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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Lanek Thall
Thall Industries
1
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Posted - 2013.05.09 21:19:00 -
[151] - Quote
First Impressions:
1) I hated scanning and think that it is a lot easier to scan the signatures but still needs enough effort to make it a bit of a chore.
2) WHY are ore sites instantly warp-to-able when it would realistically take less than 10 mins to scan every signature in a system now? Is this done to aid miners or hulk hunters?
3) Do ore anoms restock every 4hrs or is that just ice?
4) Anyone else think hi sec belts will get slightly quieter now? |
Two step
Aperture Harmonics K162
3731
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Posted - 2013.05.09 21:21:00 -
[152] - Quote
Please add a way to turn off the sound, for those of us that know EVE has sound CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Faulx
Brother Fox Corp
163
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Posted - 2013.05.09 21:25:00 -
[153] - Quote
Please look at this well crafted and elegantly linked example of how you should "get away from spreadsheets in space." Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |
Fearless Leader2
Sebiestor Tribe Minmatar Republic
4
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Posted - 2013.05.09 21:25:00 -
[154] - Quote
CCP Fozzie wrote:Gilbaron wrote:Does the overlay change once I scanned stuff to 100 percent?
Not in the version on SISI now. It's possible that feature may make it into Odyssey but we cannot promise that at this time. Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.
there are lots of quotes on this already I know, and the new look pretties are cute for those that need em, but I will also say please KEEP the list, so much simpler, faster, cleaner. |
Bum Shadow
Es and Whizz Hedonistic Imperative
36
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Posted - 2013.05.09 21:36:00 -
[155] - Quote
It would be really nice if we could click the anom in space, and our camera would pan to it (like clicking anything else)
I'd like this so i can click and pan to an anom to fire off a focused Dscan burst. Manually lining up is fine but, camera panning is nicer :)
adding the results of the sensor sweep to the system scanner so we also have a "Spreadsheet" version for us mega spreadsheet nerds as well as the nice graphical interface in space would also be welcome. |
Nalha Saldana
Sickology
715
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Posted - 2013.05.09 21:48:00 -
[156] - Quote
All the Faction Warfare sites show up all the time in lowsec, they are annoying and i want them filtered out! |
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CCP Habakuk
C C P C C P Alliance
626
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Posted - 2013.05.09 22:10:00 -
[157] - Quote
Quote:When the sensor overlay is disabled, the mouse-over popups for anoms and sigs still display in space when you mouse-over their location (even though no icon is seen). This would be infuriating during a battle.
This is a known issue and should be fixed soon.
CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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Vincent Mayer
Zebra Corp Gentlemen's Agreement
0
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Posted - 2013.05.09 22:36:00 -
[158] - Quote
Unforgiven Storm wrote:CCP Fozzie wrote:As seen at Fanfest!
It runs once automatically every time you enter a system (undocking, jumping, bridging, whatever) so that you can get a glimpse of what's out there to find.
Tell me I can disconnect this. When I'm running around jumping gates going from point a to point b I might not be interesting at all on what is out there or care. Tell me I can disconnect this. When I'm jumping a gate or from a titan into the middle of a combat the last thing I need is more stuff to fill my screen with effects and information I don't need to see at that moment. Tell me I can disconnect this. When I'm running around taking care of my poses or planets (PI) I don't want to see this Tell me I can disconnect the auto run and have full control of when and how many times it runs, if needed. Thank you.
THIS, from the second i saw this at fanfest i was really hoping it would be a 100% optional thing, if i'm hauling, pvping, jumping/bridging, i don't care about this and want to have 100% control over when the scan runs, not just if its persistent or not, i want to chose when it runs when i want it to run, and it really should be. I'm sure a lot more people will as well.
