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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Aoife Issier
AI Corp
5
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Posted - 2013.06.05 13:52:00 -
[1] - Quote
I know it uses Unity, but was it built from scratch or did you guys use the SGSK (Space Game Starter Kit) and just add some Eve assets and sort out the targeting? |
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CCP TerrorShark
C C P C C P Alliance
33
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Posted - 2013.06.05 15:58:00 -
[2] - Quote
Hey! Thanks for your interest. As it happens we have a Dev Blog incoming on the subject very soon!
We want to be very open and player facing about its production so far and its future so expect us to keep you up to date as regularly as we have something to share. Once the Dev Blog is out and about the team will be happy to get more in-depth on any areas (art/audio/programming ect)
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Shukuzen
93
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Posted - 2013.06.05 16:06:00 -
[3] - Quote
CCP TerrorShark wrote:Hey! Thanks for your interest. As it happens we have a Dev Blog incoming on the subject very soon!
We want to be very open and player facing about its production so far and its future so expect us to keep you up to date as regularly as we have something to share. Once the Dev Blog is out and about the team will be happy to get more in-depth on any areas (art/audio/programming ect)
Good to hear, also I love your name. |
Castor II
Black Dragon Fighting Society The Devil's Tattoo
96
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Posted - 2013.06.05 16:17:00 -
[4] - Quote
CCP TerrorShark
Best name after CCP Necrogoat |
Kult Altol
Confederation Navy Research Epsilon Fleet
382
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Posted - 2013.06.05 16:28:00 -
[5] - Quote
Castor II wrote:CCP TerrorShark Best name after CCP Necrogoat
Nope, best name is name tha shall not me mentioned.
I Would get oculus rift just for EVR An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
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Effect One
Vengeful Swan
48
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Posted - 2013.06.05 16:29:00 -
[6] - Quote
EVR?
Sorry for ignorance. |
Gillia Winddancer
Brave Newbies Inc. Brave Collective
373
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Posted - 2013.06.05 16:41:00 -
[7] - Quote
Effect One wrote:EVR?
Sorry for ignorance.
EVE Virtual Reality with the Oculus Rift. Supposedly gained quite the positive buzz.
I'm actually interested in whether this prototype is going to become something more in the future cause frankly Oculus Rift is the thing for space/flightsims and a really good reason to buy an awesome joystick setup for said games as well. |
Malak Dawnfire
The Scope Gallente Federation
202
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Posted - 2013.06.05 16:42:00 -
[8] - Quote
Effect One wrote:EVR?
Sorry for ignorance.
Think of Virtual Boy except it actually works and is amazing. |
Effect One
Vengeful Swan
48
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Posted - 2013.06.05 16:45:00 -
[9] - Quote
To be fair I've just come back from a 4 month break, but why do I get the feeling I've missed something quite important?
What is Oculus Rift? Some kind of code/physics platform for space games like X3?
Thanks. |
Kult Altol
Confederation Navy Research Epsilon Fleet
383
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Posted - 2013.06.05 17:08:00 -
[10] - Quote
Let me help you new friend.
http://lmgtfy.com/?q=EVE+EVR An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
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CCP TerrorShark
C C P C C P Alliance
40
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Posted - 2013.06.06 15:03:00 -
[11] - Quote
Fresh off the presses a new Dev Blog about EVE-VR :
http://community.eveonline.com/news/dev-blogs/eve-vr-an-experiment-in-bringing-virtual-reality-to-the-eve-universe/
I hope this will answer a few questions but we will try and follow up what we can. You can also watch the trailer now on the CCP Youtube channel and if you own an Oculus Rift enjoy a stereoscopic demo we made.
Trailer: http://youtu.be/M1KtdwzXRxA 3D Demo Reel : http://youtu.be/fdU-f456N-E
Thanks for your support everyone! |
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Aoife Issier
AI Corp
6
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Posted - 2013.06.06 23:14:00 -
[12] - Quote
CCP TerrorShark wrote:Hey! Thanks for your interest. As it happens we have a Dev Blog incoming on the subject very soon!
We want to be very open and player facing about its production so far and its future so expect us to keep you up to date as regularly as we have something to share. Once the Dev Blog is out and about the team will be happy to get more in-depth on any areas (art/audio/programming ect)
Ah!
All good news, reading dev blog the now.
Looking forward to hearing more details on what you think the scope of the game will be.
Having the UI ingame, "in game" love that idea, makes loads of sense. Been thinking about that a lot recently for larger ships, a la command ship/deck scene.
Did you use Boo for the scripting? Could talk about the weapons and tracking a bit more, "look to aim" sounds nice. Any plans for multiple players in one ship?
I know you are going to be quiet about release time frame so i'm ordering a rift and waiting. Hopefully not too long. Looking forward to hearing more details on what you think the scope of the game will be.
My pie in the sky idea for right now is voice commands.
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Unsuccessful At Everything
The Troll Bridge
4352
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Posted - 2013.06.06 23:17:00 -
[13] - Quote
Wait....EVR has a future??!?!?!?!
I thought this was just a couple devs playing around in their spare time.....
