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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Masheen
C C P C C P Alliance
178
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Posted - 2013.05.16 14:33:00 -
[61] - Quote
Panhead4411 wrote:CCP Nimbus wrote:
It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)
And yet it seemed perfectly reasonable to you that it should be disabled for the new jump animation? Or has that been re-thought after ppl who actually play the game told you it was not the greatest decision...?
We also play the game. - EVE Online Quality Assurance - |
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Logan LaMort
Screaming Hayabusa
1348
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Posted - 2013.05.16 14:43:00 -
[62] - Quote
Kelby wrote:Yep, that was it. Just had my alt podded by CCP karkur and I get the proper transition.
I just got podded.
Beyond awesome! I'm sure this will make me feel a bit better about smarbombers on gates |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
308
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Posted - 2013.05.16 14:51:00 -
[63] - Quote
CCP Masheen wrote:Panhead4411 wrote:CCP Nimbus wrote:
It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)
And yet it seemed perfectly reasonable to you that it should be disabled for the new jump animation? Or has that been re-thought after ppl who actually play the game told you it was not the greatest decision...? We also play the game.
I call BS good sir. You might individually play, but from what i've seen, the dev's as a whole do not seem to play, merely interested in creating and bragging about their 'new shiney' regardless of if it reduces functionality. Its hard to shake the stigma you guys put on yourselves after Incarna, then the subsequent Unified Inventory mess....
And then there is the matter of this new undock button....i guess none of you dev's ever considered ppl occasionally don't use the 'station services' panel, and/or have that corner of the screen covered with other windows...good work guyses.
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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CCP Prism X
C C P C C P Alliance
1249
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Posted - 2013.05.16 15:03:00 -
[64] - Quote
The Developer Hivemind collectively uses the keyboard shortcuts rather than waste time on moving the mouse around. I know this because I'm individually linked with the Dev Hivemind Collective. @CCP_PrismX EVE Database Developer and Expert Ranter Member of Team Pony Express |
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Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
299
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Posted - 2013.05.16 16:23:00 -
[65] - Quote
coolzero wrote:i demand the cheatcode "it's a good day to die" to be added to the game to test this :P (vet gamers know that cheatcode ) affect: insta podded
SC1 corsair. |
Derdrom Utida
Brave Newbies Inc. Brave Collective
44
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Posted - 2013.05.16 17:16:00 -
[66] - Quote
I can't seem to undock! I'm in Tribute in a Gallente station, pressing the undock button just crashes the game! |
Psychotic Psychosis
The Black Talons Chapter Company of Spacefarers
0
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Posted - 2013.05.16 17:22:00 -
[67] - Quote
Wish i was activated to see these new things in person :( |
Chris Winter
Zephyr Corp V.A.S.T.
103
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Posted - 2013.05.16 18:15:00 -
[68] - Quote
Getting podded was pretty awesome, although it seemed to take a lot longer to show up in the clone station than on TQ.
The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Transition from ship->pod is nice, although at one point I experienced the camera zooming all the way in to the pod even though I had been zoomed all the way out on my ship. Probably would be best to not move the camera around like that.
Edit: Just tested by self-destructing, and the camera zoomed in on the pod again, so it looks like it does that every time... |
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CCP Sisyphus
C C P C C P Alliance
483
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Posted - 2013.05.16 18:56:00 -
[69] - Quote
Chris Winter wrote:Getting podded was pretty awesome, although it seemed to take a lot longer to show up in the clone station than on TQ.
The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Transition from ship->pod is nice, although at one point I experienced the camera zooming all the way in to the pod even though I had been zoomed all the way out on my ship. Probably would be best to not move the camera around like that.
Edit: Just tested by self-destructing, and the camera zoomed in on the pod again, so it looks like it does that every time...