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Omnathious Deninard
The Scope Gallente Federation
979
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Posted - 2013.05.09 22:49:00 -
[159] - Quote
Ethan Revenant wrote:Omnathious Deninard wrote:Another thought about this would be to have it show only 100% anomalies, and only show sigs when a DSP has been launched and scanned. This I like (although with cores or combats, assuming that DSPs get the boot). It preserves the sense of discovery from finding something that was previously completely hidden (yes, having every sig ever show up does kill the mystery) and integrates it with something that encourages you to look at the pretty space around you instead of a black and white map made of lines and dots. The thought was to make DSP useful again, and all but necessary for exploration.
On another thought, is it possible to standatdize the size of probes and then just flag combat probes for the expanded probe launcher. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Derath Ellecon
Washburne Holdings Situation: Normal
1351
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Posted - 2013.05.09 23:22:00 -
[160] - Quote
I'm sure some if not all of these thoughts have already been presented, if so just consider this an additional "vote"
I understand the desire to make EVE less spreadsheets in space, but in my opinion that shouldn't mean removing the spreadsheets from space. It should be removing the spreadsheets from being mandatory.
What I mean by this is that the system scanner needs a tab on the scan window to display the results. It isn't required, but give pilots the option. It also makes certain tasks more precise and less tedious.
As an example. I jumped into a system and was presented with very nice looking icons in space. Several combat anoms and a couple mining anoms. I wanted to warp at range to the mining anom, but it was almost on top of a combat anom. I spent a noticeable amount of time trying to get my mouse hovered over the correct icon in space, finally got it, warped at 30km. And bam, I landed on the combat anom.
Or, I could right click the list and warp to.
This list should also have the "use tracking camera" option like dscan. I mean you added that camera for us to use right?
On to usability.
This new system scanner HAS to integrate with the rest of the scanning functions. Otherwise it is basically eye candy.
1. If I ignore something in my scan window, it should disappear from the overlay. 2. If I scan a signature to 100% it should change green in the overlay. |
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Naava Edios
404 File Not Found Outlaw Horizon.
9
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Posted - 2013.05.09 23:30:00 -
[161] - Quote
Lanek Thall wrote:First Impressions:
1) I hated scanning and think that it is a lot easier to scan the signatures but still needs enough effort to make it a bit of a chore.
2) WHY are ore sites instantly warp-to-able when it would realistically take less than 10 mins to scan every signature in a system now? Is this done to aid miners or hulk hunters?
3) Do ore anoms restock every 4hrs or is that just ice?
4) Anyone else think hi sec belts will get slightly quieter now?
"2) WHY are ore sites instantly warp-to-able when it would realistically take less than 10 mins to scan every signature in a system now? Is this done to aid miners or hulk hunters?"
"I feel that the changes to Grav sites going from signatures to anomilies will adversly affect many pilots in Eve for the Following reasons.
-Even tho making them anomolies will make it easier for miners to find these sites, it also makes it so easy for those who look to destroy thos miners that it takes almost no effort to do. -Currently, if you want to find a pilot mining in a Grav site, you normally need to strategicly use probes to find either the grav site or combat probes to find the miner. I personally find this entertaining as it adds thrill to the "hunt" It makes it more challenging to find these miners and kill thos who do not wish to die, bringing oh so delicious tears into my "Jar of Happiness"
But
If grav sites are changed to anomolies, we lose that sense of the "hunt" and it more so becomes the "how fast can I warp to the grav site I just picked up upon entering the system and blap those miners"? I think this will deter pilots from mining in said grav sites because grav sites will be much more targeted For example. If I enter a system with 10 asteroid belts, and I see a Hulk on scan, I will begin trying to find out which belt the miner is at. If I can't find him, then I see if he may be in a grav site, which then I take the time to try and probe him out and kill him. If grav sites become anomalies, I'll enter a system with 10 belts do a system scan, while in session cloak, pick up the one grav site in system and warp to it. 85% chance that hulk is mining there because it had better ore normally. And what did that do? sure I got a hulk kill but if I tell my story, which most of my kills, the best part is the story. I could either say, "yeah, I got my probes exactly pinpointed on him and got them out before he saw them on d-scan, then I got in and nuked him" Or "I entered system, hit the "That was easy" button from staples, warped to 0, blap, warp away sounds pretty dull to me.
