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Rhasta Farai
The New Hope Synthetic Systems
22
|
Posted - 2013.06.05 17:43:00 -
[1] - Quote
Hey, here is my short guide for totally new hacking system. My English language skill is still not at perfect level so feel free to correct any mistakes you'll find =)
Introduction
There is two types of hacking sites you can get: Data Sites & Relic sites. And three types of equipment that you definitely have to fit at your ship: Data Analyzer, Relic Analyzer & Salvager. In some sites you have to use 2 of this modules on a different containers.
Once you attempt to hack a container you'll get something like this: [IMG]http://img221.imageshack.us/img221/593/eveminigame01.png[/IMG] At the left bottom corner you can see two scales, the left one is your Virus Coherence (or in another words - your life) and the right one is Virus Strength (or your damage).
Virus Coherence - it is a derivative of your Hacking or Archaeology skills and the equipment you use. For example, if your Hacking skill is 4 and you use T1 Data Analyzer your Virus Coherance will be 10x4+40=80. Virus Strength depends on equipment and ship that you use. With T1 module on Heron with skill for it at 5 you'll get 25 Virus Strength.
So, the more VC/VS you get the more chances you have.
In the bottom middle part here is a three slots for Utility Elements, you can get them in the mini game itself.
The game rules
When you start a mini game you have your basis VC/VS and free Utility slots. When you click on the free nods at the middle of the screen there is a chance you'll discover Utility Element, Defensive System, System Core or nothing. The main goal of the game is to find and destroy System Core. When you'll do this - you win.
The main rules are: - the game is turn-based - to win you have to locate and destroy a System Core - once your Virus Coherence drops to zero, you lost a game - for each container you have two attempts, after second failure container will blow up
Defensive sub-systems: [IMG]http://img713.imageshack.us/img713/506/eveminigame02.png[/IMG] Anti-virus - this sub-system have a low 'health', but hits you hard in reply, so be carefull Firewall - usual defensive sub-system Virus Suppressor - this sub-system once appeared will lower your Virus Strength, the better to deal with it with some offensive utility elements Restoration Node - this defensive sub-system have to be 'killed' ASAP, because it repps all defensive subsystems that already active System Core - once it active 'kill' it for the win Data Cache - this one on the second click on it will appear a defensive sub-system or utility element
Utility sub-systems: [IMG]http://img707.imageshack.us/img707/4173/eveminigame03.png[/IMG] Self Repair - when you use this tool the next 3 turns you will gain additional Virus Coherence Polymorphic Shield - this utility is awesome: when you attack you dont get any damage in reply for the number of turns that shown in the top of the icon Secondary Vector - this offensive utility will hit your target for you, you can even destroy some defensive sub-systems with it without any losses Kernel Rot - decrease coherence of target for 50%, so it's better to use it on tough targets before you attack them with something else
Tactics
For better understanding of the game mechanics you have to practise as in any other game, but here is a couple of advices that work well: - try to open as much nods as you can, while left an empty nodes at your path - do not 'attack' Firewalls or Anti-Viruses while you still have what to explore - left Data Cache nodes for the end-game, because they more often spaws defensive sub-systems than an Utility - don't waste Utilities, use them wisely - assess your chances in front of any attack
Loot
When you win a mini game, container will open and a lot of tiny containers will spawn and flow in different directions. There are 5 types of them: - Scraps Container (scrap materials) - Data Container (data sheets, blueprints) - Parts Container (salvage and resources) - Materials Container (salvage and resources) - Equipment Container (salvage and resources) When you click once on any container it will tractored directly to your ship and you'll receive a loot (and you doesn't need to fit any Tractor Beams on your ship for this). With double-click on the can you will approach a selected container. Those tiny containers lives only for about 10-20 seconds, so you have to decide very quickly what containers you want to get. But, unfortunatelly no matter how fast you are, almost everytime there are too much containers to catch, thats why you have to find a corpmate or a friend to run this sites together.
Color of containers displays: Green - you can tractor it Yellow - you have to wait while you finish tractoring current can Red - someone else tractored it.
When container starts blinking that means that it will despawn soon. So, it's better to tractor it first.
