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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Shatterdoof
AmServe
0
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Posted - 2013.06.05 18:46:00 -
[331] - Quote
Galatea Galilei wrote:Well, hacking has become a fun little minigame I love. Unfortnately, looting has become an arcade game requiring substantially better speed and hand/eye coordination than I possess. It's really frustrating watching a whole fleet of cans go poof while you only get three or four if you're lucky. One thing I used to like about EVE was that it was really more of a strategy game than an arcade game. I can't do the latter... and now I can't really get much reward from exploring either... :(
At least get the little darn cans on the overview so that I can actually click on them. They're way too small to click on quickly in space, even if the were stationary, which they aren't... or get something like tab-targeting in other MMOs working here. Nearly everything in the in-space view uses icons too small to be clicked on quickly with the mouse. The overview is what makes the game playable in the absence of tab-targeting. If the cans don't show up there, there's no way anyone who isn't good at arcade games can get more than a fraction of them before they poof. Or make them last long enough that you can get more than three or four before they disappear...
I can't echo this enough. Especially if you're playing on a machine with a touchpad (i know...) i barely get 1-2 cans per hacking success.
I don't mind the minigame, but the "hurry up and double-click on all the cans as you try rotating in space" sucks. |
Freeky
Creative Productions
0
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Posted - 2013.06.06 10:46:00 -
[332] - Quote
why make the cans disappear. the exploding part ok but setting a time limit is down right stupid.
cans no time limit and make the show up on your overview.
Also why try and dumb down the scanning part so a 5 yr old can do it. eve should be about a certain amount of skill is needed
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Nao as Guerras
New Eden Research Department
0
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Posted - 2013.06.07 10:33:00 -
[333] - Quote
Yep, difficulty went up, compensation went down, at least in 0.0. So, why do these sites in fleet when you you can do combat sites that pay more?
The exploration sites are not something that were or will be done in larger fleets, that makes no sense to start with. My guess is that most small fleets that were doing exploration were main-alt combinations to kill the rats.
I do like the chance element that was added to the hacking and analyzing, but why bother if the rewards go poof........ 'll take my alt and do lvl 8-10's where rewards are way better.....
I believe prices for for example intact armorplates and powercirquits are going up as we speak.
That was not the intention if i understand correctly...
Also, in a future expansion i'd like to see my clone enter the object to hack (like in the captains quarters), get lost in a maze and get blown up together with the ship if the hack is unsuccesfull and i cannot get back in time. At least it would be exciting ....... |
Kusum Fawn
State War Academy Caldari State
334
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Posted - 2013.06.15 16:22:00 -
[334] - Quote
CCP hasnt responded to this thread. Must mean everything is ok now. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Mournful Conciousness
Embers Children TOHA Conglomerate
87
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Posted - 2013.06.17 15:38:00 -
[335] - Quote
So yesterday I was involved in my first participation of hacking/analysing. It was in a relic site in a wormhole. I didn't do the actual hacking, I was one of the picker-uppers.
My observation is that it changes the dynamic of hacking in a wormhole in a surprisingly positive way:
Previously, hacking was left to one poor sod who had to stay behind after the sleepers were killed and salvaged while everyone else went and did something more interesting. Often this was done on a second account while the main was sleeper-killing in the next site.
Now a number of people have to stick around and if they do, the overall rewards from (at least a cat 5) relic site are magnificently increased, making it worth the time.
It gave us a chance to have a bit of downtime between sites, chatting, checking d-scan etc before engaging in the comedy click-fest once the hacker finished with the container.
One relic site yielded 2 or 3 intact jobbies and at least 6 malfunctioning ones. So that's a couple of hundred million just for having a chat with my mates.
So, at least from my perspective, the hacking changes are ok. I probably wouldn't bother to go to lowsec to do this though.
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Mournful Conciousness
Embers Children TOHA Conglomerate
87
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Posted - 2013.06.24 17:45:00 -
[336] - Quote
Quick update.
We found a nullsec connection and because there weren't many of us about, we decided to try this hacking lark in 0.0
It turned out to be a bit of a laugh actually - checking d-scan, scouting gates, waiting for the hacking guy to either hack or blow up the can. It was quite tense and again surprisingly enjoyable. A few of the guys did this while a few others went off scouting for wormholes and sites to see if we could gank someone.
It didn't yield a lot of money, but I can imagine that hacking these sites will be a fun way to encourage a 0-sec skirmish, which is always a fun way to lose some of the stupendous amounts of ISK we make in wormholes.
