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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Octoven
Phoenix Productions Headshot Gaming
165
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Posted - 2013.06.05 12:52:00 -
[121] - Quote
baz00ky wrote:Game developers should have a strong knowledge about how a computer game and computer generated effects, especially in a 3D environment, affect a human in different ways.
It is nothing about how shiny the animation looks or how awesome the new texture is.
Some effects have a strong impact on a human brain. In this case camera movement and zoom in/out without player interaction but from a personal point of view.
Not all player feel the same way so this will have an effect on like 30% of all players more or less strong of course.
And you guys who call us carebears, whiners, [put in some more] it is clearly that you know nothing about a human brain.
baz00ky
To be quite frank...the human brain is still a mystery. Most doctors will agree to this. So I suppose it stands to reason that the possibility exist. Its difficult to predict the unpredictable. However, the way I understood from watching the fanfest stream and hearing them talk about this. The way it is coded in, you either get rid of it or keep it...there isnt any way to make it optional yet. That's not to say its impossible, but if they did, it certainly wouldnt make the point release for Odyssey...more likely winter. |
Ramona McCandless
Standards and Practices Petition Blizzard
88
|
Posted - 2013.06.05 12:59:00 -
[122] - Quote
baz00ky wrote: it is clearly that you know nothing about a human brain.
The brain, like most other internal organs, or offal, can serve as nourishment.
The makeup of the brain is about 12% fat, most of which is located in myelin (which itself is 70-80% fat). Specific fatty acid ratios will depend in part on the diet of the animal it is harvested from. The brain is also very high in cholesterol. As an example, a 140g can of "pork brains in milk gravy", a single serving, contains 3500 milligrams of cholesterol.
Brain consumption can result in contracting fatal transmissible spongiform encephalopathies such as Variant CreutzfeldtGÇôJakob disease and other prion diseases in humans and mad cow disease in cattle. Another prion disease called kuru has been traced to a funerary ritual among the Fore people of Papua New Guinea in which those close to the dead would eat the brain of the deceased to create a sense of immortality.
There is an art to removing the brain from a human cadaver. The donor should be lying faceup, and you should stand just behind the crown of the head. Carefully cut through the skin to expose the skull. Using a neurosurgery drill with a guard plate, cut the bone all the way around the head, above the ears. (It might help to pretend you are a barber giving a monk his tonsure.) This process, called fenestration, is more precise than using a saw.
Remove the top of the skull. With a small scalpel, carefully detach the cranial nerves, which emerge from the brain and thread their way through the skull to the face. As you gently lift the brain away from the skull with your left hand, cut the spinal cord with your right, releasing the brain from the skull. Once the organ is loose in your hand, you must be exceedingly gentle: At this stage it has the consistency of a ripe peach. Weigh it, then treat it with fixatives to preserve the tissue.
"You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
35
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Posted - 2013.06.05 13:02:00 -
[123] - Quote
Octoven wrote:baz00ky wrote:Game developers should have a strong knowledge about how a computer game and computer generated effects, especially in a 3D environment, affect a human in different ways.
It is nothing about how shiny the animation looks or how awesome the new texture is.
Some effects have a strong impact on a human brain. In this case camera movement and zoom in/out without player interaction but from a personal point of view.
Not all player feel the same way so this will have an effect on like 30% of all players more or less strong of course.
And you guys who call us carebears, whiners, [put in some more] it is clearly that you know nothing about a human brain.
baz00ky To be quite frank...the human brain is still a mystery. Most doctors will agree to this. So I suppose it stands to reason that the possibility exist. Its difficult to predict the unpredictable. However, the way I understood from watching the fanfest stream and hearing them talk about this. The way it is coded in, you either get rid of it or keep it...there isnt any way to make it optional yet. That's not to say its impossible, but if they did, it certainly wouldnt make the point release for Odyssey...more likely winter.
If they didn't have a fallback plan, it shouldn't have been implemented, honestly. What if it had caused 'Incarna-esque' system problems? They couldn't have seen that one coming either, so that's not a valid excuse.