All in all, I feel that Grav sites should stay sigs because by changing them you remove multiple elements from the game, as well as start leaning towards the handholding of WoW and other MMO's that I deemed easy enough for my 3-year old to play, as opposed to the challenge and thrill I get from actually having to do something, and be good at it to accomplish my goal that I find in Eve Online"
^Mega Quote from my Amazing CEO, And i agree to this
wtb CCP Fozzie Response so i can better my knowledge :)
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James Amril-Kesh
4S Corporation RAZOR Alliance
4916
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Posted - 2013.05.10 00:04:00 -
[162] - Quote
Naava Edios wrote:"2) WHY are ore sites instantly warp-to-able when it would realistically take less than 10 mins to scan every signature in a system now? Is this done to aid miners or hulk hunters?" When was the last time you or anyone else you know fitted a core probe launcher to a Hulk? That should answer your question. |
Naava Edios
404 File Not Found Outlaw Horizon.
9
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Posted - 2013.05.10 00:38:00 -
[163] - Quote
James Amril-Kesh wrote:Naava Edios wrote:"2) WHY are ore sites instantly warp-to-able when it would realistically take less than 10 mins to scan every signature in a system now? Is this done to aid miners or hulk hunters?" When was the last time you or anyone else you know fitted a core probe launcher to a Hulk? That should answer your question.
Well on that note, Can we get the on board scanner to show me Wormholes so i don't need to fit a probe launcher to a ship or switch to a different one... it's just such a hassle now.....
I kinda miss when the said something like.....
http://www.youtube.com/watch?v=VgvM7av1o1Q ^CCP Games you tube account
Next summer expansion, Wormhole space renamed to Safari hunting grounds.
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Ralmar Kimnot
Okorer
2
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Posted - 2013.05.10 00:41:00 -
[164] - Quote
Can you ditch the sensor overlay animation that now appears as part of station undock. I understand it's function as part of the scanning changes but can't see why it's been added as an undock affect. Any affects that you adding that are cosmetic should be made optional so I can turn them all off after the expansion |
Tarryn Nightstorm
Hellstar Towing and Recovery
750
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Posted - 2013.05.10 00:59:00 -
[165] - Quote
Unforgiven Storm wrote:CCP Fozzie wrote:As seen at Fanfest!
It runs once automatically every time you enter a system (undocking, jumping, bridging, whatever) so that you can get a glimpse of what's out there to find.
Tell me I can disconnect this. When I'm running around jumping gates going from point a to point b I might not be interesting at all on what is out there or care. Tell me I can disconnect this. When I'm jumping a gate or from a titan into the middle of a combat the last thing I need is more stuff to fill my screen with effects and information I don't need to see at that moment. Tell me I can disconnect this. When I'm running around taking care of my poses or planets (PI) I don't want to see this Tell me I can disconnect the auto run and have full control of when and how many times it runs, if needed. Thank you.
My Gods, I'm agreeing with a goon, but: ^^thisthisthisthisthisthis!!^^ Meta-gaming for carebears:
Whine on the forums like a little ***** until CCP gets sick of you and hands you everything you ask for just to shut you up. |
Alvatore DiMarco
Capricious Endeavours Ltd
86
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Posted - 2013.05.10 01:45:00 -
[166] - Quote
It is imperative that this "automatic scan sweep" have an on/off setting, the scanner itself get a button to manually scan on-demand, and that the settings (Auto, manual, repeat) remember their configuration between logins. |
Van Kuzco
Stryker Industries Ocularis Inferno
62
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Posted - 2013.05.10 01:55:00 -
[167] - Quote
Vincent Athena wrote: Your opinion. For many others the best thing about wormholes is the loot. Hunting is well down the list.
