Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 .. 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Chris Winter
Zephyr Corp V.A.S.T.
67
|
Posted - 2013.05.08 20:57:00 -
[31] - Quote
CCP Fozzie wrote:Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it. Why? Lists are simple and obvious ways of arranging large sets of data. In a WH system that hasn't been visited, you can easily have upwards of 30 sigs to sort through, and a list makes that a whole lot easier. |
Rengerel en Distel
Amarr Science and Industry
1404
|
Posted - 2013.05.08 21:02:00 -
[32] - Quote
Anyone else tried it yet? My sweeper goes around, makes fuzzy blocks appear in some spot, but doesn't find anything. I'm in a wormhole that should at least have a static, so it's not that the place is empty.
edit: nm, just took 10 minute to spawn? With the increase in shiptoasting, the Report timer needs to be shortened.
|
Unforgiven Storm
Eternity INC. Goonswarm Federation
359
|
Posted - 2013.05.08 21:04:00 -
[33] - Quote
CCP Fozzie wrote:As seen at Fanfest!
It runs once automatically every time you enter a system (undocking, jumping, bridging, whatever) so that you can get a glimpse of what's out there to find.
Tell me I can disconnect this.
When Im running arround jumping gates going from point a to point b I might not be interesting at all on what is out there or care. When I'm jumping a gate or from a titan into the middle of a combat the last thing I need is more stuff to fill my screen with effects and information I don't need to see at that moment.
Tell me I can disconnect this. Test 1, 2, 3... |
Rengerel en Distel
Amarr Science and Industry
1404
|
Posted - 2013.05.08 21:09:00 -
[34] - Quote
mkint wrote: OP says it'll show you where the sites are. If you're in map mode, you'll see them all in space with their rough locations. No more messing with spheres, circles, double-results. Worrying about not having a list making this too hard is the last thing to worry about. I seem to recall something about sites showing on the overview as well? Maybe from fanfest?
Can say so far, that the map doesn't show them. You have to pan your camera around to see them. A list sure would be handy.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
DJ P0N-3
Table Flippendeavors
193
|
Posted - 2013.05.08 21:17:00 -
[35] - Quote
So now it no longer takes probes to find out whether or not a wormhole has spawned in a system because it'll just pop up on your scanning overlay. That's an awful shame. I can't say I'm looking forward to that terrain change. |
Rengerel en Distel
Amarr Science and Industry
1404
|
Posted - 2013.05.08 21:18:00 -
[36] - Quote
DJ P0N-3 wrote:So now it no longer takes probes to find out whether or not a wormhole has spawned in a system because it'll just pop up on your scanning overlay. That's an awful shame. I can't say I'm looking forward to that terrain change.
You won't know it's a wormhole if it shares the same % strength as other sigs. You will know something spawned, as long as you keep spinning your ship in space to see new ones.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
blink alt
Science and Trade Institute Caldari State
11
|
Posted - 2013.05.08 21:24:00 -
[37] - Quote
Rengerel en Distel wrote:DJ P0N-3 wrote:So now it no longer takes probes to find out whether or not a wormhole has spawned in a system because it'll just pop up on your scanning overlay. That's an awful shame. I can't say I'm looking forward to that terrain change. You won't know it's a wormhole if it shares the same % strength as other sigs. You will know something spawned, as long as you keep spinning your ship in space to see new ones.
There does appear to be a sound effect tied to when the scanner hits a sig, so I am assuming youd probably hear the same sound effect when a new sig spawns. |
Rengerel en Distel
Amarr Science and Industry
1404
|
Posted - 2013.05.08 21:43:00 -
[38] - Quote
Unlike on TQ, when you find a site, then go back over it, you lose the 100% lock. 1) Find a sig at 100% 2) Move the probes and scan again. 3) Site is now at < 100% and you can't warp to it.
Also, even when you have the list view allowing you to warp to a site, the overlay doesn't. It remains as an unidentified site.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
Niddengolliah
VoodooTank Industries Games of Divinity
3
|
Posted - 2013.05.08 21:54:00 -
[39] - Quote
Scanner: Looks cool, but a lot of the 'hits' are hard to spot, I'd like to see some sort of arrows on the edges of the screen if something was found but is off-screen.
I find an issue with it is that it doesn't say how much of the system it encompasses, is it the same range as the old on-board scanner? Also, if you found the 100% sig with probes, the scanner doesn't seem to update and doesn't allow to warp to the location by clicking on the rectangle on the scanner. Am I missing something here?
Other than that, it seems to be functioning very well! |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
299
|
Posted - 2013.05.08 21:58:00 -
[40] - Quote
Not a fan of taking the old ice belts, removing them, then putting them essentially back in the same place, as a "hidden" public beacon that every. single. ship. can warp to with NO effort in locating it.
