Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 90 100 .. 108 :: one page |
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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vilnius Zar
Ordo Ardish
33
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Posted - 2012.05.25 17:49:00 -
[571] - Quote
Many thanks for your continued efforts. |
Wille Sanara
Felador night Corp
5
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Posted - 2012.05.25 18:17:00 -
[572] - Quote
Yay, gonna download right away, thanks! |
Transporter Ted
Midas Tycho
1
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Posted - 2012.05.25 18:54:00 -
[573] - Quote
Awesome as always, many thanks. |
Arec Bardwin
Perkone Caldari State
514
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Posted - 2012.05.25 19:02:00 -
[574] - Quote
Thanks! |
WalStyle
Forging Industries Silent Infinity
0
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Posted - 2012.05.25 19:21:00 -
[575] - Quote
OP delivered yet again. Bravo sir |
Galektra
Caldari Provisions Caldari State
0
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Posted - 2012.05.25 19:21:00 -
[576] - Quote
Gripen, you rock! |
Monica Sharezan
Azura Industries
43
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Posted - 2012.05.25 20:07:00 -
[577] - Quote
Thanks Gripen! |
J3ssica Alba
Federal Navy Academy Gallente Federation
379
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Posted - 2012.05.25 21:15:00 -
[578] - Quote
Gripen for space president! This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Rose Nuke
State War Academy Caldari State
0
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Posted - 2012.05.25 23:23:00 -
[579] - Quote
can anyone else not get prices to work everything is showing 0 to me even though is set to update?? |
Aziz Nardieu
First Flying Wing Inc Soldiers Of New Eve
2
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Posted - 2012.05.26 05:47:00 -
[580] - Quote
You're awesome, Gripen.
Slightly confused about how the Reactive Armor Hardener works. Does it work like EFT suggests, or is it more nuanced? (For example, when I switch the damage profile, the resists stay the same. Do your resists actually change?) |
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Alyna Stormwind
Caldari Provisions Caldari State
0
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Posted - 2012.05.26 07:13:00 -
[581] - Quote
Love this tool <3 |
Xhiucoatl Montezuma
Hellstorm Inc League of Infamy
1
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Posted - 2012.05.26 08:11:00 -
[582] - Quote
Elect Gripen for president!
Thanks for the essential tool!
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Dimielle
Rostock Iron Works Co.
0
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Posted - 2012.05.26 08:47:00 -
[583] - Quote
Great Job Gripen! Thank you! |
Narzis
No Mutants Allowed H0RR0R VACUI
1
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Posted - 2012.05.26 11:25:00 -
[584] - Quote
Maybe im just dumb but i cant understand how can i change the resist types of the Reactive Armor Hardener. I see there is a list of resists 0-60, but i dont know how to use them. Can somebody help me? :) |
VLAD VIRONS
X-SENSE Security
15
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Posted - 2012.05.26 13:07:00 -
[585] - Quote
thanks for update. |
Fillingkillboards
State War Academy Caldari State
2
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Posted - 2012.05.26 13:51:00 -
[586] - Quote
Narzis wrote:Maybe im just dumb but i cant understand how can i change the resist types of the Reactive Armor Hardener. I see there is a list of resists 0-60, but i dont know how to use them. Can somebody help me? :)
You put them in the projected effects tab. |
Neon Razor
RADIO RAMPAGE Cascade Imminent
0
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Posted - 2012.05.26 15:41:00 -
[587] - Quote
thanks for the update!! i think i might love you. a donation will be in the post from one of my alts flashy red for the win :) |
HybridOnslaught
Screaming War Eagles Incorporated
5
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Posted - 2012.05.26 16:03:00 -
[588] - Quote
this is bugging the crap outa me,
Curse Cpu/Powergrid in EFT
475 1181.25
in Game
475 1125.0
ive even imported my api again used all V and im getting the same results can anyone explain whats wrong?
And no i dont have an implant for grid |
homopate Jouhinen
Science and Trade Institute Caldari State
2
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Posted - 2012.05.26 20:16:00 -
[589] - Quote
http://i.imgur.com/OIXFl.png ive been haveing a problem with the "heat" tab not showing anything no matter what mods i use or what ship i use. this has never worked for me. i actualy noticed it when reading this forum. i want the OLD inventory. make a buttomn to take it back just like the walk in station feature. |
Luba Cibre
Global Song Setup
129
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Posted - 2012.05.26 21:03:00 -
[590] - Quote
HybridOnslaught wrote:this is bugging the crap outa me,
Curse Cpu/Powergrid in EFT
475 1181.25
in Game
475 1125.0
ive even imported my api again used all V and im getting the same results can anyone explain whats wrong?
