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Super Chair
Hell's Revenge
18
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Posted - 2011.10.21 19:29:00 -
[1] - Quote
How about making the caldari BC a hybrid platform? We already have a paper thin torp platform, its called a stealth bomber. Make it happen CCP! |
Alara IonStorm
Caldari State
115
|
Posted - 2011.10.21 19:31:00 -
[2] - Quote
No.
Go Stick Rails on the Gal one if you want, Scorch will always make it obsolete.
Bring on the Torp Hammer.
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Super Chair
Hell's Revenge
18
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Posted - 2011.10.21 19:35:00 -
[3] - Quote
Alara IonStorm wrote:No.
Go Stick Rails on the Gal one if you want, Scorch will always make it obsolete.
Bring on the Torp Hammer.
Rails might be the next arty for all you know |
Abrazzar
223
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Posted - 2011.10.21 19:36:00 -
[4] - Quote
HA! A hybrid platform fast and agile enough to apply large blasters properly might be all the hybrid boost we'll get! Please visit your user settings to re-enable images. |
Alara IonStorm
Caldari State
115
|
Posted - 2011.10.21 19:38:00 -
[5] - Quote
Super Chair wrote:Rails might be the next arty for all you know If it works you get the Rokh, the Ferox, the Moa/Eagle, the Harpy and the Raptor.
If it doesn't then all of them will suck along with this new ship. Or we can get a Super Drake and you still get all of the Above plus all of Gallente.
I am gonna take the bet that gives me the Super Drake.
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Weaselior
BUTTECORP INC Goonswarm Federation
1088
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Posted - 2011.10.21 19:38:00 -
[6] - Quote
Super Chair wrote:How about making the caldari BC a hybrid platform? We already have a paper thin torp platform, its called a stealth bomber. Make it happen CCP!
what are you unhappy with the feroahahahahahahahaha
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Shin Dari
The Vendunari Warped Aggression
7
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Posted - 2011.10.21 19:38:00 -
[7] - Quote
Super Chair wrote:How about making the caldari BC a hybrid platform? We already have a paper thin torp platform, its called a stealth bomber. Make it happen CCP! Why not both? |
Alara IonStorm
Caldari State
115
|
Posted - 2011.10.21 19:40:00 -
[8] - Quote
Weaselior wrote: what are you unhappy with the feroahahahahahahahaha
You held it for a long time. I personally break down in the moment between the thought and trying to open my mouth. |
Rocky Deadshot
In The Goo EVE Trade Alliance
18
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Posted - 2011.10.21 19:46:00 -
[9] - Quote
I too wouldn't mind if the Caldari ship was hybrid based... getting tired of caldari ships being a complete joke in incursions. (besides the basi and rokh)
|
Whiteknight03
WESAYSO Industries
10
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Posted - 2011.10.21 20:14:00 -
[10] - Quote
I want my torp battlecruiser! We need a torp platform that can actually apply torp dps |
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Super Chair
Hell's Revenge
18
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Posted - 2011.10.21 22:12:00 -
[11] - Quote
Whiteknight03 wrote:I want my torp battlecruiser! We need a torp platform that can actually apply torp dps
Knowing CCPs design philophsy theyll give it just barely enough PG to fit cruise missiles and not torps. If it does turn out to be a missile platform I hope it doesnt end up being like the caracal in terms of PG. |
Rocky Deadshot
In The Goo EVE Trade Alliance
18
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Posted - 2011.10.21 22:55:00 -
[12] - Quote
Look, lets all face fact... the bigger the missile, the more it sucks. Arguably this new ship will be a perfect platform for ganks... and will see action in fleets.
While large missiles might be OK for missions and ratting, for incursions they pretty much suck balls. I'm asking for a hybrid boat... cause i want to get noobs a prerogative to start training into gunnery skills so they can have an easier time training over to another faction. I see missiles as huge issue with noobs... most of them never get into fleets in incursions... and pretty much just get laughed at... for trying to use missiles. All 3 turret weapon types depend on the same set of skills, missiles have a whole other set. Which makes convincing newer players to go another race (because ya most of them end up starting caldari) some what difficult.
