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Thread Statistics | Show CCP posts - 53 post(s) |
Ruskarn Andedare
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187
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Posted - 2013.05.29 13:52:00 -
[1] - Quote
Naomi Hale wrote:Castelo Selva wrote:For the love of Gods, please apply to work for CCP! And please post it on the features & Ideas. I will direct everyone that I know to support it!
Forward this to all CSM members! Let-¦s start the revolution!!!
F&I Re-postLike I said, it's how I'd like it to be in an ideal world, but I think feasibility and practicality stop something like it being made. I'm also unsure the idea could be justified over already present features needing attention. Fleshing out the likes of PI, Epic Missions, EVE Lore, Incarna and the new hacking feature would however lead to something like my idea being more realistic. So we need to be patient. I'm not an expert on the system, but I think a scrum based development model stops some of the more widespread features and ideas from being added or made in EVE as the small teams are tightly focused on their goals (not a bad thing). That said, CCP Seagull did give the impression of a more cross team communication and collaboration of goals and a more epic scope for EVE's future, so it's looking good.
I absolutely love your proposal there - it's close to what I was hoping for when I took up exploring.
What I do know for now is that I won't be training Hacking or Archaeology to V as I had intended as, regardless of how much fun the mini-game is, I stand no chance of collecting anything worth a damn from the cans (I'm developing arthritis and I usually play EVE on an 11" laptop, yes I have a good graphics card and a decent gaming mouse) given my test runs on SiSi.
Current results - data sites take a little longer to complete than TQ radar sites (so slightly higher exposure risk) with vastly reduced income.
No, I will not be configuring my ship to optimise its can-grabbing as swapping ships for a data site will likely mean someone else will have taken it by the time I get there. |
Ruskarn Andedare
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193
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Posted - 2013.05.30 12:41:00 -
[2] - Quote
Raven Solaris wrote:Raven Solaris wrote:I mean really does anyone want to come onto the test server now and be the guy who just sits around waiting while I hack?
If you want co-op in the hacking sites, and I really think it'd be cool, it should be in the hacking itself, not in a ridiculous pinata with a magic tractor beam. No really, if anyone needs a demonstration in why it's bad co-op, I'm more than willing to go site hunting/running with you on Sisi. http://puu.sh/34ocU.jpg
Thanks but no thanks, I'd rather do drone sites right now. |
Ruskarn Andedare
Lion Investments
193
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Posted - 2013.05.30 13:29:00 -
[3] - Quote
Johan Toralen wrote: - average income should be higher then on old sites because profession sites are now a more specialized activity and require to decide between focussing on them or combat sites.
As it stands i'm gonna stop doing profession sites on TQ and focus solely on combat sites. It remains to be seen what the overall effect is. Whether it stops a lot of veterans to run the sites or excites a new generation of explorers. My money is on veterans being put off. When someone like Jonny Pew, who many new explorers look up to has not much positives to say about the new sites that should give you a hint.
This bit can't be emphasised enough.
ATM a lot of explorer types put a single codebreaker or analyzer on their primarily PVE combat ships just in case a decent site pops up or there aren't any combat sigs around.
The new professional sites pretty much require the ship to be optimised for them so these changes will likely lead to a splitting of exploration where some stick to the (waaay more fun and profitable atm) combat sites while others only run the hacking sites. Given that the new professional sites will likely be of more interest to those that are newer to scanning would it not make sense that they also become a little easier to scan down? |
Ruskarn Andedare
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194
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Posted - 2013.05.31 13:13:00 -
[4] - Quote
Sheena Tzash wrote:CCP Bayesian wrote:Quote:It is bad because it feels like losing loot after playing having to play two minigames to access that loot! Giving more info on the cans will, in my opinion, increase the rage when a 'blueprint can' vanishes before your eyes.
It is bad because it does not invite more team play. I imagine it working in this way for some people:
- A player approaches a site object and cargo scan it to find out the contents. They continue until they find a site object with contents that they like. They identify what kind of cans they want to go for.
- They complete the hacking attempt, there is tension here because of the knowledge about what it contains.
- They identify the correct can types and begin to collect one.
- They see the can type is correct but the contents of it are not what they really, really want to get so they cancel the tractoring.
- They find and tractor in another can of the same type.
- Get Bacon of the kind you are interested in.