Hints & Tips
Here is a couple of useful hints: - not necessary anymore to fit your hacking ship with any offensive or defensive modules, because there is no more rats in data or relic sites; - the distance between some hackable containers can be more than 50km (max range that i saw is 280km), so it will be very usefull if you can fit AB/MWD on your hacking ship; - you can try also to fit a Survey Scanner on your ship, so you'll never miss something tasty in the cans
Thanks for reading, good luck with hacking and thumbs up if you like this guide ^^ |
Zor'katar
Matari Recreation
74
|
Posted - 2013.06.05 18:13:00 -
[2] - Quote
Correction 1: You no longer need a Salvager for exploration. |
Veruca d'Artan
Imperial Shipment Amarr Empire
0
|
Posted - 2013.06.05 20:27:00 -
[3] - Quote
Yes it is the cargo scanner; works like a charm (in eventually destroying your mood when you see a good thing in the can and fail to get it - it was in another minican...) |
Bridgette d'Iberville
Better Killing Through Chemistry
192
|
Posted - 2013.06.05 20:31:00 -
[4] - Quote
This is probably totally RNG, but I have found that I have a lot of luck if I follow the perimeter of the hacking table. I've solved several high-sec tables without hitting one defensive platform. Lighting a cyno to my ladyparts |
Leftnut Omega
AntiCorporation Corp Inc
0
|
Posted - 2013.06.05 20:45:00 -
[5] - Quote
Thank you, thank you, thank you! How come CCP couldn't put this simple information out? I do have a couple questions: 1. What type of loot container will have Datacores in it? 2. Do you have to be in the same corp as the character that hacked the can to keep from getting a suspect flag when picking up The loot?
|
Johan Toralen
Clockwork X3
84
|
Posted - 2013.06.06 01:18:00 -
[6] - Quote
Leftnut Omega wrote: 2. Do you have to be in the same corp as the character that hacked the can to keep from getting a suspect flag when picking up The loot?
Being in the same fleet is enough. |
Bridgette d'Iberville
Better Killing Through Chemistry
192
|
Posted - 2013.06.06 02:07:00 -
[7] - Quote
I just tried scooping someone's spew cans after they succeeded while not being affiliated with them. Didn't work with safety on, FYI Lighting a cyno to my ladyparts |
Jonas Staal
Silver Octopus Infernal Octopus
4
|
Posted - 2013.06.06 11:30:00 -
[8] - Quote
Veruca d'Artan wrote:Yes it is the cargo scanner; works like a charm (in eventually destroying your mood when you see a good thing in the can and fail to get it - it was in another minican...)
When I cargo scan the cans, I often only see 2 or 3 items. Does that mean the rest is "crap"? |
imbaRabbit
Suddenly rabbit
0
|
Posted - 2013.06.06 12:33:00 -
[9] - Quote
Jonas Staal wrote:Veruca d'Artan wrote:Yes it is the cargo scanner; works like a charm (in eventually destroying your mood when you see a good thing in the can and fail to get it - it was in another minican...) When I cargo scan the cans, I often only see 2 or 3 items. Does that mean the rest is "crap"?
I'm wondering about this as well?
Today, I've tried out few "mini-games" and I've seen few 'Occult Process' and one 'Occult Augmentation' in 'Data site'. Those fall under the category of 'Decryptors', right?
But I did not get 'Occult Process' items even though I've collected all 'Parts' and 'Data' containers. I ignored the rest.
So, is there a chance to get the items which you've scanned or what? |
Leftnut Omega
AntiCorporation Corp Inc
0
|
Posted - 2013.06.06 15:49:00 -
[10] - Quote
imbaRabbit wrote:Jonas Staal wrote:Veruca d'Artan wrote:Yes it is the cargo scanner; works like a charm (in eventually destroying your mood when you see a good thing in the can and fail to get it - it was in another minican...) When I cargo scan the cans, I often only see 2 or 3 items. Does that mean the rest is "crap"? I'm wondering about this as well? Today, I've tried out few "mini-games" and I've seen few 'Occult Process' and one 'Occult Augmentation' in 'Data site'. Those fall under the category of 'Decryptors', right? But I did not get 'Occult Process' items even though I've collected all(and I mean all) 'Parts' and 'Data' containers. I ignored the rest. So, is there a chance to get the items which you've scanned or what? I believe decryptors and datacores spawn in parts and material containers, maybe even equipment containers but not data containers. I cargo scanned a container today that showed nothing on the scanner. I hacked it anyway and stuff came out. Don't cargo/ship scanners have a percentage chance for success? |
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Gasper
Aliastra Gallente Federation
0
|
Posted - 2013.06.06 16:13:00 -
[11] - Quote
So modules for ships now let me know if I am missing anything
Is there any reason to use the new modules that increase pinpoint, etc etc. I have not had any problems finding sites even in low sec/0.0 and wormholes?
There are 2 different rigs that give you attack power for hacking. Is one of these rigs for relic and one for data? Looks like they are for both, but why are there 2 different kinds?
Anything else other then ship type/skills/and rigs that increase hacking stats for attack power and defense?
What low slots would be good on a covert ops frig? |
Rhasta Farai
The New Hope Synthetic Systems
24
|
Posted - 2013.06.06 16:36:00 -
[12] - Quote
If everithing will be ok - tomorrow i will add some information to the Guide, and thanks for all advices, guyz! |
Seraph Castillon
Justified Chaos
66
|
Posted - 2013.06.06 17:01:00 -
[13] - Quote
How do you have time to cargo scan when you barely have time to wheel in a hand full of containers?! |
Ryan Orto
State Protectorate Caldari State
3
|
Posted - 2013.06.06 17:10:00 -
[14] - Quote
Seraph Castillon wrote:How do you have time to cargo scan when you barely have time to wheel in a hand full of containers?!