10 second timer for the corpse view to fade away. press any button to skip :) CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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Bienator II
madmen of the skies
1746
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Posted - 2013.05.16 19:46:00 -
[70] - Quote
CCP Sisyphus wrote: 10 second timer for the corpse view to fade away. press any button to skip :)
you should move the local to the center of the screen and add a countdown. "your last chance to insult somebody ends in 10..." ;) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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Ali Aras
Valkyries of Night Of Sound Mind
270
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Posted - 2013.05.16 19:50:00 -
[71] - Quote
Chris Winter wrote: The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Oh, heh, I forgot this in the main feedback thread, but seeing "Clone Grade Alpha: Upgrade Required" *did* give me a brief panic as I wondered if I'd forgotten to activate. It might be worth putting the clone grade which is being activated in smaller type above that so people don't worry too much. http://warp-to-sun.tumblr.com -- my blog |
Maximus Andendare
Future Corps Sleeper Social Club
185
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Posted - 2013.05.16 19:56:00 -
[72] - Quote
CCP Sisyphus wrote:Chris Winter wrote:Getting podded was pretty awesome, although it seemed to take a lot longer to show up in the clone station than on TQ.
The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Transition from ship->pod is nice, although at one point I experienced the camera zooming all the way in to the pod even though I had been zoomed all the way out on my ship. Probably would be best to not move the camera around like that.
Edit: Just tested by self-destructing, and the camera zoomed in on the pod again, so it looks like it does that every time... 10 second timer for the corpse view to fade away. press any button to skip :) Hey guys. I just had a chance to see the ship/pod kills. AWESOME! Very nice work! It would be nice if the bodies were actually modeled on our characters, even if it was just on our screen :) I mean, you guys did spend all that tech and goodwill capital on creating avatars and WiS. That'd be a good way to use some of it.
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Octoven
Phoenix Productions Headshot Gaming
128
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Posted - 2013.05.16 23:40:00 -
[73] - Quote
Ali Aras wrote:Chris Winter wrote: The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Oh, heh, I forgot this in the main feedback thread, but seeing "Clone Grade Alpha: Upgrade Required" *did* give me a brief panic as I wondered if I'd forgotten to activate. It might be worth putting the clone grade which is being activated in smaller type above that so people don't worry too much.
I would like to see the text display your current clone grade upon death, this way you know by the UPGRADE NEEDED message you need to, and displaying the grade allows quick reference for what type to upgrade to :) |
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CCP BunnyVirus
C C P C C P Alliance
676
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Posted - 2013.05.17 01:29:00 -
[74] - Quote
Maximus Andendare wrote:CCP Sisyphus wrote:Chris Winter wrote:Getting podded was pretty awesome, although it seemed to take a lot longer to show up in the clone station than on TQ.
The "clone grade alpha, upgrade needed" in the lower left was a bit confusing, since I knew I was going into an omicron-grade clone. I get that it's there to remind people to re-upgrade after getting podded, but it could maybe be phrased a bit better to make that obvious.
Transition from ship->pod is nice, although at one point I experienced the camera zooming all the way in to the pod even though I had been zoomed all the way out on my ship. Probably would be best to not move the camera around like that.
Edit: Just tested by self-destructing, and the camera zoomed in on the pod again, so it looks like it does that every time... 10 second timer for the corpse view to fade away. press any button to skip :) Hey guys. I just had a chance to see the ship/pod kills. AWESOME! Very nice work! It would be nice if the bodies were actually modeled on our characters, even if it was just on our screen :) I mean, you guys did spend all that tech and goodwill capital on creating avatars and WiS. That'd be a good way to use some of it.
