Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Khom Morn
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.12 09:12:00 -
[781] - Quote
I've been flying around with the scanner window open and the new sensor overlay on. Oftentimes I see cosmic anomalies and signatures on the overlay (looks nice, btw), but the scanner (tuned to "show all", with anomalies ticked on) shows nothing (and nothing filtered-out either).
Also, the emission scope sharpener rig's description ( as well as that of its blueprint) still says it boosts "analyzer" modules. I guess it should say "relic analyzer" (in contrast to the memetic algorithm bank rig, right)?
How does the new hacking mechanism affect the Epic Arc mission "The Breakout", btw.? |
George Gouillot
Eleutherian Guard Villore Accords
3
|
Posted - 2013.06.12 12:13:00 -
[782] - Quote
E'lyna Mis Dimaloun wrote:After the latest patch i encountered a new bug:
endless jump tunnel. You jump, enter the gray tunnel, and the animation loops. Permanently.
Only way to fix it is logoff. No idea what happens to my character in local during that time. Encountered it twice yesterday. Also, black screen still hasn't been fixed.
4 times since Odyssey - and logging does not always help, 2 times I was able to relog only after some hours (was surprised being still alive in a low sec system) |
Kaivaja
State War Academy Caldari State
33
|
Posted - 2013.06.12 15:29:00 -
[783] - Quote
After 1.0.5 patch the probes seem to return to the ship automatically when they would expire. However, you seem to lose probes if they are out when downtime starts. Bug or feature? |
Tass Caffington
North Brigade
0
|
Posted - 2013.06.12 15:35:00 -
[784] - Quote
Oraac Ensor wrote:Tass Caffington wrote:Hi pilots, I have an issue regarding the overview. When I use the radial menu on objects in the overviewit does not update correctly, i.e. when I'm at a station and I have ships in the overview and activate the warp to gate with the radial menu on a specific gate, all the ships are not deleted from the overview but they are greyed out.Using the overview in the traditional fashion works very well and as expected, though. Any idea on this pretty nasty thing, which populates the overview with heaps of greyed out ship entries fly deadly, Tass. btw, this is on an iMac, OS X 10.7.5 I think this is probably due to the overview freezing (by design) when there is any sort of mouse activity in it. The ship info stays but is greyed out because they are no longer on grid.
Sounds reasonable. So, do I simply have to wait for a fix or is there any solution/workaround?
See you in hell...
\m/ |
Axl Borlara
T.R.I.A.D
65
|
Posted - 2013.06.12 16:20:00 -
[785] - Quote
The new persistant navigation statuses (which are great!) are temporarily visible even when the action isn't happening.
For example, you warp to someone and click orbit as you land, but before you leave warp. The 'Orbiting' status is visible for a while but isn't actually happening. It disappears again once it realizes you can't orbit because you are still in warp, but by that time you may reasonably think you are orbiting when you are in fact sat still. The status should not appear until you really are doing it, rather than just attempting to.
It's a similar situation to having to spam ctrl-click to lock, or spam to warp your pod away etc. You don't know which attempt will work, or when it fails, at which point you are meant to click/try again. So you just spam it until it happens. |
MaRU2760 133
Veerhouven Ventures
44
|
Posted - 2013.06.12 19:18:00 -
[786] - Quote
What's up with the disconnects? My ISP is rock solid.
To put it plainly, are you having problems with your servers, or will this be an on-going issue? |
MaRU2760 133
Veerhouven Ventures
44
|
Posted - 2013.06.13 03:37:00 -
[787] - Quote
And why do I have to click on an object that is already targetted four times in order to change the focus to it? |
bongpacks
Mudbug Acquisition Of Empire
51
|
Posted - 2013.06.13 05:44:00 -
[788] - Quote
For some reason I can't look at ships that are in my fleet, I click the look icon but nothing happens. When I launch probes they don't appear anywhere near my ship on the solar system map even though they are on my overview, right beside me. When going anywhere that requires more than a couple jumps I get the gray screen some jumps, others I appear to be sideways in the jump tunnel, others look all glitchy and the "clouds" look like confetti of some description.
Sometimes when I jump into a new system my signatures in the scanner window do not update until I un-select and re-select show anomalies. Sometimes the single probe visible in a formation isn't the center probe, sometimes I can see all the probes with their arrows for moving them. Is there supposed to be some kind of undocking animation or is it really supposed to just be me staring at my ship in station for 4-5 seconds before it's magically in space? This is all for now. |
Xintri Ra'Virr
Yamaguchi-Gumi
13
|
Posted - 2013.06.13 07:40:00 -
[789] - Quote
Issues I've found recently:
- Sound get stuck (hang) when dualboxing.