That being said, this gives me incentive to do one of two things: cancel sub (the most likely to get the issue fixed if everyone having a problem does it) or go live in J-space, since wormholers didn't get stuck with this garbage. Or, I guess I could do both for now, since my sub still has two months left on it, even after cancellation. |
Chef Primative
Brutor Tribe Minmatar Republic
0
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Posted - 2013.06.05 13:08:00 -
[124] - Quote
If I recall correctly from over 10 years ago, isn't our "view" outside our ship (and at all while in it) allowed by so-called "camera drones"? Seems I read that somewhere when the game was still in beta.
I would think that the camera drones would recall to the interior of the ship during a gate jump, so the new jump animation seems a bit unrealistic, even breaking with the canon if you will. I can see the camera drones staying outside during a normal FTL warp due to the warped-space-bubble affecting the ship, but a super-ultra-FTL gate jump? It's not practical, and stretches the fiction a bit. |
Ramona McCandless
Standards and Practices Petition Blizzard
88
|
Posted - 2013.06.05 13:09:00 -
[125] - Quote
Ramona McCandless wrote: then treat it with fixatives to preserve the tissue.
Sorry, that should read "sprinkle it with fixin's to preserve the flavour."
"You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
322
|
Posted - 2013.06.05 13:14:00 -
[126] - Quote
moep wrote:Holy C(r)aps, what happened to my EVE? Old EvE feeling: Old EvENew EvE feeling: New EvEAll this flashy new stuff is hurting my eyes, need some sunglasses Please develop option "Enter Spreadsheet Mode" , i am already tired of this warp effect. Is undocking taking ages now?
Nay.
Old EvE
New EvE |
Minmatar Citizen160812
The LGBT Last Supper
227
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Posted - 2013.06.05 13:21:00 -
[127] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
I can can dig that but the new system needs a little work. That animation is cool until you've traveled 5 jumps and it starts to make you dizzy. I think it's all the camera spinning and zooming in-out that does it to me more than the cloud looking animation.
And the sound isn't mixed well or something. In comparison it sounds like my old 1979 Volare tape deck is playing it at full volume. |
Vera Denjuros
Caldari Provisions Caldari State
12
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Posted - 2013.06.05 13:22:00 -
[128] - Quote
Gallowmere Rorschach wrote:Octoven wrote:baz00ky wrote:Game developers should have a strong knowledge about how a computer game and computer generated effects, especially in a 3D environment, affect a human in different ways.
It is nothing about how shiny the animation looks or how awesome the new texture is.
Some effects have a strong impact on a human brain. In this case camera movement and zoom in/out without player interaction but from a personal point of view.
Not all player feel the same way so this will have an effect on like 30% of all players more or less strong of course.
And you guys who call us carebears, whiners, [put in some more] it is clearly that you know nothing about a human brain.
baz00ky To be quite frank...the human brain is still a mystery. Most doctors will agree to this. So I suppose it stands to reason that the possibility exist. Its difficult to predict the unpredictable. However, the way I understood from watching the fanfest stream and hearing them talk about this. The way it is coded in, you either get rid of it or keep it...there isnt any way to make it optional yet. That's not to say its impossible, but if they did, it certainly wouldnt make the point release for Odyssey...more likely winter. If they didn't have a fallback plan, it shouldn't have been implemented, honestly. What if it had caused 'Incarna-esque' system problems? They couldn't have seen that one coming either, so that's not a valid excuse. That being said, this gives me incentive to do one of two things: cancel sub (the most likely to get the issue fixed if everyone having a problem does it) or go live in J-space, since wormholers didn't get stuck with this garbage. Or, I guess I could do both for now, since my sub still has two months left on it, even after cancellation.
Thats why it was tested on SiSi before implementation, almost everything gets tested, so it beats me why there is all this whining now, perhaps if more people would help CCP test stuff on SiSi instead of crying wolf AFTER implementation....
So YES, they could definately have seen if it would cause problems like WiS loading in Incarna, and considering the lesson they learned in Incarna, they wouldnt have gone ahead with it. You are talking about a very hypothetical situation.
All changes create whine, you cant please everyone, at most you can make sure that the majority is satisfied, and the current whining is nowhere near the incarna standards, so I think they are going to be fine. :)
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Drunco
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.06.05 13:25:00 -
[129] - Quote
A better jump animation was a good idea. BUT YOU IMPLEMENTATION SUCKS.