For ganking - turrets would be best... since size of ship wont matter For incursions - turrets are better since its easier to manipulate their mechanics (webs and links) (and higher dps on target) For missions - hopefully either will be viable post hybrid fixes For shotting at a station that doesnt move and has a huge sig raidus - torps For sniping - Rails... instant dmg and adjustable range and dps
hands down... hybrids would be a better weapon of choice on this thing |
Super Chair
Hell's Revenge
18
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Posted - 2011.10.22 18:59:00 -
[13] - Quote
Rocky Deadshot wrote:Look, lets all face fact... the bigger the missile, the more it sucks. Arguably this new ship will be a perfect platform for ganks... and will see action in fleets.
While large missiles might be OK for missions and ratting, for incursions they pretty much suck balls. I'm asking for a hybrid boat... cause i want to get noobs a prerogative to start training into gunnery skills so they can have an easier time training over to another faction. I see missiles as huge issue with noobs... most of them never get into fleets in incursions... and pretty much just get laughed at... for trying to use missiles. All 3 turret weapon types depend on the same set of skills, missiles have a whole other set. Which makes convincing newer players to go another race (because ya most of them end up starting caldari) some what difficult.
For ganking - turrets would be best... since size of ship wont matter For incursions - turrets are better since its easier to manipulate their mechanics (webs and links) (and higher dps on target) For missions - hopefully either will be viable post hybrid fixes For shotting at a station that doesnt move and has a huge sig raidus - torps For sniping - Rails... instant dmg and adjustable range and dps
hands down... hybrids would be a better weapon of choice on this thing
My fear is that it will be "just another raven" and you won't see it beyond motsu and the rest of caldari highsec. It would be really sad if they wasted the development of another caldari hull just for another mission ship. Let's face it cruise missiles suck if your target is anything smaller than a BC. |
Alara IonStorm
Caldari State
128
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Posted - 2011.10.22 19:02:00 -
[14] - Quote
Super Chair wrote: My fear is that it will be "just another raven" and you won't see it beyond motsu and the rest of caldari highsec. It would be really sad if they wasted the development of another caldari hull just for another mission ship. Let's face it cruise missiles suck if your target is anything smaller than a BC.
So ask them to fix them for the Expansion.
Tornado = Auto's and Arty Amarr = Pulse and Beam Gallente = Blasters and Rails
What is missing. Right all the people who love Missiles. I have a solution.
Caldari = Cruise and Torps.
Yay everyone is represented!
|
Igualmentedos
Shadow Veil Industrial Shadow Directive
35
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Posted - 2011.10.22 20:21:00 -
[15] - Quote
Alara IonStorm wrote:No.
Go Stick Rails on the Gal one if you want, Scorch will always make it obsolete.
Bring on the Torp Hammer.
God, I want a Torp spewing monster way more than another lame Caldari gunboat. |
Taedrin
Kushan Industrial
122
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Posted - 2011.10.22 20:25:00 -
[16] - Quote
Super Chair wrote:Rocky Deadshot wrote:Look, lets all face fact... the bigger the missile, the more it sucks. Arguably this new ship will be a perfect platform for ganks... and will see action in fleets.
While large missiles might be OK for missions and ratting, for incursions they pretty much suck balls. I'm asking for a hybrid boat... cause i want to get noobs a prerogative to start training into gunnery skills so they can have an easier time training over to another faction. I see missiles as huge issue with noobs... most of them never get into fleets in incursions... and pretty much just get laughed at... for trying to use missiles. All 3 turret weapon types depend on the same set of skills, missiles have a whole other set. Which makes convincing newer players to go another race (because ya most of them end up starting caldari) some what difficult.
