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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dworkin Bariman
ULtra ACME CORP
0
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Posted - 2011.12.02 07:52:00 -
[151] - Quote
One quick EFT question.
I haven't used EFT since the 2.13ish versions. There seems to be a new statistic that shows up for some ship designs right next to the words... "Ship Parameters:".... there now sometimes appears the words "(Rating X,XXX) where X,XXX is some number... usually something around 1/10 the effective HPs.
What is this "Rating"?
Thanks. |
Rutger Centemus
Phantom Squad Nulli Secunda
4
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Posted - 2011.12.02 08:58:00 -
[152] - Quote
Panhead4411 wrote:This version still does not like Meta 4 guns.
Also, is there anyway to import damage profiles, instead of manually importing them. I know in previous version you could add them to the config file, but i can't find that file anywheres... Run the program, the config-file gets created once the program runs for the first time. |
Anxiir
1
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Posted - 2011.12.02 11:43:00 -
[153] - Quote
NetheranE wrote:Your using Windows ****-sta, there's a reason your having problems. Upgrade your OS to Windows 7 and **** off with the bitching imo. Better yet, learn coding, programming, and all the wonderful things Gripen has taken his time to learn and just write/code your OWN fix for the problem and post it here like a boss. However, you'll probably embark on this, then suddenly realise that "OHSHIT, this crap this way more complicated than I'd have thought" and you'll gain an appreciation what kind of hard work is require to make things like this be compatible with **** software like Microsoft ****-sta. Then you'll cut your bitching in due course and then hopefully just upgrade to Windows 7 in the end and save us all further posts about the ****-sta failing to authenticate.
^ This all at Xen especially, as much as we ruv your trolling in dod local, Gripen deserves nothing but respect at this point.
Feel free to upgrade us to Win7. I was unaware that coders could fix bugs without reports of whats wrong. Lets see, pay $200 to use EFT or pay nothing and use Pyfa until its fixed. Tough choice. If its not working in a strict environment (Vista x64) its only a matter of time until 7 releases a security patch that will break EFT there also. The wininet error is a bug that needs to be fixed.
BTW programming is not some epic journey into the depths of hell thats so hardcore only the top minds could hope to understand it. There is always a solution to any problem that doesn't involved tossing out a single modern and widely used OS that works fine except for one application. |
Tanya Powers
Science and Trade Institute Caldari State
310
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Posted - 2011.12.02 14:19:00 -
[154] - Quote
Quote:On some systems (mostly Vista x64) API skill import fails with either Unknown WinINet Error #18 or Unknown WinINet Error #127. Some people stated that doing multiple import attempts fixed the issue for them but otherwise there is no workaround for this problem at the moment.
Vista 32 user here and experiencing Wininet Error #127 when trying to import API data.
Happens to all my characters, API format used: New (admitted already updated to new API, haven't try with old one) |
Cpt Tesla
Rough Chillbar
0
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Posted - 2011.12.02 19:32:00 -
[155] - Quote
Gripen wrote:
- On some systems (mostly Vista x64) API skill import fails with either Unknown WinINet Error #18 or Unknown WinINet Error #127. Some people stated that doing multiple import attempts fixed the issue for them but otherwise there is no workaround for this problem at the moment.
Confirmed, I had the same error on Win7 x64. A second try solved the issue.
Great tool! |
DraidelDraidel
WAT DO
0
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Posted - 2011.12.02 19:41:00 -
[156] - Quote
I am having the same problem with EFT. It gives me that Win error or whatever. Multiple attempts at importing my character has not resolved the issue.
Love,
Drunk Guy |
Gripen
309
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Posted - 2011.12.02 21:28:00 -
[157] - Quote
Logistics wrote:As for the titans, it seems it is actually a bug with all bonuses. If I set a squad command of only a character with all level 5 skills ( No Ship ), my cap recharge goes up. I don't think that should happen, right? Can you write a reproduction steps? Or a screenshot?
HybridOnslaught wrote:ive selected 800 repeating arty II its telling me i need the skill at level 1 and i have it at 4 You are probably confusing Large Autocannon Specialization skill with Large Projectile Turret skill.
Irizari wrote:Is there a version of EFT that recognizes the new Oneiros setup? It changed considerably in Crucible. There is. Latest version always linked in the first post.
Horus Menvra wrote:On another note, it seems that the Phoenix's DPS is not taking into account the effects of Siege Module I (the other three dreads are fine). Are you sure you are fitting citadel torpedo or citadel cruise missile launchers?
Dworkin Bariman wrote:What is this "Rating"? More DPS means you do more damage per unit of time. More EHP gives you more time to deal the damage. Rating is an integral value from those two parameters. It's explained in FAQ. |
Deena Amaj
Oberon Incorporated
2
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Posted - 2011.12.03 00:49:00 -
[158] - Quote
32,719views, only 300'ish likes for Gripen
Like him, ye gits! ;D
And thanks for updating EFT. confirthisposmed |
Borga ElPlaya
The Corporation Incorporated The Revolution.
0
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Posted - 2011.12.03 03:12:00 -
[159] - Quote
Getting the winnet error myself on 32-bit Vista. All previous versions worked fine. Sadface :( |
Borun Tal
One More Corp
13
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Posted - 2011.12.03 05:48:00 -
[160] - Quote
Just downloaded latest release (Friday evening 12/2); when attempting to import user API I got a WinInet error; tried second time and it worked. Just FYI. |
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Valshana
Rim Collection RC Test Alliance Please Ignore
0
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Posted - 2011.12.03 06:19:00 -
[161] - Quote
Sorry if i missed something or if this seems silly.. But I'm trying to fit a Large Ionic Field Projector II Rig on a Gallente Erebus Titan in EFT, and its not effecting the ships max targeting lock range at all. Neither does using a Character with level V long range targeting skills. Is this a glitch with the program, or are you simply not able to increase a titans target lock range? :( |
Takseen
University of Caille Gallente Federation
59
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Posted - 2011.12.03 11:42:00 -
[162] - Quote
I tried repeatedly to import my character but it wouldn't accept my API. Generated a new key, restarted the program, waited for cache to update, no luck. I'm using another fitting program for the moment which didn't have this problem. |
Veli ANDAC
Shadows Of The Federation
1
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Posted - 2011.12.03 14:11:00 -
[163] - Quote
Takseen wrote:I tried repeatedly to import my character but it wouldn't accept my API. Generated a new key, restarted the program, waited for cache to update, no luck. I'm using another fitting program for the moment which didn't have this problem.
Same problem. Need to fix that... |
Greyhair
Merch Industrial Goonswarm Federation
0
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Posted - 2011.12.03 22:16:00 -
[164] - Quote
Gripen wrote:Known issues:
- On some systems (mostly Vista x64) API skill import fails with either Unknown WinINet Error #18 or Unknown WinINet Error #127. Some people stated that doing multiple import attempts fixed the issue for them but otherwise there is no workaround for this problem at the moment.
fwiw, does it on win 7 x64 too. |
Har Harrison
Amarrian Retribution
83
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Posted - 2011.12.04 00:20:00 -
[165] - Quote
Dumb question time - why does the API import work fine for EveMon and not for EFT for me - Vista Ultimate 64. There is something you are doing with the comms that must be too complicated - surely you just need to download an XML document???
Fix Faction Warfare CCP!!! |
Jan Blackoak
Kickass inc Controlled Chaos
1
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Posted - 2011.12.04 00:42:00 -
[166] - Quote
Great Work, Logged into forums just to like gripen.
Got the error W7 Ult 64. worked on the second import try for all characters. |
Kesshisan
68
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Posted - 2011.12.04 02:28:00 -
[167] - Quote
Hello,
I love EFT and use it frequently.
However with this new version I have some nasty looking icons. Why do the module and slot icons have a black background with the rest of the window have a white background? This looks really ugly.
http://i.imgur.com/9Ftac.jpg
What can I do to change this? . |
bongpacks
Mudbug Acquisition Of Empire
13
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Posted - 2011.12.04 03:19:00 -
[168] - Quote
when importing fits from EFT into eve some of the modules names are wrong according to eve and are omitted from the fits. |
Kesshisan
68
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Posted - 2011.12.04 03:39:00 -
[169] - Quote
Noticed an inconsistency:
If you have a pilot with Sentry Drone Interfacing V, Gallente Battleship IV, and Drone Interfacing IV, you will see different DPS values from Garde IIs in a Dominix battleship. I compared EFT 2.14 and 2.13.4. I did not compare other sentry drones.
Strangely enough all Vs shows the DPS values to be the same. . |
Garadim
Les Disciples de Tharsis Yggdrasill.
0
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Posted - 2011.12.04 05:02:00 -
[170] - Quote
:) I have to say it, thank you ! I love EFT. |
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ItsmeHcK1
Kicked.
6
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Posted - 2011.12.04 18:08:00 -
[171] - Quote
I am happy to report that this new version seems to have none of the previous problems saving files. (the old one still does, but why use that, eh? :P )
All that's left for me to do is thank you, kind sir, for quite possibly the best Eve utility ever. |
Suun Ablehart
Parallax Shift The Periphery
0
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Posted - 2011.12.05 04:22:00 -
[172] - Quote
Thanks for the update Gripen!
Btw, is there any way you can include in a future release the updated EVE module database?
It seems that in Crucible CCP changed some T1 meta-3 and meta-4 modules names that used to have a "I" in them to remove the "I".
e.g.
Y-T8 Overcharged Hydrocarbon I Microwarpdrive is now Y-T8 Overcharged Hydrocarbon Microwarpdrive
425mm Prototype I Gauss Gun is now 425mm Prototype Gauss Gun
Eutectic I Capacitor Charge Array is now Eutectic Capacitor Charge Array
etc. |
Aldahen
Ministry of War Amarr Empire
0
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Posted - 2011.12.05 08:29:00 -
[173] - Quote
Question: How do I import gazillion .cfg files from old version of EFT the easy way?