How is that even "exploring"? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
|
blink alt
Science and Trade Institute Caldari State
12
|
Posted - 2013.05.08 22:06:00 -
[41] - Quote
Is there any plans to have your scan filter apply to your discovery scanner? If I am just after signatures then a system with a ton of anomalies is making it rather difficult to see where I need to probe down. |
l0rd carlos
Friends Of Harassment
419
|
Posted - 2013.05.08 22:07:00 -
[42] - Quote
Just me or is it a PITA if there are multiple Anomalies behind each other? There is allways one i can't select. http://i.imgur.com/RVvuoRx.png
In this example i can't select the hidden site. I allways get the mouse over effect from the Ano. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
169
|
Posted - 2013.05.08 22:11:00 -
[43] - Quote
okay first look at it on Sisi :
* you need to show the sensor to see the sites, but if you do so, you'll also see the animation of the sensor scanning every second, and I f**** hate that. I want an option to disable this animation, making it only visible once. Also the basic scanning when you jump is too short to be useful ; you don't have the time to react and click on something before things disappear. * it's pretty hard to know what sites are available ; the list had usability, here we don't know what is available and how much, that's an issue ; you should add a text like 'found 3 anomalies and 2 signatures"... we don't even know when there's nothing... I did press the old UI button to make sure it was empty! |
Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
119
|
Posted - 2013.05.08 22:42:00 -
[44] - Quote
blink alt wrote:Is there any plans to have your scan filter apply to your discovery scanner? If I am just after signatures then a system with a ton of anomalies is making it rather difficult to see where I need to probe down. +1
Once it does its initial sweep it needs to add the in-space signatures to the list shown in System Scanner, even if you remove the "Analyze" button which is now redundant (except to populate the list that the auto-scan doesn't do)
It is not easy to see where the signatures are without flipping your camera around 360. |
Alvatore DiMarco
Capricious Endeavours Ltd
86
|
Posted - 2013.05.08 22:46:00 -
[45] - Quote
If there isn't a way to turn off the system scanner's auto-sweep when entering a system, it's going to get extremely annoying in an amazingly short amount of time. 32-jump round-trip to Jita and home again. |
Jivlain Pollard
The Red Circle Inc.
6
|
Posted - 2013.05.08 22:55:00 -
[46] - Quote
It'd be really nice if it was possible to use the tracking camera with stuff on the sensor overlay. Having to line things up manually these days is such a drag. |
Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
119
|
Posted - 2013.05.08 22:57:00 -
[47] - Quote
In addition to signatures not staying at 100% once scanned down, the in-space overlay does not update as you scan the signature out - so you end up with an unknown signature in space that you warp to, and you end up some distance off of where it is shown in-space.
It should update to reflect the current scan strength as you scan it down with probes, and move accordingly so that when you warp to it you actually do go to that signature (like you do with 100% anomolies). |
Liner Xiandra
Sparks Inc Zero Hour Alliance
187
|
Posted - 2013.05.08 23:05:00 -
[48] - Quote
I'm disliking the scan on every jump.
-When hauling stuff between stations on a freighter, -When going to a mission objective, -When I'm returning to an agent to get my reward, - ...
I don't need/want to be confronted with random anomalies. |
Haulie Berry
610
|
Posted - 2013.05.08 23:07:00 -
[49] - Quote
-Would like it if, when the overlay is set to on, it just maintains the "hits" in space. I don't need to see the "sweep" animation every few seconds. Since some people don't like it on every jump, I would think change the controls such that:
-Show sensor overlay on: Runs sweep animation when you enter the system (or when toggled), hits remain displayed. Sweeps can continue indefinitely but please don't show the animation every time (or make it a separate option). -Show sensor overlay off: Never runs a sweep, never displays hits.
-I don't really mind the 7 probes so far, but if that's what it's going to be, for the love of god, set the core probe scanner cap to 7 so it will autoreload. |
mynnna
GoonWaffe Goonswarm Federation
1092
|
Posted - 2013.05.08 23:10:00 -
[50] - Quote
Unforgiven Storm wrote:
Tell me I can disconnect this.
You can.
http://i.imgur.com/zqZJc2S.png
Click the top button on the radial and it'll go away.
l0rd carlos wrote:Just me or is it a PITA if there are multiple Anomalies behind each other? There is allways one i can't select. http://i.imgur.com/RVvuoRx.pngIn this example i can't select the hidden site. I allways get the mouse over effect from the Ano.
Noticed this as well, it's a bit finicky at times.
