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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Rise
C C P C C P Alliance
706
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Posted - 2013.05.13 16:10:00 -
[1] - Quote
Hey everyone!
We are going to try and complete the Navy ship package for Odyssey by sneaking in these battleships before release!
With the Navy Battleships we are using the same GÇÿtiericideGÇÖ based approach that we have used for all tech 1 rebalancing. Each race will have one GÇÿattackGÇÖ and one GÇÿcombatGÇÖ Navy Battleship, allowing for different applications despite roughly equal power level. The GÇÿstandardGÇÖ upgrade package for Navy BS is an extra slot (along with appropriate fitting adjustment) as well as approximately 50% more hitpoints. Some of these rebalanced versions will follow that pattern very closely, while others will diverge more significantly to completely new bonuses and roles.
Please read above each ship for a more detailed explanation of its design. Look forward to your feedback (which I do read almost all of, even after I stop posting in the thread =)
AMARR
APOCALYPSE NAVY ISSUE The Apocalypse Navy Issue is a tricky one (just like its tech 1 counterpart). It will go into the attack role, like the tech 1 version, and in turn takes on many of the same changes, including the change of bonus from cap use to tracking. The combination of changes to large energy turrets, a high base cap (relative to other battleships) and increased cap recharge should make up for the former cap use bonus. That, combined with the new tracking bonus along with increased agility and speed will hopefully provide for a very powerful laser platform.
Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
Slot layout: 8H, 4M, 8L; 8 turrets , 0 launchers(-2) Fittings: 22000 PWG(+475), 580 CPU Defense (shields / armor / hull): 8000(-1316) / 10500(-750) / 10000(+39) Capacitor (amount / recharge rate): 7000(-500) / 1000s(-154s) Mobility (max velocity / agility / mass / align time): 120(+26) / .115(-.021) / 97100000(-2200000) / 15.48s(-3.24s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km(+8.5k) / 120(+1.25) / 7 Sensor strength: 25 Radar Sensor Strength Signature radius: 370(-30)
ARMAGEDDON NAVY ISSUE The Armageddon Navy Issue will not follow the new tech 1 Armageddon design. Instead, it will continue to do what it has been doing as an efficient laser brawler. The Navy Geddon is getting plenty of use the way it is now, and we didnGÇÖt see a need to make an GÇÿimprovedGÇÖ version of the new tech 1 Geddon. As a GÇÿcombatGÇÖ ship, it will get some increased hitpoints along with other tweaks to its base stats, but its overall performance shouldnGÇÖt change much.
Amarr Battleship Skill Bonuses: +5% Large Energy Turret rate of fire +10% Large Energy Turret cap use
Slot layout: 8H, 4M, 8L; 7 turrets , 0 launchers Fittings: 17500 PWG(+175), 560 CPU(+3) Defense (shields / armor / hull): 8500(+296.5) / 11500(+1539) / 10000(+684) Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s) Mobility (max velocity / agility / mass / align time): 105 / .13(+.002) / 105200000 / 18.96s Drones (bandwidth / bay): 125 / 375(+200) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5k) / 110 / 7 Sensor strength: 26 Radar Sensor Strength (+4.75) Signature radius: 440 (+70)
CALDARI
RAVEN NAVY ISSUE The CNR will be CaldariGÇÖs attack battleship, like the new tech 1 Raven. I wanted the Navy Raven to get something new, and the new Navy Drake pointed in a pretty good direction. We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal.
Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1) Fittings: 12000 PWG(+1075), 780 CPU(+45) Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461) Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 123(+29) / .12(-.008) / 97300000(-2000000) / 16.19s(-1.43s) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 105(-1.25) / 7 Sensor strength: 28 Gravimetric(+.5) Signature radius: 410(-50)
SCORPION NAVY ISSUE The Navy Scorpion is taking the GÇÿcombatGÇÖ role for Caldari, and more or less staying in its current form. It will pick up an extra low slot, since it was slot deficient for no reason before. In light of the coming cruise missile change, we are a bit concerned with the power level for the Scorp, so weGÇÖll be keeping a close eye on this one, as we still feel it could wind up being too strong depending on how the meta settles out.
