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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Knorkor
Ministry of Silly Walk
27
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Posted - 2013.06.04 16:03:00 -
[1] - Quote
.. about the undock animation. I thought we see our ship moving through the hangar towards the exit, but instead just some blinking lights.. ehm ok? |

Kult Altol
Confederation Navy Research Epsilon Fleet
359
|
Posted - 2013.06.04 16:07:00 -
[2] - Quote
I dunno how long you have been playing Eve online, but never get excited. I love Eve, I am just thankfull for expansions. An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
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Makoto Priano
Priano Trans-Stellar State Services
499
|
Posted - 2013.06.04 16:09:00 -
[3] - Quote
The undock thing was described as the 'start of an animation' at Fanfest. My guess is CCP'll iterate on it, but their focus was the jump and scan animations. |

Na Und
Galactronics
11
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Posted - 2013.06.04 16:09:00 -
[4] - Quote
I'm a bit disappointed that you are a bit disappointed. |

Knorkor
Ministry of Silly Walk
27
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Posted - 2013.06.04 16:10:00 -
[5] - Quote
Kult Altol wrote:I dunno how long you have been playing Eve online, but never get excited. I love Eve, I am just thankfull for expansions. Since 2008. And yes, I love Eve too, but without feedback they cannot improve ;). |
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CCP Sisyphus
C C P C C P Alliance
506

|
Posted - 2013.06.04 16:22:00 -
[6] - Quote
yeah, we wanted to do more, but when it came to seeing ships move, many of the bigger ships would hit the undocking bay walls.. Which led to the question of re-doing station interiors etc etc etc...
Yeah, its still something we'd like to do more with some day. CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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Chandaris
Immortalis Inc. Shadow Cartel
393
|
Posted - 2013.06.04 16:24:00 -
[7] - Quote
CCP Sisyphus wrote:Yeah, its still something we'd like to do more with some day(tm).
/fixed
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Naes Mlahrend
KINGS OF EDEN Sev3rance
92
|
Posted - 2013.06.04 16:25:00 -
[8] - Quote
CCP Sisyphus wrote:yeah, we wanted to do more, but when it came to seeing ships move, many of the bigger ships would hit the undocking bay walls.. Which led to the question of re-doing station interiors etc etc etc...
Yeah, its still something we'd like to do more with some day.
Nothing a little lube wouldn't help.
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Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1025
|
Posted - 2013.06.04 16:26:00 -
[9] - Quote
theres bits of rust in my lube from the last time i tryed to fit my stabber in a jet can :(
dont do it! Cosmic signature detected. . . . http://img299.imageshack.us/img299/4375/mynewsig2.jpg CCP Hilmar CEO > "why am i sweating, why is this game doing this to me"
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Lasernuts
Concordiat Spaceship Samurai
0
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Posted - 2013.06.04 16:36:00 -
[10] - Quote
CCP Sisyphus wrote:yeah, we wanted to do more, but when it came to seeing ships move, many of the bigger ships would hit the undocking bay walls.. Which led to the question of re-doing station interiors etc etc etc...
Yeah, its still something we'd like to do more with some day.
Idea, for when your looking at your carrier in station you get a straight shot to the exit, while in the smaller ships fly you get to turn. And when you switch ships(between carrier/dreds to like a battleship or battle cruiser) it takes you through like a cable car like floating thing to your carrier. |
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CCP Fear
C C P C C P Alliance
156

|
Posted - 2013.06.04 16:48:00 -
[11] - Quote
As has been said, we had high hopes for doing some amazing things. But once we started digging into the whole thing, it just wasn't possible to do our dream scenario in the time allotted.
But we want to iterate on it and make it better. |
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Magosian
Center for Advanced Studies Gallente Federation
183
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Posted - 2013.06.04 16:52:00 -
[12] - Quote
Naes Mlahrend wrote:CCP Sisyphus wrote:yeah, we wanted to do more, but when it came to seeing ships move, many of the bigger ships would hit the undocking bay walls.. Which led to the question of re-doing station interiors etc etc etc...
Yeah, its still something we'd like to do more with some day. Nothing a little lube wouldn't help.
That's what SHE said! :D |

Stitcher
Re-Awakened Technologies Inc
1457
|
Posted - 2013.06.04 16:52:00 -
[13] - Quote
I Look forward to it. I'd love to have a hangar that had things like supply conduits hooked onto your ship and drones flying around and guys in spacesuits doing some welding on the hull. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Vincent Athena
V.I.C.E. Aegis Solaris
1939
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Posted - 2013.06.04 16:56:00 -
[14] - Quote
CCP Sisyphus wrote:yeah, we wanted to do more, but when it came to seeing ships move, many of the bigger ships would hit the undocking bay walls.. Which led to the question of re-doing station interiors etc etc etc...
Yeah, its still something we'd like to do more with some day. Maybe you just need a "max ship movement during undock sequence" parameter. Set it for each ship, and let the animation run to that point. http://vincentoneve.wordpress.com/ |