When I warp on 1st account and then alt+tab to second char I still hear warping sound even when char on 1st account finished warping long time ago. Sound presist forever - very annoying. That applies to any king of sounds.
- Huge Gates have now 40km jumping radius, and 70km landing radius (when you jump through you can land 70km off gate) - Is that stealth nerf or intended?
- 4/10 and 5/10 DED Plexes very rarely spawn in lowsec, but spawn a few times in a row in same hisec solar system. Again stealth nerf or intended?
- Random Eve client DC's when useing TS3 communicator. When im not on TS3 all seems to be fine. Both worked before Odyssey.
|
Celia Therone
University of Caille Gallente Federation
19
|
Posted - 2013.06.13 10:10:00 -
[790] - Quote
Issue 1: Target list working intermittently When you click on the target list to, for example, switch to a new active target the mouse arrow sometimes bounces an inch down the screen for a split second then back up again and the target that you clicked on is not selected. What I think is happening is that Eve is trying to display a radial menu but it doesn't have room at the top of the screen so it bounces your cursor down until you have room to display the entire radial menu with the cursor in the center. However by that time you've already released the mouse button so it doesn't bother to actually draw the radial menu but it has taken your click to be below the target (because it moved the cursor so the mouseup event is now in the wrong place) so it doesn't select the new target.
This happens enough that I've started using the overview to select targets.
Issue 2: Socket closed errors These are back for me, several times a day. It is possibly connected to a poor wifi signal on my end (I believe that this was a symptom of the last time there were lots of socket closed errors for people and you changed something to make the client more tolerant of them however I wasn't using wifi then so it didn't affect me.)
Issue 3: Processor meltdown I'm sitting in station, with a fixed station background, no-one talking in local and eve in the background (fixed windowed mode) and Eve is using between 42% and 55% CPU. I change to window mode and CPU use is 26% to 53% in the background. I minimize window mode (or go full screen mode and alt-tab out and CPU use drops to 25% to 36%. Pretty sure that something is awry in optimization land when drawing a static background burns 20% of your CPU.
I then disabled Eve audio and CPU consumption in windowed mode dropped from 26%-53% to 19%-27%(!) Before I disabled audio I had music level zero and world level zero so I was listening to UI Sounds and UI Speech (of which there was none because I'm sitting in the station with Eve backgrounded and thus doing no UI.)
Issue 4: Drone window GUI Several times since Odyssey the dronen window has gone through periods of being achingly slow (right click to lunch drones and the right click menu button takes four or five seconds to display.) Furthermore on a couple of occasions the drone health bars for drones in space have not drawn correctly (only one of the three health bars has appeared or a long red 'damage bar' has drawn across all drone health bars and off the right side of the drone box), or drew really slowly (like one drone's health bars draws every ten seconds even though all five drones are out and fighting according to the overview.)
Issue 5: Sticky Camera On about four occasions the camera has stuck centered on my ship. Zoom in/out doesn't work. Mousing around doesn't change it. Using C to focus on objects you click on doesn't work. Docking and un-docking does fix it. I believe it may have to do with jumping through stargates.
|
|
Sextus Blake
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.13 12:12:00 -
[791] - Quote
Basic Battlespace Technician Certificate requires the removed Battlecruisers skill. |
Velarra
237
|
Posted - 2013.06.13 13:24:00 -
[792] - Quote
Getting biologically sick due to forced camera panning/movement during gate jump animation. |
Phext
SIGBUS
13
|
Posted - 2013.06.13 14:39:00 -
[793] - Quote
They don't seem to care about that or at least don't have any plan to change that. They didn't reply to anyone mentioning that problem. Neither in issues nor in feedback thread or Features & Ideas subforum. :/ Stop vomitgate-online! Make new gatejump effects optional: http://en.wikipedia.org/wiki/Motion_sickness#Simulation_sickness |
Lucas Quaan
Sniggerdly Pandemic Legion
59
|
Posted - 2013.06.13 15:07:00 -
[794] - Quote
Blackscreen on any char undocking or logging in while in space. Stations seem to work fine. Rather annoying, tbh |
Yonis Kador
KADORCORP
309
|
Posted - 2013.06.13 16:44:00 -
[795] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
https://forums.eveonline.com/default.aspx?g=posts&m=3168761#post3168761 "He who fights and runs away lives to fight another day." |
Hulasikali Walla
Never Mind the Bollocks
25
|
Posted - 2013.06.13 17:57:00 -
[796] - Quote
No more "sensor overlay " since today, was working perfect yesterday .