we might be working on that :D
3D Artist |
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Flamespar
Woof Club
599
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Posted - 2013.05.17 05:17:00 -
[75] - Quote
Are there any plans to have a clone exiting a clone vat afte being killed, it seems strange to just appear fully clothed on the walkway .N
Or maybe just have the CQ door open and have a fresh clone walk in. I can post on a forum, therefore I represent everyone. |
Oberine Noriepa
1198
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Posted - 2013.05.17 06:43:00 -
[76] - Quote
Flamespar wrote:Are there any plans to have a clone exiting a clone vat afte being killed, it seems strange to just appear fully clothed on the walkway .N
Or maybe just have the CQ door open and have a fresh clone walk in. It would be really cool if the awakening process was like the end of the Origins trailer. The narrator awakens in a clone vat after her ship is destroyed. |
Luscius Uta
Unleashed' Fury Forsaken Federation
44
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Posted - 2013.05.17 06:52:00 -
[77] - Quote
I don't like the new undock button, as I always have a feeling that one of my contacts just logged. Position might be OK, but I would make it smaller and change the colour to less intrusive one. |
Rammix
FreeWorkers
65
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Posted - 2013.05.17 08:57:00 -
[78] - Quote
CCP BlueScreen wrote:Reykjavik art department, we be producing corpses aaaaaall day long. Please remodel blackbird hull instead. And some others. OpenSUSE 12.2, wine 1.5 |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
296
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Posted - 2013.05.17 10:12:00 -
[79] - Quote
Ager Agemo wrote:coolzero wrote:i demand the cheatcode "it's a good day to die" to be added to the game to test this :P (vet gamers know that cheatcode ) affect: insta podded SC1 corsair.
WC2 invulnerability cheat, actually :) |
Gilbaron
Free-Space-Ranger Nulli Secunda
874
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Posted - 2013.05.17 11:22:00 -
[80] - Quote
i could not find the highly configurable warning system i was looking for :(
there were some options, but it was far away from being highly configurable We are recruiting german-speaking PVP players, contact me :)
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SMT008
SnaiLs aNd FroGs Verge of Collapse
587
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Posted - 2013.05.17 11:40:00 -
[81] - Quote
Rammix wrote:CCP BlueScreen wrote:Reykjavik art department, we be producing corpses aaaaaall day long. Please remodel blackbird hull instead. And some others.
Typhoon model.
Please. |
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CCP Sisyphus
C C P C C P Alliance
484
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Posted - 2013.05.17 11:51:00 -
[82] - Quote
Gilbaron wrote:i could not find the highly configurable warning system i was looking for :(
there were some options, but it was far away from being highly configurable
can you give us a better idea of "highly configurable"? CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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Gilbaron
Free-Space-Ranger Nulli Secunda
874
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Posted - 2013.05.17 12:23:00 -
[83] - Quote
do you have some time to check out how it's done in other games ?
check out world of warcraft with this little addon http://www.curse.com/addons/wow/mik-scrolling-battle-text or even better, this one: http://www.curse.com/addons/wow/powerauras-classic
that is the ultimate freedom in warning configuration
to qualify for a highly configurable warning system (in eve) i would love to see something like this:
first step: choose from an event (certain shield level, armor level, cap level, being scrammed, webbed, getting targeted, ... you name it)
second step: choose how the game reacts to this event (single sound, repeating sound, unimpressive warning (think of your effect bar), impressive warning (think of the current structure warning), screen shaking, screen flashing, ....
i am not really sure how one could implement this with the way eve works (i don't give a kitten if my carrier is webbed, but i am in serious trouble if my vagabond is). But the current implementation of a highly configurable warning system is not a highly configurable warning system, it's more me-ish, sorry :( We are recruiting german-speaking PVP players, contact me :)
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Maximus Andendare
Future Corps Sleeper Social Club
190
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Posted - 2013.05.17 20:22:00 -
[84] - Quote
CCP BunnyVirus wrote:Maximus Andendare wrote:Hey guys. I just had a chance to see the ship/pod kills. AWESOME! Very nice work! It would be nice if the bodies were actually modeled on our characters, even if it was just on our screen :) I mean, you guys did spend all that tech and goodwill capital on creating avatars and WiS. That'd be a good way to use some of it.
we might be working on that :D This is a somewhat(?) related question: do we really travel in our pod in our birthday suit? I guess I never looked at corpses I've podded before scooping them up.
