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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
poppeteer
Pator Tech School Minmatar Republic
9
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Posted - 2013.05.22 19:12:00 -
[121] - Quote
Heh, and I was just trying to log into sisi to re verify and simplify my post.
Ed:
Ranger 1 wrote: If you just leave your mouse in place, you'll notice the range is whatever you have set as default.
The further away from the center of the circle you go with your mouse the futher away from the object you orbit, if you move your mouse closer to the center the tighter your orbit will be.
That's wrong btw :) The default is the wedge. It then goes to minimum just outside the wedge, through to maximum the further out you go. |
Par'Gellen
236
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Posted - 2013.05.22 19:49:00 -
[122] - Quote
CCP karkur wrote:Rengerel en Distel wrote: Don't believe they're keeping the option of the middle mouse button, which is a shame with how much the thing lags out now.
They are... at this very moment I'm changing it so you can map it to any of the mouse buttons and also change the delay And we are working on the lag, and I believe it's solved for the most parts OH GOD THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU!
CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Par'Gellen
236
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Posted - 2013.05.22 19:52:00 -
[123] - Quote
Mara Rinn wrote:It might be interesting to have the radial menu triggered by keypad-5, with the options mapped to the remaining number buttons. That would make a new world of shortcuts that are inbetween single-purpose Ctrl+Key shortcuts and clicking the mouse for everything.
This is an awesome idea! I'd use this! CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Ranger 1
Ranger Corp
4166
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Posted - 2013.05.22 20:11:00 -
[124] - Quote
poppeteer wrote:Heh, and I was just trying to log into sisi to re verify and simplify my post. Ed: Ranger 1 wrote: If you just leave your mouse in place, you'll notice the range is whatever you have set as default.
The further away from the center of the circle you go with your mouse the futher away from the object you orbit, if you move your mouse closer to the center the tighter your orbit will be.
That's wrong btw :) The default is the wedge. It then goes to minimum just outside the wedge, through to maximum the further out you go. Yep, that is more accurate, thanks.
(Forgive me, I'm at work trying to remember enough to be of help) To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Adunh Slavy
833
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Posted - 2013.05.22 22:31:00 -
[125] - Quote
Ranger 1 & poppeteer wrote:Edit: You're right, it's easier to just look at it than to try to explain it.
Ok, Think I get it. Mouse down on item, drag over action, drag beyond menu on to "range menu arm" and mouse up
Yes?
They're doing a mirror tomorrow I think, so will know then.
Thanks for the info. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5145
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Posted - 2013.05.23 00:22:00 -
[126] - Quote
Adunh Slavy wrote:Ranger 1 & poppeteer wrote:Edit: You're right, it's easier to just look at it than to try to explain it. Ok, Think I get it. Mouse down on item, drag over action, drag beyond menu on to "range menu arm" and mouse up Yes? They're doing a mirror tomorrow I think, so will know then. Thanks for the info. I don't know why nobody linked this, but you can see it here: http://www.youtube.com/watch?v=yUv73akegEM&t=4m50s -áMy (mostly boring) Youtube channel. |
Adunh Slavy
835
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Posted - 2013.05.23 01:20:00 -
[127] - Quote
perfect, thanks |
Nalha Saldana
Sickology
720
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Posted - 2013.05.23 07:13:00 -
[128] - Quote
Am I the only one here who already uses the radial menu and love that its getting prettier? :3
Also MMB is a bad way to use it, holding LMB on stuff like gates/stations is the proper way to use it. |
Josef Djugashvilis
Acme Mining Corporation
1236
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Posted - 2013.05.23 10:17:00 -
[129] - Quote
CCP Sharq wrote:Markus Reese wrote:Eve had a radial menu? HAS... Click and hold left mouse button on a bracket in the world-space, radial menu appears.
I had completely forgotten that Eve has a radial menu until I read the Dev post This is not a signature. |
Tonto Auri
Vhero' Multipurpose Corp
197
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Posted - 2013.05.23 14:04:00 -
[130] - Quote
You, dear CCP, make an assumption that about everyone make: that what is good for touchscreen can't be bad for mouse input. The assumption is wrong, and the answer is "it's bad". The difference between two control methods is a gap you can't cross with any bridge of words. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
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Tonto Auri
Vhero' Multipurpose Corp
197
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Posted - 2013.05.23 14:18:00 -
[131] - Quote
Oh, and when Align and Approach will be made the same action in overview already?... The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
Tonto Auri
Vhero' Multipurpose Corp
197
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Posted - 2013.05.23 14:35:00 -
[132] - Quote
And, oh, it just hit me...