1. It jerks my eyes around, it makes me really dizzy. You NEED to fix this jerking movement.
2. The sound effect is HORRIBLE. I think I have broken and scratching speakers. It sucks, period.
3. Just let me turn off this junk, like station walking. Who really needs it?
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Viktor Allende
Piranha Enterprises Nulli Legio
2
|
Posted - 2013.06.05 13:31:00 -
[130] - Quote
Vera Denjuros wrote:All changes create whine, you cant please everyone, at most you can make sure that the majority is satisfied, and the current whining is nowhere near the incarna standards, so I think they are going to be fine. :)
We are not talking here about ingamemechanics or values of ships, this is about people feeling physically not good while playing. From my view a huge difference.
If there are changes in ingamemechanics, which someone doesn't like, he's still able to play. But this stuff makes this game unplayable for some people and i don't see where this is 'discussionable'.
It's like saying people in wheelchairs should always stay at home, because our world is now 'fancy and modern' and they should 'stop whining'.
Ignorant. |
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MongWen
Xeno Tech Corp JIHADASQUAD
4
|
Posted - 2013.06.05 13:33:00 -
[131] - Quote
Vera Denjuros wrote:Thats why it was tested on SiSi before implementation, almost everything gets tested, so it beats me why there is all this whining now, perhaps if more people would help CCP test stuff on SiSi instead of crying wolf AFTER implementation....
So YES, they could definately have seen if it would cause problems like WiS loading in Incarna, and considering the lesson they learned in Incarna, they wouldnt have gone ahead with it. You are talking about a very hypothetical situation.
All changes create whine, you cant please everyone, at most you can make sure that the majority is satisfied, and the current whining is nowhere near the incarna standards, so I think they are going to be fine. :)
Well not everyone has epilepsy does that make it ok for them to be forced to have the eye candy, or have to open the map in order to jump gates, to not have a seizure.
They can disable all other effects except the new eye candy. does that make it fair for them ? i say no.
from my point its eye candy, but it gets old at some point, and i will want to be able to have a choice to have it or not. since to this date i have chosen to use WiS, nor will i even if they add more useless stuff to it. if others want it, ofc that is fine by me. |
Dullmeyr Prodomo
8
|
Posted - 2013.06.05 13:34:00 -
[132] - Quote
CCP BunnyVirus wrote:there is no old system anymore
I made it, you eat it?
No, Sir. |
Liam Mirren
611
|
Posted - 2013.06.05 13:35:00 -
[133] - Quote
So you mean to say that the old EVE was actually fun and entertaining and didn't at all try to blind you with bullshit in hopes you won't notice the massive lack of gameplay?
Excellence is not a skill, it's an attitude.
|
Vera Denjuros
Caldari Provisions Caldari State
12
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Posted - 2013.06.05 13:51:00 -
[134] - Quote
Viktor Allende wrote:Vera Denjuros wrote:All changes create whine, you cant please everyone, at most you can make sure that the majority is satisfied, and the current whining is nowhere near the incarna standards, so I think they are going to be fine. :)
We are not talking here about ingamemechanics or values of ships, this is about people feeling physically not good while playing. From my view a huge difference. If there are changes in ingamemechanics, which someone doesn't like, he's still able to play. But this stuff makes this game unplayable for some people and i don't see where this is 'discussionable'. It's like saying people in wheelchairs should always stay at home, because our world is now 'fancy and modern' and they should 'stop whining'. Ignorant.
You know, Id like to hear from someone who is actually epilectic, here. I havent seen anyone who claim that the animation itself made them unwell, just people saying that "some people would feel unwell". Its so easy to be outraged on someone else' behalf isent it?
Some people are saying that the camera movements cause some dizziness, but thats a totally different thing, if you read up a bit on the tread you will see I allready said they should change that.
Regardless of all this my point still stands, this was on SiSi, it was tested.
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Viktor Allende
Piranha Enterprises Nulli Legio
2
|
Posted - 2013.06.05 13:57:00 -
[135] - Quote
Vera Denjuros wrote:
You know, Id like to hear from someone who is actually epilectic, here.