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Logan LaMort
Screaming Hayabusa
1349
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Posted - 2013.05.17 23:02:00 -
[85] - Quote
CCP Sisyphus wrote:Gilbaron wrote:i could not find the highly configurable warning system i was looking for :(
there were some options, but it was far away from being highly configurable can you give us a better idea of "highly configurable"?
This is in no way a demand, or what i personally want, but some thoughts about useful customisation.
- Being able to change the red grids at the top and bottom of the the screen to different colours for different armour. E.g. maybe I'd want to change the red grids to be blue for low shields, yellow for low armour, red for low hull etc.
- Being able to move the Shield/Armour/Hull/Capsule leaving ship warnings around the screen in the same way I can move my notifications and damage reports.
- Having the percentages of my remaining Armour/Shield/Hull displayed next to those warnings.
- Have an option to display the grids on the left and right of the screen too.
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Logan LaMort
Screaming Hayabusa
1349
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Posted - 2013.05.17 23:14:00 -
[86] - Quote
Regarding the pod death animation, I have a suggestion for the text.
- When you're podded and you're staring at your bare ass naked corpse, perhaps move the red text about activating a clone to the middle of the screen, but 75% up from the bottom, so it displays above your corpse. Should be a lot more clear about what's going on as you hardly see it on the bottom left.
- When the camera transitions back to the station and looks upon your shiny new pod, perhaps add a friendly message in the same place as the above text that basically says something along the lines of
'Neural data uploaded, clone activation successful. To enjoy no loss of memory in future death, please remember to upgrade your clone'.
Obviously I'm not saying use this word for word, but to ease the transition and as a friendly reminder, something about successfully activating clones and that maybe it's a good idea to upgrade would be useful for both new players and forgetful vets alike. This text would display during those moments before the UI fades back into view, possibly with the text fading out while that happens.
Edit: Oops, I didn't realise this was in the same thread as my post above. |
Circumstantial Evidence
62
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Posted - 2013.05.17 23:57:00 -
[87] - Quote
I can't figure out how to disable the "hull critical" flashy warning. I unchecked the box for hull warnings, but it persists. The warning doesn't re-appear if I eject from ship and re-board.
Gate jump FX: I would like to see just few more frames of zooming in on - or through - the gate, before the switch to jump animation. The transition from gate zoom to the jump space animation is abrupt, I think it could use a bit more time down the gate and some transparency fade in the last frame(s), to smooth it more. |
Logan LaMort
Screaming Hayabusa
1349
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Posted - 2013.05.19 18:49:00 -
[88] - Quote
Also curious what customisation options are already implemented beyond being able to turn these warnings on and off? |
bowlofmilk
Aliastra Gallente Federation
26
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Posted - 2013.05.19 21:07:00 -
[89] - Quote
this is a feed back from this thread
[url]https://forums.eveonline.com/default.aspx?g=posts&t=237367[/url]
I cant seem to locate a setting to turn off the flashing "hull critical" off without turning off the sound alert. i would like to keep the sound alerts.
I also file a bug report about code appearing on screen after my ship was destroyed and i entered a pod. Did you guys receive it as i made a mistake when loading?
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CCP karkur
C C P C C P Alliance
2105
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Posted - 2013.05.19 23:00:00 -
[90] - Quote
bowlofmilk wrote:this is a feed back from this thread
[url]https://forums.eveonline.com/default.aspx?g=posts&t=237367]thread[/url]
I cant seem to locate a setting to turn off the flashing "hull critical" off without turning off the sound alert. i would like to keep the sound alerts.
I also file a bug report about code appearing on screen after my ship was destroyed and i entered a pod. Did you guys receive it as i made a mistake when loading?
Ah... no, I think the 2 alerts (hull critical and sound) are supposed to go together. I thought you just couldn't find where to turn it off.
And I haven't checked on the bugreports, but this "code" you talk about... is it the text that scrolls up and indicates the failure of number of systems in your ship? If so, it's by design CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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