You cargo scan at the beginning to see what is inside so you can pick and choose the cans during the spew phase |
Philalexandros
Eternal Darkness. Fatal Ascension
1
|
Posted - 2013.06.06 18:08:00 -
[15] - Quote
Seraph Castillon wrote:How do you have time to cargo scan when you barely have time to wheel in a hand full of containers?!
Scan it before you start the hack. |
Rhasta Farai
The New Hope Synthetic Systems
27
|
Posted - 2013.06.10 10:04:00 -
[16] - Quote
I've updated guide, added some new info and corrected mistakes. Unfortunately 6K symbols is not enought, so i cut some text.
Here's the last paragraph that does not fit
Quote:But, sometimes no matter how fast you are, there can be too much containers to catch or you can be just unlucky, thats why you have to find a corpmate or a friend to run this sites together.
And the last thing that i have to say - never surrender, even when the whole field a covered with Defensive subsystems. Two days ago i was on site and scanning result showed Domination Control Tower BPC, difficulty of container was 4, first attempt showed a huge amount of defensive subsystems, like Virus Suppressors and Restoration Nodes, i started fight them and failed. On the second attempt i've decided not to fight with Defence-Subsystems, but to explore as much nods as i can. When the whole field was covered with Defensive-Subsystem i discovered a SystemCore and easily killed it with some utilities.
Thats all for now, good luck with hacking! |
Deepcage
Synthetic Constructions Synthetic Systems
1
|
Posted - 2013.06.10 12:58:00 -
[17] - Quote
nice guide, spelling/grammar could use some work though. |
Guttripper
State War Academy Caldari State
268
|
Posted - 2013.06.10 14:00:00 -
[18] - Quote
Deepcage wrote:nice guide, spelling/grammar could use some work though.
If I read the language included in the one picture correctly, then he speaks better English than most of us would of his language of Russian...
|
Rhasta Farai
The New Hope Synthetic Systems
27
|
Posted - 2013.06.10 14:51:00 -
[19] - Quote
Deepcage wrote:nice guide, spelling/grammar could use some work though. PM me please with all spelling/grammar mistakes you've found, and i will edit the guide)
Guttripper wrote:If I read the language included in the one picture correctly, then he speaks better English than most of us would of his language of Russian... Blink Yes, you are right, i'm russian-spoken pilot ^^ Still learning my English skill to 4 =) |
Al Anders
Star Revival
1
|
Posted - 2013.06.10 20:34:00 -
[20] - Quote
quick fix; T1 ships have +5 to VS per level T2: +10 VS |
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Rhasta Farai
The New Hope Synthetic Systems
29
|
Posted - 2013.06.10 21:16:00 -
[21] - Quote
Al Anders wrote:quick fix; T1 ships have +5 to VS per level T2: +10 VS Thanks. Looks like we've found a mistake in RU-client)
English description: +5 Virus Strength to Relic and Data Analyzers
Russian Description: "-ƒ-+-¦-ï-ê-¦-+-+-¦ -ü-+-+-ï -¦-+-Ç-â-ü-¦ -¦-+-Å -¦-+-¦-+-+-+-¦-é-+-Ç-+-¦ -Ç-¦-+-+-¦-¦-+-¦ -+ -¦-¦-+-+-ï-à GÇö -+-¦ 10"
|
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CCP Bayesian
862
|
Posted - 2013.06.10 22:06:00 -
[22] - Quote
Great guide, hope you keep it updated as we add some more depth to hacking. EVE Software Engineer Team Prototyping Rocks |
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Vile Belief
Transshipment
0
|
Posted - 2013.06.11 06:54:00 -
[23] - Quote
Agreed! Thanks for the guide!
I'm starting a new hacking specific corp and this is going to help my new recruits. |
David Laurentson
Laurentson INC StructureDamage
56
|
Posted - 2013.06.11 11:06:00 -
[24] - Quote
Al Anders wrote:quick fix; T1 ships have +5 to VS per level T2: +10 VS
Emergent Locus Analyzer (the Tengu/Loki/Legion/Proteus Electronics Subsystem that also boosts probe strength) also gets +10 Virus Strength. If you want something to spend too much money on for hacking work, this seems like the obvious choice.
|
Sarah McKnobbo
Omamori Himari Pandora Hearts
0
|
Posted - 2013.06.11 11:21:00 -
[25] - Quote
Rhasta Farai wrote: ItGÇÖs not necessary anymore to fit your hacking ship with any offensive or defensive modules, because there is no more rats in data or relic sites. Unless you're in WH space, I scanned a site in a WH the other day and there were rats. Or am I missing something? |
Cadava Mendosa
6
|
Posted - 2013.06.11 11:34:00 -
[26] - Quote
You're not missing something, they've kept the NPC's in for WH anoms. IE, they're not to be easily soloable in a single ship |
imbaRabbit
Suddenly rabbit
8
|
Posted - 2013.06.11 11:36:00 -
[27] - Quote
If you've read the change logs, it is not required to say that wormholes sites have their sleepers around since that's the main income from wormhole sites.
