Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 22 post(s) |
|
CCP Masheen
C C P C C P Alliance
149
|
Posted - 2013.05.14 15:44:00 -
[1] - Quote
Dearest space-faring colleagues,
If you thought all the secrets of Odyssey were revealed at Fanfest then it is my pleasure to tell you they were not. Team Pony Express are planning on dropping some seriously exciting changes onto the Singularity Test Server for a Mass Test on Thursday (Watch for posts from CCP Habakuk for exact time + details)
CCP Nimbus, CCP karkur and the ever-sarcastic CCP PrismX have been furiously coding new Ship & Pod death sequences that we're hoping will be ready in time for Odyssey's release on June 4th.
In the same vein as the new seamless stargate jump transitions, this work is a part of our drive to "fill in the gaps" in the flow of common EVE gameplay. The goal was that your ship would better inform you when it is in serious peril. It never felt very 'Sci-Fi' that your ship wouldn't make much of a fuss out of being blown to smithereens so we've fixed that.
In the last moments of being blown up your ship UI/HUD will look a lot more like it does in the EVE Origins trailer (at 3:23)
These new animated UI elements are tied to the existing Audio Alerts. We have created this feature with extensive player customization, some features we choose to be pre-calibrated but with this feature you will have options. You can set the thresholds at which you are warned or disable them completely and the new UI has been designed to fit with all other existing HUD elements.
Pod death will never be the same again either, before now it has always been somewhat underwhelming . You are immediately removed from the fight and a couple of seconds later you're back in station. This experience has been replaced by this new sequence:
Quote:As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away and your camera drones offline. You have a moment to reflect on your unfortunate demise and take in the scenery one last time before a new clone is activated and your consciousness is transferred.
These features are a work in progress and we'd like to get your feedback, please log into Sisi on Thursday to try them out for yourself.
- CCP Masheen. x - EVE Online Quality Assurance - |
|
|
CCP Prism X
C C P C C P Alliance
1189
|
Posted - 2013.05.14 15:52:00 -
[2] - Quote
I promise that some of my replies in this thread will not be sarcastic. Unless it's opposite day. Then I don't promise that some of my replies in this thread will be sarcastic. So keep that in mind! If you do not like what I say in my replies chances are I'm being sarcastic, that it's opposite day, or both. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
|
|
CCP karkur
C C P C C P Alliance
2086
|
Posted - 2013.05.14 15:55:00 -
[3] - Quote
This is cool :) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
|
CCP Sisyphus
C C P C C P Alliance
475
|
Posted - 2013.05.14 16:00:00 -
[4] - Quote
CCP karkur wrote:This is cool :)
open space does tend towards the cool end of the temperature spectrum. Pod's are nice and cosy and warm CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
|
Oberine Noriepa
1193
|
Posted - 2013.05.14 16:01:00 -
[5] - Quote
Looking forward to testing this stuff out! |
|
CCP Prism X
C C P C C P Alliance
1190
|
Posted - 2013.05.14 16:02:00 -
[6] - Quote
CCP Sisyphus wrote:CCP karkur wrote:This is cool :) open space does tend towards the cool end of the temperature spectrum. Pod's are nice and cosy and warm
No, no they are not. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
|
Kadl
Imperial Academy Amarr Empire
37
|
Posted - 2013.05.14 16:05:00 -
[7] - Quote
This all sounds interesting. I hope that potential lag during the ship to pod transition has been looked at and reduced from previous situations. |
Kora Ethereal
Pliaruk
4
|
Posted - 2013.05.14 16:07:00 -
[8] - Quote
So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though. |
|
CCP Masheen
C C P C C P Alliance
152
|
Posted - 2013.05.14 16:10:00 -
[9] - Quote
Kora Ethereal wrote:So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though.
no not really, the whole sequence takes just a few seconds. - EVE Online Quality Assurance - |
|
Oberine Noriepa
1193
|
Posted - 2013.05.14 16:11:00 -
[10] - Quote
Kora Ethereal wrote:So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though. I think one of the main points the development teams have been hitting in regard to these new transitions is that they either reduce time or they take the same amount of time as they currently do on Tranquility. It will never take more time than it does now. |
|
Kadl
Imperial Academy Amarr Empire
37
|
Posted - 2013.05.14 16:18:00 -
[11] - Quote
Oberine Noriepa wrote:Kora Ethereal wrote:So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though. I think one of the main points the development teams have been hitting in regard to these new transitions is that they either reduce time or they take the same amount of time as they currently do on Tranquility. It will never take more time than it does now.
