Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Tessle Aesis
DECIMA LEGIO Yulai Federation
5
|
Posted - 2013.06.06 11:06:00 -
[601] - Quote
LOW-FPS WORKAROUD - SOLVED
according on what CCP Habakuk said about this issue affecting mainly SSD users:
CCP Habakuk wrote:For those with extremely low fps: Are you somehow preventing the client from writing combat log files to disk? This might explain your issues. Please do not restrict the client in this way.
and the solution (workaround) with Symlink:
CCP Habakuk wrote:Tessle Aesis wrote:Lursider wrote:yup, I was preventing eve writing on my SSD (you know why ...).
I removed this restriction and now everything work fine !!!!
by the way, is there a way to stop this perpetual writing ? WTF ? i've also blocked EVE to write some cache directories, just because i take care of my SSD... I've also one 1Tb HDD 1) CCP could you please STOP this perpetual and stupid write, 2) or LET US CHOOSE the PATH where to store the cache?! I'm about to let again EVE to write in my SSD, if it was the problem with the poor performance 4 FPS, i'll be very angry, with you CCP of course. I will not play a game which will seriously degrade mt SSD840 PRO 240Gb performance! so do something about this, 1 or 2. I cannot give you an official answer at the moment, but maybe following workaround might help you: For 2) you can redirect the logs to a folder on your HDD by using a symlink. This is also not really officially supported (as far as I can tell), but it seems to work and I cannot see any drawbacks so far (I am sure, that anybody will correct me on this).
I've created a post in the Forum Issues, Workarounds & Localization at this link
https://forums.eveonline.com/default.aspx?g=posts&m=3155285
where I explain how to create a Symlink (to address EVE logs and characters cache to an HDD or a RAMDRIVE) and get your SSD gratefull
and ty again to CCP Abakuk |
Roan Pico
I- T I E -I 24eme Legion Etrangere
3
|
Posted - 2013.06.06 11:23:00 -
[602] - Quote
Roan Pico wrote: [...] now comes the nuts part: while filing the report and flying around for logserver input my fps went up to 130 on minimum details in space, 300+ in station... later tested on everything maxed, HDR on etc... 60 fps in space on a single core 2,1 ghz machine, 2 GB ram and a GTS450 1GB ? I mean, my system is at the lower end of the minimum system requirements and i had massive issues till the past 30 minutes... i simply dont get how i'm able to max everything now where i had to set everything to minimum in the past (since incarna i think). Any explanation on that?
Alright, just narrowd it down to *drum roll* Teamspeak 3. Connecting to a TS3 server drops my fps down to constantly 5-15 again (from 50-60+ !) with heavy lags... this wasn't the case before Odyssey, TS3 didnt cause any noticable effects on performance back than.
Can anyone having fps issues and a more up-to-date Hardware check this and post results please? |- T I E -|-áMature players wanted for lowsec FW life.
Recruitment thread:-áhttps://forums.eveonline.com/default.aspx?g=posts&m=3133879#post3133879 |
coolzero
Mortis Angelus WHY so Seri0Us
76
|
Posted - 2013.06.06 11:32:00 -
[603] - Quote
Yonis Kador wrote:Schmell wrote:Some times when i click jump to the next gate of my destination, my ship is pulling back and jumping into previous gate. First i thought it was me clicking the wrong gate, but then i double checked it - it really happens. I can confirm that this happened to me yesterday also. I was so confused about what was happening, I didn't want to be the first person to report it. But when I'd jump into a system, Id arrive 15km from the next gate I needed to jump through. It took 2 or 3 jumps for me to realize that I think I was going in circles and jumping through the same gate. When you're on a long trip, you know the routine: select the next gate and click the jump button. When you have to start navigating 15km to the next gate something's amiss. It happened 2-3 times and then no issues since. And I too have now been plagued by the black screen of death. I played all day yesterday and didn't see this bug once. Then tonight it happened and I finally saw what its about. Black screen, but the overview, planet, station, belt icons, etc. are still visible. I redocked and it reset. Then about 30 mins later it happened again. I redocked and undocked at least 5 times and it did not reset then. I had to restart the client (and the computer just to be sure.) And so far, so good. PC Dell, Windows 7 NVIDIA Geforce 210 (latest drivers) YK
i agrea...CCP should do something about all the crap they leave behind and use a single folder(where ever you installed eve on) to store it all up in...want a clean eve install delete the eve folder and be done but atm if you check your documents folder for eve = ton of crap...if you look into the APPDATA folder there is even more and i mean a whole lot more of crap
CCP needs to handle the crap collecting better there is to much of it (i use treesize free and check yourself the size eve folders use.) |
Phext
SIGBUS
10
|
Posted - 2013.06.06 11:45:00 -
[604] - Quote
coolzero wrote: i agrea...CCP should do something about all the crap they leave behind and use a single folder(where ever you installed eve on) to store it all up in...