But to be most complete:
- Wormhole exploration sites have Sleepers inside of them. |
Vile Belief
Transshipment
0
|
Posted - 2013.06.11 13:39:00 -
[28] - Quote
Cadava Mendosa wrote:You're not missing something, they've kept the NPC's in for WH anoms. IE, they're not to be easily soloable in a single ship
How is the loot in those areas? Better or worse?
Sounds like a good area for my new hacking corp to tackle. |
David Laurentson
Laurentson INC StructureDamage
57
|
Posted - 2013.06.11 13:45:00 -
[29] - Quote
Vile Belief wrote:Cadava Mendosa wrote:You're not missing something, they've kept the NPC's in for WH anoms. IE, they're not to be easily soloable in a single ship How is the loot in those areas? Better or worse? Sounds like a good area for my new hacking corp to tackle.
It's pretty decent, but as mentioned a lot of the real money is in killing (and salvaging) the rats. |
imbaRabbit
Suddenly rabbit
8
|
Posted - 2013.06.11 13:50:00 -
[30] - Quote
If you want to keep it clean, please add the new patch notes:
Exploration & Hacking
Fixed an issue with relic and data sites appearing empty or despawning prematurely. Site signatures no longer disappear after the sites have been partially completed. Now all cans that contain loot have to be hacked or exploded for the site to despawn. Fleet logs now show loot gathered from scattered mini containers. Fixed an issue with hacking where the use of Utilities caused problems with exploring nodes.
Highlighted change is the most important one ... If you leave the containers inside of the site, they will not de-spawn. Hence, less traffic income. |
|
Rhasta Farai
The New Hope Synthetic Systems
36
|
Posted - 2013.06.11 14:11:00 -
[31] - Quote
I've updated a guide recently. Thanks to all of you for advices and Deepcage for grammar corrections.
CCP Bayesian wrote:Great guide, hope you keep it updated as we add some more depth to hacking. Thanks, i will |
Souxie Alduin
Anarchy in the Eve
74
|
Posted - 2013.06.11 21:22:00 -
[32] - Quote
A step by step guide to exploration.. Whatever happened to exploring stuff? |
Rainhailer
Daktaklakpak.
0
|
Posted - 2013.06.12 02:52:00 -
[33] - Quote
Gasper wrote:So modules for ships now let me know if I am missing anything
Is there any reason to use the new modules that increase pinpoint, etc etc. I have not had any problems finding sites even in low sec/0.0 and wormholes? Not really. As long as you have enough mids for prop mod, data and relic analyzers, and one cargo scanner, you're good.
Gasper wrote:There are 2 different rigs that give you attack power for hacking. Is one of these rigs for relic and one for data? Looks like they are for both, but why are there 2 different kinds? One for each (plus T2 variant) and they only add coherence.
Gasper wrote:Anything else other then ship type/skills/and rigs that increase hacking stats for attack power and defense? Besides those three, only the coherence implants.
Gasper wrote:What low slots would be good on a covert ops frig? If you plan on being around stations, agility mods? If not, cargo expanders. WCS for low sec? |
Rainhailer
Daktaklakpak.
0
|
Posted - 2013.06.12 02:53:00 -
[34] - Quote
David Laurentson wrote:Al Anders wrote:quick fix; T1 ships have +5 to VS per level T2: +10 VS Emergent Locus Analyzer (the Tengu/Loki/Legion/Proteus Electronics Subsystem that also boosts probe strength) also gets +10 Virus Strength. If you want something to spend too much money on for hacking work, this seems like the obvious choice.
Racial Electronic Subsystem to five takes less time than Cov Ops skill to five, so you could get max strength more quickly that way. |
vidax
Incompertus INC Fatal Ascension
8
|
Posted - 2013.06.12 08:39:00 -
[35] - Quote
If I activate multiple modules on the same can, will my VS/VC stack? |
Oraac Ensor
School of Applied Knowledge Caldari State
237
|
Posted - 2013.06.12 15:25:00 -
[36] - Quote
Rhasta Farai wrote:It's not necessary anymore to fit your hacking ship with any offensive or defensive modules, because there are no more rats in data or relic sites (Exception: w-space, sleepers are still on guard). It was said at Fanfest, and written again someplace by a Dev, that rats will spawn after a hacking failure.