Bug report done |
Kaivaja
State War Academy Caldari State
33
|
Posted - 2013.06.13 19:47:00 -
[797] - Quote
If I'm creating a new bookmark or editing an existing bookmark and paste something to the bookmark name using ctrl-V, the whole text gets automatically selected. This is horrible, since I typically continue typing the finalize the bookmark name. As I type the next character the selected text gets wiped out. Please remove the autoselection after ctrl-V and leave the cursor and focus in the correct spot. |
Oxigun
Galt Innovations Eve Engineering
28
|
Posted - 2013.06.13 21:01:00 -
[798] - Quote
The UI sounds are still not working properly. There is a drr-drr-drr sound that is very annoying, don't know what it's supposed to be for and the alerts for shield/armor/hull are still too low for any decent multi-client user to hear... |
Oraac Ensor
School of Applied Knowledge Caldari State
239
|
Posted - 2013.06.13 21:34:00 -
[799] - Quote
Oxigun wrote:The UI sounds are still not working properly. There is a drr-drr-drr sound that is very annoying, don't know what it's supposed to be for and the alerts for shield/armor/hull are still too low for any decent multi-client user to hear... Or even a single client user . |
Akturous
Immortalis Inc. Shadow Cartel
146
|
Posted - 2013.06.14 08:36:00 -
[800] - Quote
The last patch ruined the pseudo deep space probe feature of the scanner. Before it showed you the distance certainty under distance, instead of the actual distance. This could be used to work out what the signature was before probing.
Gief back please. Vote Item Heck One for CSM8 |
|
Tass Caffington
North Brigade
0
|
Posted - 2013.06.14 11:05:00 -
[801] - Quote
After the most recent patch the overview still hangs when using the radial menu. Ships which left the grid are still listed in the overview and stay there greyed out. This remains untill I hit ESC twice or hitting another nav-key (e. g. align-to) or jumping through a gate. The overview works perfect when using shortcuts or the selected item buttons.
So, as long as the 'Radial Menu' text is displayed in the HUD the overview is populated with off-grid ships. This renders the radial menu completely useless although I'd really like to use it.
Any comments/suggestions on this? CCP?
fly space, Tass. See you in hell...
\m/ |
Robert Parr
Iron Tiger T3 Industries
1
|
Posted - 2013.06.14 13:49:00 -
[802] - Quote
Not sure if this is the correct place but, please consider two requests:
1) Can you please fix the selected window for drones....when you click the button for "engage target" or "return to drone bay" only one drone will respond. The sub-menus and hot keys still work but prefer to use the selected window. Have submitted a petetion (over a week ago) and still no response.
2) Please, please, pretty please can you map a shortcut key for 'open cargo' on the selected item window? It's so damn annoying when salvaging to have to click the wreck, click the open cargo button, then click another wreck, then click open cargo, then back to another wreck...it would be so much easier to just click on the wreck and then push a hot key...you've simplified launching and deploying probes...is it possible to make life a little nicer for the lowly salvager??????
Thank you for your consideration. |
MaRU2760 133
Veerhouven Ventures
44
|
Posted - 2013.06.14 18:04:00 -
[803] - Quote
Bexar Ying wrote:At this point there has been NO Dev interaction since 2013.06.07 10:02.
It makes me wonder.
Still no posts from devs.
Are they even reading this or are we wasting our time? |
Celia Therone
University of Caille Gallente Federation
19
|
Posted - 2013.06.15 03:04:00 -
[804] - Quote
Robert Parr wrote:2) Please, please, pretty please can you map a shortcut key for 'open cargo' on the selected item window? It's so damn annoying when salvaging to have to click the wreck, click the open cargo button, then click another wreck, then click open cargo, then back to another wreck...it would be so much easier to just click on the wreck and then push a hot key...you've simplified launching and deploying probes...is it possible to make life a little nicer for the lowly salvager?????? You know that you can double click on a wreck in the overview to open its cargo?
However if you double click on two or more wrecks in quick succession then it will only open one/some of them and forget that you clicked on the others. So looting several wrecks goes double click-pause-double click-pause. If you have movement on the overview then it's even worse and you have to do double click-wiggle mouse to prevent overview update during pause-double click-wiggle mouse like a ******-double click-etc.
