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Torvail
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Posted - 2005.10.31 22:15:00 -
[1]
Edited by: Torvail on 31/10/2005 22:19:00 Once upon a time ~
Missles - good damage - no cap - largest ammo - variety of damages Projs - worst damage - no cap - ammo - variety of damages Hybrids - great damage - ammo - lots of cap - restricted damages Lasers - even damage - no ammo - lots of cap - restricted damages
While that chart may be a little off what it illustrates is that different weapons had different aspects.
Ships were seeing flying around with odd setups lots of variety
Apoc with rails/blasters Ravens loading different missle damage types Typhoon with lasers etc etc
Nowadays:
All Caldari ships are using kinetic (boring) Every amar ship fits lasers and mostly pulse (boring) With drone changes Gallentee will be using only thermal drones - they are already restricted to hybrids pretty much (boring)
While I agree with ships being restricted somewhat - Eve was SO much more exciting where there were odd ball ship setups rolling around. By restricting damage types to race ships it takes away a large amount of fun in the game.
Fighting a Raven you know he is most likely going to use Kinetic Missles, it's downright boring. Fighting and apoc or Amarr you nearly always know he's packing lasers.
Bottom Line:
Cookie Cutter Setups
Bring back the variety - don't restrict ships to certain damages it's down right boring
Before all these changes at least one racial battleship had a bit of flexibility:
Caldari - Raven and Scorp - both could fit multiple damage types Gallentee - Dominix - could use different damage types of drones Amarr - Apoc bonus' weren't on weapons so it could fit whatever weapons/damages Minmatar - Typhoon bonus on weapon wasn't that great so alot fit different weapons - drones could do different damages.
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Indra Sebuchiore
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Posted - 2005.10.31 22:20:00 -
[2]
I have to agree that things do seem to have headed the way you have said.
Maybe we're only supposed to use our races' weapons to aid in speciality - who knows? __________________________________________
"In girum imus nocte, et consumimur igni."
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Derron Bel
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Posted - 2005.10.31 22:24:00 -
[3]
maybe i'm missing something but why is a raven forced to use kinetics. -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |
Xtro 2
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Posted - 2005.10.31 22:24:00 -
[4]
Agreed.
And with the eventual rolling nerfs (balancing i mean) how long before every weapon and ship type is "balanced" so their pretty much the same thing anyways.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |
Cranewhite Lighting
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Posted - 2005.10.31 22:25:00 -
[5]
If you consider this from a backstory point of view, why would the empires produce ships that give bonus to weapons they do not use?
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Rasitiln
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Posted - 2005.10.31 22:30:00 -
[6]
gee lets not use the guns our ship gets bonuses for
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Zaldiri
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Posted - 2005.10.31 22:39:00 -
[7]
Originally by: Derron Bel maybe i'm missing something but why is a raven forced to use kinetics.
Becuase if you dont you lose the damage bonus which makes the ravens damage suck.
There should be no bonusses assosiated with a sinlge damage type.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Dark Shikari
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Posted - 2005.10.31 22:40:00 -
[8]
Today in EVE you can look at the ship someone has and guess within 5 seconds their setup, and you are usually accurate. If you aren't accurate, their setup sucks.
CCP continually makes changes, that while on one hand seem balancing, also stifle creativity. Ship bonuses prevent alternate races' guns from being reasonably used on a ship. Racial damage bonuses restrict ships to one damage type (within reason). Ridiculous cap requirements that are only lowered by ship bonuses (i.e. lasers), or very low tracking and RoF (tempest bonuses) make lasers and projectiles respectively useless on other ships.
Gone are the days when you could scan down a ship in a system and have to second-guess his setup. Now you can see a ship, and almost guaranteedly know what he's going to do, perhaps even his damage type. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Dark Shikari
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Posted - 2005.10.31 22:40:00 -
[9]
Originally by: Zaldiri
Originally by: Derron Bel maybe i'm missing something but why is a raven forced to use kinetics.
Becuase if you dont you lose the damage bonus which makes the ravens damage suck.
There should be no bonusses assosiated with a sinlge damage type.
Special Ability: 5% bonus to Cruise and Siege Launcher Rate Of Fire and 10% bonus to Cruise Missile and Torpedo Velocity per level.
Sorry though, the Cerberus, Caracal, and Kestrel have the kinetic bonus, not the Raven. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Kurren
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Posted - 2005.10.31 22:42:00 -
[10]
Originally by: Derron Bel maybe i'm missing something but why is a raven forced to use kinetics.
