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Skelee VI
Wraithguard. BricK sQuAD.
26
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Posted - 2013.06.06 16:58:00 -
[1] - Quote
make the deployable bubbles only last 24 hrs!
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Mole Guy
Xoth Inc Unclaimed.
131
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Posted - 2013.06.06 17:07:00 -
[2] - Quote
this could become a serious inconvienence.
we drop one of these in null to catch some gate cmapers and they leave. now, anyone who comes through the gate is caught in a bubble we cannot bring down, our response team has stood down and no one is left to help said blue person.
now, insert a cloaky camper that sees someone stuck in this bubble...BLOPS CYNO UP, go go go! bombs away, torpedos inbound.
now think of it from a tactical stand point. go bubble your neighbors systems. every gate. that will surely hinder their travel...great. until every station/gate/warp in/cyno beacon/JB in YOUR space is bubbled with the same strategy.
i dont want to live there. if they wanna drop a bubble, great, in 30 sec's its gone. if they wanna anchor one, find, i will pop it. if they wanna fly one in, i will take the onyx out. but to drop one for 24 hours? i think not. |
De'Veldrin
East India Ore Trade The East India Co.
1531
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Posted - 2013.06.06 17:19:00 -
[3] - Quote
Mole Guy wrote:this could become a serious inconvienence.
we drop one of these in null to catch some gate cmapers and they leave. now, anyone who comes through the gate is caught in a bubble we cannot bring down, our response team has stood down and no one is left to help said blue person.
now, insert a cloaky camper that sees someone stuck in this bubble...BLOPS CYNO UP, go go go! bombs away, torpedos inbound.
now think of it from a tactical stand point. go bubble your neighbors systems. every gate. that will surely hinder their travel...great. until every station/gate/warp in/cyno beacon/JB in YOUR space is bubbled with the same strategy.
i dont want to live there. if they wanna drop a bubble, great, in 30 sec's its gone. if they wanna anchor one, find, i will pop it. if they wanna fly one in, i will take the onyx out. but to drop one for 24 hours? i think not.
I think he means make them last a maximum of 24 hours, instead of forever as long as anchored as they are now.
@OP. No. Bubbles have tactical and strategic advantages and sometimes long term placement is a necessary evil. Eve Online: The full-contact sport for your brain. |
Zircon Dasher
208
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Posted - 2013.06.06 17:24:00 -
[4] - Quote
I agree. We need more sinks. Nothing would change except that someone would need to replace them if they forgot them. Kind of like probes used to be. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1330
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Posted - 2013.06.06 19:29:00 -
[5] - Quote
Zircon Dasher wrote:I agree. We need more sinks. Nothing would change except that someone would need to replace them if they forgot them. Kind of like probes used to be.
This isn't a sink. It's a way to drive the people in charge of putting the things up to suicide. |
Gizznitt Malikite
agony unleashed Agony Empire
2191
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Posted - 2013.06.06 19:57:00 -
[6] - Quote
Skelee VI wrote:make the deployable bubbles only last 24 hrs!
Why?
I don't understand why this should be implemented? |
Maximus Aerelius
PROPHET OF ENIGMA
129
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Posted - 2013.06.06 21:12:00 -
[7] - Quote
I see this as like the change with Anchored Secured Cargo Containers: You don't touch it for 30 days and *poof* it's gone.
I had lots of different FOB's set up with GSC's anchored for use depending on where I was until this change went in but I can see why they did it for Anchored Secured Cargo Containers so why not for Bubbles?
I quite like this idea and it's remove some of the database litter. Makes putting up a Bubble an active thing rather than a one time drop and go. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
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