Is that not happening now? |
Zor'katar
Matari Recreation
81
|
Posted - 2013.06.12 17:46:00 -
[37] - Quote
Oraac Ensor wrote:It was said at Fanfest, and written again someplace by a Dev, that rats will spawn after a hacking failure.
Is that not happening now?
Patch Notes wrote:Removed all NPCGÇÖs from Hacking and Archaeology sites, with the exception of Wormhole sites http://community.eveonline.com/news/patch-notes/patch-notes-for
(Edit: I suppose it could be construed that the note refers to only initial rats, and more could still spawn on a failure, but no, that's not happening.) |
Sturmwolke
420
|
Posted - 2013.06.12 18:09:00 -
[38] - Quote
Rhasta Farai wrote: When you win a mini game, the container will open and a lot of tiny containers will spawn and float off in different directions. There are 5 types of them: - Data Container (data sheets, blueprints, skill books) - Parts Container (decryptors, electronic parts, salvage) - Materials Container (datacores, carbon, production materials, salvage) - Equipment Container (hydrogen batteries) - Scraps Container (scrap materials)
When you click once on any container it will be tractored directly to your ship and you'll receive its contents. When you double-click on the can you will approach the selected container. Those tiny containers live only for about 20-30 seconds, so you have to decide very quickly what containers you want to get.
Ahahaha ... this brings back a lot of memories from Elite. Killing Pythons and chasing the cargo containers they spew. Truly an Elite origin. Thanks for the write up.
|
Thorvik
Minmatar Ship Construction Services Ushra'Khan
79
|
Posted - 2013.06.12 19:16:00 -
[39] - Quote
Thanks for the post.
You don't mention a Cheetah but since I fly only Minmatar ships....
Quote:[Cheetah, Explorer] Micro Auxiliary Power Core II Co-Processor II Expanded Cargohold II
Cargo Scanner II Data Analyzer II Relic Analyzer II Limited 1MN Microwarpdrive I
Covert Ops Cloaking Device II Sisters Expanded Probe Launcher, Sisters Core Scanner Probe 150mm Light AutoCannon II, Republic Fleet Fusion S
Small Emission Scope Sharpener I Small Memetic Algorithm Bank I
Any thoughts?
AC is purely for the mini-professions Cruiser that shows up if you fail the hack. As this is pure EFT then I don't know if that will take care of the Cruiser or not. Johnny Pew has a video up and has 4 Hob IIs attacking the cruiser. (http://youtu.be/PuezTFPFnws)
I'm considering a Loki for null exploration but since Strats can't enter many of the Low sec sites then a cheetah will have to do. |
Oraac Ensor
School of Applied Knowledge Caldari State
237
|
Posted - 2013.06.12 22:49:00 -
[40] - Quote
Zor'katar wrote:Oraac Ensor wrote:It was said at Fanfest, and written again someplace by a Dev, that rats will spawn after a hacking failure.
Is that not happening now? Patch Notes wrote:Removed all NPCGÇÖs from Hacking and Archaeology sites, with the exception of Wormhole sites http://community.eveonline.com/news/patch-notes/patch-notes-for(Edit: I suppose it could be construed that the note refers to only initial rats, and more could still spawn on a failure, but no, that's not happening.) Yeah, I know what the patch notes say, but I'm sure I've seen a Dev post since they were posted saying that hacking failure provokes a rat spawn. |
|
Rhasta Farai
The New Hope Synthetic Systems
42
|
Posted - 2013.06.13 09:34:00 -
[41] - Quote
UPDATE:
Quote:- Data Container (data sheets, blueprints, skill books) - Parts Container (datacores, decryptors, electronic parts, salvage) - Materials Container (carbon, production materials, salvage) - Equipment Container (hydrogen batteries) - Scraps Container (scrap materials) After last patch all datacores now drop only in Parts cans.
Oraac Ensor wrote:It was said at Fanfest, and written again someplace by a Dev, that rats will spawn after a hacking failure. Is that not happening now? No rats in k-space on Data/Relic sites at all, even if you failed with hacking, container will just explode. But to be honest I do not have too many failed attempts to say for sure |
Yo'Shi Enderas
Dutch Squad Novus Dominatum
0
|
Posted - 2013.06.13 20:54:00 -
[42] - Quote
[quote=Rhasta Farai]UPDATE:
Quote:No rats in k-space on Data/Relic sites at all, even if you failed with hacking, container will just explode. But to be honest I do not have too many failed attempts to say for sure
I have experienced rat spawns a couple time at data sites in the drone regions on failed attempts. No rats sighted anywhere else... yet.