Profiles, Appdata, My Documents etc. are exactly where user specific data must be stored. These folders are there for a reason. It doesn't make much sense to store user data in product installation directories. |
Beatrice Khamsi
Red Frog Freight Red-Frog
29
|
Posted - 2013.06.06 11:56:00 -
[605] - Quote
2nd post-Odyssey patch and contracts are still not fixed. Can anyone at least confirm that's a bug and will be resolved soon?
|
Jaskey
0beron Construct AL3XAND3R.
0
|
Posted - 2013.06.06 12:06:00 -
[606] - Quote
Justin Ackaris wrote:My update stalled at 3/4 Applying the patch at 100%.
I've tried the repair tool through the launcher (fail), the repair tool direct from the game directory (with and without anti-virus (fail) and modifying the common.ini file to show the previous EVE version (fail).
Any suggestions to help me out before I resort to a complete client download from scratch?
Same here. |
Hyper Visor
The Scope Gallente Federation
0
|
Posted - 2013.06.06 12:27:00 -
[607] - Quote
I remember watching the Fanfest feed and hearing the woops from the crowd, when the new jump effect was shown. For me, I didn't really like the "thunder cloud" look, didn't really seem like space to me.
After a few hours of jumping through gate after gate, I can totally understand some of the issues people are having. It wouldn't be half bad if the effect wasn't all juddery. The standard warp effect doesn't stutter, so why should this be any different?!
I completely support the concept of removing loading bars, 100%. And this does in way give you a sense that you're moving between two systems, and I like that.
But make it optional, scalable, and subtle. Some of the things I love about EVE are it's subtleties.
Also, if this is causing migraines, and potentially epileptic fits, then I would say CCP has a duty of care to their player base to look at changing the effect as a priority. |
Crowesnest
Light Of Dominion
2
|
Posted - 2013.06.06 13:20:00 -
[608] - Quote
I have found that sometimes after going through a gate or leaving a station, I can't zoom in or out, can't change the direction that I am looking or basically change the view at all. Usually docking and then undocking fixes the problem. |
Crowesnest
Light Of Dominion
2
|
Posted - 2013.06.06 13:36:00 -
[609] - Quote
There is still an issue with the launching of drones from the "selected items window". If you have 2 folders containing different drones and you select the 2nd folder and click the launch icon, it launches the drones in the 1st folder. Another problem is that if you select the folder of the launched folders and click return, then only one drone returns not all of the drones. |
Mardante Soliest
Realm of the Forgotten
4
|
Posted - 2013.06.06 14:00:00 -
[610] - Quote
Mouseover tips on the sidepanel don`t work for me. Normally I could just hover my mouse over the wallet to see how much isk I got, but now it`s not working.
On my laptop (Core2Duo with Intel Gfxcard) I had a black screen after undocking. I could see the icons in space and click on them, but I couldn`t use the mouse to turn the view. After docking and undocking again it worked.
Also sometimes the [Ctrl] + left or right mouse click won`t work. (on my laptop but also on my main pc i7, 5850) |
|
James Amril-Kesh
4S Corporation RAZOR Alliance
5461
|
Posted - 2013.06.06 14:06:00 -
[611] - Quote
Alright, where to begin?
- Damnation textures or shaders still bugged (BR# 160049)
- Bracket/overview issue showing empty ships not fixed or even acknowledged (BR# 160762)
- Portions of the jump drive/jump bridge sound are still extremely loud (BR# 160761)
- Some stargates are still backwards from how they were before on TQ (BR# 159704) including the Amarr System gates, the Caldari System gates, and the Caldari Border gates. There are probably other types as well that are backwards.
-áMy (mostly boring) Youtube channel. |
Shrak
Little Willies The Kings Bastards
0
|
Posted - 2013.06.06 14:16:00 -
[612] - Quote
When I undock from station I see only black screen instead of space.
I need to open map and close map again to get system to load.
this does not happen all the time but happens none the less. I have not tried it after DT today but happened 2 times before DT to day and few times yesterday.
I am running multiple accounts and maybe this is the factor not sure.
I have PC client.