This invites play between players in a couple of ways, firstly the sites themselves can be tackled optimally by groups working together. There was a Twitter conversation linked earlier that outlined one way people have tried this on a bigger scale. You can for example wait to destroy the system core and give people a chance to come to you. This lets groups clear out sites by tackling low value site objects individually that they don't mind losing some items from and clustering to deal with a site that contains excellent items. The players then also get to make choices about what kinds of stuff they want to take to maximise weight to value. Solo players can now still go out and make a decent living (perhaps even better than before given the additional loot) by being selective about what they take. Taking a friend with you is more viable to deal with any other people who might steal your stuff and also to optimise the filtering and collection of cans. Then we have all the opportunities for PVP and stealing of cans that create conflict and pull in everything from Crimewatch to the Bounty System. I think this is a best case situation. What is more likely to happen is: 1) You have one person scanning. Even with multiple people chances are you'd end up stepping on each others toes and scanning down sites that others have either already scanned or in the process of scanning resulting in a waste of time. Since you've only got a single person scanning the rest are either sitting around getting bored or belt ratting for more immediate fun. 2) Once you've found a site you'll again only really have one person hacking as the others won't want to waste mid slots on a utlitiy item. Since there are no longer any rats they will sit around getting bored (when they should be checking Dscan :P) 3) No one has a cargo scanner as they want to loot all the cans regardless and it takes up a valuable mid slot. 4) Once the loot is thrown out they'll all scramble for the good stuff and leave the hacker / scanner person short 5) If anyone shows up all your mates run away leaving the hacker mid - hack and an easy target :P Although I do agree with what your saying Baesian; overall it would allow for some form of co-operation to be able to hack sites quickly and clean up the majority of the loot and good effective teams will do well. CCP Bayesian wrote:Quote:It is bad because it does not make sense! Could you expand as to why it does not make sense please? To me I feel that if your being some master hacker who is trying to get the goodies from inside an encrypted vault you wouldn't want the results to be splashed all over space. You wouldn't see someone hack into a bank and set it up so that all the money inside the bank vault would be blasted into the sky - yeah its done the job of getting the loot but its in such an ineffective method and most likely means that you lose a good amount of the loot you've worked hard to get.
Can we have a butterfly net module please?
(preferably with loony tunes music running as it operates) |
Ruskarn Andedare
Lion Investments
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Posted - 2013.06.04 14:51:00 -
[5] - Quote
Johan Toralen wrote:Tsubutai wrote:However, if the leftmost can isn't hacked to complete the site, it won't despawn, so you may end up with a bunch of partially-completed sites that have been stripped of all the good loot but can't despawn because they still have a few unhacked cans that contain only junk. Profession sites despawn when you warp out no matter if completed or not.
Are we absolutely sure that is still the case now on TQ as that doesn't appear to be how it's been on SiSi? |
Ruskarn Andedare
Lion Investments
196
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Posted - 2013.06.04 16:16:00 -
[6] - Quote
Radgette wrote:Ok so i tried some of these on TQ today and ran into a small problem.
In my cov ops frigs if i try to collect the cans while moving the minin tractor beam slingshots the can past my ship and it takes twice as long to loot meaning i miss a whole bunch of stuff in the site that despawns as i'm chasing this can about.
Perhaps increase the speed of the mini tractor beam so if your in a fast ship your not penalised for clicking on the items.
Or you could set your max speed down a lot |
Ruskarn Andedare
Lion Investments
196
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Posted - 2013.06.04 17:23:00 -
[7] - Quote
Johan Toralen wrote:Ruskarn Andedare wrote:Are we absolutely sure that is still the case now on TQ as that doesn't appear to be how it's been on SiSi? Been like that for me on Sisi. Someone said it always was like that. So i assume its still the case unless the've changed it in one of the recent updates.
I had a couple of sites that I could warp to after failing. |
Ruskarn Andedare
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Posted - 2013.06.07 09:53:00 -
[8] - Quote
Quick update on my personal experience with the new mini-profession sites since the release.
Full Disclosure: I am one of the older EVE players, my reactions are no longer the best as I am developing arthritis and tendonitis. I travel a lot for work so am usually playing on an 11" HiRes laptop screen (this is the largest size laptop that you can guarantee to be allowed to keep in the cabin of a plane as it fits under a seat). I am usually playing using random hotel internet access. In the past month my access has varied from under 1Mb/s to over 50 Mb/s.
What I'm finding: Scanning simply feels too easy now, it used to feel like you were working to get those hits but now it seems impossible to not get them in a couple of scan cycles. The sense of accomplishment has gone (yes, I know it wasn't overly hard before but now it really is press-button-get-bacon mode).
The hacking game is still fun but that's wearing thin already, it won't be long before it gets to the 'oh, that again, I can't be bothered' stage.