/agreed
People use what they want to use... thus the phrase "To each his own"
Originally by: Rasitiln gee lets not use the guns our ship gets bonuses for
/agreed as well
If you choose to use something, that's you... but the smart, or lazy, choose to use what they get bonuses for...
You mean people want to shooter for more damage? THE UNSPEAKABLE INSANITY!!
************************************************ I'm not a pirate, I'm a business-extremist... |
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Pestillence
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Posted - 2005.10.31 23:03:00 -
[11]
@ the OP.
What a bunch of garbage.
Everybody ran around with "flavour of the month" because it was so overpowered.
Now we are approaching parity people use weapons their ships bonusses apply to, which makes sense.
If you want odd ball setups then by all means fit one so we can laugh at your killmail.
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Dark Shikari
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Posted - 2005.10.31 23:06:00 -
[12]
Originally by: Pestillence @ the OP.
What a bunch of garbage.
Everybody ran around with "flavour of the month" because it was so overpowered.
Now we are approaching parity people use weapons their ships bonusses apply to, which makes sense.
If you want odd ball setups then by all means fit one so we can laugh at your killmail.
So everyone with a ship should fit one setup, and thats it?
Why no oddball setups? Why? Do you have something against creativity? - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Raem Civrie
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Posted - 2005.10.31 23:10:00 -
[13]
I stand by my choice to armortank caldari setups when EW'ing, if only for the heck of it.
But yes, I don't like the damage-specific bonuses. It hurts not to be getting that 5% bonus when using a kestrel, yet I rarely, if ever, feel the need to pack kinetic rockets on a kestrel. ---
God-King of Geminate |
Cryten Jones
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Posted - 2005.10.31 23:22:00 -
[14]
I think that the issue here is that while tech levels are restricted the actual devices and bonuses that we have access to are nbasicly public property.
I, like many others, read the winge/clap thread in Ships and Modules forums about the shield disruptors. Now I feel that having every tom, **** and harry packing one of these is not good for the game I do think that having a few of these ingame as unique's would be cool!
I mean, it would be alot more fun if you had a good idea what you enemy has but you don't 'know' for sure that he has not 'developed some unique item.
There needs to be mean on these bones and I am not sure I have the energy right now but the basics would be..
Unique drop through NPC and Agents (gives PvP and Non PvP players access)
Non tradeable (and escrow, basicly this is for the finders use only unless looted)
75% chance of being in the can if ship is destroyed (your reward for beating an unknown technology)
Set amount in play at any one time. (a destryed one goes back into the output que but the total in the universe are constant)
That's it.
-CJ
-------------------- I am reborn, reap the whirlwind-------------------- |
Rick Dentill
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Posted - 2005.10.31 23:22:00 -
[15]
If there were no variations between the direction ships take in weapon choices there would be no point in having such diversity in ship designs.
A raven is designed as a missile boat. Imagine trying to fit tachyons to a raven,/even with engineering 5, you can only squeeze 3 on before having to fit RCUs.
Conversely the highly powered Apoc, would have trouble squeezing much else onboard with a full rack of 425 rails. It has very low cpu.
The point I am trying to make is that ship diveristy is far more than simply the bonuses it gets.
Similarly fitting an uber "kill anything in one shot if I can hit it" rack of guns is not always the solution. there are hundreds of modules available so setups are never what you might think. _______
Save me Jebus!
http://x-universe.kiwi.nu/dd.php |
Torvail
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Posted - 2005.10.31 23:29:00 -
[16]
Originally by: Dark Shikari
Originally by: Pestillence @ the OP.
What a bunch of garbage.
Everybody ran around with "flavour of the month" because it was so overpowered.
Now we are approaching parity people use weapons their ships bonusses apply to, which makes sense.
If you want odd ball setups then by all means fit one so we can laugh at your killmail.
So everyone with a ship should fit one setup, and thats it?
Why no oddball setups? Why? Do you have something against creativity?
Man I was running around with a apoc with a MWD with 8x 425's on it - this was after the huge proj nerf.
My apoc kit was
HI: 8x425's projs with emp Mid: 1x MWD, 2x web, 1x scrambler, Lows: Large armor rep, med armor repair 2, 5 proj damage mods
Now that isn't definately the flavor of the month in the least in fact most people were shrugging off proj's at that time. But it was cool and unique and I got some kills with it. Not to mention all those 425's sounded pretty wild pounding away. Not the best setup but definately fun.
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