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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Doc Severide
State War Academy Caldari State
3
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Posted - 2013.06.06 14:41:00 -
[241] - Quote
I luv the new animation. I always thought it was dumb that we never went INTO a gate to jump... |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
68
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Posted - 2013.06.06 14:44:00 -
[242] - Quote
Ranger 1 wrote:There are aspects in every game or other piece of software that you have ever used that are hard coded, and these are usually done that way for a reason (often having to do with them being linked to resource allocation during processor or memory intensive tasks). And no, it's highly unlikely they will see a loss in subs... just as they lost no subs the last few times threads like this cropped up for a few days after a new effect is introduced. /shrug They've already lost all of mine until it's changed, but I am one of those "annoy me, go **** yourself" kind of people. I have a feeling that a lot of the people bothered by this aren't voicing it here (I've seen several concerns in my alt's npc corp chat, for example), and new players will have much less quarrel with leaving over something like this than a multi-year veteran. |
cyborgen
Takahashi Syndicate Takahashi Alliance
0
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Posted - 2013.06.06 14:49:00 -
[243] - Quote
The goal was 'immersion' and the result for some was 'motion sickness' ... maybe its time to introduce a 'Windows-type' ease of access center for members with visual sensibilities which will allow them to turn off the good stuff.
I actually love the graphics as it brings in a much needed level of stress and immersion to what was becoming more of an intellectual exercise.
You think this is bad... wait til the Oculus Rift helmet is integrated into Eve |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
71
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Posted - 2013.06.06 14:55:00 -
[244] - Quote
cyborgen wrote:The goal was 'immersion' and the result for some was 'motion sickness' ... maybe its time to introduce a 'Windows-type' ease of access center for members with visual sensibilities which will allow them to turn off the good stuff. I actually love the graphics as it brings in a much needed level of stress and immersion to what was becoming more of an intellectual exercise. You think this is bad... wait til the Oculus Rift helmet is integrated into Eve If wearing a glorified beer hat were ever made mandatory for this game, it would die a very violent death. That would have to be...what?...yes, optional. |
Sister Sophia
Imperial Academy Amarr Empire
11
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Posted - 2013.06.06 14:57:00 -
[245] - Quote
Ranger 1 wrote:There are aspects in every game or other piece of software that you have ever used that are hard coded, and these are usually done that way for a reason (often having to do with them being linked to resource allocation during processor or memory intensive tasks).
I recognize that there are aspects of any software package that are hard coded, deeply nested, and so difficult to change. And I agree that from a computer scientist's point of view this is often done for very good reasons -- reasons to do with optimizing memory use and algorithm efficiency. That's what comp-sci is good at. Still, problems can arise when a whole other dimension of design is ignored: computer scientists and engineers typically lack the training to assess human usability factors. They are not cognitive psychologists (and they should not be asked to be).
Let me give you a concrete example. About 15 years ago, "search and rescue" heads up displays were pretty good from a purely technical point of view. It was therefore hard for the engineers involved to understand why elite pilots who used them kept crashing into very large stationary objects while making seemingly routine landings. The problem was ultimately solved by recognizing that the human brain has certain limitations with regard to attention capture. The modern generation of HUDs is based on integrating an understanding of those human limitations into design from the ground up.
My suggestion for CCP is to do what the military did: factor human usability into the equation early on so we don't end up in blind alleys like this. Algorithm efficiency is important. But so are cognitive issues. Pilot nausea is not going away even if you prove to us that the algorithm you have going is mathematically impeccable or chase us from the forums.
So we face the problem: what to do? My suggestion is to address the issue. |
Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
44
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Posted - 2013.06.06 15:02:00 -
[246] - Quote
ISD LackOfFaith wrote:Quote:3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
7. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to [insert other game name]GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
19. All posts must be related to EVE Online.
Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
Cleaned up the thread according to the above rules. Please stay courteous, constructive, and on topic.
Deleted my post because it was critical of CCP, LOL nice censorship douchebag
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Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
44
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Posted - 2013.06.06 15:03:00 -
[247] - Quote
CCP Eterne wrote:I have removed some personal attacks from this thread.
You too asshat |
Lord Saradomin
Nex Exercitus Raiden.