rat spawns were just 2-3 frigs with 1500 isk bounty |
Oraac Ensor
School of Applied Knowledge Caldari State
239
|
Posted - 2013.06.14 03:24:00 -
[43] - Quote
Yo'Shi Enderas wrote:[quote=Rhasta Farai] UPDATE:Quote:No rats in k-space on Data/Relic sites at all, even if you failed with hacking, container will just explode. But to be honest I do not have too many failed attempts to say for sure I have experienced rat spawns a couple time at data sites in the drone regions on failed attempts. No rats sighted anywhere else... yet. rat spawns were just 2-3 frigs with 1500 isk bounty As we seem to have conflicting experience here, could we please get a Dev comment to clarify? |
Tylo Tungsten
Deep Void Merc Syndicate Villore Accords
1
|
Posted - 2013.06.18 04:06:00 -
[44] - Quote
Rainhailer wrote:David Laurentson wrote:Al Anders wrote:quick fix; T1 ships have +5 to VS per level T2: +10 VS Emergent Locus Analyzer (the Tengu/Loki/Legion/Proteus Electronics Subsystem that also boosts probe strength) also gets +10 Virus Strength. If you want something to spend too much money on for hacking work, this seems like the obvious choice. Racial Electronic Subsystem to five takes less time than Cov Ops skill to five, so you could get max strength more quickly that way.
Having Covert Ops to 5 gets you nothing. The bonus to virus strength is a flat bonus and not "per level".
As for the rats, I too have only experienced rats spawning at drone sites (sometimes after even 1 failure).
Serpentis sites (almost) always explode upon 2 failures. |
Lipbite
Express Hauler
671
|
Posted - 2013.06.19 19:15:00 -
[45] - Quote
Is there a way to add mini-containers to overview?
Is there a way to spot data containers visually? Like different color?
It's not like there is enough time to mouse-over each container to check its title... |
Moth Eisig
The Trident Brotherhood
13
|
Posted - 2013.06.19 20:09:00 -
[46] - Quote
Lipbite wrote:It's not like there is enough time to mouse-over each container to check its title...
There is. |
Lord Echon
Star-Crossed Enterprises
1
|
Posted - 2013.06.22 10:56:00 -
[47] - Quote
Great guide! I did not know what kind of loot is in each of the containers. |
Lipbite
Express Hauler
680
|
Posted - 2013.06.22 13:21:00 -
[48] - Quote
I can find only 1 data/relic site per 3-4 low traffic low-sec systems - is this normal? Expected to see at least 2 sites per system... |
nahjustwarpin
Imperial Academy Amarr Empire
61
|
Posted - 2013.06.26 22:19:00 -
[49] - Quote
Lipbite wrote:I can find only 1 data/relic site per 3-4 low traffic low-sec systems - is this normal? Expected to see at least 2 sites per system but now I feel lucky if I can find 2 sites per hour...
go to nullsec, relic sites are in like every 3-4 systems. Farming t2 salvage in frigs is the new FW (check t2 salvage prices). |
ZOD Crazi
UK Corp RAZOR Alliance
0
|
Posted - 2013.08.01 03:22:00 -
[50] - Quote
I got a Question..
Some you get to the system core nice @ you win. but some r Green some r yellow and some r Red system core. what do you guys make of this??
is it Access Difficulty means red you need better skills??
and from what i can see the Life is the same for a red, yellow or green system core??
Thx Zod |
|
Rhasta Farai
The New Hope Synthetic Systems
58
|
Posted - 2013.08.01 12:56:00 -
[51] - Quote
ZOD Crazi wrote:I got a Question.. Some you get to the system core nice @ you win. but some r Green some r yellow and some r Red system core. what do you guys make of this?? is it Access Difficulty means red you need better skills?? and from what i can see the Life is the same for a red, yellow or green system core?? Thx Zod As i understand the color of SystemCore icon just shows a difficulty of a container you are hacking. And you are right - there is no difference in SystemCore parameters, the only difference is in a Defensive sub-systems parameters and spawn mechanics of them.
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Hell'o
Double Income No Kids Yet Exhale.
0
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Posted - 2013.08.01 13:20:00 -
[52] - Quote
Great guide.
Missed one implant Slot 10 - Poteque 'Prospector' Environmental Analysis EY-1005 <..> 5 second increase to decay time of all scattered containers. |
Rhasta Farai
The New Hope Synthetic Systems
59
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Posted - 2013.08.01 14:21:00 -
[53] - Quote
2Hell'o: Thanks!
I've updatet guide, here is a fixes: Due to the limitation of 6000 characters I had to remove the Introduction section.
