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monkfish2345
D'reg The Methodical Alliance
95
|
Posted - 2013.05.13 14:13:00 -
[1] - Quote
Hi,
Please can this 'feature' where if your ship does not have enough cap to complete a warp it will continue to try and warp the rest of the way automatically be removed.
whilst i'm all for the idea it just doesn't make sense. it is far more efficient for the player to wait until the cap has charged a bit and then complete the warp in the next attempt. In some cases, if left to it's own devices a ship could end up warping 5 - 10 times in the larger systems rather than 2 or 3.
if someone can explain how the makes any sense other than to allow pilots to be even more lazy than normal then please go ahead, but in my mind it just makes no sense to be there. |
Maximus Aerelius
PROPHET OF ENIGMA
55
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Posted - 2013.05.13 14:15:00 -
[2] - Quote
I know it does this when manually warping but I wonder if it was put in there for Auto Pilot use? My Feature\Idea:-áFast Character Switching "XP Stylee" |
Chandaris
Immortalis Inc. Shadow Cartel
380
|
Posted - 2013.05.13 14:26:00 -
[3] - Quote
press control space, ship won't warp anymore..
it's AMAZING |
Julius Rigel
87
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Posted - 2013.05.13 14:33:00 -
[4] - Quote
I don't see the point in removing this feature now that it is already in the game.
Either way, it is consistent with the other features they put in along with it. If you press jump, you autopilot warps and automatically jumps through a gate. If you press dock, your autopilot moves to docking range and then attempts to dock.
If you want to stop after a depleted warp, just hit stop, and your autopilot disengages and nothing happens once you come out of warp. This works for all autopilot commands; jumping, warping, orbiting, docking, opening containers, etc.. Do YOU like to undock? |
Mike Voidstar
Voidstar Free Flight Foundation
135
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Posted - 2013.05.13 14:37:00 -
[5] - Quote
I've only actually run into this on ships heavily modded for passive shields where the Shield Power Relays have all but killed cap regen, and even then it's rare.
It's probably just a legacy issue... I would not want the ship to not warp at least a little way , especially in emergencies (probably why it does it), but it probably should stop and regen enough cap for the rest of the trip after that first hop. |
Mike Voidstar
Voidstar Free Flight Foundation
135
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Posted - 2013.05.13 14:38:00 -
[6] - Quote
I've only actually run into this on ships heavily modded for passive shields where the Shield Power Relays have all but killed cap regen, and even then it's rare.
It's probably just a legacy issue... I would not want the ship to not warp at least a little way , especially in emergencies (probably why it does it), but it probably should stop and regen enough cap for the rest of the trip after that first hop. |
monkfish2345
D'reg The Methodical Alliance
95
|
Posted - 2013.05.13 14:48:00 -
[7] - Quote
Mike Voidstar wrote:I've only actually run into this on ships heavily modded for passive shields where the Shield Power Relays have all but killed cap regen, and even then it's rare.
It's probably just a legacy issue... I would not want the ship to not warp at least a little way , especially in emergencies (probably why it does it), but it probably should stop and regen enough cap for the rest of the trip after that first hop.
it depends where you live and what you are doing. there are some areas of space with 200au + jumps that ships cannot complete even with full cap.
that said something like a recharge fit drake would end up taking forever to get anywhere if you ran the cap down and then left it to warp how it wants.
i understand the reason for it being in the game, but the way it operates currently is pretty clumsy.
maybe rather than removing if it could be made to wait until the cap needed to complete the jump was available that would be far better. |
Alvatore DiMarco
Capricious Endeavours Ltd
108
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Posted - 2013.05.13 15:26:00 -
[8] - Quote
So what you're saying is you have no practical reason for this behavior to be removed and want it to be changed simply because you think it's strange.
If you're being neuted out and for some reason the tackler is sloppy and goes out of point/scram range, you'd rather lose your ship because you don't have enough cap to warp all the way instead of warping partway (thus saving your ship) and finishing the warp after you've charged the cap for however much warp distance is left?
Let's not forget that if the attacking gang tried to follow, they'd probably warp right past you. I believe a savvy pilot can also take advantage of this, hitting ctrl-space to cancel the rest of the warp. You're then free to warp somewhere else once your cap is charged enough to make the trip. |
Mike Voidstar
Voidstar Free Flight Foundation
135
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Posted - 2013.05.13 15:54:00 -
[9] - Quote
I meant that I have not run into it being a problem. Even in larger areas like you mention I've never needed more cap on the second hop than I was able to regen during the first one unless I was in a passive shield boat or I was running a lot of repairers during warp or something.
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Velicitia
Nex Exercitus
1516
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Posted - 2013.05.13 15:59:00 -
[10] - Quote
monkfish2345 wrote:
it depends where you live and what you are doing. there are some areas of space with 200au + jumps that ships cannot complete even with full cap.