9
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Posted - 2013.06.06 15:12:00 -
[248] - Quote
WTB turn off this new "feature"
It's nice for 3 or so jumps, but ow it hurts after a while, actually minimising eve and using auto pilot through low sec
In the 7 years of playing EVE, this is added to the list of pointless features and waste of resources CCP are now famous for
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Keegan Laurent
Sacred Faith
0
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Posted - 2013.06.06 15:14:00 -
[249] - Quote
+1 for an option to turn off. |
Vaurion Infara
Beyond Divinity Inc Shadow Cartel
86
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Posted - 2013.06.06 15:21:00 -
[250] - Quote
The camera is the only thing we truly control in Eve unconstrained by physics, or at least it was. Something forcing your point of view to change involuntarily is disorienting and it's horrible game design, especially when we don't have a choice. C'mon CCP... Years and years of experience with this player base and you didn't see this coming?
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |
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cyborgen
Takahashi Syndicate Takahashi Alliance
0
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Posted - 2013.06.06 15:23:00 -
[251] - Quote
I don't see why this would be too hard to code...
It's just a triggered event ... using a 'user preference' switch execute Odyssey jump or flat traditional...
There's no user input in any of these sequences anyway... as long as the jump time is the same for both of these choices every thing should be fine. |
Dullmeyr Prodomo
10
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Posted - 2013.06.06 15:26:00 -
[252] - Quote
Huang Mo wrote:Ranger 1 wrote:Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code How do you know ?
Ranger 1 wrote:... which is caused by being so close to the screen that your peripheral vision is inhibited and cannot keep your brain "oriented" correctly.
He is multi-talented. |
Li Tiger
Deep Space Resources Ltd.
3
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Posted - 2013.06.06 15:27:00 -
[253] - Quote
Huang Mo wrote:Ranger 1 wrote:Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code I am not interested in speculation about how the code is implemented or in an discussion about development. I am just genuinely curious about where you have your insight in the implementation from ?
^ ^ ... Heard heard! Same question from me? |
Zip Girl
0
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Posted - 2013.06.06 15:33:00 -
[254] - Quote
I don't mind so much the new jump animation; but would like a way to turn the sound off when jumping. The new sound effect is louder then the previoius jumping sound with no way to turn it down; except for turning down the volume on all the sounds. |
baltec1
Bat Country
6852
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Posted - 2013.06.06 15:34:00 -
[255] - Quote
Its the warp effect all over again. |
xavier69
Stark Enterprises LLC
17
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Posted - 2013.06.06 15:36:00 -
[256] - Quote
yep it was harder for them to put spinning back in but if we scream loud enough they will do it =) |
Darth Khasei
Wavestar Business Ventures Inc.
72
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Posted - 2013.06.06 15:41:00 -
[257] - Quote
Respect.
This should have been optional just like the in space camera view that can be turned off by pressing "C". These kinds of view switching things should "ALWAYS" have an off button.
I have to say I am a tad bit annoyed that CCP keeps on adding marginal stuff like this with no way to turn it off.
I saw the video of the fanfest reveal of this change and recognized as a trader often jumping 50 plus times during a round trip this is not a "great" feature for us. At the same time the way the dev was gushing all over the mic about how cool looking it was and the audience response made it clear nobody from my side/perspective was in the room when this was decided as a non optional feature.
Oh well live and let live I guess. |
Ranger 1
Ranger Corp
4232
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Posted - 2013.06.06 15:42:00 -
[258] - Quote
Huang Mo wrote:Ranger 1 wrote:Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code How do you know ? Nothing in your profile indicate that you have more insight in this than anyone else outside of CCP. The only comment I have seen from CCP on the topic is that " there is no old system anymore" (which makes me wonder what happened to version control?) I am not interested in speculation about how the code is implemented or in an discussion about development. I am just genuinely curious about where you have your insight in the implementation from ? I work in IT as well, but more to the point I used to spend a lot of my time working on fairly involved mods for various games. In the SciFi genre if you've ever played a Homeworld mod I probably had my finger prints on it somewhere.
Good post by the way. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4232
|
Posted - 2013.06.06 15:44:00 -
[259] - Quote
baltec1 wrote:Its the warp effect all over again. Yep, time to just ride it out. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4232
|
Posted - 2013.06.06 15:47:00 -
[260] - Quote
xavier69 wrote:yep it was harder for them to put spinning back in but if we scream loud enough they will do it =) I'm not sure that pointing out what is quite probably the most idiotic thing the EvE community allowed itself to get worked up about is doing much for your cause. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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Gallowmere Rorschach
Alpha Strategy The Unthinkables
76
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Posted - 2013.06.06 15:53:00 -
[261] - Quote
Ranger 1 wrote:xavier69 wrote:yep it was harder for them to put spinning back in but if we scream loud enough they will do it =) I'm not sure that pointing out what is quite probably the most idiotic thing the EvE community allowed itself to get worked up about is doing much for your cause. You saw "idiotic". CCP saw "oh ****". We see how that worked out, eh? |
Dullmeyr Prodomo
10
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Posted - 2013.06.06 15:57:00 -
[262] - Quote
Ranger 1 wrote:Huang Mo wrote:Ranger 1 wrote:Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code How do you know ? Nothing in your profile indicate that you have more insight in this than anyone else outside of CCP I work in IT as well
This fully qualifies you, indeed.