I stand corrected. The hacking does not suck. It's actually ok.
/MC
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SportBilly
GHOSTS OF THE FIRST AND ONLY
53
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Posted - 2013.06.30 05:34:00 -
[337] - Quote
Cap Delta wrote:Well what can I say regarding the changes on the old (magnometrics) With the new hacking system it is impossible to open every container. If you do manage to open it you can only get a fraction of the containers contents. The hacking system is so ridiculous - at times no matter where you click a virus appears, they surround you and you have no way out. The amount of Virus Coherence you get is so low not even enough to fight 2 of the viruses. And the boosters you get is just a joke. I think that after training for years to be an explorer it not not worth it anymore. I think the only way is to go shoot rats in belts + anomalies :( And if I knew these changes would come id rather train a cap pilot for rats. CCP if you have any feelings left for us " regular humans " - please reconsider this whole magnometrics change) at least allow us to get all of the contents inside each container. We spend so much time flying, searching and in the end you get only a fraction of what you used to. On the positive note scanning has became one click less - you don't have to throw out probes to see whats in the system Please hear our prayers! I couldnt agree more , i also explore solo, only to spend more time button punching instead of actualy exploring! To then get nothing of value, waste of time.
The other thing ive noticed the probes changed back to spread pattern when you use the list to change range but not if you grab a probe in space (map view) and reduce its range.
Not an improvement to the game over all. |
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
90
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Posted - 2013.07.01 14:37:00 -
[338] - Quote
Our wormhole corp has, for the most part, stopped hacking/analyzing any data/relic sites any more. The relic sites used to be the big money makers for us, but they are no longer. It is now more efficient on an isk/hour basis to just run the site escalations and move on to the next site. Most of the folks I know that are in other wormhole corps have said they are doing the same. We anticipate that the price of T3s are going to skyrocket based on scarcity. If they do, at that point the sites may become isk efficient again. But since it seems that all of CCPs changes lately are geared toward higher prices, it would appear everything is working as intended. So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
Kronthar Lionkur
Federal Navy Academy Gallente Federation
2
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Posted - 2013.07.02 10:31:00 -
[339] - Quote
Galatea Galilei wrote:Well, hacking has become a fun little minigame I love. Unfortnately, looting has become an arcade game requiring substantially better speed and hand/eye coordination than I possess. It's really frustrating watching a whole fleet of cans go poof while you only get three or four if you're lucky. One thing I used to like about EVE was that it was really more of a strategy game than an arcade game. I can't do the latter... and now I can't really get much reward from exploring either... :(
At least get the little darn cans on the overview so that I can actually click on them. They're way too small to click on quickly in space, even if the were stationary, which they aren't... or get something like tab-targeting in other MMOs working here. Nearly everything in the in-space view uses icons too small to be clicked on quickly with the mouse. The overview is what makes the game playable in the absence of tab-targeting. If the cans don't show up there, there's no way anyone who isn't good at arcade games can get more than a fraction of them before they poof. Or make them last long enough that you can get more than three or four before they disappear...
Agree with Galatea, hacking it's ok for me and might bet improved or iterated in the future, but really, cans not showing up on the overview? why was this exception allowed to happen? |
Gal Caldarius
State War Academy Caldari State
0
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Posted - 2013.07.15 02:57:00 -
[340] - Quote
I don't see what all the great things you are saying about the new hacking system. I could have killed a number of C4 anoms in the time it has taken me to hack these cans. Will be the last relic site I open till we have a surer way of maximizing my time/profits |
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kaike
ENO Trading Company Gentlemen's Agreement
0
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Posted - 2013.08.05 22:50:00 -
[341] - Quote
As other said i have to agree the old system was better . If i want to play a puzzle game i would play candy crush or i play Mahjong .
But since it is here i have to deal whit it , the only way to make sure you get 99% of the cans is to be whit 2 people .
Otherwise you have to be very specific and know what can be in the cans , of course you have scanned them whit a cargo scanner for those who didn't knew that .
Still the can's are to small , as said can't see them on your ovv .
So all together i say improve this or bring back the old system . |
Rangh Ovaert
3
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Posted - 2013.08.06 08:45:00 -
[342] - Quote
I love the mini game. It's fun.