I've yet to run across a system where, with the proper skills, I have run out of cap mid-warp... names so I can go **** around with it? One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
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Julius Rigel
87
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Posted - 2013.05.13 16:07:00 -
[11] - Quote
Velicitia wrote:monkfish2345 wrote:it depends where you live and what you are doing. there are some areas of space with 200au + jumps that ships cannot complete even with full cap. I've yet to run across a system where, with the proper skills, I have run out of cap mid-warp... names so I can go **** around with it? This forum topic in the archive has a bunch of medium and long warps you can check out. [Link] Do YOU like to undock? |
Michael Loney
Skullspace Industries
104
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Posted - 2013.05.13 19:15:00 -
[12] - Quote
If I am under fire and someone is killing my cap, I want out! I don't care if I only get 10,000KM away, better than dead waiting for the cap charge. |
monkfish2345
D'reg The Methodical Alliance
95
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Posted - 2013.05.13 19:20:00 -
[13] - Quote
Michael Loney wrote:If I am under fire and someone is killing my cap, I want out! I don't care if I only get 10,000KM away, better than dead waiting for the cap charge.
understand the problem before you comment please.
the first warp is fine, but unless you then ctrl space. you will continue to try and warp with almost 0 cap until you get to your warp target.
This is the part which makes no sense. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1087
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Posted - 2013.05.13 19:34:00 -
[14] - Quote
Yeah, you should stay there long enough charging cap so they can scan you down and come pop you...
Ctrl + Delete. Use it to turn off this necessary and useful feature. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
seth Hendar
I love you miners
51
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Posted - 2013.05.14 15:25:00 -
[15] - Quote
monkfish2345 wrote:Hi,
Please can this 'feature' where if your ship does not have enough cap to complete a warp it will continue to try and warp the rest of the way automatically be removed.
whilst i'm all for the idea it just doesn't make sense. it is far more efficient for the player to wait until the cap has charged a bit and then complete the warp in the next attempt. In some cases, if left to it's own devices a ship could end up warping 5 - 10 times in the larger systems rather than 2 or 3.
if someone can explain how the makes any sense other than to allow pilots to be even more lazy than normal then please go ahead, but in my mind it just makes no sense to be there. 1- you can stop your ship yourself, just l2eve.
2- some systems are so wide they require 80 or more AU warp, but a new player cannot complete such warps even with full capacitor on shuttles / frigates in one warp, how do they manage to cross such systems then?
3- yea, cause i TOTALLY prefer my ship to stay 10-20 more seconds on field during a fight rather than seeing it warping out, even if it can only complete 5% of the warp due to cap shortage.
mybe one should think about ALL the implications of his proposal before, you know, proposing it |
Jason Itiner
Defensive Parameter The Mandalorians
14
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Posted - 2013.05.15 04:08:00 -
[16] - Quote
Velicitia wrote:monkfish2345 wrote:
it depends where you live and what you are doing. there are some areas of space with 200au + jumps that ships cannot complete even with full cap.
I've yet to run across a system where, with the proper skills, I have run out of cap mid-warp... names so I can go **** around with it?
Kasi, for one: 108AU across, my Retriever used to take 5-6 breathers between one gate and the other on the opposite edge of the system. |
monkfish2345
D'reg The Methodical Alliance
95
|
Posted - 2013.05.15 13:34:00 -
[17] - Quote
seth Hendar wrote:monkfish2345 wrote:Hi,
Please can this 'feature' where if your ship does not have enough cap to complete a warp it will continue to try and warp the rest of the way automatically be removed.
whilst i'm all for the idea it just doesn't make sense. it is far more efficient for the player to wait until the cap has charged a bit and then complete the warp in the next attempt. In some cases, if left to it's own devices a ship could end up warping 5 - 10 times in the larger systems rather than 2 or 3.
if someone can explain how the makes any sense other than to allow pilots to be even more lazy than normal then please go ahead, but in my mind it just makes no sense to be there. 1- you can stop your ship yourself, just l2eve. 2- some systems are so wide they require 80 or more AU warp, but a new player cannot complete such warps even with full capacitor on shuttles / frigates in one warp, how do they manage to cross such systems then? 3- yea, cause i TOTALLY prefer my ship to stay 10-20 more seconds on field during a fight rather than seeing it warping out, even if it can only complete 5% of the warp due to cap shortage. mybe one should think about ALL the implications of his proposal before, you know, proposing it
1) yes i'm fully aware of that, what i'm saying is the game was better when you didn't have to.
2) there are systems well above 200AU gate to gate. obviously some ships can;t complete this in one jump, but i'd rather after the first attempt it stopped there, and you could allow the cap to recharge and complete it in 2 or 3, rather than it continually trying to warp again, when it has next to no cap, and end up take maybe 10 warps to get across.
3) this would have no effect at all on warping away from anywhere, the only part i find any issue with is the automatic attempt to re-warp if the first warp did not get you to your destination.
4) for those complaining about being scanned down, again i'd prefer the player in control of the ship, was actually responsible for keeping themselves safe from scanners, if you think you are being scanned just warp again it's equally as simple as saying "just hit ctrl+space" but at least offers the opportunity for a player to make a mistake and be caught.
the only 2 things this feature achieves is to 1) make partial warps far less efficient. 2) protect lazy players from would be scanners.
neither of these things are good imo.
oh and again please read what I have actually proposed before you try to say I am suggesting not being able to warp away from a fight, that is plain ********. |
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