Damasa Cloudwalker
Cloudwalker Enterprises
54
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Posted - 2013.06.04 16:56:00 -
[15] - Quote
CCP Fear wrote:As has been said, we had high hopes for doing some amazing things. But once we started digging into the whole thing, it just wasn't possible to do our dream scenario in the time allotted.
But we want to iterate on it and make it better.
That would have looked just about as bad as the new gate jump CGI transition stuff. Time spent to develop unnecessary fluff. Loading that "jump sequence" takes WAY more time than before.
I understand that you have to develop this game to keep current with MMO trends, and I understand that I am not viewed by CCP as a paying "customer", rather I am only paying for the privelege to play your master creation of a game.
But for the love of pete, spend a little extra time putting in some options to turn this "fluff" off for those that don't want it.
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Porkgazam Wankers
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.06.04 16:58:00 -
[16] - Quote
Naes Mlahrend wrote:
Nothing a little lube wouldn't help.
Giggity
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Jimmy Morane
State War Academy Caldari State
3
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Posted - 2013.06.04 17:07:00 -
[17] - Quote
Who let Quagmire in here???
OP: I have yet to get in game, but I hope things aren't as bleak as many are making things sound. |

Kult Altol
Confederation Navy Research Epsilon Fleet
361
|
Posted - 2013.06.04 17:12:00 -
[18] - Quote
Who needs lube? An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
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CCP BunnyVirus
C C P C C P Alliance
757

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Posted - 2013.06.04 17:15:00 -
[19] - Quote
Damasa Cloudwalker wrote:CCP Fear wrote:As has been said, we had high hopes for doing some amazing things. But once we started digging into the whole thing, it just wasn't possible to do our dream scenario in the time allotted.
But we want to iterate on it and make it better. That would have looked just about as bad as the new gate jump CGI transition stuff. Time spent to develop unnecessary fluff. Loading that "jump sequence" takes WAY more time than before. I understand that you have to develop this game to keep current with MMO trends, and I understand that I am not viewed by CCP as a paying "customer", rather I am only paying for the privelege to play your master creation of a game. But for the love of pete, spend a little extra time putting in some options to turn this "fluff" off for those that don't want it.
the jump transistion is not a prerender and takes to same amount of time as before with the loading bars 3D Artist |
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I Love Boobies
All Hail Boobies
509
|
Posted - 2013.06.04 17:17:00 -
[20] - Quote
Damasa Cloudwalker wrote:CCP Fear wrote:As has been said, we had high hopes for doing some amazing things. But once we started digging into the whole thing, it just wasn't possible to do our dream scenario in the time allotted.
But we want to iterate on it and make it better. That would have looked just about as bad as the new gate jump CGI transition stuff. Time spent to develop unnecessary fluff. Loading that "jump sequence" takes WAY more time than before. I understand that you have to develop this game to keep current with MMO trends, and I understand that I am not viewed by CCP as a paying "customer", rather I am only paying for the privelege to play your master creation of a game. But for the love of pete, spend a little extra time putting in some options to turn this "fluff" off for those that don't want it.
Um... it actually seems to go much quicker than before. *removed inappropriate signature* - CCP Eterne |

Knorkor
Ministry of Silly Walk
27
|
Posted - 2013.06.04 17:17:00 -
[21] - Quote
I LOVE the jump animation :). First thing I did earlier was jumping between Systems :D.
And thanks for all the dev answers :D. I feel honored. |
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CCP BunnyVirus
C C P C C P Alliance
757

|
Posted - 2013.06.04 17:20:00 -
[22] - Quote
Quote:
Um... it actually seems to go much quicker than before.
nah thats just your perception of time
3D Artist |
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Denidil
Turalyon Plus
594
|
Posted - 2013.06.04 17:21:00 -
[23] - Quote
CCP BunnyVirus wrote:Quote:
Um... it actually seems to go much quicker than before.
nah thats just your perception of time
well.. maybe the optimization in asset unloading is helping some, don't you think?
but yeah, mostly perception of time. Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |

Zak Breen
Aliastra Gallente Federation
85
|
Posted - 2013.06.04 17:22:00 -
[24] - Quote
I Love Boobies wrote:Um... it actually seems to go much quicker than before.
Same time but it's much more immersive without the loading bars. I love it. Thanks CCP. Maturity, one discovers, has everything to do with the acceptance of not knowing. http://www.di.fm/spacemusic |

Montevius Williams
Eclipse Industrial Inc
540
|
Posted - 2013.06.04 17:24:00 -
[25] - Quote
CCP Sisyphus wrote:yeah, we wanted to do more, but when it came to seeing ships move, many of the bigger ships would hit the undocking bay walls.. Which led to the question of re-doing station interiors etc etc etc...
Yeah, its still something we'd like to do more with some day.
That's unacceptable. I thought that's what expansions are for...oh, wait. 
And what does "someday" even mean?
If all you added we're blinking lights, then we dont ahve a new animation. We just have blinking lights. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |

Naes Mlahrend
KINGS OF EDEN Sev3rance
94
|
Posted - 2013.06.04 17:32:00 -
[26] - Quote
Probably the best CCP name yet. |

Lasernuts
Concordiat Spaceship Samurai
0
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Posted - 2013.06.04 18:47:00 -
[27] - Quote
CCP BunnyVirus wrote:Quote:
Um... it actually seems to go much quicker than before.
nah thats just your perception of time
Now just make jita a infinite population cap so it wont take 30 minutes to log into the system >.>
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