For ganking - turrets would be best... since size of ship wont matter For incursions - turrets are better since its easier to manipulate their mechanics (webs and links) (and higher dps on target) For missions - hopefully either will be viable post hybrid fixes For shotting at a station that doesnt move and has a huge sig raidus - torps For sniping - Rails... instant dmg and adjustable range and dps
hands down... hybrids would be a better weapon of choice on this thing My fear is that it will be "just another raven" and you won't see it beyond motsu and the rest of caldari highsec. It would be really sad if they wasted the development of another caldari hull just for another mission ship. Let's face it cruise missiles suck if your target is anything smaller than a BC.
Maybe battleship class weapons aren't meant to be effective against anything smaller than a BC? Just putting that out there...
|
Jing Xin
Gravity Mining and Manufacturing Inc The Company LLC
2
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Posted - 2011.10.22 22:44:00 -
[17] - Quote
I am seconding the sentiment that Caldari tier 3 Battlecruiser should be able to fit some Large Rail, even if its primary task is to be a Cruise platform. Ships without turret slots (like Drake) make Caldari very unfriendly race to move into, since, as it was mentioned already in this thread, missile skills are not transferable.
One of them, either Caldari or Gallente, has to be a hybrid platform. As far as rail ships go there isn't one in heavy BC/light BS range, except Vulture may be. (Tanking abilities of Ferox do not compare to tier2 BC).
Those playing Caldari Online sure want bigger, nastier missile boats, and I don't judge them. |
thekiller2002us
WE FIGHT Noir. Mercenary Group
8
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Posted - 2011.10.22 23:40:00 -
[18] - Quote
Taedrin wrote:Super Chair wrote:Rocky Deadshot wrote:Look, lets all face fact... the bigger the missile, the more it sucks. Arguably this new ship will be a perfect platform for ganks... and will see action in fleets.
While large missiles might be OK for missions and ratting, for incursions they pretty much suck balls. I'm asking for a hybrid boat... cause i want to get noobs a prerogative to start training into gunnery skills so they can have an easier time training over to another faction. I see missiles as huge issue with noobs... most of them never get into fleets in incursions... and pretty much just get laughed at... for trying to use missiles. All 3 turret weapon types depend on the same set of skills, missiles have a whole other set. Which makes convincing newer players to go another race (because ya most of them end up starting caldari) some what difficult.
For ganking - turrets would be best... since size of ship wont matter For incursions - turrets are better since its easier to manipulate their mechanics (webs and links) (and higher dps on target) For missions - hopefully either will be viable post hybrid fixes For shotting at a station that doesnt move and has a huge sig raidus - torps For sniping - Rails... instant dmg and adjustable range and dps
hands down... hybrids would be a better weapon of choice on this thing My fear is that it will be "just another raven" and you won't see it beyond motsu and the rest of caldari highsec. It would be really sad if they wasted the development of another caldari hull just for another mission ship. Let's face it cruise missiles suck if your target is anything smaller than a BC. Maybe battleship class weapons aren't meant to be effective against anything smaller than a BC? Just putting that out there...
please be wrong- bc with bs weaponry is almost the wh nerf i'm hoping for- almost- though some people may not understand why- key word here is 'almost' and depends on what ccp actually implement in a couple of months. |
Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
209
|
Posted - 2011.10.23 00:17:00 -
[19] - Quote
I want to be able to put Large Arty on my Cane, or Large Pulse Lasers on my Harbringer. Seriously people Torps/Cruise are a BS sized weapon system not BC. |
Alara IonStorm
Caldari State
131
|
Posted - 2011.10.23 00:22:00 -
[20] - Quote
Brooks Puuntai wrote:I want to be able to put Large Arty on my Cane, or Large Pulse Lasers on my Harbringer. Seriously people Torps/Cruise are a BS sized weapon system not BC. No one told you.
The Tornado is coming out this Winter. It is a Tier 3 Battlecruiser that is designed ti fit and use Battleship Weapons.
Throughout this week they will be reveling the other other 3 Races Ships who are also designed to use Large Weapons.