It would be very, very nice if (for example) alt-singe click on a wreck looted everything in that wreck automatically and if the client queued alt-clicks so that it didn't forget them if you click too quickly. Not only would this make the UI seem more responsive and professional it would also relieve some of my RSI pain. |
bongpacks
Mudbug Acquisition Of Empire
51
|
Posted - 2013.06.15 06:09:00 -
[805] - Quote
Ok so we can ignore single anomalies now on the scanner results that's great. Still when I jump into a new system sometimes I have to untick and re-tick show anomalies before I see any results at all even for cosmic signatures, this also works in reverse like if I have show anoms unticked I'd have to re-tick it and untick it again to see any results. Also I've noticed if I log off with show anomalies unticked, when I log on the results are showing anomalies and I have to tick and then untick show anomalies again to hide them. Probes still don't appear anywhere near your ship on the solar system map when deployed, not sure if this is a feature or what but I know I used to be able to pop outside my wormhole, launch probes and hit scan so I could ignore that signature quickly without having to move probes around.
I noticed the OP hasn't been updated in quite some time even though the reported issues just keep flooding in, People seem to give you (CCP) a lot of credit for shaping up after all the problems with the nex store and WiS but I just don't see it. You still rush to get out content that isn't ready, that nobody asked for and that test server feedback SCREAMS is bugged and not fit for TQ but you roll it out anyways. More of the same I say, you may post a little more frequently in the forums but that's about it. Lots of threads asking for our assessment of your product and after about 5-7 pages you stop seeing any blue, almost like you're overwhelmed with the sheer amount of bad you've released to the public. Anyways that's just my $1.05, carry on.
OH wait, before I end this rant there's a bug/oversight that's been around for a while now that's been bugging me. Used to when you hovered over a d-scanner result that was too long to display in the column width, you would get a tooltip showing the complete result much in the way the overview currently works, please fix that. That is all. |
bongpacks
Mudbug Acquisition Of Empire
51
|
Posted - 2013.06.15 09:13:00 -
[806] - Quote
Also if you're going to let us see the signatures in system and even their relative location, why should those results not persist in the scanner window after the first scan? Seems kind of stupid to know all the sigs and their general location but once you do a single probe scan you have to then use the spread formation to see them all again. |
bongpacks
Mudbug Acquisition Of Empire
51
|
Posted - 2013.06.15 09:21:00 -
[807] - Quote
New bug, I just ignored 4 results yet it says 0 filtered / 1 ignored, can't seem to unignore the other three signatures. Two wormholes, a data site and a relic site. I'm in an empty system so the chances of a relic site, data site and a wormhole all despawning within 10 minutes of each other is pretty are pretty low. |
Witchking Angmar
Perkele.
39
|
Posted - 2013.06.15 12:15:00 -
[808] - Quote
Scanner now only shows one decimal of signal strength.
Launching single probes is impossible.
The show anomalies checkbox is now remembered, but it doesn't work and anomalies are often shown despite the setting.
Launching probes by activating the launcher places probes in seemingly random places and sometimes with varying radii.
When scanning, the probe number, status and size only show intermittently.
New damage alerts are more useless than nipples on a breastplate. I'd like to know when my ship enters armor or hull for instance, but i don't need the thing screaming at me for an hour when i have a bit of red in my hull and no way to repair. Once again you people clearly slap crap features on the UI without ever spending time with the thing yourselves. Assuming you wish to cling onto this terrible new feature, a good compromise might be allowing the user to switch back to the old working model. |
KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.06.15 18:02:00 -
[809] - Quote
New bug - after jumping several gates I end up with a constant white noise sound layered on top of other sounds. If I disable and then enable sound in the ESC setup menu's it stops (so bug, not feature).
And yes, the Dev's have abandoned us for the summer.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Hakaru Ishiwara
Republic Military School Minmatar Republic
469
|
Posted - 2013.06.15 18:30:00 -
[810] - Quote
The People and Places window no longer remembers its state of open / closed between client - server sessions.
How to repeat:
1) Open the People and Places window.
2) Log off or quit the client with the P&P window open.
3) Log back into the same account and the P&P window has disappeared.
If this was done for server load / performance reasons, then please say so. Otherwise, please return this previously working recollection of window state. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
First page | Previous page | Next page | Last page |