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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
265
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Posted - 2013.05.28 20:05:00 -
[31] - Quote
re-bump, ccp, we know we all want this! |
Ashina Sito
Center for Advanced Studies Gallente Federation
59
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Posted - 2013.05.28 21:08:00 -
[32] - Quote
The irony about this is that it would take CCP about 5 seconds to change. It is literally just changing a number, they did it on a dev video a while back as a demonstration of how simple some things could be. Unfortunately I can't remember which video. |
Yaturi
The Scope Gallente Federation
6
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Posted - 2013.05.29 03:49:00 -
[33] - Quote
I didn't want to make another thread for this, but could we get an auto stack action after we use the fit button. I mean, after the fitting cycle is done. I know its only 2 clicks of my time but it would nicer to see my items neatly put back in place after a fitting. The ship fitter just throws everything around. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
266
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Posted - 2013.05.30 00:01:00 -
[34] - Quote
Yaturi wrote:I didn't want to make another thread for this, but could we get an auto stack action after we use the fit button. I mean, after the fitting cycle is done. I know its only 2 clicks of my time but it would nicer to see my items neatly put back in place after a fitting. The ship fitter just throws everything around. This is a good idea, but lets get start with the small things first-
As Ashina said, it's just changing a number! Once they do that, we can move on to bigger things! |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
267
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Posted - 2013.05.31 00:11:00 -
[35] - Quote
bump? |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
269
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Posted - 2013.06.01 01:32:00 -
[36] - Quote
Eventually gonna give up bumping this- am losing faith in the EVE community to support measures that are actually, you know, useful, and beneficial to all. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
269
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Posted - 2013.06.03 10:42:00 -
[37] - Quote
Disappointed this didn't make it into the "little things" dev blog... |
Zedrich Ederech
Center for Advanced Studies Gallente Federation
17
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Posted - 2013.06.03 11:17:00 -
[38] - Quote
Bumping because this is VERY MUCH NEEDED.
+1 |
Sha'Uri Dark
Terra Incognita Unclaimed.
14
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Posted - 2013.06.03 11:18:00 -
[39] - Quote
+1 for 100 fits saved server side with access to unlimited saved on my pc |
Palamon
Immortalis Inc. Shadow Cartel
9
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Posted - 2013.06.03 11:19:00 -
[40] - Quote
+1
This, a thousand times this. |
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Theodore Giumbix
Science and Trade Institute Caldari State
29
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Posted - 2013.06.04 11:13:00 -
[41] - Quote
+1 bumb The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture. Please sign: Disabling the clouds in anomalies/signatures/missions |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
311
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Posted - 2013.06.17 21:20:00 -
[42] - Quote
Bump, darnit. This should have been in Odyssey. |
Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
60
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Posted - 2013.06.18 21:41:00 -
[43] - Quote
Nyancat Audeles wrote:Title says it all. 100 fits is pathetically low when playing with 3 or more races. Please allow local storage of fits to be accessed by EVE w/o the hassle of deleting everything, exporting, importing, just to post 1 darn fit in chat.
they should push the nubmers up a bit for sure make it possible to save atleast 200 personal fits
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |
imbaRabbit
Suddenly rabbit
46
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Posted - 2013.06.19 11:49:00 -
[44] - Quote
I did not know that such limit exists. I tend to import fit and then show it to other people and then delete it. But I can see why people would like to store more than one hundred fits (it gets tedious if you're the one who handle fits and share them with rookies and other corporation members).
Why does this limitation exist anyway? It's lame. Ships are restricted and have limited slots. Even if you have ship with 10 high, 10 mid, 10 low and 10 rigs, that's only 40 integers which you need to save. There's no need to save fits in utf-8. Plain ASCII would suffice. If you save fits in pure ASCII, then you would need 8 bits per character (2^7 for non-extended ASCII table)? Let's take the "worst" case scenario: CCP has taken unsigned _int64 which goes from 0 to 18,446,744,073,709,551,615 and every item is within that biggest number range. That's 160 bits per module in the saved fit file. That is 20 bytes per module ... and nowadays that's nothing.
Am I missing something or what?