Caldari Battleship Skill Bonuses: 5% bonus to Cruise Missile and Torpedo rate of fire 4% bonus to shield resistances
Slot layout: 7H, 8M, 5L(+1); 4 turrets , 6 launchers Fittings: 11000 PWG(+650), 780 CPU(-7) Defense (shields / armor / hull): 11500(+1538.5) / 8500(+297) / 9000(+797) Capacitor (amount / recharge rate): 5500(+187.5) / 1100s(+12.5s) Mobility (max velocity / agility / mass / align time): 103 / .125(+.009) / 103600000 / 17.95s(+1.29s) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7 Sensor strength: 30 Gravimetric Signature radius: 465(+35)
GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +7.5% Large Hybrid Turret tracking speed
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 100(-25) / 125(-50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor... |
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Pattern Clarc
Aperture Harmonics
523
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Posted - 2013.05.13 16:16:00 -
[2] - Quote
DROOLS AT NAVY RAVEN. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
StarFleetCommander
V0LTA Verge of Collapse
152
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Posted - 2013.05.13 16:16:00 -
[3] - Quote
Sweet! :P |
Turelus
Caldari Independent Navy Reserve The Fourth District
376
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Posted - 2013.05.13 16:18:00 -
[4] - Quote
CNR is king of PVE again? Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |
Olaf4862
KnownUnknown
7
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Posted - 2013.05.13 16:19:00 -
[5] - Quote
Being a mostly dedicated Gallente pilot here is my feed back.
I will say that its sad that Gallente does not have any 8 gun battleship (I just love the feel of a full rack of guns). Can the Navy Mega get rid of the missile launchers that are basically useless and do not feel right and instead get an 8 gun Mega Navy.
I am ok with the Domi navy being both guns and drones. I always feel Navy issues should be all about damage and thick tank. |
Gilbaron
Free-Space-Ranger Nulli Secunda
870
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Posted - 2013.05.13 16:20:00 -
[6] - Quote
why dont the minmatar get something to murder small stuff ? We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
IrJosy
Club 1621 Goonswarm Federation
52
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Posted - 2013.05.13 16:23:00 -
[7] - Quote
I don't use my navy domi with guns can you please change it to be like the regular domi? |
Dez Affinity
Habitual Euthanasia Pandemic Legion
244
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Posted - 2013.05.13 16:25:00 -
[8] - Quote
Not a fan of the navy Mega changes to be honest. Reducing HP and the drone bay changes :(
Don't mind the others much |
mynnna
GoonWaffe Goonswarm Federation
1106
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Posted - 2013.05.13 16:25:00 -
[9] - Quote
Gilbaron wrote:why dont the minmatar get something to murder small stuff ?
A 100mbit drone bay and two utility highs (not to mention a ton of speed) isn't enough to murder small stuff? Member of the Goonswarm Economic Warfare Cabal |
IrJosy
Club 1621 Goonswarm Federation
53
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Posted - 2013.05.13 16:26:00 -
[10] - Quote
Also, why nerf the navy mega? Didn't you die to a hyperion in one of those in a 1v1? Were too many ppl using it? |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
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Posted - 2013.05.13 16:30:00 -
[11] - Quote
I am concerned about how much dps that navy domi has though... any ideas? Also disappointed with that mega and apoc versions aren't worth the extra 200-300 mil for an extra slot and more tank.
mega should be more versatile like the shield mega. Apoc .. its a shame you don't make it a navy abbadon with a navy augoror treatment that would be appreciated im sure.. Alternatively give it a navy harbinger treatment of more mids for a more mobile shield nano fit. If you're concerned about a cruise navy scorp just limit it to torps 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Dez Affinity
Habitual Euthanasia Pandemic Legion
244
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Posted - 2013.05.13 16:32:00 -
[12] - Quote
Jonas Sukarala wrote:I am concerned about how much dps that navy domi has though... any ideas?
1k without damage mods.
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Malcanis
Vanishing Point. The Initiative.
9298
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Posted - 2013.05.13 16:33:00 -
[13] - Quote
Turelus wrote:CNR is king of PVE again?
Pretty much. The Fleet Typhoon has more EFT DPS, but the Navy Raven will apply it rather more effectively.
1 Kings 12:11
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Drake Doe
SVER True Blood Unclaimed.
200
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Posted - 2013.05.13 16:34:00 -
[14] - Quote
I'll just pretend the raven navy issue is a state issue from now on. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Sala Cameron
North Eastern Swat Pandemic Legion
101
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Posted - 2013.05.13 16:37:00 -
[15] - Quote
That Navy Scorp :swoon: |
Kaarous Aldurald
ROC Academy The ROC
158
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Posted - 2013.05.13 16:37:00 -
[16] - Quote
Navy Armageddon. Long live the king.
Very happy to see that we will have at least some remnant of the old Armageddon design for those who enjoyed the previous version of the T1 hull.
But the Navy Apoc... Shudder.
Quote: That, combined with the new tracking bonus along with increased agility and speed will hopefully provide for a very powerful laser platform.