The pinata is currently worse on TQ than it was in any of the versions I tried on SiSi (other than the very first there). On average I collect 3 random cans. Yes, I cargo scan in advance but I might as well not bother - in fact I probably shouldn't as I then wouldn't know what I've missed (like the L ASB BPCs last night ).
The loot containers are far too small for the speed they are moving at on my screen. It's hard enough to get a click on a container, never mind to get the mouse-over to work to decide which one to click on. The mouse-over display tends to pop up after the mouse has moved on to something else.
In hisec I'm averaging roughly 1m ISK per data can, 100 ISK per relic can (I'm only doing them in hisec now as my Ishtar isn't optimised for the mini-profession sites). My overall income from these sites is down by around 80% although the time taken is up by a significant amount. Part of this is due to the sheer number of frisbees now flooding the market.
Given the reduction in income from these sites the only reason to do them has to be for the fun of it and they're really more frustrating than fun now.
Little things: Had a DC while hacking a can (DCs are not unusual when using hotel internet). When I signed back in I warped back to the site. The can I had been hacking was gone but the rest were still there.
Although I'm still confused that Grav sites are now public they are quite funny in hisec. Previously they were almost like an exclusive social gathering where the chosen few would meet up and mine together peacefully for a while, usually fleeting up and chatting till the site was cleared. I've seen more than one exploration based corporation formed from those meetings. Now they're more like a feeding frenzy for the few minutes they exist as every miner in the system warps over to grab their little bit.
TL:DR - I don't think I'll bother with the mini-profession sites unless I'm bored. The explorers social club has been closed. |
Ruskarn Andedare
Lion Investments
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Posted - 2013.06.07 10:00:00 -
[9] - Quote
Galatea Galilei wrote:Tabane Shinonono wrote:After getting a cargo scanner and knowing what kind of spew container to go for, I realised that a solo player can grab almost everything s/he is aiming for (ie, BPC/Decryptors/not so sure about t2 salvage though) without much effort. A solo player with good dexterity, yes. Alas, for someone like me, who has great difficulty using the tiny icons in space even for stationary targets, exploration has simply become impossible, at least until the little containers show up on the overview, or we get some system like the tab-targeting in other games where you can cycle through and interact with objects in the scene using the keyboard. Clicking on things on the overview is okay, the lines are wide enough that you only have to worry about one axis of movement (you need to get up/down right, how sideways the mouse moves while you're doing it doesn't matter), and you don't have to move very far to go from item to item, so I can do that accurately. But those tiny, tiny hitboxes for objects in space are very difficult to use on even stationary objects, and it takes me several seconds get the mouse properly over one so that I can click on it. That makes it flat-out impossible for moving objects. The only way I can get any loot at all is to just click rapidly in the general area and hope I hit something. Selecting what kind of container to grab is simply not an option. In the end, I get three or four random cans. Everything else goes up in smoke... I guess if the intent was to turn EVE into an arcade game where the point is to reward players for being better at tasks of physical dexterity, I guess this change makes sense. This used to be more of a thinking-persons strategy game than a twitch-skill game, though, and it's really disappointing to have wasted all this time building up characters in a game that I thought I was going to be able to play, only to have the game changed into the kind of game that's all about dexterity instead of intelligence. That's a game I cannot play. Suddenly the game has moved into an entire different gaming genre, and it's one I cannot play in... I like games that are mentally challenging. I cannot play games that are physically challenging. Why did you need to remake EVE into the latter?
You're not alone, unfortunately many of us that took up exploring previously are in the same boat as we all did it for similar reasons.
Exploration used to be the place for the thinking, patient types who didn't care if it took a while to get things done.
Time to try find a new niche in the game for the old / infirm / disabled as CCP doesn't want us playing exploration any more. |
Ruskarn Andedare
Lion Investments
198
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Posted - 2013.06.07 10:42:00 -
[10] - Quote
Brooks Puuntai wrote:Exploration is no longer a profession but just another activity.
and one that anyone can do without specialist skills as long as they have good reflexes and hand-eye co-ordination |
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Ruskarn Andedare
Lion Investments
198
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Posted - 2013.06.07 13:06:00 -
[11] - Quote
Johan Toralen wrote:I wonder how many people actualy tried group exploration in these last few days? Perhaps if numbers show that there really isn't much interest in group exploration (which i reckon) CCP can do away with this whole idea and spare us the pain.