Yes, they have been doing that. I would guess that they would continue that trend here. They also disabled the UI during the warp sequence, which might cause problems during the ship to pod transition (since you may be frantically trying to escape before you are warp disrupted). So far the transitions have been good, and I am also looking forward to a new undocking/docking transition as well. |
|
CCP Habakuk
C C P C C P Alliance
627
|
Posted - 2013.05.14 16:30:00 -
[12] - Quote
Read this thread for the details about the mass test on Thursday. It will start at 17:00 UTC in FD-MLJ. CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
|
|
CCP Nimbus
C C P C C P Alliance
20
|
Posted - 2013.05.14 16:39:00 -
[13] - Quote
Kadl wrote:Oberine Noriepa wrote:Kora Ethereal wrote:So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though. I think one of the main points the development teams have been hitting in regard to these new transitions is that they either reduce time or they take the same amount of time as they currently do on Tranquility. It will never take more time than it does now. Yes, they have been doing that. I would guess that they would continue that trend here. They also disabled the UI during the warp sequence, which might cause problems during the ship to pod transition (since you may be frantically trying to escape before you are warp disrupted). So far the transitions have been good, and I am also looking forward to a new undocking/docking transition as well.
It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :) CCP Nimbus | Programmer | Team Pony Express | SPAAAAAAAAAAAAAAAAAAACE |
|
Bienator II
madmen of the skies
1744
|
Posted - 2013.05.14 16:41:00 -
[14] - Quote
did you also work on the UI freezing issues? For example if you don't spam warp before you explode you have almost no chance anymore to get out since the UI is frozen for a short moment. Thats one of the WTF moments for new players who do not know how to beat the client in addition to the game ;)
edit: not to mention that you really don't care about the insurance mail notification in the moment you are in the pod and 25 ships are around you eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Anabella Rella
Gradient Electus Matari
735
|
Posted - 2013.05.14 16:53:00 -
[15] - Quote
Um, do some of you get your ships and pods blown up so often that the transition times are a major issue? What you want is irrelevant, what you've chosen is at hand. |
Kadl
Imperial Academy Amarr Empire
37
|
Posted - 2013.05.14 17:01:00 -
[16] - Quote
Bienator II wrote:did you also work on the UI freezing issues? For example if you don't spam warp before you explode you have almost no chance anymore to get out since the UI is frozen for a short moment. Thats one of the WTF moments for new players who do not know how to beat the client in addition to the game ;)
edit: not to mention that you really don't care about the insurance mail notification in the moment you are in the pod and 25 ships are around you This is the sort of problem that I would like to see reduced, or eliminated.
CCP Nimbus wrote:It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :) Good. Although Bienator's comments are relevant as well.
Anabella Rella wrote:Um, do some of you get your ships and pods blown up so often that the transition times are a major issue? No comment.
CCP Habakuk wrote:Read this thread for the details about the mass test on Thursday. It will start at 17:00 UTC in FD-MLJ. Wonderful! Thank you for pointing that out. I hope the Europeans will be able to give this all a good test. |
Alice Saki
Suddenly Spaced Out Suddenly Spaceships.
49067
|
Posted - 2013.05.14 17:17:00 -
[17] - Quote
Can't wait ^_^
|
Commissar Kate
Ishuk-Raata Enforcement Directive
6918
|
Posted - 2013.05.14 17:21:00 -
[18] - Quote
Please tell me, do the capsules make the squish sound again when they get destroyed? I miss that |
Sarmatiko
1098
|
Posted - 2013.05.14 17:42:00 -
[19] - Quote
CCP Masheen wrote:Quote:As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away Probably never happen, but it will be really cool if that corpse will be based on actual player model. Generate low-poly player model beforehand, apply grayish-dead-skin shader, store it in cache (like T3 ships), use in the moment of death - something like that. Also model generation procedure can also be used in frozen corpses 3d preview for exciting corpse spinning.