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Super Chair
Hell's Revenge
19
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Posted - 2011.10.23 00:48:00 -
[21] - Quote
Taedrin wrote:Super Chair wrote:Rocky Deadshot wrote:Look, lets all face fact... the bigger the missile, the more it sucks. Arguably this new ship will be a perfect platform for ganks... and will see action in fleets.
While large missiles might be OK for missions and ratting, for incursions they pretty much suck balls. I'm asking for a hybrid boat... cause i want to get noobs a prerogative to start training into gunnery skills so they can have an easier time training over to another faction. I see missiles as huge issue with noobs... most of them never get into fleets in incursions... and pretty much just get laughed at... for trying to use missiles. All 3 turret weapon types depend on the same set of skills, missiles have a whole other set. Which makes convincing newer players to go another race (because ya most of them end up starting caldari) some what difficult.
For ganking - turrets would be best... since size of ship wont matter For incursions - turrets are better since its easier to manipulate their mechanics (webs and links) (and higher dps on target) For missions - hopefully either will be viable post hybrid fixes For shotting at a station that doesnt move and has a huge sig raidus - torps For sniping - Rails... instant dmg and adjustable range and dps
hands down... hybrids would be a better weapon of choice on this thing My fear is that it will be "just another raven" and you won't see it beyond motsu and the rest of caldari highsec. It would be really sad if they wasted the development of another caldari hull just for another mission ship. Let's face it cruise missiles suck if your target is anything smaller than a BC. Maybe battleship class weapons aren't meant to be effective against anything smaller than a BC? Just putting that out there...
What is nice about turrets apart from missiles is that they can hit small targets for high amounts of damage, given the transveral, missiles although immune to tracking disruption cannot do any addition damage due to some clever piloting or whatever. Also, has anyone seen the graphic for rails since they redid them? I get an erection everytime I see a railgun fire off its animation. |
Bane Loppknow
Aliastra Gallente Federation
0
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Posted - 2011.10.23 01:36:00 -
[22] - Quote
I've always felt that missiles need reworking. When fighting NPCs or shooting objects, they work just fine, but if you have an intelligent person as your target suddenly you're at a disadvantage. Missiles can be avoided in many different ways, and while circumstances often allow us to overcome that, it's still there. I'm not sure how to go about fixing them, though.
They can't be instant, because that doesn't make sense. I suppose they could increase the damage done, but then they begin to massively outstrip turrets in siege situations, although that may be for the better. It would introduce more strategic decisions to be made by FCs: Bring a bunch of missile boats to your POS bash and risk not being able to fight off the enemy, or bring a bunch of turret boats and hope you down the pos before your pilots fall asleep?
I'd like to see dual-weapon ships that have extra bonuses. For example, the Naglfar. 5% capital projectile damage, 5% capital projectile rate of fire. It used to have a bonus to missiles instead of one of these (i forgot which) but it was removed because it took two bonuses to accomplish what other ships achieved in one: upgrading all your weapons with each skill level. Even now, the Naglfar is at a slight disadvantage, because half of its weapons receive no bonus at all. Why not 5% projectile damage and rate of fire and 5% missile rate of fire, or velocity, or something? I don't pretend to know the actual damage output and current dread balancing, but it just seems like the Naglfar starts at a disadvantage.
Anyway, just some musings. Looking forward to this update in any case. |
Nick Bison
Bison Industrial Inc Thundering Herd
0
|
Posted - 2011.10.23 03:37:00 -
[23] - Quote
You mention that missiles can't be instant DPS as they have to fly to the target. Fair enough ... but, TBH the same should apply to Artillery as they are chemical shells shot and actually travel slower that missiles in some cases.
Rails and LASERs should be the only "near instant" DPS.
Of course, we realize that CCP will never change artillery to reflect this but, at a minimum, their tracking should be worse than Rails.
2 cents dropped in ... |
Reverand Pastor
Dynasty Ink.
16
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Posted - 2011.10.23 03:46:00 -
[24] - Quote
something to stick effective torps on would be nice. The range of those things are a joke compared to other platforms but a simple range boost to say 40k would be ok with me. |
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