I am not epileptic, but i do feel bad when i make some jumps fast. And i think it's more about this http://en.wikipedia.org/wiki/Motion_sickness#Simulation_sickness than epilepsy.
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MongWen
Xeno Tech Corp JIHADASQUAD
4
|
Posted - 2013.06.05 14:03:00 -
[136] - Quote
Not everyone goes on sisi. Not everyone has the time to do so. Not everyone goes on to test new features that are bugged/in progress. Most people goes there to play fight and test fittings.
Just fyi. |
Huang Mo
Tianxia Inc
24
|
Posted - 2013.06.05 14:06:00 -
[137] - Quote
Vera Denjuros wrote:Thats why it was tested on SiSi before implementation, almost everything gets tested, so it beats me why there is all this whining now, perhaps if more people would help CCP test stuff on SiSi instead of crying wolf AFTER implementation....
People DID point out the problems:
Can we turn this off?
"post-jump rotation "around ship" will lead to motion sickness"
camera spinning with each jump gets a bit nauseating after a few jumps
I can see this getting VERY old very fast
please add an option to disable it for people with motion sickness
Nice effect - the first 10 jumps. Then, it just gets boring and the camera movement after you jumped really gets annoying
Basically every complaint post-patch was raised pre-patch !
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Vera Denjuros
Caldari Provisions Caldari State
12
|
Posted - 2013.06.05 14:07:00 -
[138] - Quote
Quote:Some people are saying that the camera movements cause some dizziness, but thats a totally different thing, if you read up a bit on the tread you will see I allready said they should change that.
Way to read the whole post... |
Pak Narhoo
Splinter Foundation
998
|
Posted - 2013.06.05 14:07:00 -
[139] - Quote
Vera Denjuros wrote:
You know, Id like to hear from someone who is actually epilectic, here. I havent seen anyone who claim that the animation itself made them unwell, just people saying that "some people would feel unwell". Its so easy to be outraged on someone else' behalf isent it?
Some people are saying that the camera movements cause some dizziness, but thats a totally different thing, if you read up a bit on the tread you will see I allready said they should change that.
Regardless of all this my point still stands, this was on SiSi, it was tested.
Dizziness and feeling unwell after watching the stargate jump animation reporting in. Not saying I'm epileptic or got an attack but it sure as hell isn't enjoyable.
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Kari Juptris
Dreddit Test Alliance Please Ignore
129
|
Posted - 2013.06.05 14:09:00 -
[140] - Quote
CCP introduces change. Players have legit complains. CCP replies stubbornly.
More news at 11. |
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Dominous Nolen
Powder and Ball Alchemists Union The Predictables
8
|
Posted - 2013.06.05 14:11:00 -
[141] - Quote
As much as I like the new animation I forsee it causing issue with motion sickness etc. I'm pretty sure in the Bug report thread i read a reply from someone who had to ALT Tab out of their client when they jump other wise they'd start to feel physically ill playing the game.
An option to turn off the effect would be awesome so that players who suffer from simulated motion sickness can still enjoy the game you've made CCP. |
Ramona McCandless
Standards and Practices Petition Blizzard
92
|
Posted - 2013.06.05 14:12:00 -
[142] - Quote
The new effect has cured my autism, but left me with an unquenchable need to exsanguinate unicorns for some reason. "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
marVLs
168
|
Posted - 2013.06.05 14:12:00 -
[143] - Quote
It's awesome, and those jumping sounds are amazing, especially that scratching sounds bravo CCP
And those motion sickness things just make me laught so hard don't be pathetic and don't lie ffs
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Vera Denjuros
Caldari Provisions Caldari State
12
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Posted - 2013.06.05 14:12:00 -
[144] - Quote
Yeah I can see that now after reading that thread, however like I allready posted 3 times now, they should definately include an option to turn off the camera move on jumping, Im not denying that.
