again, CCP, don't remove DSP's, and rethink the mechanisms of probes launching, so that we can launch them one by one if we want, and place them where we want them to be! |
Gaia Ma'chello
V.I.C.E.
51
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Posted - 2013.05.10 16:00:00 -
[546] - Quote
Im not going to read the entire thread to see if this bug has been reported.
When you deploy probes the formation is centered on the sun, not on my ship. Bug, or intended? |
Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
0
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Posted - 2013.05.10 16:00:00 -
[547] - Quote
CCP Paradox wrote:Just acknowledging this thread still, so you know we are here. We're talking about all of your feedback right now. Investigating, talking things through, and prioritizing what we need to do.
Omnathious Deninard, the NPE/Tutorial stuff is still to come for the changes.
Nice to know.
Don't remove DSP's.
Rethink formations so they overlap. School boy error! doh!
Listen to your customers for a change. Seems unlikely... |
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CCP Paradox
830
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Posted - 2013.05.10 16:04:00 -
[548] - Quote
Capqu wrote:CCP Paradox wrote:Just acknowledging this thread still, so you know we are here. We're talking about all of your feedback right now. Investigating, talking things through, and prioritizing what we need to do.
Omnathious Deninard, the NPE/Tutorial stuff is still to come for the changes. can you confirm whether or not distance not showing up anymore for combat probing is intentional? edit: bear in mind this is the only way to identify where you're about to warp your fleet, and is a massive change for all fleet warfare
Not intentional, check the Known Issues in my OP!
Gaia Ma'chello wrote:Im not going to read the entire thread to see if this bug has been reported.
When you deploy probes the formation is centered on the sun, not on my ship. Bug, or intended?
Intended, the formations will always be centered there by default. There are some changes to come, which we have read feedback from others. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Nam Dnilb
Universal Frog
4
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Posted - 2013.05.10 16:08:00 -
[549] - Quote
After playing for about 90 minutes.
- 100% results are not stored.
- adjustable columns on the results, everything is just "Guristas".
- spread formation is a bit derp, let me store at least one of my own formations.
- without DSP I'll probably will want to move a single probe to a celestial for recon more often. This is a bit fiddly now, something like "show all probes" would mend that I think.
- eight probes, thx.
- hotkey for "Analyze", thx.
- on-grid combat probing is getting a bit
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MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
13
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Posted - 2013.05.10 16:10:00 -
[550] - Quote
CCP Paradox wrote:Capqu wrote:CCP Paradox wrote:Just acknowledging this thread still, so you know we are here. We're talking about all of your feedback right now. Investigating, talking things through, and prioritizing what we need to do.
Omnathious Deninard, the NPE/Tutorial stuff is still to come for the changes. can you confirm whether or not distance not showing up anymore for combat probing is intentional? edit: bear in mind this is the only way to identify where you're about to warp your fleet, and is a massive change for all fleet warfare Not intentional, check the Known Issues in my OP! Gaia Ma'chello wrote:Im not going to read the entire thread to see if this bug has been reported.
When you deploy probes the formation is centered on the sun, not on my ship. Bug, or intended? Intended, the formations will always be centered there by default. There are some changes to come, which we have read feedback from others.
locate at the sun is something bad idea
Before : launch probes, press F10, then the camera at your ship and with the probe, you can quickly arrange them Now : launch probes, press F10, ................., what's my probe?? i need to zoom out, move camera to the sun, zoom in, it's annoying.
option 1: keep the old one, probe formation default at the place you launch option 2: pressing F10, camera on the sun, not on your ship
but i prefer option 1, coz the sun is cluster with lots of celestial object. |
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Nam Dnilb
Universal Frog
4
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Posted - 2013.05.10 16:10:00 -
[551] - Quote
CCP Paradox wrote:Intended, the formations will always be centered there by default. There are some changes to come, which we have read feedback from others.
Sometimes you might want to hide your probes.
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Twistator
Dreddit Test Alliance Please Ignore
6
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Posted - 2013.05.10 16:11:00 -
[552] - Quote
Please dont remove Deep Space Probes .... |
Haulie Berry
639
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Posted - 2013.05.10 16:14:00 -
[553] - Quote
Nam Dnilb wrote:CCP Paradox wrote:Intended, the formations will always be centered there by default. There are some changes to come, which we have read feedback from others. Sometimes you might want to hide your probes.