Quote:The idea is to implement the radial menu [...] When using the inventory, interacting with your ship in the hangar even for options on your weapons in the ship HUD. What in particular you would want to do with guns? And how would you drag items in inventory, if dragging an item trigger radial menu?..... The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
Merouk Baas
656
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Posted - 2013.05.23 15:10:00 -
[133] - Quote
That video was made by someone with a fetish for the shape of the menu or something.
Let me see them click on the overview targets and what they do when the menu obstructs part of the overview. Let me see its behavior in a time-dilation or lag situation. Let me see them set up an orbit of exactly 5200 meters with a shaky hand in the middle of combat, and do it faster than I can type 5200 in the box.
It's pretty, but not everybody will want to use that style of control. If you're surprised by the strong reactions, CCP, look at Windows 8 and ask Microsoft for their research into its interface. No advanced user, such as administrative assistant, cares about animated menus and the Microsoft Office Assistant paperclip offering its help in the middle of trying to prepare a 500-page report that the boss needs yesterday.
I have a mouse in one hand and 150-button keyboard available to the other hand. Completely re-doing the keybinds is not an issue for me, and I do it anyway because having every keybind ctrl-something AND having ctrl by itself be the target-lock key is stupid.
It's your choice to not allow interface add-ons like other games. The way the interface was designed, that's your choice too. It's your choice to keep the client completely dumb and not let it do any sort of convenience effects for us (color coded pop-ups, scrolling text, automatic moving of loot, automatic repackaging, item-specific default action on left click, cursor-hover awareness so you can hold the mouse over something and push a keyboard button to affect it, whatever).
So go ahead and change the interface, make it "better" (in YOUR opinion), and remove our ability to disable your stupid changes and go back to the way we're used to it being. I'll just try to use my re-programmable keyboard and re-programmable mouse to work around your changes.
You're making me angry that I have to do that, that there are no options. |
totalamd5
OEG Goonswarm Federation
86
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Posted - 2013.05.23 15:19:00 -
[134] - Quote
Please, CCP Sharq, can you remove that little blinking after selecting? Let it just fade away quickly. |
Warcalibre
FDA Shipwrights Tri-Star Galactic Industries
29
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Posted - 2013.05.23 20:56:00 -
[135] - Quote
Why is it that you have near endless resources for trivial UI updates, but the drone UI gets neglected for 10 years? |
Malus Sentio
Oberon Incorporated RAZOR Alliance
2
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Posted - 2013.05.23 21:02:00 -
[136] - Quote
Warcalibre wrote:Why is it that you have near endless resources for trivial UI updates, but the drone UI gets neglected for 10 years?
heh |
Roime
Ten Thousand Years Shinjiketo
2932
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Posted - 2013.05.23 21:24:00 -
[137] - Quote
Warcalibre wrote:Why is it that you have near endless resources for trivial UI updates, but the drone UI gets neglected for 10 years?
I don't think any UI improvement is trivial, I'm looking very much forward to the radial menu and I think the UI team has done absolutely wonderful job for the past years, but I do fully support giving drone UI the highest priority next.
-á- All I really wanted was to build a castle among the stars - |
Sturmwolke
412
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Posted - 2013.05.23 21:49:00 -
[138] - Quote
Mara Rinn wrote:It might be interesting to have the radial menu triggered by keypad-5, with the options mapped to the remaining number buttons. That would make a new world of shortcuts that are inbetween single-purpose Ctrl+Key shortcuts and clicking the mouse for everything. Nope, thats too complicated. Examine the console style keyb UI functions. If you've ever played console ports, especially Japanese games, they stick to familar control styles.
Utilize the 4 arrows directional keys.
down arrow - pops up the radial down arrow (second press) - activates selected button left/right arrow - moves the selection highlight up arrow - special "coin flip" of the radial menu. Instead of 8 choices, you flip or toggle the radial menu like a coin for a total 16 choices.
Simple. Intuitive to learn. Easy to grasp.
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BlackTalon
BlackTalon Mining Corp
38
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Posted - 2013.05.24 07:21:00 -
[139] - Quote
Not another thing your going to change that's fks up eve leave things alone. Inventory was an big mistake this new launcher wasn't needed |
Mournful Conciousness
Special Situations TOHA Conglomerate
85
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Posted - 2013.05.24 09:59:00 -
[140] - Quote
CCP - basic (combat spaceship) cockpit design: ONE BUTTON, ONE FUNCTION please.