Best Regards |
Brandon Boyd
State Services
0
|
Posted - 2013.06.06 14:46:00 -
[613] - Quote
thowlimer wrote:Brandon Boyd wrote:Aijle Mijleroff wrote:http://clip2net.com/clip/m117948/1370381908-clip-29kb.jpg where client settings for window snap distance? Please at least allow us to set windows to not snap at all instead of making it the biggest default distance. There are already way to many windows open on my UI and not beeing able to set them up properly without them sticking to the neighbouring window and resizing in the process is absolutly horrible. Was just abouyt to say check your Esc menu, but then i went and checked and it looks like the option to set snap distance(or set it to do not snap at all) has somehow vanished, either that or i am truly getting old ... So since i still have my old behaviour, that is my windows do not snap, the setting must clearly still be in there somewhere but where do you actually set it now ? Thowlimer
No Idea but snap to 10 is the absolute worst. I have always used snap at 3 and I much rather have them not snap at all than jump 10 pixels all over the place. Amazing how such small a thing can be irritating.. |
Akturous
Immortalis Inc. Shadow Cartel
144
|
Posted - 2013.06.06 14:51:00 -
[614] - Quote
Tracking camera is now really sloooooowww which makes it next to useless, it was perfect before, stop ruining things. Vote Item Heck One for CSM8 |
Thrusting Motion
Di-Tron Heavy Industries Test Alliance Please Ignore
4
|
Posted - 2013.06.06 14:58:00 -
[615] - Quote
Some issues I've had so far is
* jumping through a JB leaves you zoomed in when you've entered the new system (seriously, who plays this game zoomed in?) *all combat sites in fountain are the drone site Independence (!) *switching overview bugs out and stops working without a session change *cannot right click ships in hangar
*the new mini-game in relic and data sites is a poor design choice, it makes the game even slower and more boring. Not a bug but I'm having major issues with whomever at ccp though this was fun.
Thanks for the probe presets though, I like it a lot.
PC, win 7. |
KBRacer
Tree Of Heaven
1
|
Posted - 2013.06.06 14:59:00 -
[616] - Quote
I realy like the new expansion but the camera is rotaing way TOO MUCH. When i do missions and click on enemy targets with my mouse the view is constantly rotating. And in missions this happens like for every enemy + can. So basicly the view does not stand still at all! quite irretating to be quite frank and i will not do missions any more until ccp has changed that into a more enjoiable pattern (e.g. rotate the camera only if the new selected item is not present in the current screen (from the current viewpoint or e.g. rotate the camera only when i warp to another location). at the moment this is good awful.
Please change this feature so that the camera is NOT rotating every time when i do select something.
everything else is perfect. i realy like the new overly. good job ccp. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5461
|
Posted - 2013.06.06 15:00:00 -
[617] - Quote
James Amril-Kesh wrote:Alright, where to begin?
- Damnation textures or shaders still bugged (BR# 160049)
- Bracket/overview issue showing empty ships not fixed or even acknowledged (BR# 160762)
- Portions of the jump drive/jump bridge sound are still extremely loud (BR# 160761)
- Some stargates are still backwards from how they were before on TQ (BR# 159704) including the Amarr System gates, the Caldari System gates, and the Caldari Border gates. There are probably other types as well that are backwards.
Well here's progress: the first two have been attached to defects. -áMy (mostly boring) Youtube channel. |
Phext
SIGBUS
10
|
Posted - 2013.06.06 15:10:00 -
[618] - Quote
KBRacer wrote:I realy like the new expansion but the camera is rotaing way TOO MUCH. When i do missions and click on enemy targets with my mouse the view is constantly rotating.
Switch off "Tracking Camera". Check the the menu next to "Selected Item" window. Pressing "C" should have the same effect. The scanner has it's own option to track selection. You need to disable the tracking cam there too.
|
Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
731
|
Posted - 2013.06.06 15:34:00 -
[619] - Quote
When you are in your CQ the button still says "enter captains quarters" instead of enter hanger... If a job is worth doing, it's worth doing right.
On a related note, do you guys at CCP have a opening for a quality control manager because i think i would be great for the job 3 years 6 expansions: incursions, the venture, 3 BCGÇÖs and 3 destroyers... Is this all you are capable of CCP? |
Kiha Aridian
School of Applied Knowledge Caldari State
0
|
Posted - 2013.06.06 15:59:00 -
[620] - Quote
Not sure this is the right place to report but the bugs.eveonline.com won't let me report there.
WIth the release of 1.0.2 this morning I can no longer see my mining laser beams. I can see others but not mine (CU Vapor particle and I am in a venture)
|
|
Phext
SIGBUS
10
|
Posted - 2013.06.06 16:06:00 -
[621] - Quote
Rek Seven wrote:On a related note, do you guys at CCP have a opening for a quality control manager because i think i would be great for the job
http://www.ccpgames.com/en/jobs/job-details.aspx?jobid=437
SCNR |
Laendra
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2013.06.06 16:23:00 -
[622] - Quote
So, why is it that the Capital Rig Blueprints have times that are 15x the length of the Large Rig Blueprints, while Large is double Medium and Medium is approx double Small? Someone get too slap-happy with the "0" key and add one too many? |
Laendra
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2013.06.06 16:25:00 -
[623] - Quote
KBRacer wrote:I realy like the new expansion but the camera is rotaing way TOO MUCH. When i do missions and click on enemy targets with my mouse the view is constantly rotating. And in missions this happens like for every enemy + can. So basicly the view does not stand still at all! quite irretating to be quite frank and i will not do missions any more until ccp has changed that into a more enjoiable pattern (e.g. rotate the camera only if the new selected item is not present in the current screen (from the current viewpoint or e.g. rotate the camera only when i warp to another location). at the moment this is good awful.