The physical probes actually launch at your ship, still. If you have them on your overview, you'll see them. It is only the positioning formation that defaults to the sun, but the probes themselves won't actually fly off until you hit scan, so it's still quite possible to hide your probes.
I do agree that it would be better if the positioning formation started at the physical location of the probes, though. |
Nam Dnilb
Universal Frog
4
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Posted - 2013.05.10 16:16:00 -
[554] - Quote
Haulie Berry wrote:Nam Dnilb wrote:CCP Paradox wrote:Intended, the formations will always be centered there by default. There are some changes to come, which we have read feedback from others. Sometimes you might want to hide your probes. The physical probes actually launch at your ship, still. If you have them on your overview, you'll see them. It is only the positioning formation that defaults to the sun, but the probes themselves won't actually fly off until you hit scan, so it's still quite possible to hide your probes. I do agree that it would be better if the positioning formation started at the physical location of the probes, though. Fair point. |
Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 16:18:00 -
[555] - Quote
Can the decryptor changes and hacking mini game get their own thread? Any comments on these just disappear due to more interest in the scanning changes. |
Tealdar Ohaya
Parallax Shift The Periphery
0
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Posted - 2013.05.10 16:48:00 -
[556] - Quote
Olari Vanderfall wrote:Can the decryptor changes and hacking mini game get their own thread? Any comments on these just disappear due to more interest in the scanning changes.
https://forums.eveonline.com/default.aspx?g=posts&t=233796&find=unread Not official but devs have posted on it regarding the relic/ data sites.. The basic gist is that the sites are still a massive Work In Progress that are more refined on the CCP dev servers with improvements to be releaced on sisi soon.. Dev post in link.. |
Seolfor
Caldari Provisions Caldari State
4
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Posted - 2013.05.10 16:49:00 -
[557] - Quote
Can we get a straight answer - what is the skill requirement for using the new T2 scan related modules? |
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CCP Paradox
833
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Posted - 2013.05.10 16:54:00 -
[558] - Quote
Seolfor wrote:Can we get a straight answer - what is the skill requirement for using the new T2 scan related modules?
This is a bug and will change, to what I cannot say yet as the designer hasn't made the change CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
0
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Posted - 2013.05.10 17:00:00 -
[559] - Quote
So I need to fit my scanning ship that lives in wormhole space with all these new modules so i can scan as i do now.
FAIL!!! |
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CCP Tallest
C C P C C P Alliance
491
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Posted - 2013.05.10 17:01:00 -
[560] - Quote
Hey all.
Lovely feedback. Keep it coming. You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about. Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203
Some examples of what the team has been discussing based on this thread:
Quote: Deep Space Probes??!?
The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.
Most people seemed to be using 7 probes. Additionally, that number lends itself much better to isometric shapes which are easy to identify and assemble. Fixing it at 7 probes was done to simplify things for less experienced players and reduce micromanagement of probes. The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back.
Quote: Copy results as table
Switching the probe result UI from raw table to a progress bar meant that we lost this much loved functionality. We are working on getting it back.
Quote: Sort results by distance
This is coming back.
Quote: Launching fewer probes
We are changing it so that you can launch any number of probes you want (up to the maximum of 8).
Gÿà EVE Game Designer Gÿà GÖÑ Team Super Friends GÖÑ |
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Octoven
Phoenix Productions Headshot Gaming
119
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Posted - 2013.05.10 17:03:00 -
[561] - Quote
JetCord wrote:New exploration modules There are Tech I and Tech II variants.
Scan Acquisition Array
Duration Bonus = -10% TI, -20% TII
Scan Rangefinding Array
Scan Strength bonus = 10% TI, 20% TII
Scan Pinpointing Array
Maximum Scan deviation = -20% TI, -40% T II
i noticed that the skill requirement for T1 and T2 version for these modules are the same!
is this intended so that we go straight to T2 version instead of using the T1 version?
