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Blacksuns
Industrial Experts of New Eden
19
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Posted - 2013.05.25 08:14:00 -
[1] - Quote
Hello everyone
Question bout bout Building Ammo, items, ships etc.. at my POS
I understand no ones uses one of those refining things you can put at a POS in high sec cos the yeild is better at a station, but my question is why do ppl use there POS to make Ammo, items, Ships etc... i understand there might be que at stations to make things and that can be one reason. But there must be another reason loads or players make there own things at there own POS ??? is there less Minerals used ? i know there int a install charge for the job u would be nuts to charge ur self that lol
any ideas
Blacksuns |
UKBigWolf
15
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Posted - 2013.05.25 08:35:00 -
[2] - Quote
either a) quicker build times b) they are stupid c) something else
I'd imagine alot are using the POS'es for other things as well, and just have spare CPU/PG and decided to build stuff as well |
Steve Ronuken
Fuzzwork Enterprises
1444
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Posted - 2013.05.25 08:53:00 -
[3] - Quote
As I have some spare CPU/PG, I run some production through my POS.
I so charge myself, but that's for accounting purposes. After all, Fuel isn't free.
The reduced build time at the POS equated to a higher ish/hr, which is enough to make up for the fuel cost. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Cavilha
Tupy Industries
8
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Posted - 2013.05.25 17:31:00 -
[4] - Quote
Search, Copy and Invention BPO usually give sufficient return to pay for the fuel.
Production does not make sense because using the station you have a lower cost. The gain in time only justified if you have a very high scale of production. But I think that is not the case. |
TemporalEvent
Confederation Navy Research Epsilon Fleet
4
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Posted - 2013.05.25 20:40:00 -
[5] - Quote
For the past year or so I've been building various T2 modules and ammo across several POSes and alts. The primary aspect is the research and invention, as you would expect, but I have found the extra build speed to be very useful.
The main reason for this is that I have found that the bottleneck for my production is on the manufacturing itself, rather than the invention or copying, so the 25% increase in production speed results in a direct increase in profit per month.
Furthermore, I have found that there are often not enough slots in one station, requiring splitting jobs over several stations, a rather annoying organizational hassle.
For the most part, I would agree with the generalization that production at a POS is not very useful, but given certain niche situations, or to fill up extra tower PG and CPU, it can be useful. |
Victoria Sin
Center for Advanced Studies Gallente Federation
145
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Posted - 2013.05.25 21:16:00 -
[6] - Quote
Quote: a rather annoying organizational hassle.
Minimisation of organisational hassle is my main priority in Eve, even when it affects the bottom line . |
Connery Domino
Domino Corporation SWAG Co
4
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Posted - 2013.05.25 21:41:00 -
[7] - Quote
POS will let you do all your ME/PE on the BPOs. Manufacturing at a POS can be possible as well, but it's not always worth it as the only benefit is build time. Unless you're doing a lot of ammo or cap ships, the amount of time you save is negligible and usually can be a pain in the ass having to move everything around.
If you do T3 manufacturing, a POS is obviously the only place you can do that. |
Steve Ronuken
Fuzzwork Enterprises
1446
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Posted - 2013.05.26 02:33:00 -
[8] - Quote
TemporalEvent wrote: 25% increase in production speed
It's actually a 33% increase. That's what a 0.75 multiplier on the time gives you. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Tau Cabalander
Retirement Retreat Working Stiffs
1862
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Posted - 2013.05.28 01:33:00 -
[9] - Quote
Steve Ronuken wrote:TemporalEvent wrote: 25% increase in production speed It's actually a 33% increase. That's what a 0.75 multiplier on the time gives you. To clarify (because it looks confusing even to me):
If you can make 1 unit per second, how many units can be made in 100 seconds?
Time reduction = 0%: 100 seconds / (1 unit per second - 0.00) = 100 units Time reduction = 25%: 100 seconds / (1 unit per second - 0.25) = 133 units
So a 25% time reduction results in 33% more units in the same amount of time. |
Styth spiting
Ion Corp. NightSong Directorate
315
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Posted - 2013.05.28 04:58:00 -
[10] - Quote
Here is an example.
Lets say you're making just damage control II's. You're able to invent and manufacture all the components needed (say using alts) and we'll assume a static price on selling of finished goods and buying of goods over a 30 day period and using 10 manufacturing slots.
Isk per hour reports 407,000 isk per Damage control II profit after manufacturing costs (this may be off, but we don't need exact profitability value). It takes 160 minutes to manufacture each damage control II, or 120 minutes in a POS array.
With 43,200 minutes per month, and with 10 manufacturing slots: At a station you would make 2,700 modules per month with a profit of 1,098,900,000 isk At a POS you would make 3,600 modules per month with a profit of 1,465,200,000 isk
Difference of around 366,300,000 isk per month.
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Gerard Nardeaux
Sarpati Research Institute
0
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Posted - 2013.06.01 04:13:00 -
[11] - Quote
Starbases are used for a number of reasons in highsec. Of the most important uses a highsec starbase has is to provide oneself with research and invention lines. As you probably are well aware, they are hard to come by in highsec. Research alone has the ability to make a highsec starbase profitable.
Many people underestimate the manufacturing speeds of starbases as well. While using starbases for production as well as research may seem to cut into profit margins, the increased pace at which one produces items in a starbase may win out over the increased cost. Many people become too focused on the profit margin of something they are producing rather than the amount of ISK they can make per hour using an assembly line. And it's not exactly a rookie mistake. |
Saleani Tsolyani
Bey Su
7
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Posted - 2013.06.01 04:46:00 -
[12] - Quote
Blacksuns wrote: But there must be another reason loads or players make their own things at their own POS ??? Are there less Minerals used ? Most of the CPU and powergrid of my corp's POS is used for labs. There is some left over for defenses and manufacturing. In addition, the station we use for our offices has no manufacturing at all. So when I need to make fuel blocks, or ammo, or other items for sale, they get built in one of the arrays. Rarely, we set up the reverse engineering lab and subsystem assembly array for making T3 ships. Usually those 2 sit in a hanger at the station.
Building T1 ships at a POS is feasible, but not really worthwhile. I'd rather haul the materials across the system to another station than go through the hassle of putting up a ship array for a job or 2. Building T2 ships at a POS is a waste due to the "advanced [size] assembly arrays using an extra 10% in materials. This almost always makes the build job uneconomical. |
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