I really don't need more than 100 fits in my fitting screen, but I guess others do and that's why I support this feature. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
320
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Posted - 2013.06.19 12:35:00 -
[45] - Quote
imbaRabbit wrote:I did not know that such limit exists. I tend to import fit and then show it to other people and then delete it. But I can see why people would like to store more than one hundred fits (it gets tedious if you're the one who handle fits and share them with rookies and other corporation members).
Why does this limitation exist anyway? It's lame. Ships are restricted and have limited slots. Even if you have ship with 10 high, 10 mid, 10 low and 10 rigs, that's only 40 integers which you need to save. There's no need to save fits in utf-8. Plain ASCII would suffice. If you save fits in pure ASCII, then you would need 8 bits per character (2^7 for non-extended ASCII table)? Let's take the "worst" case scenario: CCP has taken unsigned _int64 which goes from 0 to 18,446,744,073,709,551,615 and every item is within that biggest number range. That's 160 bits per module in the saved fit file. That is 20 bytes per module ... and nowadays that's nothing.
Am I missing something or what?
I really don't need more than 100 fits in my fitting screen, but I guess others do and that's why I support this feature.
EDIT: Should've gone for the number 8, instead of 10 since that's the limit of slots within in-game fitting manager. Thanks! You're spot on with the issue we have with only 100 fits, and thanks for doing the math for us, it really makes sense of it all :) |
Robert Caldera
Caldera Trading and Investment
608
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Posted - 2013.06.19 13:08:00 -
[46] - Quote
while I'm not a friend of such hardcoded limitations, I wonder what scrublords trashfill all 100 fitting slots? All I've got are core fleet setups which are flown on regular basis, thats it.
But maybe I'm just too careful and always strive for a clear and easy to handle set of most relevant fittings, simply because I dont want to dig through a heap of sh*t when I need a certain fleet fit quickly. |
Gorgoth24
Sickology
10
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Posted - 2013.06.19 23:03:00 -
[47] - Quote
+1
As an eft warrior who recently had his computer burn up, I lost way more fittings then I should have. I'd love an increase in the cap |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
321
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Posted - 2013.06.20 00:48:00 -
[48] - Quote
Robert Caldera wrote:while I'm not a friend of such hardcoded limitations, I wonder what scrublords trashfill all 100 fitting slots? All I've got are core fleet setups which are flown on regular basis, thats it.
But maybe I'm just too careful and always strive for a clear and easy to handle set of most relevant fittings, simply because I dont want to dig through a heap of sh*t when I need a certain fleet fit quickly. Why do you assume that people with 100 fittings have mostly "trash" fittings and a "heap of sh*t"?
As others have stated, 100 fittings is not remotely enough for even the most distilled amount of fits.
As I posted earlier:
If I were to keep 2 fits per frigate for 3 races:
7 Standard Frigates * 2 fits * 3 races = 42 Standard Frigate Fits 4 Pirate Faction frigates * 2 fits = 8 Pirate Faction frigate fits 3 Navy Faction frigates * 2 fits = 6 Navy faction frigate fits 2 types of interceptors * 2 fits * 3 races = 12 interceptor fits 2 types of covops frigs * 2 fits * 3 races = 12 covops fits 2 assault frigs * 2 fits * 3 races = 12 AF fits 1 Electronic Attack * 2 fits * 3 races = 6 electronic attack frigate fits
About 100 fits, and frigates alone! |
Robert Caldera
Caldera Trading and Investment
610
|
Posted - 2013.06.20 07:33:00 -
[49] - Quote
you clearly loose ships too much if you are bothered by fitting frigates, which on the other hand doesnt surprise me because you fly 300 different ships all the time but noone of them properly. |
Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1140
|
Posted - 2013.06.20 10:06:00 -
[50] - Quote
100 fittings is generaous for the server side and i have to say i love the fact that when the launcher decides to annihilate all of my cache and settings my beloved fittings are saved.
however....