I imagine this was set so that those who do not have the skills for T2s yet can properly test both modules with low skills. |
Egg McMuff
2
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Posted - 2013.05.10 17:04:00 -
[562] - Quote
I Love you all
CCP Tallest wrote:Hey all. Lovely feedback. Keep it coming. You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about. Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203Some examples of what the team has been discussing based on this thread: Quote: Deep Space Probes??!?
The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed. Most people seemed to be using 7 probes. Additionally, that number lends itself much better to isometric shapes which are easy to identify and assemble. Fixing it at 7 probes was done to simplify things for less experienced players and reduce micromanagement of probes. The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back. nging it so that you can launch any number of probes you want (up to the maximum of 8).
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Noztra Ernaga
m o t i o n
5
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Posted - 2013.05.10 17:05:00 -
[563] - Quote
Ty CCP Tallest, for listening to us ;) |
Michael Harari
Genos Occidere HYDRA RELOADED
581
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Posted - 2013.05.10 17:06:00 -
[564] - Quote
CCP Tallest wrote:Hey all. Lovely feedback. Keep it coming. You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about. Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203Some examples of what the team has been discussing based on this thread: Quote: Deep Space Probes??!?
The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.
The new overlay does NOT give you this information for ships, which is functionality that the DSP has
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AtomYcX
Cold Moon Destruction. Transmission Lost
9
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Posted - 2013.05.10 17:07:00 -
[565] - Quote
<3 ..apart from the DSPs. |
Kadl
Imperial Academy Amarr Empire
35
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Posted - 2013.05.10 17:13:00 -
[566] - Quote
CCP Tallest wrote:Hey all.
Lovely feedback. Keep it coming.
Thank you for the update. It seems like the plan is to replace the deep space probe with the sensor overlay. I hope that the Five-O group knows this and can come up with a sufficient replacement.
Who should we be talking to for putting the sites identified by the sensor overlay on the system map? |
Chi'Nane T'Kal
Interminatus Aeterna Anima
78
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Posted - 2013.05.10 17:16:00 -
[567] - Quote
CCP Tallest wrote: Most people seemed to be using 7 probes. Additionally, that number lends itself much better to isometric shapes which are easy to identify and assemble. Fixing it at 7 probes was done to simplify things for less experienced players and reduce micromanagement of probes. The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back.
You gave part of the reason why people predominantly use(d) 7 probes. Ease of assembling the setup. Time is often a factor that can be more important than using the perfect setup resolution-wise.
With predefined configurations time will be a non-issue and assembling difficulty will be a one-time investment, so people will aim to use the most efficient setup. (Which IMO would be two tetrahedrons with different scan ranges and main direction, btw :))
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Beaver Retriever
Science and Trade Institute Caldari State
82
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Posted - 2013.05.10 17:16:00 -
[568] - Quote
CCP Tallest wrote:Hey all. Lovely feedback. Keep it coming. You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about. Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203Some examples of what the team has been discussing based on this thread: Quote: Deep Space Probes??!?
The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed. Most people seemed to be using 7 probes. Additionally, that number lends itself much better to isometric shapes which are easy to identify and assemble. Fixing it at 7 probes was done to simplify things for less experienced players and reduce micromanagement of probes. The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back. Quote: Copy results as table
Switching the probe result UI from raw table to a progress bar meant that we lost this much loved functionality. We are working on getting it back. .... cont Good replies, but in general I just want to say that it seems you're operating from a philosophy where if players aren't using something, you remove it and simplify things instead of making more current things viable.
To put it this way, if the ship rebalancing team had followed this philosophy, they would just remove 3-4 ships from each ship line instead of rebalancing them all. |
Omnathious Deninard
The Scope Gallente Federation
988
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Posted - 2013.05.10 17:16:00 -
[569] - Quote
Also what about keeping our skills as is, they work fine no real need to change how they work. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Olari Vanderfall
Z3R0 RETURN MINING INC. Illusion of Solitude
25
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Posted - 2013.05.10 17:17:00 -
[570] - Quote
CCP Tallest wrote: The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.
This was not the only thing. Deep probes and combats could be arranged in a pattern where the deep probe is 2 sizes larger than the combat (8/2; 4 /1; 2/0.5) so that when you resize one type of probe when they are all highlighted they will maintain this relationship. This is an advanced technique to scan in WH.
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