Quote:It's not necessary anymore to fit your hacking ship with any offensive or defensive modules, because there are no more rats in data or relic sites (Exception: w-space and Drone Regions). Quote:Ships: T1 Magnate, Heron, Imicus, Probe (+5 Virus Strength with Data/Relic Analyzer) T2 Buzzard etc (+10 VS with Data/Relic Analyzer) T3 Tengu/Proteus/Loki/Legion with Emergent Locus Analyzer subsystem (+10 VS with Data/Relic Analyzer) Quote:Modules: Data Analyzer I (+40 VC and +20 VS) or Data Analyzer II (+60 VC and +30 VS) Relic Analyzer I (+40 VC and +20 VS) or Relic Analyzer II (+60 VC and +30 VS) Cargo Scanner I/II - so, you'll never miss anything tasty anymore inside the containers Afterburner I/II or Microwarpdrive I/II - the distance between some containers can be more than 50km, max range that i experienced was 280km Expanded Cargohold I/II - to make sure your cargo bay can hold everything Inertia Stabilizers I/II or Nanofiber Internal Structure I/II - for better speed and agility Quote:Implants: Slot9 Poteque 'Prospector' Archaeology AC-905 (+5 VC for Relic Analyzer) Slot9 Poteque 'Prospector' Hacking HC-905 (+5 VC for Data Analyzer) Slot10 Poteque 'Prospector' Environmental Analysis EY-1005 (5 second increase to decay time of all scattered containers) Quote:For example, if you see on your Cargo Scanning results that container has a couple of BPC's and some datacores - try to catch the Data and Parts cans first to get all valuable loot. Here is an example of nice looting. |
Azhai Mileghere
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.08.07 23:26:00 -
[54] - Quote
Great Guide, thank you very much!
Just for completeness:
Purloined Sansha Data Analyzer VC 80, VS 40, Access Difficulty Bonus 5% Can only be fitted to Echelon (Special Edition Frigate)
other modules' ADB: for DA I / RA I : 5% for DA II / RA II : 7%
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Doctor Nakajima
Matari Watch
0
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Posted - 2013.09.24 00:13:00 -
[55] - Quote
It seems that once you succed, containers are spreaded. They live short and you dont have time to get them all. Only after scooping one you are able to get the next. So have to watch the name of containers and hope the item you looking for is in a container category. If you scanned and see a datacore, you should aim for datacore container? A list of container names and categories fit would be most usefull. |
Rhasta Farai
The New Hope Synthetic Systems
84
|
Posted - 2013.09.26 15:38:00 -
[56] - Quote
Doctor Nakajima wrote:It seems that once you succed, containers are spreaded. They live short and you dont have time to get them all. Only after scooping one you are able to get the next. So have to watch the name of containers and hope the item you looking for is in a container category. Yep, that's exactly how this works.
Doctor Nakajima wrote:If you scanned and see a datacore, you should aim for datacore container? A list of container names and categories fit would be most usefull. You can find it in the bottom part of the guide (LOOT section). The only new thing that i can add is that Spatial Attunement Unit drops in Parts and Materials conts. |
DHuncan
Minerva Group
13
|
Posted - 2013.09.27 13:43:00 -
[57] - Quote
Excellent guide, sir. Let me add that in WH space there will be sleepers ready to deffend the site. Some fight there or tank or a companion shall be necessary. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Rhasta Farai
The New Hope Synthetic Systems
85
|
Posted - 2013.09.27 14:07:00 -
[58] - Quote
DHuncan wrote:Excellent guide, sir. Let me add that in WH space there will be sleepers ready to deffend the site. Some fight there or tank or a companion shall be necessary. Thanks, but this is already in the guide (Exception: w-space and Drone Regions) |
Skalle Pande
Teknisk Forlag
38
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Posted - 2013.10.03 22:03:00 -
[59] - Quote
Nice, very nice, guide. I have few questions on the catching of the minicans, though:
a) Do you have to wait until a minican is pulled in before you click the next? Or do they queue up in some way? What is the optimal "Picking rate"?
b) What/where should you click - in the exact centre spot of the symbol, or just on the symbol somewhere?
c) Does zoom affect your success rate? The symbol size stay the same, and I tend to zoom away, so as to keep all containers visible until they despawn, but is that wise? Is it really about hitting the minican itself, meaning that you would want to zoom close to make it appear bigger?Is it better to place your ship right at the spew point and zoom real close in, and then just move the camera view?
d) what do the varying colors mean? The minican symbol starts out green, then get yellow and white, and when they are nearing their EOL they start to blink. But it seems that clicking on a container may trigger a change as well - parts of it becoming green, or yellow, blinking in maybe a different way or frequency compared to an EOL can, etc. It is confusing as there are so many different changes in a very short time, it is hard to tell one from the other. Which is well and good, mind you, since that is the "game" part of it, but still I wish I knew a little bit more about what to look for.