A bit of feedback of my own. A lot of this applies especially if the intent is to eventually remove the "spreadsheet" scanner, as right now the visual scanner is a distinct downgrade from that in terms of speed and accessibility of information. This isn't so critical to a PvEr trying to find a site to run, though will get annoying for them to (see point 1 below), but is critical when it comes to a prowler's ability to catch and kill his prey.
- More information without having to mouse over, please. Adding the name and the range to the site to the tag with the signature ID would be welcome, both to a ratter looking to find his choice anomaly and to someone hunting that same ratter. The need to mouse over every site more than cancels out the notional advantage that results are presented almost instantly instead of after 10s like with the existing system scanner.
- Similar to above, more color would be nice. At the very least, choose a distinctly different color for mining anomalies as opposed to combat anomalies.
- Add the ability to left click on the signatures as though they are celestials in space, so as to combine with camera focus in the D-Scanner and allow fast, tight directional scans.
Member of the Goonswarm Economic Warfare Cabal |
|
Anariasis
Boris Johnson's Love Children
3
|
Posted - 2013.05.08 23:12:00 -
[51] - Quote
If you set it to keep showing the sig/ano icon in space, the scanner also continues to swirl around you - drives you mad in a couple of minutes! |
Unforgiven Storm
Eternity INC. Goonswarm Federation
359
|
Posted - 2013.05.08 23:16:00 -
[52] - Quote
Just try it in sisi.
First problem its suppose to show us what is in the system, but in reality only shows us info about what direction the ship is turn on, we have to look 360 to see whats out there, so i basically have to spin my view 360-¦ every time I jump to system to see whats there, like you do with targets. shows us some small symbols of the anomalies we can't see, in the edges of my screen and if I press them move the focus of the camera to them or something
Then there is the annoying scan that goes around 360 counter clock wise that never stops if the sensor overlay is turn on. Please run it once when you jump, them once every minute or so.
The warp to arrows in front of the rows in the scanner windows that allows to warp should allows us to choose the warp distance instead of always warp us to zero. Test 1, 2, 3... |
EI Digin
Sniggerdly Pandemic Legion
628
|
Posted - 2013.05.08 23:19:00 -
[53] - Quote
I wish you were able to use the radial menu with the new sensor overlay popups, just to make things consistent. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
359
|
Posted - 2013.05.08 23:19:00 -
[54] - Quote
I mean disconnect it so it does't run never, doesn't run after I jump, I undock, I login or whatever! I want to turn it off completely. Test 1, 2, 3... |
Anariasis
Boris Johnson's Love Children
3
|
Posted - 2013.05.08 23:28:00 -
[55] - Quote
Same. There are times when you just want to travel etc. and you are just not interested in scanning results. |
Sephira Galamore
Inner Beard Society
110
|
Posted - 2013.05.08 23:47:00 -
[56] - Quote
Unforgiven Storm wrote:First problem: its suppose to show us what is in the system, but in reality only shows us info about what direction the camera is focusing on, we have to look 360 to see whats out there, so i basically have to spin my view 360-¦ every time I jump to system to see whats there, like you do with targets. shows us some small symbols of the anomalies we can't see, in the edges of my screen and if I press them move the focus of the camera to them or something And not 'just' 360-¦ - anoms can be above or below you outside your field of view.. so you basically need to make three complete turns. yay... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
359
|
Posted - 2013.05.08 23:58:00 -
[57] - Quote
One more thing, instead of show us the id of the anomaly like [GUZ-882] give us the name of the site and some important data like this:
###### ###### [ Pristine White Glaze Belt 9,9 AU ] ###### Test 1, 2, 3... |
MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
13
|
Posted - 2013.05.09 00:05:00 -
[58] - Quote
CCP Fozzie wrote:Katie Corb wrote:CCP Fozzie wrote: The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.
Does it label what group the signatures belong to or is it just a rough pointer to show there are at least some kind of sites in the system? You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.
what's the factor for the initial signal strength done by on-board scanner??
For DSP, the signal strength helps us to pre-determined the type of signals. How the new on board scanner can facilitate this function? |
Unforgiven Storm
Eternity INC. Goonswarm Federation
359
|
Posted - 2013.05.09 00:12:00 -
[59] - Quote
since there is no thread to get the new jump gate feedback, I will leave this here...
now that these new gate jump effects give the notion of space travel continuity, please keep my modules running after the jump, if they are running before
thank you Test 1, 2, 3... |
Katarina Reid
Deep Core Mining Inc. Caldari State
270
|
Posted - 2013.05.09 00:15:00 -
[60] - Quote
Would like it to track with d-scan and to see the names without mouse over. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |