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saltrock0000
Obsessive Compulsive Diasaster
101
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Posted - 2013.05.13 09:48:00 -
[1] - Quote
Do bookmarks in a ships cargo count as "cargo" and get effected by the typical drop mechanics?
If they do and are, would putting 1 cargo can in your cargo with the good "loot" inside, then filling up the rest of the cargo with hundreds of bookmarks effect the drop tables. Greatly stacking the odds of that 1 cargo can dropping and what ever ganker getting your shiney loot?
If it would work... exploit? \'''\<(o_O)>/'''/ |
James Amril-Kesh
4S Corporation RAZOR Alliance
4998
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Posted - 2013.05.13 09:49:00 -
[2] - Quote
Player ships don't have drop tables. So no. |
saltrock0000
Obsessive Compulsive Diasaster
101
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Posted - 2013.05.13 09:51:00 -
[3] - Quote
ok drop tables isn't the best terminology. But would it change the % chance of that 1 cargo can with your precious shiney things inside from dropping. \'''\<(o_O)>/'''/ |
James Amril-Kesh
4S Corporation RAZOR Alliance
4998
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Posted - 2013.05.13 09:53:00 -
[4] - Quote
As far as I know the chance of any given stack (cargo containers and the items within them count as a stack, so do fitted modules and any charges they may have) dropping is 50%. This doesn't change for anything. |
Destination SkillQueue
Are We There Yet
4955
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Posted - 2013.05.13 09:53:00 -
[5] - Quote
saltrock0000 wrote:ok drop tables isn't the best terminology. But would it change the % chance of that 1 cargo can with your precious shiney things inside from dropping. No. It's 50% chance for every item stack. |
saltrock0000
Obsessive Compulsive Diasaster
101
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Posted - 2013.05.13 10:00:00 -
[6] - Quote
Destination SkillQueue wrote:saltrock0000 wrote:ok drop tables isn't the best terminology. But would it change the % chance of that 1 cargo can with your precious shiney things inside from dropping. No. It's 50% chance for every item stack.
I see, thanks :) \'''\<(o_O)>/'''/ |
Abrazzar
Vardaugas Family
1712
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Posted - 2013.05.13 10:01:00 -
[7] - Quote
Now I want self destructing containers that get destroyed 100% instead of a drop chance. Make them more expensive and carry less than their volume to balance it.
Or booby trapped cans that explode when someone tries to steal from them (unless they hack them first). Sovereignty and Population New Mining Mechanics |
saltrock0000
Obsessive Compulsive Diasaster
101
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Posted - 2013.05.13 10:13:00 -
[8] - Quote
Abrazzar wrote:Now I want self destructing containers that get destroyed 100% instead of a drop chance. Make them more expensive and carry less than their volume to balance it.
Or booby trapped cans that explode when someone tries to steal from them (unless they hack them first).
Booby trapped cans would be epic, imagine 4-4 can baiters \'''\<(o_O)>/'''/ |
Andrea Griffin
427
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Posted - 2013.05.13 11:26:00 -
[9] - Quote
saltrock0000 wrote:Abrazzar wrote:Or booby trapped cans that explode when someone tries to steal from them (unless they hack them first). Booby trapped cans would be epic, imagine 4-4 can baiters Oh, another use for the hacking minigame. CCP Sreegs is my favorite developer. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5001
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Posted - 2013.05.13 11:26:00 -
[10] - Quote
saltrock0000 wrote:Abrazzar wrote:Now I want self destructing containers that get destroyed 100% instead of a drop chance. Make them more expensive and carry less than their volume to balance it.
Or booby trapped cans that explode when someone tries to steal from them (unless they hack them first). Booby trapped cans would be epic, imagine 4-4 can baiters Cans are already booby trapped though, in a sense. Take from the can and everyone around can shoot at you. |
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Chribba
Otherworld Enterprises Otherworld Empire
8148
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Posted - 2013.05.13 11:28:00 -
[11] - Quote
Wait until you fit those "Emergency Explosion" or "Black Box" modules to allow or deny drops...
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Daimon Kaiera
Kraken.
269
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Posted - 2013.05.13 11:39:00 -
[12] - Quote
The only one who can effect drop mechanics is CCP.
You see what I did there? Because effect can be used a verb which means "to cause to come into being" .... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--. |
Stan'din
UK Corp RAZOR Alliance
123
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Posted - 2013.05.13 12:16:00 -
[13] - Quote
Destination SkillQueue wrote:saltrock0000 wrote:ok drop tables isn't the best terminology. But would it change the % chance of that 1 cargo can with your precious shiney things inside from dropping. No. It's 50% chance for every item stack.
Could of fooled me. loot fairy, doth thou a heartless ***** Your about as much use as a condom dispenser in the Vatican. |
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