could we have a toggle that flips between local and server and make transferring from one location to the other with ease available. A little change thats going to help big time. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
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Nyancat Audeles
Center for Advanced Studies Gallente Federation
326
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Posted - 2013.06.20 16:00:00 -
[51] - Quote
Robert Caldera wrote:you clearly loose ships too much if you are bothered by fitting frigates, which on the other hand doesnt surprise me because you fly 300 different ships all the time but noone of them properly. Again, you are making more assumptions here... I often share fitting with newbies to help them get into the game, newbie fittings alone for PvE and PvP can easily take 40 slots per race... |
Robert Caldera
Caldera Trading and Investment
613
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Posted - 2013.06.20 17:02:00 -
[52] - Quote
like I said, I'm generally against such fix limits, just wanted to say if you're somewhat careful with the slots, you wont hit it very quickly. |
imbaRabbit
Suddenly rabbit
48
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Posted - 2013.06.20 17:18:00 -
[53] - Quote
The issue what CCP has are probably scalability issues based on the numbers. If it's true that they have 500.000 users, that means that each can save 100 fits. If they're saving it by using the (unsigned) int_64 and most-optimized file format, it seems that 500.000 users would take "a lot" of server space (249 GB for 100 fits saved by each character in this game).
I would just like the reasoning behind this limitation. I don't think a lot of people fill up the slots ... Would be nice to know how many people save fits and what is the average number of fits per person. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
326
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Posted - 2013.06.20 17:53:00 -
[54] - Quote
imbaRabbit wrote:The issue what CCP has are probably scalability issues based on the numbers. If it's true that they have 500.000 users, that means that each can save 100 fits. If they're saving it by using the (unsigned) int_64 and most-optimized file format, it seems that 500.000 users would take "a lot" of server space (249 GB for 100 fits saved by each character in this game).
I would just like the reasoning behind this limitation. I don't think a lot of people fill up the slots ... Would be nice to know how many people save fits and what is the average number of fits per person. Whch is why we are asking for local storage of fits, also... |
imbaRabbit
Suddenly rabbit
48
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Posted - 2013.06.20 18:11:00 -
[55] - Quote
I have nothing against that : ). The easiest thing to do is probably to just remove the limit and see how it goes ... but god knows how they're managing everything. And the question is how much work they need to implement local file reading, etc. As I've said, I support this idea even though I'm not going to need it. Also, I would like to hear something from their side of the fence as well. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
327
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Posted - 2013.06.20 19:10:00 -
[56] - Quote
imbaRabbit wrote:I have nothing against that : ). The easiest thing to do is probably to just remove the limit and see how it goes ... but god knows how they're managing everything. And the question is how much work they need to implement local file reading, etc. As I've said, I support this idea even though I'm not going to need it. Also, I would like to hear something from their side of the fence as well. Also, they could simply spend a few bucks on another hard drive for fits if space is what they are concerned about... Its not like buying 2 or 4 1 Terabyte hard drives will cost much for CCP, so I don't see why not... |
Arya Regnar
Pator Tech School Minmatar Republic
2
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Posted - 2013.06.20 19:28:00 -
[57] - Quote
CCP just need to let us save some fits on server by clicking a buton and the rest get automatically stored client side. But even if CCP store all the fits its about 800 GB for all players and thats if everyone has an average of 1000 fits.
For a corporation like CCP this is so little it's laughable. Client side would be perfectly fine too.
EvE-Mail me if you need anything.
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imbaRabbit
Suddenly rabbit
48
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Posted - 2013.06.20 19:52:00 -
[58] - Quote
Nyancat Audeles wrote:imbaRabbit wrote:I have nothing against that : ). The easiest thing to do is probably to just remove the limit and see how it goes ... but god knows how they're managing everything. And the question is how much work they need to implement local file reading, etc. As I've said, I support this idea even though I'm not going to need it. Also, I would like to hear something from their side of the fence as well. Also, they could simply spend a few bucks on another hard drive for fits if space is what they are concerned about... Its not like buying 2 or 4 1 Terabyte hard drives will cost much for CCP, so I don't see why not...
Me neither :D. |
Furian Warrior
REPUBLIKA ORLA C0VEN
5
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Posted - 2013.06.21 17:29:00 -
[59] - Quote
+1 |
Phobos Saitan
Yard Industries
2
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Posted - 2013.06.21 23:33:00 -
[60] - Quote
+1
Very nice Idea. hit the limit after 4 month playing. i need mooaaar space! European CitizensGÇÖ Initiative for an Unconditional Basic Income http://basicincome2013.eu <<< Vote now! |
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