Hopefully They will finish Dust and WiS before working on EVR....you know..becasue CCP has such a good track record with multitasking. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Aoife Issier
AI Corp
6
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Posted - 2013.06.07 00:15:00 -
[14] - Quote
Hey I just noticed http://cdn1.eveonline.com/www/newssystem/media/64730/1/earlyevr.png SGSK, nice.
Just some other thoughts.
Divertible power.
"Divert power to ... Voice Command
On the fly modular style could make gameplay more interesting.
How about using Larger ships as anchors for rotation?
EDIT: Leap Motion |
Aoife Issier
AI Corp
6
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Posted - 2013.06.07 11:33:00 -
[15] - Quote
eh... bump |
Lors Dornick
Kallisti Industries Solar Assault Fleet
548
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Posted - 2013.06.07 12:30:00 -
[16] - Quote
I've been away from my hardcore flightsim (and military aviation geek) days for a while.
But the idea of using an HMD to lock and fire a missile "over the shoulder" was all the rage in simulated aircraft (as in Su-27/35 and F-22).
So it was quite cool to see that being used in a game with an actual HMD ;)
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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CCP TerrorShark
C C P C C P Alliance
44
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Posted - 2013.06.20 15:40:00 -
[17] - Quote
Sorry its been a while but as the dev blog mentioned we took the game to E3 to show a wider audience our little prototype. We picked up PC Gamer: Game of Show and a few technical achievements as well as a ton of positive love from the media so the team came home very pleased and a little hung over.
As for motion and voice commands they are all plausibly on the list for future versions. We are a group that love new and experimental hardware so anything is possible as long as we can connect it to a PC and get it working in engine. If it works and adds to the game play then you can bet it will be included.
The missile lock mechanic was a response to people not really using the full field of view with the rift. We needed to snap people out of the flat 2D screen based games they are so accustomed to. Holding the trigger and panning your head to engage is not only MASSIVELY satisfying but teaches you to really use the hardware as it was intended. Trust me when I say it never gets old!
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Elvis Fett
Quantum Cats Syndicate Samurai Pizza Cats
192
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Posted - 2013.06.20 15:48:00 -
[18] - Quote
Malak Dawnfire wrote:Effect One wrote:EVR?
Sorry for ignorance. Think of Virtual Boy except it actually works and is amazing.
So you mean it is exactly like the virtual boy then? |
Steve Ronuken
Fuzzwork Enterprises
1550
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Posted - 2013.06.20 16:24:00 -
[19] - Quote
CCP TerrorShark wrote:Sorry its been a while but as the dev blog mentioned we took the game to E3 to show a wider audience our little prototype. We picked up PC Gamer: Game of Show and a few technical achievements as well as a ton of positive love from the media so the team came home very pleased and a little hung over.
As for motion and voice commands they are all plausibly on the list for future versions. We are a group that love new and experimental hardware so anything is possible as long as we can connect it to a PC and get it working in engine. If it works and adds to the game play then you can bet it will be included.
The missile lock mechanic was a response to people not really using the full field of view with the rift. We needed to snap people out of the flat 2D screen based games they are so accustomed to. Holding the trigger and panning your head to engage is not only MASSIVELY satisfying but teaches you to really use the hardware as it was intended. Trust me when I say it never gets old!
It was interesting to listen to the Portal commentary. Where they talked about having to train people to look up. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Stalker Dellacort
Estel Arador Corp Services
16
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Posted - 2013.06.20 17:21:00 -
[20] - Quote
My question is why did CCP move people from client projects to this when it is designed for a very niche piece of hardware. It seems like CCP should have been focused on adding features to the actual game instead. I understand working on projects in your off time to relax and switch gears but why are you doing things like this when there are so many things that need to be addressed in EVE? Also you guys need to dump Dust while you can. The game has horrible graphics, shooting mechanics, and general gameplay. Even when someone likes the idea of it, after playing they see how its one of the worst FPS games released in the last few years on a console. |
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Michael Harari
Genos Occidere HYDRA RELOADED
599
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Posted - 2013.06.20 17:33:00 -
[21] - Quote
Stalker Dellacort wrote:My question is why did CCP move people from client projects to this when it is designed for a very niche piece of hardware. It seems like CCP should have been focused on adding features to the actual game instead. I understand working on projects in your off time to relax and switch gears but why are you doing things like this when there are so many things that need to be addressed in EVE? Also you guys need to dump Dust while you can. The game has horrible graphics, shooting mechanics, and general gameplay. Even when someone likes the idea of it, after playing they see how its one of the worst FPS games released in the last few years on a console.