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Li Tiger
Deep Space Resources Ltd.
5
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Posted - 2013.06.06 15:59:00 -
[263] - Quote
Ranger 1 wrote:I work in IT as well, but more to the point I used to spend a lot of my time working on fairly involved mods for various games. In the SciFi genre if you've ever played a Homeworld mod I probably had my finger prints on it somewhere.
So because of you working in IT and have modded then you know this is very hard to change .... thanks, needless mess more here. You have answered the question .... you know absolutely nothing about this problem in EVE is difficult to change. |
Viktor Allende
Piranha Enterprises Nulli Legio
7
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Posted - 2013.06.06 16:02:00 -
[264] - Quote
I really feel offended by the guys stating the people, who say the transition makes them feel bad, are lying. Or that they "should stop play and go to the doctor".
I want CCP to deal with this kind of embarrassing, ignorant comments, since they also care about "religious feelings" here in the board, so that this topic can be discussed withouth 12-year-olds disturbing it.
Thank you in advance.
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Sister Sophia
Imperial Academy Amarr Empire
11
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Posted - 2013.06.06 16:02:00 -
[265] - Quote
Ranger 1 wrote:Yep, time to just ride it out.
The difference, it seems, is that the unpleasant effects on players are more pronounced this time. So you might have to wait a while for discussion to die down.
Myself, I don't plan to unsubscribe over this. But I will only log on to update my skill queue until I can gate-jump comfortably again. As you say: time to ride it out. |
Maggie Dezno
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.06.06 16:05:00 -
[266] - Quote
Kaputt wrote:Vera Denjuros wrote:The camera move should definately be optional, all other fancy camera gimmicks (like camera shake) have a toggle, this should not be any different. This, whenever I am just looking at stuff on my OV the camera tracks it! It can get annoying and I'm sure with time I'll get used to it! The jump animations are pretty and all, but the camera movements can be a little excessive!
Press C. It disables the camera tracking. |
Beekeeper Bob
Beekeepers Anonymous
647
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Posted - 2013.06.06 16:12:00 -
[267] - Quote
Li Tiger wrote:Ranger 1 wrote:I work in IT as well, but more to the point I used to spend a lot of my time working on fairly involved mods for various games. In the SciFi genre if you've ever played a Homeworld mod I probably had my finger prints on it somewhere.
So because of you working in IT and have modded then you know this is very hard to change .... thanks, needless mess more here. You have answered the question .... you know absolutely nothing about this problem in EVE is difficult to change.
An intelligent coder would have made sure there was an option. It's called planning..... And you're right, it's much harder to go back and change it once you've coded it, if you didn't plan ahead....
I too am excited about trading playability for more lag and shiny pictures.....:( Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
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Jenn aSide
STK Scientific Initiative Mercenaries
2055
|
Posted - 2013.06.06 16:17:00 -
[268] - Quote
Daionnis wrote:Lol cry more. I cant even play the game right now since my computer committed suicide and i am getting vicarious wood from all deez videos of jump animations...
I had that when i got married.
After the 12,000th "jump"...less so, just like this new gate jump animation.
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cpu939
Eternal Darkness. Fatal Ascension
38
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Posted - 2013.06.06 16:25:00 -
[269] - Quote
I must say that ccp did a great job with the animations but they for got one thing not everyone would want it.
the next mistake ccp did was replying to this post with the old code is gone. kinda reminds me of ccp before CQ with the you don't like it that's tough ****.
ccp where is your pr department for these kinds of posts? |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
80
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Posted - 2013.06.06 16:31:00 -
[270] - Quote
cpu939 wrote:I must say that ccp did a great job with the animations but they for got one thing not everyone would want it.
the next mistake ccp did was replying to this post with the old code is gone. kinda reminds me of ccp before CQ with the you don't like it that's tough ****.
ccp where is your pr department for these kinds of posts? It hasn't reached PR department levels yet. Wait until this weekend. |
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