Please change this feature so that the camera is NOT rotating every time when i do select something.
everything else is perfect. i realy like the new overly. good job ccp.
Just disable camera tracking from your Overview Selected Item
|
Laendra
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2013.06.06 16:31:00 -
[624] - Quote
Hyper Visor wrote:I remember watching the Fanfest feed and hearing the woops from the crowd, when the new jump effect was shown. For me, I didn't really like the "thunder cloud" look, didn't really seem like space to me.
After a few hours of jumping through gate after gate, I can totally understand some of the issues people are having. It wouldn't be half bad if the effect wasn't all juddery. The standard warp effect doesn't stutter, so why should this be any different?!
I completely support the concept of removing loading bars, 100%. And this does in way give you a sense that you're moving between two systems, and I like that.
But make it optional, scalable, and subtle. Some of the things I love about EVE are it's subtleties.
Also, if this is causing migraines, and potentially epileptic fits, then I would say CCP has a duty of care to their player base to look at changing the effect as a priority.
I kind of like the effect of the way they once did the Warp effect in Star Trek, where you seem to kind of stretch out thinner, much like i imagine you would do if you were passing into the event horizon of a black hole, and at the end of the warp, you stretch back in reverse...but I realize that this probably isn't doable with the limitations that we have.
What I would rather see, compared to what we now have, is stars whizzing by at fantastic speeds, while the star of the solar system you are jumping to gets bigger and bigger in the center of your screen, until you arrive in system at the size that it is normally. Could also show the star from the system you are jumping out of show smaller and smaller until it is just a point, based on how far you are away from it. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5461
|
Posted - 2013.06.06 16:32:00 -
[625] - Quote
Guristas Murky Ruins relic site apparently still has a proximity-detonating floating debris that's still active and blowing **** up. Is this intentional or was the site overlooked? -áMy (mostly boring) Youtube channel. |
Myszka Bura
Razor Industries
30
|
Posted - 2013.06.06 16:38:00 -
[626] - Quote
My ICE modules are disappearing, I have to reload the slots at random moments.
IMAGE <- look at the fitting hi slots and at gui below |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
58
|
Posted - 2013.06.06 17:07:00 -
[627] - Quote
I've been using the new radial menu and have noticed two errors with it. I'm using Rclick as my radial menu button.
- When you open the menu before an option becomes available and hover the mouse over the option you want, the option doesn't become selected after it activates unless you move the mouse.
Maybe I just have steady hands, but this has frequently caused me to miss starting an action. Example:
- While still in warp, open the radial menu on an object and hover the mouse over 'align' and keep still.
- after warp ends the 'align' panel becomes available, but not activated.
- releasing the mouse at this point closes the menu without causing an align.
- moving the mouse activates the panel as normal
- When close to a very large object with a small collision box, the radial menu makes "approach" available when the ship can only "align".
I never really got why there's a difference between approach and align as they are identical ideas. Are they separate for technical reasons to do with the ship knowing to stop itself when arriving at off-grid objects?
Anyway I was recently trying to fly to the center of a sun and found that while inside the sun (at 0km, but still hundreds of thousands of km from the actual center) the radial menu for the sun displays approach instead of align. This prevents me from using the radial menu to fly towards the center. If I use the keyboard align shortcut and click on the sun I can fly towards it as normal.
|
the12b
Trojan Legion Fidelas Constans
0
|
Posted - 2013.06.06 17:10:00 -
[628] - Quote
null sec forsakens vindi nerf
i find that it is not fair , a lot of us invested billions and risk them daily to get ticks with about 10-15 mils higher than a 700 million HAM tengu . I think the tracking enhancer nerf was more than enough. I hope ccp removes the frigates from forsakens |
Lord Haur
Grim Determination Nulli Secunda
107
|
Posted - 2013.06.06 18:17:00 -
[629] - Quote
the12b wrote:null sec forsakens vindi nerf
i find that it is not fair , a lot of us invested billions and risk them daily to get ticks with about 10-15 mils higher than a 700 million HAM tengu . I think the tracking enhancer nerf was more than enough. I hope ccp removes the frigates from forsakens Intended. See http://community.eveonline.com/news/dev-blogs/resource-shakeup-blog/#Anom for details. |
Cheng Zhou
D'Tank Industries
0
|
Posted - 2013.06.06 19:32:00 -
[630] - Quote
Skill split broke certificates... |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
First page | Previous page | Next page | Last page |