|
Karsa Egivand
Sebiestor Tribe Minmatar Republic
166
|
Posted - 2013.05.14 18:04:00 -
[20] - Quote
CCP Nimbus wrote:Kadl wrote:Oberine Noriepa wrote:Kora Ethereal wrote:So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though. I think one of the main points the development teams have been hitting in regard to these new transitions is that they either reduce time or they take the same amount of time as they currently do on Tranquility. It will never take more time than it does now. Yes, they have been doing that. I would guess that they would continue that trend here. They also disabled the UI during the warp sequence, which might cause problems during the ship to pod transition (since you may be frantically trying to escape before you are warp disrupted). So far the transitions have been good, and I am also looking forward to a new undocking/docking transition as well. It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)
BTW, I still oppose the forced UI dissappearance during stargate use. I need to work with my assets/market/eve-mail windows during long autopilot runs as well. |
|
Nicola Arman
Saiph Industries Talocan United
14
|
Posted - 2013.05.14 18:40:00 -
[21] - Quote
THIS IS AWESOME!!! |
Logan LaMort
Screaming Hayabusa
1341
|
Posted - 2013.05.14 18:48:00 -
[22] - Quote
Sarmatiko wrote:CCP Masheen wrote:Quote:As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away Probably never happen, but it will be really cool if that corpse will be based on actual player model. Generate low-poly player model beforehand, apply grayish-dead-skin shader, store it in cache (like T3 ships), use in the moment of death - something like that. Also model generation procedure can also be used in frozen corpses 3d preview for exciting corpse spinning.
Had similar thoughts myself |
|
CCP karkur
C C P C C P Alliance
2089
|
Posted - 2013.05.14 19:25:00 -
[23] - Quote
Logan LaMort wrote:Sarmatiko wrote:CCP Masheen wrote:Quote:As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away Probably never happen, but it will be really cool if that corpse will be based on actual player model. Generate low-poly player model beforehand, apply grayish-dead-skin shader, store it in cache (like T3 ships), use in the moment of death - something like that. Also model generation procedure can also be used in frozen corpses 3d preview for exciting corpse spinning. Had similar thoughts myself Would love that CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
Maximus Andendare
Future Corps Sleeper Social Club
154
|
Posted - 2013.05.14 19:26:00 -
[24] - Quote
CCP Masheen wrote:In the last moments of being blown up your ship UI/HUD will look a lot more like it does in the EVE Origins trailer (at 3:23) - CCP Masheen. x Can we get that little orange needle that seemingly does nothing also seen in the trailer added to our overview too? But honestly, I can't wait to see what you guys have come up with! It's very reassuring that CCP not only cares about creating new content, it likes to continually polish the old stuff, too.
|
Arydanika
Amok. Goonswarm Federation
305
|
Posted - 2013.05.14 19:31:00 -
[25] - Quote
Wont' be able to participate in the mass test, but I hope to jump on the test server afterwards and have a look at the new effects. So awesome can't wait. The new jump effect is fantastic. I'm sure the ship and pod death effects with be equally spectacular. Runner of Voices from the Void podcast, Eve Online Pod Pack & DJ on eve-radio.com Sundays at 1800.-á Organizer of the ATX Eve Online Meet. GÖÑ |
Liang Nuren
Heretic Army Heretic Initiative
3497
|
Posted - 2013.05.14 19:39:00 -
[26] - Quote
As long as the traditional methods of getting your pod out work... this sounds like super duper awesomesauce to me. :thumbsup:
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
Gilbaron
Free-Space-Ranger Nulli Secunda
870
|
Posted - 2013.05.14 19:56:00 -
[27] - Quote
did someone say highly customize-able warning system ? :swoon: We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
coolzero
The Replicators Orchestrated Alliance
68
|
Posted - 2013.05.14 20:05:00 -
[28] - Quote
i demand the cheatcode
"it's a good day to die"
to be added to the game to test this :P
(vet gamers know that cheatcode )
affect: insta podded |
Beaver Retriever
Science and Trade Institute Caldari State
88
|
Posted - 2013.05.14 20:33:00 -
[29] - Quote
I'm hoping for a V3 of the corpses if we're gonna be looking at them more. They do look a bit sorry in their current state. With a bit of rework they could be truly grotesque! |
|
CCP karkur
C C P C C P Alliance
2090
|
Posted - 2013.05.14 20:36:00 -
[30] - Quote
Beaver Retriever wrote:I'm hoping for a V3 of the corpses if we're gonna be looking at them more. They do look a bit sorry in their current state. With a bit of rework they could be truly grotesque! They won't be changing in Odyssey, but I heard some stories about disgusting bodies in the art departments.... let's hope they are working on new corpses for us CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |