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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Vincent Gaines
Cold Moon Destruction. Transmission Lost
494
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Posted - 2013.05.17 19:48:00 -
[151] - Quote
Las Minna wrote:WTF! U ****** up suppers. so ppl who get suppers dont have much to do with them beside structure shooting. Isnt so that ppl who get suppers stop playing or just let them rot? Now u try to make some dreads useless. OMG this game is only for newbs. And im gonna f... off from this game soon. I like my supper. Usually something hearty like a good pot roast with peas and carrots. We eat supper around 5, how about y'all? Not a diplo.-á
The above post was edited for spelling. |
Giullare
Insurgent New Eden Tribe RAZOR Alliance
1
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Posted - 2013.05.17 19:49:00 -
[152] - Quote
i know but 2500 m3 of cargo are handy if u have to bring only 2-3 set of crystals (9 crystals) instead of a crapton of charges or missile...it's not that hard to understand, CAPISCI? |
colevir
Immortalis Silens Ethereal Dawn
1
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Posted - 2013.05.17 19:53:00 -
[153] - Quote
Grarr Dexx wrote:Giullare wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. Cool story, it was bad for years... remember when it couldn't reach reveleation dps even with drones (that u could lose?) Naglfar = capless turret , damage selection Revelation = no ammo waste (more space for fuel), good layout for armor tanking Phoenix = good pos bash, worst by far for everything else (patch doesn't change this) Moros = dps king, **** on his feet, use cap, use ammo Now, if u nerf blaster moros will **** on his knees. In addition u are nerfing also tracking enhancers....... why u try to broke something u fixed? More space for fuel? You know Dreads have a fuel bay, right?
You know they also need stront right? A rev goes farther/fights longer without needing a resupply |
Giullare
Insurgent New Eden Tribe RAZOR Alliance
1
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Posted - 2013.05.17 19:55:00 -
[154] - Quote
colevir wrote:Grarr Dexx wrote:Giullare wrote:CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh. Cool story, it was bad for years... remember when it couldn't reach reveleation dps even with drones (that u could lose?) Naglfar = capless turret , damage selection Revelation = no ammo waste (more space for fuel), good layout for armor tanking Phoenix = good pos bash, worst by far for everything else (patch doesn't change this) Moros = dps king, **** on his feet, use cap, use ammo Now, if u nerf blaster moros will **** on his knees. In addition u are nerfing also tracking enhancers....... why u try to broke something u fixed? More space for fuel? You know Dreads have a fuel bay, right? You know they also need stront right? A rev goes farther/fights longer without needing a resupply
+1 @ least someone use dreads
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Buhhdust Princess
Mind Games. Suddenly Spaceships.
5123
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Posted - 2013.05.17 19:55:00 -
[155] - Quote
Damn now i neee to train to use strong drop, and buy faction tracking comps.. damnit ccp!! |
kyrieee
Snuff Box Urine Alliance
133
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Posted - 2013.05.17 19:56:00 -
[156] - Quote
You should have cap boosters in your cargo, not stront, rofl |
Meytal
School of Applied Knowledge Caldari State
194
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Posted - 2013.05.17 20:04:00 -
[157] - Quote
Wow, and I thought Hisec carebears cried a lot.
I guess everything really is bigger and better out in Null
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Luxotor
Interwebs Cooter Explosion Fatal Ascension
11
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Posted - 2013.05.17 20:09:00 -
[158] - Quote
Liang Nuren wrote:CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think! I don't believe this change is significant enough. Dread blapping is still going to be a major issue. -Liang
I too sign my posts on Internet forums.
- Luxotor THE NIGHT IS DARK AND FULL OF TERRORS! |
Grarr Dexx
Snuff Box Urine Alliance
87
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Posted - 2013.05.17 20:12:00 -
[159] - Quote
Giullare wrote:Grarr Dexx wrote:Giullare wrote:BLASTER WILL END UP WITH LESS OPTIMAL AND LESS FALLOFF OF AUTOCANNON so u need to nerf also small, medium and large blaster to bring them in line. Hybrid was great years ago, after become **** ( medium rail are still ****), after boost the come back in use and now let's nerf again f-uck you Less optimal, more falloff on hybrids. Autocannons are only losing some tracking, no falloff. XL Blasters were out of line anyways. Neutron Blaster Cannon II with faction AM: 4.500 + 12.500 Ion Siege Blaster Cannon with faction AM: 18.750 + 18.750 New Ion Siege Blaster Cannon with faction AM: 8.750 + 28.750 (approx) They were out of line in the first place. This change will make them actual blasters again, instead of pulse lasers with autocannon falloff. Good sir if u check TQ now u will see that adding 10km falloff to x-l blaster u will have less falloff than autocannon x-l, just saying 15km + 10km = 25 km for blaster (+ skills) 28,8km for autocannons (+skills)
Naglfars have a base damage modifier of 5.6 on their meta 0 guns, while the Moroses have a 7.92 base damage modifier. I still don't see the problem. |
Ayeson
Hard Knocks Inc.
282
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Posted - 2013.05.17 20:12:00 -
[160] - Quote
Two step wrote:These changes are a good start. I think all dreads (except for lolPhoenix) will still be blapping, but I am happy to see how much this impacts things before further changes are made...
IMHO the only dread with a "Blapping" problem was a moros with a loki support fleet, but I'm a fan of what these changes do for the class.
That and the affirmative action phoenix just got a whole **** ton better. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour.
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mynnna
GoonWaffe Goonswarm Federation
1138
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Posted - 2013.05.17 20:14:00 -
[161] - Quote
Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
The problem is that you do not understand missile damage math. Member of the Goonswarm Economic Warfare Cabal |
Pesadel0
the muppets DARKNESS.
73
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Posted - 2013.05.17 20:19:00 -
[162] - Quote
Dread blapping is an issue? Since when?
I think it is a bad move we dont see dreads , we started to see them and dieing because people jumped them in to BS fleets . |
HVAC Repairman
GoonWaffe Goonswarm Federation
556
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Posted - 2013.05.17 20:22:00 -
[163] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
i am ok with anything that makes the gallente remain bad Follow me on twitter |
Slaveofjita
School of Applied Knowledge Caldari State
5
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Posted - 2013.05.17 20:25:00 -
[164] - Quote
The amount of whining in this thread is comical. |
eVRiAL
Black Mesa Inc Protocol 13
8
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Posted - 2013.05.17 20:27:00 -
[165] - Quote
*some common whine here* |
Blodhgarm Dethahal
Transcendent Sedition Dustm3n
13
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Posted - 2013.05.17 20:28:00 -
[166] - Quote
Unforgiven Storm wrote:Even with these changes my Phoenix is still the worse of the 4 dreads. There is something else you can give it to bring it more in line with the others? Something, I accept anything: more damage more hp better missile travel time or even maybe something to fix an annoying thing: allow the guns to fit 5 more missiles so we have ammo at least for a full siege cycle. please
Not sure where I saw this idea but I believe Removing the Kinetic Damage Bonus on the Pheonix and change it to a general bonus would be good, give it a semi unique edge because it can choose damage type (useful when bashing towers?). Altho I guess could be a bit similar to Nag because Autos/Arties be able to choose damage with ammo as well kinda. -Bl+¦d
Wormholes are the best Space.. |
Ranger64511
Di-Tron Heavy Industries Test Alliance Please Ignore
25
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Posted - 2013.05.17 20:31:00 -
[167] - Quote
So I'm just going to say this
The term "balance" seems to be more "make everything the same" at least that's what these changes seem to be. This is my gate. There are many others like it, but this one is mine. My gate is my best friend. It is my life. I must master it as I must master my life. Without me, my gate is useless. Without my gate, I am useless. |
Maximus Andendare
Future Corps Sleeper Social Club
190
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Posted - 2013.05.17 20:33:00 -
[168] - Quote
mynnna wrote:Vincent Gaines wrote:RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY
AEON VELOCITY: 60m/s
CAN YOU SEE THE PROBLEM?
The problem is that you do not understand missile damage math. I'm somewhat familiar with missile damage math (in that you want a small expl. radius and fast expl. velocity), but are missiles actual AOE weapon systems (like bombs/smartbombs)? I mean, does the explosion radius actually affect that area in space, or is it more for the calculation for damage only? |
ExookiZ
The Dark Space Initiative Scary Wormhole People
70
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Posted - 2013.05.17 20:36:00 -
[169] - Quote
I dont think these changes will achieve what you are hoping to. I cant speak for anything but wormhole space except these will not solve dread blapping. As is anything im shooting with my moros is moving 5m/s and heavily target painted, so -15% tracking will not stop be from blapping it.
I think you should look into stacking of webs instead. |
MisterAl tt1
Pretenders Inc W-Space
104
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Posted - 2013.05.17 20:36:00 -
[170] - Quote
I don't actually remember any other dev who was as hated for his "changes" as this one. And yeah, the "everything is to be the same" approach to balance is disturbing. |
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Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
23
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Posted - 2013.05.17 20:39:00 -
[171] - Quote
CCP Fozzie wrote:Let us know what you think!
Like you actually care about players opinions. Tool.
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
726
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Posted - 2013.05.17 20:41:00 -
[172] - Quote
ExookiZ wrote:I dont think these changes will achieve what you are hoping to. I cant speak for anything but wormhole space except these will not solve dread blapping. As is anything im shooting with my moros is moving 5m/s and heavily target painted, so -15% tracking will not stop be from blapping it.