It's a bit lighter on it's feet, I'll give you that.
But in both the Large Energy Turrets and Amarr Tech 1 Battleship threads, we have repeatedly expounded upon the tracking bonus being very lackluster for the Apocalypse.
It really only helps in one way, and that is firing at cruiser size ships (who happen to be a near perfect transversal, at that).
It offers little to no benefit against other ship types at nearly every range. And it's cap runs dry remarkably fast just firing it's own guns.
Are we just bulling through this point for the hell of it, or are the numbers disputable in some way? Do I have to resort to some serious vernacular here, and say "feedbak plox"? The community at large is only happy with the new Apoc design vision in one way, the new model. Otherwise the Apoc response has been overwhelmingly negative. Not posting on my main, and loving it.-á Because free speech.-á |
Malcanis
Vanishing Point. The Initiative.
9300
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Posted - 2013.05.13 16:39:00 -
[17] - Quote
Kaarous Aldurald wrote:Navy Armageddon. Long live the king. Very happy to see that we will have at least some remnant of the old Armageddon design for those who enjoyed the previous version of the T1 hull. But the Navy Apoc... Shudder. Quote: That, combined with the new tracking bonus along with increased agility and speed will hopefully provide for a very powerful laser platform.
It's a bit lighter on it's feet, I'll give you that. But in both the Large Energy Turrets and Amarr Tech 1 Battleship threads, we have repeatedly expounded upon the tracking bonus being very lackluster for the Apocalypse. It really only helps in one way, and that is firing at cruiser size ships (who happen to be a near perfect transversal, at that). It offers little to no benefit against other ship types at nearly every range. And it's cap runs dry remarkably fast just firing it's own guns. Are we just bulling through this point for the hell of it, or are the numbers disputable in some way? Do I have to resort to some serious vernacular here, and say "feedbak plox"? The community at large is only happy with the new Apoc design vision in one way, the new model. Otherwise the Apoc response has been overwhelmingly negative.
You're insane. Range and tracking bonused megapulse with Scorch L ar going to make the battlefield hell for medium and even small ships within 90Km.
1 Kings 12:11
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Mirel Dystoph
Sniggerdly Pandemic Legion
51
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Posted - 2013.05.13 16:40:00 -
[18] - Quote
Get good. The new apoc owns. "Nothing essential happens in the absence of noise."-á |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
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Posted - 2013.05.13 16:43:00 -
[19] - Quote
perhaps remove some turrets from the domi with DDA's and mags its dps will be insane.. Scorp maybe remove some turrets why 4 turrets anyway? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Elendar
North Eastern Swat Pandemic Legion
44
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Posted - 2013.05.13 16:45:00 -
[20] - Quote
The navy apoc is insane and I love it. Love it in the face.
So long sweet hellcat hello napoc o7 |
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Kagura Nikon
Mentally Assured Destruction Whores in space
228
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Posted - 2013.05.13 16:47:00 -
[21] - Quote
Want to point to you RIse that the current Fleet phoon with PROJECTILES outdamages the tempest with projectiles. That is sad.. and I did not even factor in the better slot layout of the typhoon.
BOTH the normal and fleet tempest must be more dangerous for a ship with DOUBLE damage bonus. Currently it cannot outdamage the typhoon, maelestrom, Hyperion, Megatron, armageddon in basiccally ANY relevant range !
The tempest current layout + bonus combination is HORRIBLE! IT you insist on keepign it then it would need to gain at LEAST 100/125 drone bay to match what the typhoon do with 1 single bonus! |
Commander A9
The Scope Gallente Federation
474
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Posted - 2013.05.13 16:50:00 -
[22] - Quote
Olaf4862 wrote:Being a mostly dedicated Gallente pilot here is my feed back.
I will say that its sad that Gallente does not have any 8 gun battleship (I just love the feel of a full rack of guns). Can the Navy Mega get rid of the missile launchers that are basically useless and do not feel right and instead get an 8 gun Mega Navy.
I am ok with the Domi navy being both guns and drones. I always feel Navy issues should be all about damage and thick tank.
Well, the Hyperion did have an 8-gun rack, but with the new changes coming, it's losing some. Of course, its damage output is being increased to compensate, but I can agree-I do love a full rack of 8 guns.
Which, furthermore, depresses me a bit to see that tier-III battlecruisers will be able to pack more large guns than battleships...that doesn't seem right to me. Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |
Pattern Clarc
Aperture Harmonics
523
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Posted - 2013.05.13 16:51:00 -
[23] - Quote
Kagura Nikon wrote:Want to point to you RIse that the current Fleet phoon with PROJECTILES outdamages the tempest with projectiles. That is sad.. and I did not even factor in the better slot layout of the typhoon.