The need for probes to be used to find people at grav sites is going away. For balance the system scanner should list signatures that you see in on the in-space scan. Also its sort of silly: My ship has a mult-gigaflop computer, and it cannot make a list?
Yes the loot is awesome in wormholes but wormhole life is so much more than making isk.
I'll take a wormhole with a drake or two running around over a wormhole with 30 anomalies in it any day of the week. |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
149
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Posted - 2013.05.10 02:55:00 -
[168] - Quote
IMHO turning grav sites into anomalies is... unfortunate.
The latter can easily be botted. They also make it much easier to hunt those miners, where before they at least had to be probed down. |
Akira Menoko
Dark Matter Fleet Yards Care Factor
2
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Posted - 2013.05.10 04:37:00 -
[169] - Quote
The Sensor Overlay looks pretty good at first, but I had some issues with using it after flying around a few systems with it.
- First off I never really know if the system has nothing or if I just didn't pan to the right spot to see an anomaly/signature. Having a list of everything existing in the system filtered by whatever your current scan filter is would be great, basically replicating exactly what the Deep Space Probe does now on TQ. I miss the deep space probe for this. If that's not possible, having the all the sites (again, filtered by your current scan filter) appear on the system map would be a good second.
- Second, I found a relic analyzer site and after scanning it down and warping to it I had to leave and dock to fit an analyzer. After undocking I couldn't find the site icon in space using the system overlay until after I had rescanned the site and warped to it. Once I got into the site my analyzer module wouldn't work with the spew containers, I could just take from them like a regular can.
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Winterblink
Body Count Inc. Pandemic Legion
69
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Posted - 2013.05.10 04:54:00 -
[170] - Quote
Ralmar Kimnot wrote:Can you ditch the sensor overlay animation that now appears as part of station undock. I understand it's function as part of the scanning changes but can't see why it's been added as an undock affect. Any affects that you adding that are cosmetic should be made optional so I can turn them all off after the expansion Yeah there definitely needs to be a way to disable it if you prefer. I think it's kinda cool personally, but I can totally understand why people would want to turn it off. They should provide that as an option.
warp drive active |
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Smoking Blunts
ZC Industries Dark Stripes
408
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Posted - 2013.05.10 07:50:00 -
[171] - Quote
CCP Fozzie wrote:Gilbaron wrote:Does the overlay change once I scanned stuff to 100 percent?
Not in the version on SISI now. It's possible that feature may make it into Odyssey but we cannot promise that at this time. Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.
can you leave the list view scanner, it makes it easier to see exactly what is in the system in 1 view. spinning round trying to find stuffs is a pita OMG when can i get a pic here
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Space Wanderer
34
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Posted - 2013.05.10 07:55:00 -
[172] - Quote
The Discovery scanner is not that bad in itself, even though it really feels like an incomplete system that needs improvement:
The good: - Graphical display is nice - Option of leaving it in or removing it is also good - The signatures infos display the base signature size of the , which in essence removes the need for a DSP (which have been removed from the game anyway).
The bad: - The info from the graphic overlay should be visible in the star map. - Why not making the info of the available in a list (to be enabled on demand)? It is much worse to have to look all around your ship instead of just watching around 360X3 - When you use the radial button to open the scanning window, and the window is already open but minimized, nothing happens (particularly the scanning window is not automatically maximized). If the windows is not visible to me, I think that it is a safe bet that when I click on the scanning button I want it visible, no matter whether it is closed, or just minimized. - Removing existing lists would be horrible unless something unquestioably better takes their place. Making them visible on request is fine, but removing them outright? Silly. Killing functionalities for graphic candy is what theme parks do....
An observation: Not sure whether this is a good or bad... but why isn't the directional scanner integrated with the 3D overlay? I mean, the information relayed byt the directional scanner are perfectly compatible with the overlay, and would get rid of complaints from people who have to mash the button every few secs.