Did some data/relic site in high sec. With the content spilled out one cannot sustain a career as explorer. Then I thought trying more dangerous stuff and did some relic sites in C1/2. Archeology does not make any serious money... Clearing out the sleepers and salvaging makes around 10-15 Million ISK of loot (which is ok) and the site which I just fought for makes only 1-2 Mio ISK. That can hardly be called rewarding.
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Kaaletram Lothyrawir
Trust Brothers LLC. Controlled Rage Syndicate
11
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Posted - 2013.08.14 00:46:00 -
[343] - Quote
I have waited to weigh in on the reworked relic/data sites so I could give it an honest evaluation. Since the release of this new mechanic I am in the red when in comes to isk investment vs isk return. main reason for the loss of isk is loosing a ship due to other players attacking me while hacking. Had I not been busy with the mini game I would have noticed the other player warp in and been able to take appropriate actions. All of that aside I well and truly loathe every single aspect of the new data/relic sites. The mini game is fine but I think it should be relegated to a space behind 'The Door'. The overall effect of the scattering mechanic is so frustrating that I have all but stopped doing Data/Relic sites. It is so frustrating to scan a container see some good loot only to get carbon, batteries, and other useless crap.
I would rather see the whole feature die a miserable death. That or something truly amazing be added to compensate for the horrid scattering thing. |
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CCP Bayesian
916
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Posted - 2013.08.16 13:59:00 -
[344] - Quote
Just as an update on what we've been doing. Team Prototyping Rocks has recently merged with Team Pony Express to form Team Kuromaku. We'll be bringing the responsibility for the hacking game with us. Due to the timing of vacations over summer we've not got as much done with the Hacking game as we would like, it involves a whole bunch of collaboration between designers, UI designers and programmers like myself. Most of the changes coming out in 1.1 are behind the scenes or small UX tweaks in order to better display information or streamline some annoyances. Iterating on it is very much still on the cards as we move into planning for the winter release. We did however get a lot of ideas generated and a general direction hashed out to add more depth to the hacking. The hacking itself was initially designed by me but since we now have actual design support I'm handing the reigns over to CCP Affinity, CCP Fear and CCP Sharq. I'll leave it to them to brief you guys on what they're planning to do with it. EVE Software Engineer Team Prototyping Rocks |
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Mournful Conciousness
Embers Children TOHA Conglomerate
141
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Posted - 2013.08.16 15:20:00 -
[345] - Quote
With the greatest respect, I hope you're dumping it.
We have not hacked a single WH radar site all summer. it's not worth the bother. |
Credacom
Battlestars Ex Cinere Scriptor
4
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Posted - 2013.08.18 00:35:00 -
[346] - Quote
All that work finding, scanning down, and then beating the game, THEN grab the loot? If I have to split the loot with another person it totally kills the value.
I've done C5s and -1.0 null sec, it all sucks. With all due respect, eliminate the loot scattering please. Make them worth the time and risk with one person.
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Rangh Ovaert
3
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Posted - 2013.08.20 18:37:00 -
[347] - Quote
I must admit that I started my EvE career after the odyssey update and don't know the mechanics before, but I have the feeling what I read here so far is complaining on a high level (even if I cause now a shitstorm).
I recently flew my first 2 runs into null-sec with data and relic skills on lvl.4. meaning the most juicy containers are exploding most of the time..but this adds motivation to train to lvl.5 and use techII analyzers.
I was able to pull 100Mil ISK of loot out during my second null-sec run and I am happy, because i know that soon i will be able to probably get double or triple in one run.
About spilling mini containers. I don't understand the problem anymore. We are supposed to get 50% of them. So what? The other 50% are anyway crap. After reading a bit and trying out, I slowly get the hang of it which containers to prioritize and which to leave alone (also thanks to a cargo scanner). Where is the problem. Position yourself correctly ca. 1000m above the main container, zoom out to have a good overview and start grabbing the minicontainers. As soon the first one is starting to be sucked in mouse over the others to see which one is next. As soon as the cargo hold makes the "klonk" sound click the next container and so on...
The hacking minigame, I like! and I'm looking forward to see more depth added to it...or to be able to hack this damn wh care-bear POSes which somebody else already suggested and becoming a space thief...how cool.
Of course I can be killed during my hack & grab game in null-sec...but that is the general risk to fly there and I gladly take it. I expect to be killed one day but with D-scan, watching local and planing my route well, the risk can be minimized. I was hacking in null-sec where not one soul was in local for at least 10 systems.
Fly more&safe and whine less. |
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