Some additional comments:
It is important NOT to double click on a can, as that will start your ship moving, which in turn makes clicking on the cans MUCH more difficult. That puts a restriction on what you can do to get a specific can, if you are not sure you actually caught it. If your ship starts moving nevertheless, hit ctrl-space to stop it. And no, you cannot add minicans to overview, you have to catch them in space
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Rhasta Farai
The New Hope Synthetic Systems
87
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Posted - 2013.10.07 16:45:00 -
[60] - Quote
Skalle Pande wrote:Nice, very nice, guide. I have few questions on the catching of the minicans, though:
a) Do you have to wait until a minican is pulled in before you click the next? Or do they queue up in some way? What is the optimal "Picking rate"?
b) What/where should you click - in the exact centre spot of the symbol, or just on the symbol somewhere?
c) Does zoom affect your success rate? The symbol size stay the same, and I tend to zoom away, so as to keep all containers visible until they despawn, but is that wise? Is it really about hitting the minican itself, meaning that you would want to zoom close to make it appear bigger?Is it better to place your ship right at the spew point and zoom real close in, and then just move the camera view?
d) what do the varying colors mean? The minican symbol starts out green, then get yellow and white, and when they are nearing their EOL they start to blink. But it seems that clicking on a container may trigger a change as well - parts of it becoming green, or yellow, blinking in maybe a different way or frequency compared to an EOL can, etc. It is confusing as there are so many different changes in a very short time, it is hard to tell one from the other. Which is well and good, mind you, since that is the "game" part of it, but still I wish I knew a little bit more about what to look for. Hi, thanks. I'll try to answer to your questions:
a) no, you don't have to wait, but the queue is works only for the next one tiny container
b) you can click anywhere on the symbol
c) no, zoom doesn't affect on your success, however, it's much easy to catch cans when you see them all at once
d) green - you are free to click on cans to catch them, yellow - you have to wait, while the white one is done, red - someone else is transported this can |
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PhalHell
Ransom Thrive
5
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Posted - 2013.10.08 21:36:00 -
[61] - Quote
I was after a gate key in a hacking can but failed to grasp it concentrating catching the parts minicans. Was that the right move ? Or in other words in what minican should I find the gate key ? |
Krom Thomson
Sacred Templars Fatal Ascension
2
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Posted - 2013.10.15 08:26:00 -
[62] - Quote
so when will ccp be removing catch the cans? since you know i'm going to shoot the creator of that part in the face and leave his body for a bunch of aids ridden necrophiliacs to **** |
DeMichael Crimson
Republic University Minmatar Republic
13664
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Posted - 2013.10.16 21:17:00 -
[63] - Quote
Nice Guide, covers most everything.
I think it would be a good idea to add it to the Evelopedia. There's currently a couple of incomplete old ones that need to be updated or at the very least, include a link to your Hacking Guide.
https://wiki.eveonline.com/en/wiki/Hacking_sites https://wiki.eveonline.com/en/wiki/Hacker
There's no page in the Evelopedia titled - Hacking Guide - so if you were to create it, you could just install a link in those other 2 Hacking pages to lead players to the Evelopedia 'Hacking Guide'.
Definitely something to think about.
DMC
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Baggo Hammers
153
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Posted - 2013.10.17 04:52:00 -
[64] - Quote
Vile Belief wrote:Cadava Mendosa wrote:You're not missing something, they've kept the NPC's in for WH anoms. IE, they're not to be easily soloable in a single ship How is the loot in those areas? Better or worse? Sounds like a good area for my new hacking corp to tackle.
Worse. Sleeper salvage is where the isk is. If you don't know where you're going, any road will take you there. |
Rhasta Farai
The New Hope Synthetic Systems
91
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Posted - 2013.10.18 15:22:00 -
[65] - Quote
DeMichael Crimson wrote:Nice Guide, covers most everything. I think it would be a good idea to add it to the Evelopedia. There's currently a couple of incomplete old ones that need to be updated or at the very least, include a link to your Hacking Guide. https://wiki.eveonline.com/en/wiki/Hacking_siteshttps://wiki.eveonline.com/en/wiki/HackerThere's no page in the Evelopedia titled - Hacking Guide - so if you were to create it, you could just install a link in those other 2 Hacking pages to lead players to the Evelopedia 'Hacking Guide'. Definitely something to think about. Thanks, i'll try to Edit those pages, but it can take some time...
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Fred Flintst0ne
Deep South Confederate Rebel Corp
0
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Posted - 2013.11.04 04:20:00 -
[66] - Quote
The NEW HACKING SUCKS... WE ALL HATE IT. CHANGE IT BACK! |
Ilandrin Yona
Helion Production Labs Mildly Intoxicated
31
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Posted - 2013.11.05 02:01:00 -
[67] - Quote
Fred Flintst0ne wrote:The NEW HACKING SUCKS... WE ALL HATE IT. CHANGE IT BACK!
I hate the click-fest after the can explodes, but other than that I like the new concept. It's better than just sitting there waiting for the analyzer cycle to complete. |
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