I think you should look into stacking of webs instead.
I don't think he's trying to stop dread blapping, I think he's trying to improve balance between dreads. |
Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
23
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Posted - 2013.05.17 20:42:00 -
[173] - Quote
Ranger64511 wrote:So I'm just going to say this
The term "balance" seems to be more "make everything the same" at least that's what these changes seem to be.
Exactly, eventually there will only be ships that look different but do exact same DPS and have same EHP across all races. We can call it Battlefield 5 in space.
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SoulBlythe
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
0
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Posted - 2013.05.17 20:43:00 -
[174] - Quote
Vincent Gaines wrote:Tarsas Phage wrote: Oh stop being a sniveling weasel. Training Cap Hybrid Turret is +5% damage per level, which this change doesn't effect. You still get 5% more damage. The base damage of the turrets themselves hasn't changed.
Try investing in some tracking implants and boosters instead of this very unbecoming public display of indignation.
That's right folks, spend 200mil on implants and hardwires (even if you have something in the slot), and don't forget to take boosters which still haven't been fixed. Just don't get podded. Just unplug those expensive implants if your worried about a podmail and the ridicule it brings.
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Jureth22
Mind Games. Suddenly Spaceships.
82
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Posted - 2013.05.17 20:49:00 -
[175] - Quote
CCP Fozzie wrote:Johnny thorir wrote:RIP moros It's still the best one tbh.
you mean its the best.x-l pulse laser buff is almost useless.not enough x-l hybrid nerf |
ExookiZ
The Dark Space Initiative Scary Wormhole People
70
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Posted - 2013.05.17 20:50:00 -
[176] - Quote
I dont think they need to be "brought in line" more. Moros deals best dmg, rev has best tank and doesnt use ammo, naglfar has best dmg projection and doesnt use cap for its guns. Phoenix can change its dmg type easily and is the best anti-cap dread.
they each have a use and purpose. |
SAJUK NIGARRA
Shadows Of The Federation Drunk 'n' Disorderly
129
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Posted - 2013.05.17 20:56:00 -
[177] - Quote
CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think!
Tracking nerf, sure, is not excessive and it balances things a bit. But the optimal nerf on the blasters is rather harsh, they basically won't be able to hit **** with antimatter. |
Grarr Dexx
Snuff Box Urine Alliance
87
|
Posted - 2013.05.17 20:58:00 -
[178] - Quote
SAJUK NIGARRA wrote:CCP Fozzie wrote:Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think! Tracking nerf, sure, is not excessive and it balances things a bit. But the optimal nerf on the blasters is rather harsh, they basically won't be able to hit **** with antimatter.
It's getting more falloff m8 |
Two step
Aperture Harmonics K162
3779
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Posted - 2013.05.17 21:04:00 -
[179] - Quote
ExookiZ wrote:I dont think they need to be "brought in line" more. Moros deals best dmg, rev has best tank and doesnt use ammo, naglfar has best dmg projection and doesnt use cap for its guns. Phoenix can change its dmg type easily and is the best anti-cap dread.
they each have a use and purpose.
I'm sorry Exo, but this is totally wrong. Moros both deals the best damage and has the best tracking. Nag has a better shield tank than the rev's armor tank, and also can still shoot when under cap pressure. Rev does less damage than either the Nag or the Moros, tracks worse than either of them, and uses a lot more cap to fire its guns. The Phoenix can still be speed tanked by dreads, even with this change, and the only thing it has going for it is high alpha.
There is a reason you see a whole lot of Moros's in w-space these days, and this change should help fix the reason for that. I have no problem with the Moros doing the most damage, but it should have severe range problems while doing so. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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QT McWhiskers
Hard Knocks Inc.
140
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Posted - 2013.05.17 21:05:00 -
[180] - Quote
So wake up call to all whiners.
Base tracking of the limited mega ion siege blaster 1, Im using the meta because im a WHer and Im pro, is 0.0054125. Fifteen percent of this is 0.000811875. Now for those that fail at math, and if CCP doesnt fail at math, then the new number WILL be 0.004600625. Again this number is assuming CCP do something funny and completely fail at math.
The current tracking of the Dual Modal Giga Pulse Laser 1 is 0.0040512. This means that the moros will still have noticeably better tracking than the rev. Anyone who has ever tried to do dread blapping with the rev knows that it is not bad. Rev blapping is pretty easy.
The optimal range nerf is not that bad either. The moros gets 5 mid slots. So for a tracking dread, you would use 2 sebos, and 3 TCUs. Two tracking one optimal range. Thats 14KM of optimal and 34 KM of falloff. With 2 webbing ships on field webbing down what you are shooting, its going to die. No questions asked, its going to die.
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