Some incorrect answers: 1) You copy them in to EFT\Setups directory => won't be recognized (and will be wiped if you add some new setups inside EFT) 2) you do 1 and edit the FitList.html => Results in some kind of access violation and even if it would work it would not be easy as it will take gazillion hours to do 3) you export each fitting from the old version to xml and then import => would take 0.5 gazillion hours. |
minuseb
Royal Order of Security Specialists
0
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Posted - 2011.12.05 11:29:00 -
[174] - Quote
for each updated EFT i always copied the cfg files, your 1st choice and didnt have any problems
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Aldahen
Ministry of War Amarr Empire
0
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Posted - 2011.12.05 15:07:00 -
[175] - Quote
minuseb wrote:for each updated EFT i always copied the cfg files, your 1st choice and didnt have any problems
Doesn't work for me for EFT 2.14 and my cfg-files are about 1 year old.
I've tried 2 approaches: 1A) Unzip EFT, start EFT, let EFT create it's internal config files (like FitList.html), close EFT, add .cfg-files, restart EFT 2B) Unzip EFT, Create the Setups-directory, add .cfg-files, start EFT
Fail and fail
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Gripen
335
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Posted - 2011.12.05 16:53:00 -
[176] - Quote
Valshana wrote:Sorry if i missed something or if this seems silly.. But I'm trying to fit a Large Ionic Field Projector II Rig on a Gallente Erebus Titan in EFT, and its not effecting the ships max targeting lock range at all. Neither does using a Character with level V long range targeting skills. Is this a glitch with the program, or are you simply not able to increase a titans target lock range? :( No ship in EVE can have lock range further than 249 km.
Kesshisan wrote:However with this new version I have some nasty looking icons. Why do the module and slot icons have a black background with the rest of the window have a white background? This looks really ugly. Nothing in relation to how icons are displayed has been changed recently so it's very strange if you had it ok with previous version.
Make sure you have EFT.exe.manifest file present in the EFT folder. Also, you need 32-bit (true color) desktop color depth for icons to display correctly. For the systems without support of alpha-blended icons there is an option in the Preferences to use High-color icons as a workaround which can improve their look somehow.
Aldahen wrote:Question: How do I import gazillion .cfg files from old version of EFT the easy way? Moving all the .cfg files to EFT\Setups folder should work. It may not work for you if you put your EFT into Program Files and have UAC enabled.
Another way to do this would be XML import: there is an option in "File->Import/Export to EVE" menu to "Save all setups to one XML file". Then you'll be able to import this file to new version easily.
FitList.html has nothing to do with setup saving - it's just an automatically generated html page which allows easy access to all you fits ingame through ingame browser. |
Xander Hunt
2
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Posted - 2011.12.06 02:55:00 -
[177] - Quote
Gripen wrote:Nothing in relation to how icons are displayed has been changed recently so it's very strange if you had it ok with previous version.
Make sure you have EFT.exe.manifest file present in the EFT folder. Also, you need 32-bit (true color) desktop color depth for icons to display correctly. For the systems without support of alpha-blended icons there is an option in the Preferences to use High-color icons as a workaround which can improve their look somehow.
Something has changed.
When you go into the display options and select the custom colors the high, med, low, etc items, each of the 5(?) squares don't show a color, and when you select it, the default color the dialog box comes up with is black.
|
Aldahen
Ministry of War Amarr Empire
0
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Posted - 2011.12.06 04:42:00 -
[178] - Quote
minuseb & Gripen wrote:Moving all the .cfg files to EFT\Setups folder should work
Thanks guys. This worked. At least once I fixed the real problem.
My issues was that I sent the .CFG-files by email to another computer. While in transit the format changed. Mainly the "new line" character. Getting the files through in the "MSDOS-format" fixed the issue. |
Takeshi Ryuu
Black Octopus Blind Octopus
2
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Posted - 2011.12.06 08:59:00 -
[179] - Quote
The character window has some problems laying out its components.
http://plasmon.rghost.ru/33431631.image
No matter how wide i made it, only "Skills" and "Implants" buttons are displayed, which means it is not possible to "Import" characters skills using API. |
Xander Hunt
2
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Posted - 2011.12.06 14:30:00 -
[180] - Quote
Takeshi Ryuu wrote:The character window has some problems laying out its components. http://plasmon.rghost.ru/33431631.imageNo matter how wide i made it, only "Skills" and "Implants" buttons are displayed, which means it is not possible to "Import" characters skills using API.
This caught me as well. When you create the character, you go and do the import (The icon with the green arrow) and it'll ask you for the API details.
Every time you go and update your character profile it'll ask you if you want to re-enter the API details unfortunately. |
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