You should learn to read, its a very useful skill |
Heritor Skoliya
Skoliyan Industry
67
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Posted - 2013.06.20 19:56:00 -
[22] - Quote
Stalker Dellacort wrote:My question is why did CCP move people from client projects to this when it is designed for a very niche piece of hardware. It seems like CCP should have been focused on adding features to the actual game instead. I understand working on projects in your off time to relax and switch gears but why are you doing things like this when there are so many things that need to be addressed in EVE? Also you guys need to dump Dust while you can. The game has horrible graphics, shooting mechanics, and general gameplay. Even when someone likes the idea of it, after playing they see how its one of the worst FPS games released in the last few years on a console. Did you know EVR is developing during their spare time? |
Lipbite
Express Hauler
671
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Posted - 2013.06.20 20:28:00 -
[23] - Quote
On a side note - whoever think bringing twitch combat mini-game into EVE is a good idea - check Star Conflict: decent game after a year of "open beta test" (soft launch) has 1.5k players online max at peak time. Though probably it's more than there are players in certain EVE mini-games. |
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CCP TerrorShark
C C P C C P Alliance
45
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Posted - 2013.06.21 10:18:00 -
[24] - Quote
Stalker Dellacort wrote:My question is why did CCP move people from client projects to this when it is designed for a very niche piece of hardware......I understand working on projects in your off time to relax and switch gears but why are you doing things like this when there are so many things that need to be addressed in EVE?
Feels like you answered your own question in your question a little but I'm happy to clear it up further. CCP did not move anyone onto this project, this was an out of hours labor of love for a handful of devs at most. A few guys passionate about VR and showing a different slant on the EVE universe. Believe me when I say we have pockets of developers all over the company doing the same thing for the main game client, hints of ideas that become additional highlights in your patch notes.
It also does a developer a lot of good to break from the normal once and a while. Extend our skills beyond the eve code base and pipelines to try something new. Lessons learned from another engine or new hardware could easily translate back to something tangible in your eve client in the future. In the long term this means programmers and artists with a wealth of skillsets.
Hope this answers your concerns! |
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Winters Chill
Ministry of War Amarr Empire
114
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Posted - 2013.06.21 11:23:00 -
[25] - Quote
CCP TerrorShark wrote:Stalker Dellacort wrote:My question is why did CCP move people from client projects to this when it is designed for a very niche piece of hardware......I understand working on projects in your off time to relax and switch gears but why are you doing things like this when there are so many things that need to be addressed in EVE? Feels like you answered your own question in your question a little but I'm happy to clear it up further. CCP did not move anyone onto this project, this was an out of hours labor of love for a handful of devs at most. A few guys passionate about VR and showing a different slant on the EVE universe. Believe me when I say we have pockets of developers all over the company doing the same thing for the main game client, hints of ideas that become additional highlights in your patch notes. It also does a developer a lot of good to break from the normal once and a while. Extend our skills beyond the eve code base and pipelines to try something new. Lessons learned from another engine or new hardware could easily translate back to something tangible in your eve client in the future. In the long term this means programmers and artists with a wealth of skillsets. Hope this answers your concerns!
If you guys can make a fully functioning VR game with multiplayer in your spare time.
Why did it take 7 years to develop a semi finished game.
In reference to Dust 514. |
Thebriwan
LUX Uls Xystus
124
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Posted - 2013.06.21 12:34:00 -
[26] - Quote
Winters Chill wrote:If you guys can make a fully functioning VR game with multiplayer in your spare time.
Why did it take 7 years to develop a semi finished game.
In reference to Dust 514.
Sorry to be harsh, but you clearly have no idea how software development works and how to handle millions of lines of code over so many years. |
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CCP Karuck
C C P C C P Alliance
122
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Posted - 2013.06.21 17:35:00 -
[27] - Quote
I'd prefer if you can keep feedback and questions on the devblog forum thread: https://forums.eveonline.com/default.aspx?g=posts&t=244680 But I will answer a few here.
Aoife Issier wrote:I know it uses Unity, but was it built from scratch or did you guys use the SGSK (Space Game Starter Kit) and just add some Eve assets and sort out the targeting?
Early on we did use the Unity Space Scene Construction Kit (http://www.spaceunity.com/), but the only assets still left in the game are a few asteroids and those are going to be replaced soon.
Aoife Issier wrote: Did you use Boo for the scripting? Any plans for multiple players in one ship?
We used C# for all programming. Ships with two players is something we have discussed and will consider, but currently no plans.
- Senior Web Developer / EVE-VR dev / @SiggiGG |
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Stalker Dellacort
Pixel Navigators
17
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Posted - 2013.06.21 18:54:00 -
[28] - Quote
CCP TerrorShark wrote:Stalker Dellacort wrote:My question is why did CCP move people from client projects to this when it is designed for a very niche piece of hardware......I understand working on projects in your off time to relax and switch gears but why are you doing things like this when there are so many things that need to be addressed in EVE? Feels like you answered your own question in your question a little but I'm happy to clear it up further. CCP did not move anyone onto this project, this was an out of hours labor of love for a handful of devs at most. A few guys passionate about VR and showing a different slant on the EVE universe. Believe me when I say we have pockets of developers all over the company doing the same thing for the main game client, hints of ideas that become additional highlights in your patch notes. It also does a developer a lot of good to break from the normal once and a while. Extend our skills beyond the eve code base and pipelines to try something new. Lessons learned from another engine or new hardware could easily translate back to something tangible in your eve client in the future. In the long term this means programmers and artists with a wealth of skillsets. Hope this answers your concerns!
Sorry about that. I read a few different articles on it and got confused about the process. It's very interesting gameplay. It would be interesting to see a video similar to the Skyrim one Bethesda did about their staff's extra projects. |
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