The directional scan is probably the most important tool for staying in one piece in wormhole, lowsec and 0-sec space.
When I undock on SISI, I it closes even when left open while docking. Please kindly fix this before the next release.
Please let me know how to turn off the radial menu.
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Nikolai Vodkov
Pro Synergy
44
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Posted - 2013.05.24 10:13:00 -
[141] - Quote
Haven't tried it yet but love the concept. I heard someone complaining that it snaps back to the center on mouse release, hope that's a bug and NOT a feature as it will get annoying rather fast. Run level 4 missions? -áIncrease your income and help new players earn ISK. -áJoin channel: Pro Synergy Pro Synergy is looking for dedicated Salvagers. -áWant to learn more? -áJoin channel: Pro Synergy |
Doublewhopper
The Revelation Crew DarkStorm Enterprises
16
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Posted - 2013.05.24 16:13:00 -
[142] - Quote
You are describing a good development process that integrates users to testing the new stuff and waiting for their reactions.
This is in sharp contrast to what CCP Atropos is doing with his launcher that was forced upon the users.
The users clearly reject the launcher and the direction where it is heading.
Maybe your two teams should exchange experience on how to plan a good deployment that involves not to alienate your playerbase. |
s1n1ster m1n1ster
Beyond Divinity Inc
8
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Posted - 2013.05.24 16:48:00 -
[143] - Quote
Mara Rinn wrote:It might be interesting to have the radial menu triggered by keypad-5, with the options mapped to the remaining number buttons. That would make a new world of shortcuts that are inbetween single-purpose Ctrl+Key shortcuts and clicking the mouse for everything.
i would love this |
Kblackjack54
Mercurialis Inc. RAZOR Alliance
104
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Posted - 2013.05.24 20:06:00 -
[144] - Quote
Is it intended that this radial menu thingy be the only interface or can it be optional, all seem be very intrusive to me and not very intuitive in it's layout.
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Dersen Lowery
Laurentson INC StructureDamage
506
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Posted - 2013.05.24 20:08:00 -
[145] - Quote
Kblackjack54 wrote:Is it intended that this radial menu thingy be the only interface or can it be optional, all seem be very intrusive to me and not very intuitive in it's layout.
Per CCP karkur, you will still be able to spelunk downcontextual submenus if you find that more intuitive, and you can assign the radial menu to a mouse button you don't use, or set its timer so high that you never trigger it, if you prefer.
As with any gesture-based interface, the hope is that it would become second nature with use. Proud founder and member of the Belligerent Desirables. |
Chief Quinn
5
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Posted - 2013.05.24 21:04:00 -
[146] - Quote
If you work in the field of human factors, interface design, or just have an interest in this stuff, then you may find these links an interesting read. I had not seen pie/radial menus in sometime. Was just look for a few research papers.
Forgot the first SimCity used pie menu, and I still have my original copy. With that blue anti-copy password sheet. Talking about DRM.
Pie Menu:
Pie Menu
Radial Menu
Pie menus / Radial menus
User Learning and Performance with Marking Menus
Radial Making Menu Performance(PDF)
The Design and Evaluation of Grapthical radial Menus(PDF)
Time to load some PDFs on to The Kindle.
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Kito Fernandez
Republic Military School Minmatar Republic
0
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Posted - 2013.05.27 12:10:00 -
[147] - Quote
I already hate the radial menu in space, it keeps popping up when I only want to move the camera to look around... there is such a thing as too interactive |
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CCP karkur
C C P C C P Alliance
2160
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Posted - 2013.05.27 22:26:00 -
[148] - Quote
Kito Fernandez wrote:I already hate the radial menu in space, it keeps popping up when I only want to move the camera to look around... there is such a thing as too interactive Then increase the delay CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Norris Leet
Koshaku Gentlemen's Agreement
0
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Posted - 2013.05.28 00:01:00 -
[149] - Quote
How does this work for those of us that move the camera frequently during fights for recording... I have the pan/move constantly going. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5185
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Posted - 2013.05.28 00:32:00 -
[150] - Quote
Norris Leet wrote:How does this work for those of us that move the camera frequently during fights for recording... I have the pan/move constantly going. Maybe you should test it... -áMy (mostly boring) Youtube channel. |
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