And for some of us it is exactly that - real, physical pain |
Ruskarn Andedare
Lion Investments
202
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Posted - 2013.06.13 08:48:00 -
[12] - Quote
Ms Valkyrie wrote:Johan Toralen wrote:If half finished sites stick around for long time that's not a good solution for the issues with these sites. More frustrating then anything. Just raise the damn entry barrier! Well I suppose their solution acomplishes the same mission. I have offically rage quit exploration with the despawn changes. I suppose I could ignore all sigs with the DT sig id, but how many fresh sites we really going to get if hardly anyone is going to despawn the sites? I am starting to think it was their full intention to make things worst with the changes since we have yet to see any response to the feedback or concerns regarding the new despawn mechanics. Granted it is only been a day, but in my eyes it is a game breaking change and im freaking out, help!
There's always the option to just run around blowing up the cans to tidy the place up a bit.
Though it doesn't seem right that we should spend our space time doing house cleaning |
Ruskarn Andedare
Lion Investments
202
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Posted - 2013.06.20 13:24:00 -
[13] - Quote
CCP RedDawn wrote:In todays Tranquility update we have introduced new icons for the main scatter containers.
A filled diamond indicates that the container still holds loot. A filled diamond with brackets around it indicates that it is currently being hacked by yourself or another player. An empty diamond indicates that there is no more loot held within the container.
Also, we now have a fix in-house for the cherry picking / sites not despawning issue which will be introduced in the next few days. (Hopefully tomorrow) This fix is in the form of a site despawn timer that initiates upon the first successful hack of a container within a site.
All the best, CCP RedDawn
Thanks for the update RedDawn, the timer fix especially will make a lot of difference |
Ruskarn Andedare
Lion Investments
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Posted - 2013.07.22 08:36:00 -
[14] - Quote
Garviel Tarrant wrote:This hacking thing was so good that it crashed the market
Op successsss? :P
Scanning and hacking so easy anyone can do it without skills, market flooded so now the return isn't worth anything except for the new guys, perfect result if you only want the new pilots doing anything to do with exploration. |
Ruskarn Andedare
Lion Investments
239
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Posted - 2013.08.01 10:15:00 -
[15] - Quote
Johan Toralen wrote:So any news about changes to the data/relic sites? It's been disturbingly quiet on the dev front the last couple weeks. This is poor form releasing a half assed "expansion" and then let it rot and have it run into the ground, when really it needed some swift tweaks. The loot drops need a rework, especialy for data sites. And i would like to hear whether the hacking minigame and loot spew is still worked on.
The devs should be getting back into the office from their holidays round about now so if they're intending to make any changes they'll only just be starting to look at them. |
Ruskarn Andedare
Lion Investments
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Posted - 2013.08.13 11:00:00 -
[16] - Quote
Gaerlan Harbinger wrote:Another thing, I'm not sure if its been mentioned, but the sites don't seem to despawn if you leave a few cans not looted. In a certain system I scanned down a relic site in null sec, cargo scanned each container and left 3 looted as it wasn't worth my time as they were really crappy. A couple days later I came back to the same site and it was still spawned at the same bookmark I had with the same 3 containers not looted. I ended up destroying all 3 containers so it would despawn, which it did after an hour or so.
I'm pretty sure this behaviour was supposed to be fixed so the site would despawn on a timer after the first can was hacked, might be worth a petition if you still have the details. |
Ruskarn Andedare
Lion Investments
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Posted - 2013.08.13 11:07:00 -
[17] - Quote
Vladimir Norkoff wrote:What would be fantastic is at least a Dev response saying they are still working on Exploration. Instead of letting us believe that it is just another dropped ball in a long list of half-finished projects from our beloved CCP.
They're very likely letting things settle down for a while before deciding what to do next if anything.
Unfortunately the stats probably show the changes as a massive success due to the number of pilots that started accessing sites of all kinds. |
Ruskarn Andedare
Lion Investments
239
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Posted - 2013.08.15 13:09:00 -
[18] - Quote
Odyssey 1.1 is on SiSi now, they obviously no longer care about anything we were discussing here. |
Ruskarn Andedare
Lion Investments
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Posted - 2013.08.26 14:59:00 -
[19] - Quote
Omnathious Deninard wrote:I don't know about you two but my opinion on hacking has not changed since the final version was released on SISI before odyssey was deployed.
Most people's views have't changed since SiSi as there haven't been any noticeable changes since then
But everyone's views are still different. |
Ruskarn Andedare
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Posted - 2013.10.07 10:58:00 -
[20] - Quote
Damien Labonte wrote:I'm a new player, but from what I've seen so far, it would be nice if the cans showed up in the overview... If they do and I just haven't figured out how yet, can you let me know?
Sorry to say they don't |
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