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Kaminokage
Russian Thunder Squad Darkness of Despair
5
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Posted - 2013.06.05 14:19:00 -
[145] - Quote
Devs, please make a possibility to turn off this new animation. It looks nice, but when u have to go 20+jumps.....meh...I'm getting motion sickness... |
Dominous Nolen
Powder and Ball Alchemists Union The Predictables
8
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Posted - 2013.06.05 14:21:00 -
[146] - Quote
Vera Denjuros wrote:
Yeah I can see that now after reading that thread, however like I allready posted 3 times now, they should definately include an option to turn off the camera move on jumping, Im not denying that.
+1 to this. I thought it was kinda nice having it at first but I'd rather when it spits me out of the gate to keep the camera static and let me choose where to look. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
37
|
Posted - 2013.06.05 14:31:00 -
[147] - Quote
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Kagura Nikon
Mentally Assured Destruction Whores in space
386
|
Posted - 2013.06.05 14:35:00 -
[148] - Quote
Vera Denjuros wrote:Viktor Allende wrote:Vera Denjuros wrote:All changes create whine, you cant please everyone, at most you can make sure that the majority is satisfied, and the current whining is nowhere near the incarna standards, so I think they are going to be fine. :)
We are not talking here about ingamemechanics or values of ships, this is about people feeling physically not good while playing. From my view a huge difference. If there are changes in ingamemechanics, which someone doesn't like, he's still able to play. But this stuff makes this game unplayable for some people and i don't see where this is 'discussionable'. It's like saying people in wheelchairs should always stay at home, because our world is now 'fancy and modern' and they should 'stop whining'. Ignorant. You know, Id like to hear from someone who is actually epilectic, here. I havent seen anyone who claim that the animation itself made them unwell, just people saying that "some people would feel unwell". Its so easy to be outraged on someone else' behalf isent it? Some people are saying that the camera movements cause some dizziness, but thats a totally different thing, if you read up a bit on the tread you will see I allready said they should change that. Regardless of all this my point still stands, this was on SiSi, it was tested.
I am not epileptic. But I do feel VERY badly with that animation in long travels. Up to the point that I had to dock.. raise from my chair and only go back to game 5 minutes later.
Just because YOu do not feel bad, that doe snot make it a wise decision to make wild cmaera movments mandatory wo watch. |
silens vesica
Corsair Cartel
1868
|
Posted - 2013.06.05 14:39:00 -
[149] - Quote
Huang Mo wrote:CCP BunnyVirus wrote:there is no old system anymore if (feel_like_vomiting == 1) { show_black_screen(); } else { show_fancy_effect(); } Fixed. I've already taken to opening my re-worked scanner window dead-center of the UI when jumping. Blocks the nausea-inducing effects quite nicely.
Seriously - would a toggle to swap out animation to black screen be *that* hard to do?
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |
Kagura Nikon
Mentally Assured Destruction Whores in space
387
|
Posted - 2013.06.05 14:39:00 -
[150] - Quote
Emu Meo wrote:EdFromHumanResources wrote:Emu Meo wrote:EdFromHumanResources wrote:Doesn't keeping your starmap open negate the effect entirely? Heh yeah this is a pretty obvious solution. Simply fly with the starmap open and you'll be fine. To be honest who doesn't travel with the starmap open for long journeys anyway. Well I don't but my computer can handle the warp window on multiple clients. My computer can also handle the effect on multiple systems. But I prefer to fly with the starmap open as it reduces the fan noise, and also even if it didn't I prefer to have a graphical overview of exactly where I am in the eve universe. Also the starmap looks awesome. But yes, I think the people complaining have to be in the minority. I don't want to see CCP wasting Dev time reversing this change which is now integrated into the system transition mechanic and so would be difficult to reverse. I really think this is a case of a new thing being introduced and some people take longer to adapt than others, but eventually everyone will get used to it. Just stick with it for a month or so and see how people who are feeling sickness will feel after. I reckon no one will even mention it in a month or so.
it is not adapting for god sake.. How can you be so arrogant? Do you think my stomach reversing its flux due to montion sickness is anything that is liked to my TASTE about the feature?
I get baffled how many arrogant people think that the universe forcefully works exaclty the same to toehr peopel as it works for them and anyone having any different experience is obviously just whining. You gonna say what next? That allergies are something that you can get used to and they are not a problem? |
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