BOTH the normal and fleet tempest must be more dangerous for a ship with DOUBLE damage bonus. Currently it cannot outdamage the typhoon, maelestrom, Hyperion, Megatron, armageddon in basiccally ANY relevant range !
The tempest current layout + bonus combination is HORRIBLE! IT you insist on keepign it then it would need to gain at LEAST 100/125 drone bay to match what the typhoon do with 1 single bonus! I've given up on the Tempest. Seems set on making it a bigger, slower, more expensive BC.
I for one welcome our new Typhoon Overlords. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Nessa Aldeen
First Among Equals
41
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Posted - 2013.05.13 16:51:00 -
[24] - Quote
The Scorpion Navy still has that stupid 4 turret option. Who in their rights minds would fit any guns on a SNI? It isn't a Domi with its 5% blaster bonus (the Domi model is still a turd even in Navy form).
Just get rid of the turrets on the SNI and add +1 missile launcher hardpoint instead. Also a bit of love on PG would be great. Yes, cruises are getting a boost but since the CNR is getting a full rack, make the SNI not have some crap unbonused option for guns. |
Kerdrak
D00M. Northern Coalition.
52
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Posted - 2013.05.13 16:53:00 -
[25] - Quote
This makes Raven Navy and Golem a bit too similar...
Maybe a good moment for marauders rebalance? |
Malcanis
Vanishing Point. The Initiative.
9300
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Posted - 2013.05.13 16:53:00 -
[26] - Quote
Nessa Aldeen wrote:
Just get rid of the turrets on the SNI and add +1 missile launcher hardpoint instead...
Yeah that's a fair trade
How about we make it 5/5?
1 Kings 12:11
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wallenbergaren
Garoun Investment Bank Gallente Federation
76
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Posted - 2013.05.13 16:54:00 -
[27] - Quote
Nerfing the Navy Mega doesn't seem warranted, give it an extra turret or something. It's never been good for much other than having an insane buffer tank. |
Kaarous Aldurald
ROC Academy The ROC
158
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Posted - 2013.05.13 16:55:00 -
[28] - Quote
Quote:You're insane. Range and tracking bonused megapulse with Scorch L ar going to make the battlefield hell for medium and even small ships within 90Km.
Wow, a rebuke from my CSM... yikes. Anyway...
You're assuming Scorch, which is a problem in and of itself. I know Rise already mentioned that lasers as a whole, and beams in particular need a, quote "full balance pass". It's utility for Beams and most other crystals is questionable at best.
And it's not within 90km. It's between 90km and ~45km, because under that distance, you aren't hitting a frigate for much if anything with Scorch. You might with I.N. Multi, but not for much more of an effect. So a tracking bonus pretty well doesn't help where it's supposed to.
The straight up damage of the Abaddon will offer you better dps against almost any ship size above cruiser.
On the Amarr Battleship thread, Rise (recently) mentioned that he views this as a viable bonus because it helps deliver improved damage against T3s and attack BCs. Well, the Abaddon's damage bonus is far superior against attack BCs, so that's out.
So we're rebalancing battleship lines just based on T3s. Huh. Not posting on my main, and loving it.-á Because free speech.-á |
Heribeck Weathers
Dred Nots
39
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Posted - 2013.05.13 16:56:00 -
[29] - Quote
N-Apoc - lookign quite sexy N-geddon - eh i figured this is what it would be but it just feels underwhelming
N-Raven - good god that thing will be a beast N-scorp - A beast aswell but more along the lines of the rattle snake tank monster kinda beast, with decent cruise damage
N-mega - give it 8 guns, as one person already said no galent BS has 8 guns now which is sad. N-domi - meh still a DPS monster but like the geddon just dosent ping my intrest.
F-phoon - looks damn sexy, i think allot of people might stick to 4 of each high tho on this thing, not sure, or just go cruise missles. F-tempest - didnt liek it before dont like it now, i would have prefered as i have said with the F-Cain that you give it something interesting, I relise the Mack has the fall off bonus and the Vaurger has the tracking bonus, but it still feels liek it lacks something.
Over all about what i was expecting, the raven N-issue was the only real suprise. good job |
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CCP Rise
C C P C C P Alliance
708
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Posted - 2013.05.13 16:57:00 -
[30] - Quote
Quote:Maybe a good moment for marauders rebalance?
We're with you on this. The top of the list has a whole bunch of stuff on it, but Maruaders are there somewhere =) |
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