OVerall however I think that the graphical overlay might be headed ina good direction. The real trouble I can see is the scanning system in itself, which shouts to me something like "Are you out of your silly mind?!?!?". I'll post my opinions about that in a proper thread, since this one is about the overlay. |
AngelFood
Sebiestor Tribe Minmatar Republic
9
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Posted - 2013.05.10 07:56:00 -
[173] - Quote
Roll back. |
Altrue
Exploration Frontier inc
380
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Posted - 2013.05.10 08:32:00 -
[174] - Quote
Overall its a good change, however there are a few missing things that should be implemeted asap :D
1- The ability to disable the annoying perpetual scanning effect if you toggle the sensor overlay ON. If we want to see the signatures in a system, it doesn't mean that we also want to see the same scanning effect forever without interuption...
2- Results doesn't appear in a list, nor they appear in the system map. So what's the point to show anomalies and signatures if they are not listed in the scanner window like before ? What's the point in displaying their accurate location if it's not shown when we move our probes ?
3- Results should be updated as you scan. Warping to a signature and seeing its representation on the overlay go behind you as you warp is very confusing, especially for non-exploration-friendly players, obviously the target of this feature. It made me doublecheck to see if I warped to the good signature by verifying the ID. G££ <= Me |
Cadava Mendosa
4
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Posted - 2013.05.10 09:06:00 -
[175] - Quote
Derath Ellecon wrote:
On to usability.
This new system scanner HAS to integrate with the rest of the scanning functions. Otherwise it is basically eye candy.
1. If I ignore something in my scan window, it should disappear from the overlay. 2. If I scan a signature to 100% it should change green in the overlay.
I agree with both of these wholeheartedly. these need to be implemented for the overlay to truly interface with and be usable with current sytems. if not you're giving with one hand and taking away with the other.
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Raxlaa
Royal Amarr Institute Amarr Empire
0
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Posted - 2013.05.10 09:23:00 -
[176] - Quote
random idea to link the scan sweep results to the system map and the new probing mechanics;
First, no list!
but, make the sweep results appear in the system map screen. AND, if 'view scan overlay' is selected, keep the results permanently flagged in space, but reduce the frequency of the continuous sweep graphic so it doesn't send you bonkers.
Then, make it so you can select a result either in space, or from the system map screen, then r-click or radial and automatically launch a set of probes at a selectable AU resolution that center on the sig in a given preset formation, and do a scan. Scan finishes, pop up scan window with the results.
maybe / maybe not? |
Corben Arctus
EVE University Ivy League
11
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Posted - 2013.05.10 12:36:00 -
[177] - Quote
CCP Fozzie wrote:Gilbaron wrote: Do I still get a list?
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.
NO! Please don't take away the list view, having to **** around with the camera in space every time to find anoms is insane!
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Rommiee
Mercury Inc.
557
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Posted - 2013.05.10 13:19:00 -
[178] - Quote
You DO all know that CCP will do whatever they want, and take no notice of any feedback that conflicts with their master plan, good or otherwise....... Right ?
Note the conspicuous absence of any Dev comments about the issues raised over the last 6pages or so.... |
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CCP Fozzie
C C P C C P Alliance
5775
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Posted - 2013.05.10 13:25:00 -
[179] - Quote
Hey guys, I'm all caught up with the thread now, after yesterday's national holiday here in Iceland. We've also had a meeting with team Five O and the new CSM to talk about what we've been working on, and they are also giving us some good feedback.
We're working now on getting a more polished version ready for testing taking some of the feedback here into account. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Commissar Kate
Ishuk-Raata Enforcement Directive
5738
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Posted - 2013.05.10 13:38:00 -
[180] - Quote
Bienator II wrote:+«s it intended that you can't see the tags at the edge of the screen? (as indication that they are behind the cam)
I brought this up in another thread aswell.
It's something that needs to be fixed and or implemented. Set Lasers for Fun!!! |
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