And no i dont have an implant for grid Hint: A PDS II gives you 5% Powergrid (56.25 on a Curse). |
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HybridOnslaught
Screaming War Eagles Incorporated
5
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Posted - 2012.05.26 21:53:00 -
[591] - Quote
ok odd i made a new setup and it showed teh propper grid. and im short 1% pwg but the other setup is the exact same and has more grid.
did the curse have more grid at some stage?
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Serenety Steel
19
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Posted - 2012.05.26 23:12:00 -
[592] - Quote
Gripen , you Sir are a Legend!!! |
Marcus Gideon
Federal Defense Operations Gentlemen's Interstellar Nightclub
14
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Posted - 2012.05.27 05:55:00 -
[593] - Quote
Not to complain about having too much functionality...
But all the extra stuff for the new Reactive hardener, seems a bit much.
So far, from playing with it in game, the only states will be 15 across, 20 to 3, 30 to 2, or 60 to 1. All the extra percentages are rather useless.
We tested with a variety of ammo, and found that even if you're getting hit with 99% Therm and 1% EM, the mod shifts to 30/30. Hence why I said only those 4 states above.
While I'm not entirely sure how the underlying code works in EFT, couldn't the hardeners emphasis be determined by the damage profile you're using at the time? For those of us who pasted all the racial profiles into the Config... we could pick Blood Raiders, and the mod automatically switches to 20 EM/Therm/Kin.
It would save a lot of clicking, I think. |
Hannibal Ord
Fer-De-Lance
71
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Posted - 2012.05.27 09:36:00 -
[594] - Quote
Well done. Why is this below that abomination pyfa? Bump |
Zorok
Edge of Abyss Guardian Knights Citizens
3
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Posted - 2012.05.27 10:37:00 -
[595] - Quote
Marcus Gideon wrote: ...all the extra stuff for the new Reactive hardener, seems a bit much....
While I'm not entirely sure how the underlying code works in EFT, couldn't the hardeners emphasis be determined by the damage profile you're using at the time? For those of us who pasted all the racial profiles into the Config... we could pick Blood Raiders, and the mod automatically switches to 20 EM/Therm/Kin.
It would save a lot of clicking, I think.
I agree.... I would think it would be better for the adaptive hardener to get its resists from the current damage profile to help simplify the process. Also, logically it doesn't make sense to give yourself a 90% explosive bonus when you have the damage profile set to omni. One other suggestion is to allow Capacitor batteries to be dropped into "Projected Effects" in order to calculate the amount of reflection neuts/nos will now have on your ship. Just some constructive advice. Thanks for the quick update by the way!
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Liam Mirren
520
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Posted - 2012.05.27 10:55:00 -
[596] - Quote
Gripen, I have an age old issue with EFT in the way that sometimes if you mouse over the question mark to show the ship bonuses, that popup window won't disappear and will stay there till you minimise the specific ship window or EFT itself.
Any cure for that? Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |
Rhianna Ghost
Eagle Technologies Avateas Blessed
14
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Posted - 2012.05.27 13:02:00 -
[597] - Quote
Grippen, you are the MAN, thanks for the update, loving it! |
Karl Timonen
EVE University Ivy League
0
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Posted - 2012.05.27 13:24:00 -
[598] - Quote
Thanks for this software and for keeping it updated. // Karl Timonen |
Swifty Blowback
Republic University Minmatar Republic
0
|
Posted - 2012.05.27 13:33:00 -
[599] - Quote
Is the new Reactive Armor Hardener module applying resistances correctly?
Lets say I want all incoming damage to be explosive. I add the new module to the my fit. I add 60% projected effect for explosive damage. When the module is disabled, no resistances are applied, so all good. When enabled, 15% resists to all damage types and then 60% to explosive. Is this correct behaviour? I was under the impression that the other 3 damage types would decrease to 0% and explosive increase to 60%.
Anyone confirm if I've got bad info? |
Marcus Gideon
Federal Defense Operations Gentlemen's Interstellar Nightclub
15
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Posted - 2012.05.27 15:41:00 -
[600] - Quote
That's what I was getting at... confusion in how to make the resists apply.
The trick is, you have to add the 60 Exp, and then add three 0's for the others.
That tells EFT to zero out those default 15s. |
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